Home » TNN Outdoors Pro Hunter » TNN Outdoors Pro Hunter – Windows Readme – English

TNN Outdoors Pro Hunter – Windows Readme – English

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Readme
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Windows
Language
English
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Filename
tnn-outdoors-pro-hunter_win_readme_en_0qr.txt
======================================================================
                   TNN Outdoor Pro Hunter Release Notes
======================================================================

Developed by: DreamForge(r) Intertainment, Inc.
Published by: Asc Games

---------------
Starting Hunter
---------------

To start Hunter:
1. Click on the "Start" button at the bottom of the screen.
2. Move the mouse to the "Programs" choice.
3. Move the mouse to the "TNN Outdoor Pro Hunter" choice.
3. Click on the "TNN Outdoor Pro Hunter" icon.


======================================================================
                                 INDEX
======================================================================

Latest Information and Updates
Technical Support
TROUBLESHOOTING
	Driver Issues
	Lockups
	Crashes
	Video Issues
	Sound Issues
	Network Play Issues
	Control Issues
ADVANCED OPTIONS
	Audio
	Display
	Drivers
	Joystick
	Networking / TCP/IP Network Play
	Rendering
PERFORMANCE TIPS
	Low Detail Settings
	Memory
	CPU Speed
	Requirements
CONTROLS
	Keyboard
	Network Play Keys
	Mouse
	Menu Keys
	Joystick
	Customizing Controls
INTERNET AND LAN GAMES	
HOW TO PLAY ON HEAT.NET
	Register now to get 5000 degrees
	What are degrees
	Claiming you degrees
DEDICATED NETWORK SERVERS
	Explanation
	Launching
	Multiple Servers per Machine
GENERAL PERFORMANCE GUIDELINES
	Cheats
AUDIO HINTS FOR SIGHTING ANIMALS
	Whitetail
	Elk
	Turkey
OPENGL
CREDITS
	DreamForge
	ASC Games
	TNN Outdoors
	Realtree Productions



--------------------------------------
For the latest information and updates
--------------------------------------

Visit the Hunter home page on the web:
http://www.ascgames.com/

On our web page, you'll find:
* The latest updates & patches.
* Up-to-date troubleshooting information.

-----------------
Technical Support
-----------------

Please see the manual accompanying the retail version of
the game for instructions on obtaining technical support.

======================================================================
                           TROUBLESHOOTING
======================================================================

-------------
Driver Issues
-------------

Most hardware requires a driver in order to function properly.  A 
driver is software that is supplied by the hardware manufacturer that 
makes your hardware run properly in Windows. Your machine already has 
drivers on it to run your video card, sound card, modem, mouse and 
keyboard. However, hardware manufacturers continue to update their 
drivers to add performance or fix bugs. 

Up-to-date drivers are sometimes necessary to run TNN Outdoors Pro 
Hunter. If you experience any of the following problems when running 
Hunter, getting the latest drivers from the hardware manufacturer may 
solve the problem for you.

Some problems known to be caused by incorrect or old drivers:

Movement control problems - need new mouse driver
Inability to use middle mouse button - need new mouse driver
Videos out of position in Tips from the Pros - need new video driver
Unable to run game in full screen - need new video driver
Sound garbled or not playing correctly - need new sound drivers

To get the latest drivers for your hardware, contact the hardware 
manufacturer for the specific hardware (sound, video, etc) or the 
manufacturer of your computer. If you have Internet access the fastest 
way to get new drivers is to download them from the web pages of the 
hardware companies. They all post their newest drivers and make it 
pretty easy to find them.

-------
Lockups
-------

If Hunter locks up or crashes when you first run it, try starting
Hunter via the "x- Safe Mode" icon available in the Start menu
(Start/Programs/TNN Outdoor Pro Hunter/x- Safe Mode). This mode 
is similar to Windows 95's Safe Mode. It runs Hunter with sound, 
DirectDraw, and 3D hardware support disabled. This way, you can modify 
the options in Hunter's "Advanced Options" menu that may be causing
problems, then run Hunter again.

-------
Crashes
-------

If Hunter stops with an "Hunter has run out of virtual memory"
message, you need to free up more hard disk space on your primary
drive (C:) in order to play. Hunter's large levels and rich
textures take up a lot of virtual memory.  We recommend having
150 megabytes of free hard disk space for running the game. 

