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Croc: Legend of the Gobbos – Windows Manual – English

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croc-legend-of-the-gobbos_win_manual_en_3bb.pdf
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WARNING: TO OWNERS OF PROJECTION TELEVISIONS
Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated
or extended use of video games on large-screen projection televisions.

EPILEPSY WARNING
PLEASE READ BEFORE USING THIS GAME OR
ALLOWING YOUR CHILDREN TO USE IT.
Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or
light patterns in everyday life.
Such people may have a seizure while watching television images or playing certain video games. This may happen
even if the person has no medical history of epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when
exposed to flashing lights, consult your doctor prior to playing.
We advise that parents should monitor the use of video games by their children. If you or your child experience any
of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation,
any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult
your doctor.
PRECAUTIONS TO TAKE DURING USE
• Do not stand too close to the screen. Sit a good distance away from the television screen, as far away as the
length of the cable allows.
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.

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CROC: LEGEND OF THE GOBBOS

INSTALLATION
DISK PREPARATION

CONTENTS

Installation

3

Croc’s Tale

5

Getting Started

8

Main Menu

9

Map Screen

10

Options

11

Saving And Loading Your Game

12

Passwords

12

Quitting A Game

13

Controlling Croc

13

On-Screen Information

16

Game Structure

17

Score

17

Interactive Elements

18

Croc’s Enemies

20

Credits

21

Before you install any software, it is critical that your hard drive be in proper working order. We recommend running
ScanDisk and Disk Defragmenter. ScanDisk searches your hard drive for any lost allocation units as well as any crosslinked files and directories. Disk Defragmenter ensures that your data is sorted properly. Failure to verify this may
result in corrupt data.
1. First, run ScanDisk. To start ScanDisk, left-click on the Start button from the Taskbar. The Start menu opens.
2. From the Start menu, select Run. Then, in the Run dialog box, type scandisk and click OK.
Once the program starts, make sure there is a check mark in the Automatically Fix Errors box and select
the hard drive you are installing the game to (e.g., C:). Once everything is set up correctly, click Start to have
the program scan the drive and correct any errors.
3. Next, run Disk Defragmenter. To start Disk Defragmenter, left-click on the Start button from the Taskbar. The
Start menu opens.
4. From the Start menu, select Run. Then, in the Run dialog box, type defrag and click OK. As with ScanDisk,
select the drive you are installing the game to and click OK.

DIRECTX™ INSTALLATION NOTES
READ THIS SECTION COMPLETELY BEFORE PLAYING CROC: LEGEND OF THE
GOBBOS OR INSTALLING THE DIRECTX DRIVERS.
DirectX is an Application Programming Interface that allows Windows® 95 based applications to have highperformance, real-time access to your hardware. It also reduces the complexity of installing and configuring your
hardware. This makes the DirectX API well suited for Windows 95 games. CROC: Legend of the Gobbos uses the
DirectX 5 API (the latest version of DirectX at the time of release) and includes DirectX 5 files which you can install.
Two DirectX components, DirectDraw and DirectSound, may require updating your video card and sound card drivers
respectively, for proper operation of these components. Using video card and sound card drivers that do not have
DirectX support will result in display and audio problems in DirectX applications. During the installation of DirectX,
your video card and sound card drivers will be updated if required. The DirectX 5 files included with CROC: Legend of
the Gobbos include drivers for most video cards and sound cards from the major manufacturers of these peripherals.
For new hardware, and for lesser-known brands of peripherals, you may have to contact your manufacturer to obtain
drivers that have DirectX support.
After installing DirectX 5, check to see if your video card or sound card drivers have DirectX support:
1. Start Windows 95, then insert the CROC: Legend of the Gobbos disc.
2. Click the Start button on your Windows 95 Taskbar. Then click Run….
3. From the Run dialog box, type d:\directx\dxsetup.exe then click OK (substitute the correct letter of
your CD drive if other than ‘D:’).
4. Look at Display Driver and Audio Driver.

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The second column displays the version number of the driver. The next column displays whether or not your driver is
Certified by Microsoft® as supporting DirectX.

CROC’S TALE

• If your Display Driver or Audio Driver says “No Hardware Support” in this column, you will have to contact your
manufacturer to obtain updated drivers that have DirectX support.
• If your Display Driver or Audio Drivers says “Certified” in this column, your video card or sound card has DirectX
support, and should work properly in DirectX applications.
• If your Display Driver or Audio Driver is blank in this column, your video card or sound card driver supposedly has
DirectX support, and is waiting for approval from Microsoft to be Certified.
Important Note: During the installation of DirectX 5, the setup program detects whether or not your drivers can
be updated successfully. If the driver being replaced has not been tested or replacing the driver is known to cause
problems, the setup program warns you accordingly. We recommend you abide by this warning.

