Harry Potter and the Prisoner of Azkaban

Publishers EA Games
Developers Griptonite Games, KnowWonder, EA UK
Release date 2004
Genre Action, Adventure
Game rating

Game Description

Harry Potter and the Prisoner of Azkaban is an action-adventure video game based on J. K. Rowling’s Harry Potter and the Prisoner of Azkaban, the third novel in the Harry Potter series and the film of the same name. The game was developed by three teams, KnowWonder, Griptonite Games, and EA UK, and was published by EA Games and Warner Bros. Interactive Entertainment.

Download Harry Potter and the Prisoner of Azkaban

We might have the game available for more than one platform. Harry Potter and the Prisoner of Azkaban is currently available on these platforms:

PlayStation 2 (2004)

Harry_Potter_and_the_Prisoner_of_Azkaban_PS2_ISO_USA.zip (1.30GB)

Windows (2004)

Harry_Potter_and_the_Prisoner_of_Azkaban_Win_Preinstalled_EN.zip (454.0MB)

How to play on Windows

  1. Extract Harry_Potter_and_the_Prisoner_of_Azkaban_Win_Preinstalled_EN.zip
  2. Open the “system” folder and run “hppoa.exe”
  3. Play the game

Additional files, patches and fixes

Harry Potter and the Prisoner of Azkaban Screenshots

Windows

Leave a comment

  1. No Label

    OS: Windows NT 6.2 (Build: 9200)
    CPU: GenuineIntel PentiumPro-class processor @ 2598 MHz with 2047MB RAM
    Video: Intel(R) UHD Graphics

    General protection fault!

    History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- PaintProgress <- UGameEngine::SaveGame <- PlayerSaving <- UGameEngine::Tick <- UpdateWorld <- MainLoop I get this error after the quidditch cutscene where Harry is attacked by the dementor. is there any fix for this?

    Reply
      • I haven’t received any solution but I have found out what works for me at least. This happens every 20-40 mins, I think. So I just save whenever I can and when the error pops up I just relaunch the game. It’s a bit tedious but it works.

        Reply
  2. in your installation folder of the game, go to the DEFUSER.ini file, it is a file for changing keystrokes in the game, then search for backspace, and type next to it Ghost, it will be backspace=ghost, also change another button, say button B, to walk, B=walk, then while in game and the imp is frozen, hit the backspace button to activate ghost mode, fly through the roof, and hit button b to activate walk mode again, and you can continue from there without problem

    Reply
  3. I had a problem that i was stuck at the mopsus portrait. I googled and found a solution!
    in your installation folder of the game, go to the DEFUSER.ini file, it is a file for changing keystrokes in the game, then search for backspace, and type next to it Ghost, it will be backspace=ghost, also change another button, say button B, to walk, B=walk, then while in game and the imp is frozen, hit the backspace button to activate ghost mode, fly through the roof, and hit button b to activate walk mode again, and you can continue from there without problem.

    I tried this, and it worked! It says it will work for more then only this problem! Goodluck!:)

    Reply
  4. Hello, I am running Dxtory and made the change in hppoa.ini for

    RenderDevice=D3DDrv.D3DRenderDevice thing and I am still crashing during Harry class.

    I get

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel PentiumPro-class processor @ 3608 MHz with 1023MB RAM
    Video: AMD Radeon RX 5700 XT

    General protection fault!

    History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    any advice?

    Reply
  5. Hello, I have started the game but the hppoa.ini and user.ini files are not being produced for me to edit to bring it to HD quality. any ideas?

    Reply
  6. I keep trying to do Ron’s first lesson but in the room with the two crabs once I hit the second one my spells stop working but when I tried to only get one of the crabs after I repulso’d the switch Nome of my spells would be cast, id say the words, but nothing

    Reply
  7. How can I fix this?

    No Label

    OS: Windows NT 6.2 (Build: 9200)
    CPU: GenuineIntel PentiumPro-class processor @ 2502 MHz with 2047MB RAM
    Video: NVIDIA GeForce RTX 3070/PCIe/SSE2

    General protection fault!

    History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Reply
  8. Hello! I get to the first class and the game glitches out. The creature doesn’t throw the exploding wizard cracker so I can’t throw it at him. He just stands there.

    Reply

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