------------
Video issues
------------

Some older DirectDraw drivers do not support low resolution 16-
and 32-bit color modes (for example, 320x240, 400x300, and 512x384).
If you are playing Hunter using software rendering, this is
unfortunate because the higher resolution modes like 640x400 and
640x480 run significantly slower than the low resolution modes.
If the only full-screen options shown in Hunter are high-res, you
might try obtaining a newer DirectDraw driver for your video card.

Some video drivers do not properly support DirectDraw full-screen
in 16- or 32-bit color at any resolution. If you are unable to
play Hunter full-screen, you should obtain a newer driver from
your video board manufacturer. If you can't find a working 
DirectDraw driver, you can still play Hunter in a window, though 
the performance and immersiveness are not as good as playing 
full-screen.

On nearly all machines, Hunter runs optimally in 32-bit color
mode (rather than 16-bit color). You can select 32-bit color either
from the main Hunter window. Alternatively, if you set your desktop
resolution to 32-bit color, then Hunter defaults to 32-bit color.

To increase the speed of the game on slow machine run Hunter 
fullscreen 320x200 (if you can), and turn off lighting ("NoLighting" 
to "True" in the "Advanced Options/Display" menu).

Known video issues:

* Hunter does not work on many 3dfx Voodoo Rush based 3d accelerators,
  due to driver conflicts which we haven't been able to resolve.

* On 3dfx under Windows NT, if you switch from the software renderer
  to 3dfx more than once per run of the game, you may receive an
  error message.

------------
Sound issues
------------

The sound playback rate defaults to 22 kHz, which is optimal for
Pentium machines with MMX. If you have an older, non-MMX machine,
you can get better performance (though lower sound quality) by
setting the playback rate to 11 kHz in the "Advanced Options" menu.
If you have a fast, shiny new Pentium II, you might try using
44 kHz for the ultimate in sound quality.

If using an Aureal A3D 3D sound accelerator board such as the
Diamond Monster Sound 3D, you need to go into "Advanced
Options/Audio" and turn on "Use3dHardware" to enable 3D sound
card support. You need to upgrade to the latest version of Aureal's
A3D drivers in order to get acceptable 3D sound performance. Using
Hunter in conjunction with earlier versions of the drivers causes
severe  performance problems (major slowdowns on the order of
30-50% while playing sound).

If your computer is hooked up to a Dolby SurroundSound receiver, you
should go into "Advanced Options" and turn on the "UseSurround" to take
advantage of 360-degree Dolby sound panning, which rocks.

Known sound issues:

* A small number of computer configurations we've tested exhibit
  infrequent lockups when playing in full-screen DirectDraw (software
  rendered) mode using DirectSound for audio output.  On most of these
  machines, going into "Advanced Options/Audio", and turning off
  the "UseDirectSound" option prevented the lockups.  Playing in a
  window also prevented the lockups.

* Because of the way the OS works, many Windows NT machines experience
  significant latency in their sound effects, sometimes up to 1/4th
  second.

* If you have an Aureal A3D sound card with Hunter 3D sound enabled,
  you must disable the Aureal's "A3D Splash Screen" in the Aureal
  configuration utility. If this is not disabled, Hunter may be unable
  to go into full-screen mode because of the splash screen interfering.

-------------------
Network play issues
-------------------

The minimum speed connection for acceptable Internet play performance
is a 28.8K modem connection to your Internet Service Provider.

When you become disconnected from an Hunter server, you are placed
in a small holding level. From there, you can use the menus to 
reconnect or join a new server.

Known network play issues:

* When a new player enters a network game, clients may experience a
  1/4-second pause while the mesh, skin, and other data is loaded for
  that player. This is by design.

* Hunter Internet play performance is highly dependent on the
  bandwidth of your connection, the latency (ping time), and
  the packet loss.  The game is designed to be playable up to
  300 msec ping times, 5% packet loss, and 28.8K connection speeds.
  Performance degrades heavily under worse latency, packet loss,
  and bandwidth connections.

* Occasionally, after leaving a server and attempting to join a new 
  server, the new server's name may not appear in the server list. 
  To resolve this issue, quit out of TNN Pro Hunter and start 
  it again. The server will now appear on your list.

* Clients for the geese and duck multi-player maps do not have visable 
  inventory in their HUD (Heads up display). You can select your items 
  using the text on the top of the screen, and then selecting the item 
  as usual (Right mouse button). Occassionally, pressing the escape key 
  on the keyboard and returning back into the game will make your inventory 
  display return.

--------------
Control issues
--------------

Known control issues:

* Some PC keyboards can't recognize certain combinations of 3 or more
  simultaneously pressed keys.

