TEAM FACTOR – Read me file
1. CD Key
You will have to type in the CD Key when you first start the game.
1.1 Key settings:
RpG Hud is “#” not “\”
Aufstehen ist “Y” not “Z” (German only)
1.2 Scores
The systematic of the scores (tab key) is as follows:
Kills / times you have been killed - RPG skill point levels of
the respective character in the order of the RPG Hud (Strength,
Stamina, Stealth, Awareness, Marksmanship, Breath control)
1.3 Multiplayer Server Tags
When listing available servers hosting internet games, you will
see various letters at the end of each line of server
information indicating the type of game being played.
1) A arcade, R realistic, C custom, F friendly fire, T id tags,
S iron sights, + free camera
1.4 BOTS & Artificial intelligence
Team Factor single player runs exactly like the multi-player
mode, with the computer simulating the human input and
instructions throughout a round. This means the artificial
intelligence aspect of each BOT is the most taxing on the CPU
of the PC. Those with P3 CPU’s should not attempt to run more
than 2-3 BOTS per team, (see minimum tech spec on the back of
the box). As such the following should only be attempted by
those with a high spec PC, a medium Spec P4 or 1.4/1.7 Athlon
processor (or equivalent). Plenty of memory is also
recommended, ideally 512 MB RAM or more.
In the main Team Factor directory (usually c:/program
files/7fx/team factor/)
open the particular config file in subdirectory /bot :
rookie.cfg, average.cfg, veteran.cfg (depending on the setting
you want to use in game)
look for line next from bottom:
COLLISION_ENABLED 0
change the value to:
COLLISION_ENABLED 1
[Running the minimum spec PC in multiplayer/internet games with
no BOTS will make no difference to playability performance
against a higher spec PC.]
1.5 Memory
When running Team Factor with low memory (128MB RAM), please
switch off any background programmes if possible to maximise
the memory available.
2. Breath control
After running, the player is breathing heavily and the weapon
is naturally unstable (it’s added instability to the natural
one compensated by the Marksmanship skill. (The Marksmanship
skill does not affect the breath!). Pressing the Breath Control
"hold" button, causes you to hold your breath for a moment. The
better the skill is, the longer you can hold your breath.
Key for breath control is the left Alt key.
3. Skill points
The RPG system works on the principle of distributing skill-
points to six different skill categories according to the
players in-game performance. (RPG system is only used in
Realistic game mode)
Strength - Skill points are credited for carrying load (weight
per time).
Stamina (endurance) - Skill points are credited for using “run”
mode movement (total time per mission round).
Stealth - Skill points are credited for using “walk” mode
movement (total time per mission round).
Awareness (enemy detection) - Skill points are credited for
standing still (total time per mission round).
Marksmanship -. Skill points are credited for using the “iron
sight” and “optical scope” mode of aiming.
Breath control - Skill points are credited for using “breath
control” function.
Skills setup REALISTIC setup = max limit of skills.
Total possible points per specialization: 300
Stren Stami Stea Awaren Marksmans Breath Total
gth na lth ess hip Control points
Soldier 60 50 50 50 80 60 350
Scout 25 50 100 100 50 25 350
Sniper 25 35 40 50 100 100 350
Specia 100 100 30 35 60 25 350
list
Skills setup - ARCADE setup
StrengStamin Steal AwarenMarksman Breath Total
th a th ess ship Control points
Soldier 60 50 40 25 50 25 250
Scout 25 25 80 70 25 25 250
Sniper 25 25 25 25 80 70 250
Specia 50 80 30 25 40 25 250
list
(c) 2002 Brightstar Entertainment
(c) 2002 7FX