Shrek 2

Publishers Activision
Developers Luxoflux, KnowWonder, Beenox, Aspyr, Vicarious Visions, Skyworks Interactive
Release date 2004
Genre Action, Adventure, Fighting
Game rating

Game Description

Shrek 2 (also known as Shrek 2: The Game and ported for the PC as Shrek 2: Team Action) is an action-adventure video game published by Activision and released in 2004. The game was developed by Luxoflux for the PlayStation 2, Xbox and GameCube, while a version for PC was developed by KnowWonder.

Go beyond the film as you guide Shrek and all his pals on a thrilling, squad-based action-adventure. Voyage through familiar haunts like Shrek’s swamp. Explore all-new areas like Far Far Away and even locations not seen in the film, like Billy Goat’s Gruff Bridge, the Spooky Forest, and the Dwarven Mines.

Get 3 of your friends together and watch the mayhem multiply. Choose 4 characters from a list of 10, including Shrek and Princess Fiona, Donkey, Puss in Boots and Lil’ Red, and everybody plays at once. Tag-team baddies and use each character’s special abilities to solve puzzles and accomplish mission objectives. Switch among characters in the heat of battle. Laugh out loud as you and your pals are treated to hours of comic dialogue and sight gags.

Experience Hero Time. Master each character’s unique special moves in single-player segments and mini-quests that feature one character at a time. Then show off the skills you’ve perfected in the main game and start cleaning swamp!

Download Shrek 2

We might have the game available for more than one platform. Shrek 2 is currently available on these platforms:

Windows (2004)

Shrek_2_Win_Files_EN.7z (204MB)

How to play on Windows

  1. Download and Extract Shrek_2_Win_Files_EN.7z
  2. Open the “Game Files” folder and then the “System” folder
  3. Launch “game.exe”

Shrek_2_Team_Action_Win_ROM_EN.zip (615.9MB)

Additional files, patches and fixes

Shrek 2 Windows ReadMe (English)

Shrek 2 PlayStation 2 Manual (English)

Shrek 2 Screenshots

Windows


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47 thoughts on “Shrek 2”

  1. Thank you! the game installs and works fine. 🙂 but i came across a few problems but managed to fix them please see below. my computer is 64bit win10 by the way.

    -If its giving the “No Label” error please right click -> run as administrator. it fixed it for me.
    -If its showing a vultures head logo delete the game.ini file located at C:/documents/shrek2 folder. (see Brian’s comment below. Thanks Brian)

    but i still don’t hear any music in the game just sounds and the voice. 🙁 its ok but wish there were music. let me know if anyone has any fix that.

    *edit: ok i feel like its missing the Music folder. is there anyway I can download that from somewhere?

    Reply
  2. Hello, when i tried to enter the game for the first time this thing popped up. Does anybody know what could be wrong? thanks

    No Label

    OS: Windows NT 6.1 (Build: 7601)
    CPU: AuthenticAMD Unknown processor @ 3014 MHz with 4063MB RAM
    Video: NVIDIA GeForce 7025 / NVIDIA nForce 630a (908)

    General protection fault!

    History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Reply
  3. Hi, when i try to run the game, a ‘critical error’ window pops up that reads: “Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your Game.ini file if this error prevents you from starting this game.” I do not find this Game.ini file. Please assist me with troubleshooting… Thanks

    Reply
    • Hey I got the same/similar error in Windows 10
      * First you need to find the `game.ini` file in your Documents (probably under C:UsersuserDocumentsShrek 2) [that file is generated when you run the game for the first time]
      * No deletion this time. You will need to open it using a text editor like notepad
      * Find the [Engine.Engine] section (FYI: the lines that start with `;` are disabled)
      * Check/change the render device enabled: RenderDevice=D3DDrv.D3DRenderDevice
      * Then you will need to find the section [D3DDrv.D3DRenderDevice] around line 312
      * Check/change that: ReduceMouseLag=False
      It worked for me. Let me know if it works for you.

      Reply

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