======================================================================
                          ADVANCED OPTIONS
======================================================================

In Hunter, go into the "Options" menu then select "Advanced Options"
to bring up the menu of advanced options.  Some of the more useful
options you can customize are:

-----
Audio
-----

AmbientFactor: Scaled ambient sound effects relative to
regular sound effects. Can be 0.0 - 1.0, defaults to 0.6.

EffectsChannels: Number of simultaneously playing sound effects.
Defaults to 16. Use a lower number to increase performance, at
the expense of sound detail.

LowSoundQuality: Increases performance and reduces memory usage,
by substituting lower-quality versions of sounds.

OutputRate: The sound playback rate.  The higher the number,
the better the sound quality and the slower the performance.
11025Hz is medium quality, 44100 is CD-quality.

Use3dHardware: Enables support for Aureal A3D sound cards.

UseDirectSound: Enables DirectSound support.

UseReverb: Enables and disables echos and reverb.

UseSurround: Enables Dolby SurroundSound(tm) support. Requires that
your computer is hooked up to a Dolby SurroundSound(tm) receiver.
Works with most sound cards. Some sound cards, like Creative Labs 
Sound Blaster Live, may cause TNN Pro Hunter to crash when this 
option is selected.

-------
Display
-------

CaptureMouse: When enabled, causes Hunter to hide the mouse cursor
when you are playing within a window.

CurvedSurfaces: Enables smoothing of animal meshes.

NoLighting: Turns off all lighting within the game.  Looks ugly,
but increases performance on low-end machines.

StartupFullscreen: Whether to start up with the game running in
a window, or full-screen.

UseDirectDraw: Enables DirectDraw full-screen rendering support.

UseJoystick: Enables joystick support.

-------
Drivers
-------

GameRenderDevice: The driver for 3D rendering during gameplay.
If you install new 3D hardware, go into Advanced Options and
change this.

--------
Joystick
--------

InvertVertical: Inverts vertical joystick movement, for people who
prefer flight simulator style controls.

ScaleRUV: Scales the sensitivity of the trackball or advanced
joystick axes.

ScaleXYZ: Scales the regular joystick axis sensitivity.

--------------------------------
Networking / TCP/IP Network Play
--------------------------------

DefaultByteLimit: The default transmission rate.  You should set
this to reflect the speed of your Internet connection, in order
to maximize performance:

   * On 28.8K modem connections, use 2600.
   * On 56K modem connections, use 3600.
   * On LAN connections, use 25000.

---------
Rendering
---------

Here, there are rendering options for each 3D rendering driver
installed on the system.

Coronas: Enables translucent coronas around lightsources.

DetailTextures: Enables special ultra-high resolution textures
which add detail to complex surfaces when you get up close.

HighDetailActors: Enables rendering of high detail objects
in the world.  This should be turned on for fast machines,
and turned off for slow machines.

ShinySurfaces: Enables shiny (reflective) surfaces.

VolumetricLighting: Enables space-filling, volumetric lighting
and fog.  Only visible on some 3D hardware drivers, and in the
software renderer on MMX PC's.


======================================================================
                          PERFORMANCE TIPS
======================================================================

What follows are some tips on how to up Hunter's performance on
on machines where the game runs slowly.

-------------------
Low Detail Settings
-------------------

The "Advanced Options" menu contains many settings that enable you
to trade off detail for performance.  Here are the choices:

Display / NoLighting: Trades lighting effects on the levels for 
drawing speed. Recommended for slow PCs.

Audio / Low Sound Quality: Trades memory for sound quality.
Turning this on reduces sounds to 8-bit, saving a significant
amount of memory.

Audio / OutputRate: Trades speed for sound quality.

  11025 Hz: Medium sound mixing quality; best for non-MMX machines.
  22050 Hz: High sound mixing quality; the default.
  44100 Hz: Ultra high sound quality.

Audio / EffectsChannels: Trades speed for sound realism.  The default
is a highly realistic 16 channels of sound.  On slower machines, you
may want to change this number to 8 or 12.

------
Memory
------

Hunter's performance is highly dependent on the amount of RAM you
have in your machine, and the amount of memory that is available.
Machines with less memory will access their hard disk more
frequently to load data, which causes sporadic pauses in gameplay.
Thus, if you have a 32 megabyte (or less) machine, you should make sure
that you don't have other unnecessary programs loaded in memory
when playing Hunter.

How Hunter will perform under different RAM conditions:
* Less than 16 megabytes: Unplayable.
* 16 megabytes: Playable, but very frequent swapping to the hard disk.
  We highly recommend turning on "Low Quality Sound" to reduce memory 
usage.
* 32 megabytes: Some swapping.
* 64 megabytes: Great, with perhaps a teeny bit of swapping.
* 128 megabytes: Oh Yes!

---------
CPU Speed
---------

Hunter is also very sensitive to CPU speed, memory bandwidth, and
cache performance.  Thus, it runs far better on leading-edge
processors such as Pentium II's than it does on older ones such
as non-MMX Pentiums.

How Hunter will perform on different classes of machines:

* Non-MMX P133,166 class machines: Slow rendering; large frame rate 
variations.
  We recommend playing in 320x200 resolution if available.
  We recommend setting the sound playback to 11025 Hz.
  We recommend setting "NoLighting" to "True"

* P200 MMX: Good rendering speed; some frame rate variations.
  We recommend running low resolutions like 320x240 or 400x300.
  We recommend keeping the sound playback at 22050 Hz.

* Pentium II: Improved rendering speed; consistent frame rate.
  Software rendering runs smooth in 512x384, 32-bit color resolution.
  You might try 44 kHz audio for best sound quality.

------------
Requirements
------------

Minimum system requirement:
* 166 MHz Pentium class computer.
* 32 megabytes of RAM.
* 2 megabyte video card.

Typical system:
* 233 MHz Pentium MMX or Pentium II.
* 32 or 64 megabytes of RAM.
* 3dfx Voodoo class 3D accelerator.

Awesome system:
* Pentium II 266 or faster.
* 64 or 128 megabytes of RAM.
* 3dfx Voodoo or Voodoo2 class 3D accelerator.

======================================================================
                              CONTROLS
======================================================================

--------
Keyboard
--------

Esc: Go to main menu
Up Arrow: Move forward
Down Arrow: Move backward
Left Arrow: Strafe left
Right Arrow: Strafe right
A: Activate selected inventory item (and raise weapon)
Shift: Hold down and move to sneak
Ctrl or P: Pull! For Skeet.
Pause: Pause the game
<, >:  Select inventory item
1: Use decoy
2: Use call
Home: Look up
End: Look down
H: Ask the Experts Help (when targeting an animal)

-----------------
Network Play Keys
-----------------

T: Type a message

-----
Mouse
-----

Mouse forward and back: Look up and down
Mouse left and right: Turn left and right
Left Mouse Button: Fire
Right Mouse Button: Activate selected inventory item (and raise weapon)

Although you can rely solely on your keyboard to move around in and
interact in Hunter's 3D universe, using both the keyboard and mouse
simultaneously gives you much more fluid and responsive control.

When you use the mouse to control your rotational movement and aiming 
you gain a degree of precision and speed that players using keyboard-only
controls can't touch. The keyboard is best used for easy lateral and
forward/backward movement.

To master the default controls in Hunter, keep your left hand on the
keyboard, using the arrow keys for movement. Your right hand operates 
the mouse, controlling rotation, aiming, and firing. Of course, you can
customize these controls to suit your preferences via the Options Menu.

---------
Menu Keys
---------

Esc: Return to previous menu
Enter and Down Arrow: Make selection in menus
Backspace and Up Arrow: Delete previous selection

Left and Right arrows: Cycle through your options
H: Ask the Experts Help (only in the New Hunt Menu)
Up and Down Arrow (in Trophy Room) to view trophies

--------
Joystick
--------

You can enable joystick support in Hunter through the Options
menu (it's off by default).  You can use a standard joystick for
movement and firing.  In addition, Hunter has built-in support
for the Panther XL joystick that supports dual joystick and
trackball play.

Standard joystick controls:
   * Move/Rotate: Joystick handle
   * Fire: Button 1

Additional panther XL controls:
   * Strafe/Look: Trackball

------------------------
Customizing the controls
------------------------

If you don't like the default controls, you can change them
by going into the "Options" menu and selecting "Customize Controls".


======================================================================
                      Internet and LAN games
======================================================================

Go into the "Multiplayer" menu to start or join a network game.

Hunter supports both LAN and Internet play with the standard TCP/IP
protocol.  If you have an Internet connection, you should be ready to
go!

====================================================================
                     How to Play on HEAT.NET
====================================================================

1. Install HEAT from this CD-ROM

2. For FREE gameplay on HEAT.NET Click on the "Play" button within
the game menu or, from your Java enabled Internet browser, go to
http://www.heat.net.  If you aren't already a HEAT member, register
your account information.  Note that if you already installed the 
HEAT software from the TNN Outdoors Pro Hunter CD-ROM, you will not
need to download the software. (HEAT upgrades are automatic).

3. Login by entering your user name and password. 

4. Choose TNN Outdoors Pro Hunter  from the list of games.

5. Click the "Play Now" button on the web page to get to the TNN Outdoors 
Pro Hunter lobby area.

6. From the HEAT TNN Outdoors Pro Hunter game lobby, you may choose 
to create a new "room" or join an existing room.  If you decide to
create a room, you will be the moderator, who controls the game
setting options. As the  moderator you can start a game at anytime
by clicking the "Launch" button.

----------------------------------------------------------------------------
Register now to get 5000 Degrees(tm) that you can spend in HEAT's online store.
----------------------------------------------------------------------------

-----------------
What are Degrees?
----------------- 
Degrees are HEAT's frequent player points that you can use to get free games and other cool merchandise in HEAT's online store. The more you play on HEAT, 
the more Degrees you earn.

---------------------
Claiming your Degrees
---------------------
Using the coupon that is enclosed in your TNN Outdoors Pro Hunter  game box, go to http://www.heat.net and click on "Enter Coupon".  On the next page, enter your username, password  and coupon  number to get your 5000 Degrees. If you aren't already a HEAT member, register your account information. Note that if you already installed the HEAT software,  you will not  need to download the software again. (HEAT upgrades are automatic).


======================================================================
                    Dedicated Network Servers
======================================================================

-----------
Explanation
-----------

For optimal network play performance, you can launch a dedicated
copy of the Hunter server on a computer.  This improves performance
compared to using a non-dedicated server but, of course, it ties
up a PC.

---------
Launching
---------

Launch a dedicated server by running Hunter from the command line:

	tnnhunt.exe -server

----------------------------
Multiple Servers Per Machine
----------------------------

Each copy of the Hunter dedicated server can serve one and only one
level at a time.

However, you can run multiple level servers on one machine. To do
this, you must give each server a unique TCP/IP port number.
Hunter's default port number is 7787. To specify a port, use the
following kind of command line:

   tnnhunt.exe port=7778 -server

Some Windows NT servers may have more than one network card
installed, and thus more than one IP address. If this is the case,
you need to specify the IP address for Hunter to play on using 
the multihome=www.xxx.yyy.zzz parameter such as:

   tnnhunt.exe multihome=204.157.115.34

------------------------------
General performance guidelines
------------------------------

We find that a 200 MHz Pentium Pro can usually handle at least 4 
players with decent performance.  The performance varies with level 
complexity and other machine speed factors, so your mileage may differ. 

If you're running multiple levels simultaneously, Windows NT
outperforms Windows 95 because of its superior multitasking and
TCP/IP processing capabilities.

For best performance, we recommend having 32 megabytes of memory
per running level.  For example, for running 4 simultaneous
levels, 128 megabytes is ideal.

The Hunter server uses up at least 28.8Kbits per second of outgoing
bandwidth per player (on Internet), so if you run the server on a 
machine connected by a 28.8K modem, you'll only be able to support one 
client with decent performance.  Dedicated servers that support many 
players generally require the outgoing bandwidth of a T1 line or 
better.

------
Cheats
------

Hit TAB and type in to execute.

* Fly, lets you fly around.
* Walk, use this to stop flying or GHOSTING.
* OPEN MAPNAME: Jump to any map, just enter the name like OPEN DIG.
* SUMMON itemname: Adds whatever you want to the world.
* BEHINDVIEW 1: Puts you in Tomb Raider style view. BEHINDVIEW 0
  resets this. 
* FLUSH: If you start getting weird garbage graphics on wall textures
  or creatures, type this. It gets rid of this.


======================================================================
                    Audio Hints for Sighting Animals
======================================================================
---------
Whitetail
---------

Doe
Not a bad looking deer.

A Buck with Spikes to 4 points
Here we go.  That one has potential.

A Buck with 5 to 9 points
That's a nice rack!

A Buck with 10 to 14 points
Look at the rack on that thing!! He must be the king in this region!!

----
Elk
----

Cow
Not a bad looking elk.

A Bull with Spikes to a 2x2
Here we go.  That one has potential.

A Bull from a 3x3 to a 5x5
Oh wow!  That one would look great in my trophy room!

A Bull from a 6x6 to an 8x8
Oh man!!  Look at that monster!!

-------
Turkey
-------

Hen
Not a bad looking turkey.  Must be a tom around.

A Jake with a 3 inch beard
That Jake has potential.

A Tom with a 4 to 9 inch beard
Nice size bird!

A Tom with an 10 to 12 inch beard
Oh man!!  Look at that gobbler!!


======================================================================
                            OpenGL
======================================================================

The current OpenGL renderer has been included on the CD in the OpenGL 
directory. Please follow the instructions in the readme.txt found in
that directory for installation instructions.

======================================================================
                            Credits
======================================================================
------------------
DREAMFORGE CREDITS
------------------

Executive Producer
James Namestka

Project Manager			
Jane Yeager Noel

Associate Producer/Design Coordinator
Gene Kohler, Jr.

Head of R&D			
Thomas Holmes

Director of Creative Development
Chris Straka

Design				
Dan Corall, Gene Kohler,Jr., Tracy B. Smith

Design Support
David Kubalak, Paul J. Yeso, Jr.

Level Design and Creation
Dan Corall, Jeffrey Hoffman, Gene Kohler, Jr., 
Pete T. Panaia, Tracy B. Smith, Paul J. Yeso, Jr.

Programming			
Thomas Holmes, John Hollums, Brian Lhota

Additional Programming		
Rob Seres, Vernon H Harmon II

OpenGL Programming
Keith Leonard

Art Lead
Tracy B. Smith

Art	
Jason Alexander, Dan Corall, Gene Kohler, Jr., Pete T. Panaia, 
Joe Skivolocke, Tracy B. Smith, Paul J. Yeso, Jr.

Additional Art	
Brian Bullock, Brian Busatti, Doug Ceccarelli, Kimberly A. Haines, 
Jeffrey Hoffman, David Locke, Marty Stoltz, Dave Wells

Writing
Chris Pasetto, Gene Kohler, Jr.

Voice Direction
Stephen Bennett, Gene Kohler, Jr., Chris Pasetto

Audio Effects
Stephen Bennett

Thanks to
Jason Johnson, 3D Coordinator, for his technical assistance.

Thanks to 
Chad Freeman for all his advice and assistance.

Special thanks to 
Gene Kohler, Jr., Craig Weston, Paul J. Yeso Jr., and 
Steve Yuhouse for the use of their hunting equipment.

Pennsylvania Game Commission in Ligonier PA, 
Outdoor Specialists, Inc in Latrobe PA, and Realtree
for the mounts in the trophy room.

-----------
ASC CREDITS
-----------

CEO
Steve "Emperor" Grossman

Excecutive Vice President
Dave "We'll Never Make It!" Klein

Product Development:

Executive Producer
Travis "Pax" Williams

Associate Producer
Rich "Squirtle" Rosado

Lead Analyst
Hulls "Hunter Boy" Charles

Quality Assurance
Oswald "Oz Factor" Greene Jr, Santos "Pikachu" Gonzalez,
Chad "Boogie" Chamberlain, John "Not Anymore" Cooper,
Mick "Detroit Rock City " Devitt, Rene "I'm Working... YEAH!" Zelada
Joe "Unemployed" Rubin, Marco "MARCOS" Barros

Dude We Work With
Luciano "Billy Shogo" Manente

Public Relations:

Director of PR
Jayson "Gone From PD" Bernstein

Assistant PR Manager
Jeff "Bring Some Milk"Casteneda


Marketing:

Director of Marking:
Mike"I'll come with something later" Markin

Web Master:
Michael "I'm not a cimminal" Masone

Package Design/Logo
Todd "The TZA" Emmerson

Special Thanks:

Pamela "Charles" Bronson, Jason "FPR" Gomez, 
Marcello "Overclock it" Praino, Michael "Palm Pilot" Schedlich
Chris "Whatever Man" Pliska, Frankie "Lawnmower" Socci
Bill "What?" Kosovitch, Howie "Dead Tester" Schwartz
Mick "Weekend Burner" Devitt

------------
TNN OUTDOORS
------------
Special Thanks to

David Hall 
Dave Barton 
Martin Clayton
Craig Lamb
John Gallaspie

----------------------------
REALTREE OUTDOOR PRODUCTIONS
----------------------------
Producer / Director
Steve Finch 

Chief Editor
Ray Brown 

Graphic Designer
Lloyd Story 

Production Assistant
Chuck Sumner

President 
Rod Hinton


===============================================================
                            The End 
===============================================================

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