IN WHICH THE GOBBOS ARE DESCRIBED
Who were the Gobbos? Examine ancient paintings from the time of their civilisation and you will find that the
Gobbos were a short, furry people who could be politely described as ‘gerbilesque’. But what of their soul, their
character? One historian wrote that the Gobbos were among the most advanced civilisations of their day, making
great strides in science and literature, a people whose intelligence “shines like a beacon in the night.” It should be
noted that this historian was himself a Gobbo and not only made numerous grammatical errors in his account, but
also misspelled ‘Gobbo.’

3. If it doesn’t (the “Windows Autoplay” feature is disabled), you should install the game by clicking on the
“Start” button on the Windows task-bar, located in the lower left-hand corner of the screen. Click “Run...”, type
“D:\SETUP” (where D is the letter assigned to your CD-ROM drive), and click the “OK” button.

No, the Gobbos were a simple people, a race whose greatest inventions were edible deodorant and the WindPowered Cow Moistener. In over two thousand years of existence, the Gobbos only sent three of their kind to
college, and two of those were returned postage due. Okay, so they weren’t the sharpest pins in the cushion. But
were they loveable? You bet! So loveable that they would often keep each other as pets. But oddly enough, it was
their very lovability, their very kind-hearted innocence, that set in motion a chain of events that would send the
Gobbos plummeting towards a terrifying fate, a fate worse than death, a fate so frightening that those with heart
conditions may wish to STOP READING NOW......although it’s really not that frightening.

4. Click on the “Install Croc” button on the Launch program to start the game installation. Follow the on-screen
instructions to install and set up the game. Once set up is complete you will be returned to Windows. By
default, CROC: Legend of the Gobbos is installed into a directory named C:\Program Files\FOX\CROC.

It all started one morning in the third month of the Year of the Soupspoon1. King Rufus the Intolerant2, ruler of the

1. Insert the CROC: Legend of the Gobbos CD into your CD drive.
2. After a few seconds the Launch program will start automatically.

IN WHICH A CROCODILE IS FOUND

3D GRAPHICS CARDS
Croc may support your 3D Graphics Accelerator if you have one installed in your computer. To run Croc with your 3D
Graphics Accelerator, make sure the card is properly installed as per the manufacturer’s instructions, then click on
“Change Driver Settings” button on the Launch program.
Look in the “drivers” list for supported graphics drivers and if your type is listed then highlight it by clicking on it and
then click on the “OK” button. If your graphics driver is not listed, highlight the “Unaccelerated (Software Only)”
driver and click on the “OK” button.
You can also change the lighting quality and the texture quality in the “Change Driver Settings” menu.
Gobbos, was down by the riverbank watching the sunrise. He had just finished breathing a sigh of relief that, once
again, the sun had returned, when suddenly a small basket floated ashore. He and a group of his Gobbo subjects
huddled around it. Peering inside, they saw a baby crocodile. Naturally, they assumed he must be the early leader in
the Annual Midget Crocodile Basket Race. Not that there had ever been such an event, but you never know about
these things, and many of the Gobbos placed bets just to be on the safe side. After a couple of hours, when no
other baskets had come by, the Gobbos decided that perhaps there was no race, or that it had been called off the
night before by crocodiles who shared their concern that the sun had gone away for good.

At the start of each year, the Gobbo high priestess would announce the kitchen utensil that, when put down their pants, would bring good luck.
Gobbos took this very seriously, although some began to question the practice during the Year of the Electric Can Opener.

1

People far and wide had heard of King Rufus the Intolerant and feared him for his name alone. Of course, the Gobbos knew his full name was King
Rufus the Lactose Intolerant and therefore only feared him after a big bowl of cottage cheese.

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The Gobbos were at first wary of the little reptile but were quickly won over by his vulnerability and inquisitive
nature. King Rufus decided that the Gobbos would raise the crocodile as one of their own and that he himself would
care for it and instruct it in all the ways of the Gobbos. The Gobbos fell in love with their new charge. As he was a
crocodile, they began to call him “Crocodile,” but then someone thought of a clever new name for him: “Croc.”
(Although to some of the Gobbos, he will always be known as “Mr. Fun Socks” or “Choo Choo McBoogie”).

King of all villains, Baron Dante was stronger than a thousand Dantinis and he had a long-established hatred for all
things Gobbo. He had seen the Gobbos and Croc being blissfully happy and decided that enough was enough. It was
time for the Gobbos to suffer.
The valley swarmed with Dantinis as they captured Gobbo after Gobbo and threw them into cages. Dante watched it
all, laughing his horrible laugh. King Rufus knew he had to save Croc.

Croc learned quickly from his Gobbo friends. He surprised them with just how Gobbo-like he was. He could sing their
anthem backwards and forwards and won every Gobbo dance contest he entered. In fact, little Croc was so Gobbolike that it had never even occurred to him to take a single bite out of a Gobbo...as far as he was concerned, he
was a Gobbo.

He tail-swiped the Gong that sat in the centre of the village and it rang, summoning Beany the Bird. She appeared
immediately and King Rufus instructed her to whisk Croc away to safety. Rufus looked at Croc, “You’re our only
hope.” Before he could say anything, Beany spirited Croc away in a shower of Magical Sparklies, just as Baron
Dante snatched up the king in his iron hand.

And thus, a time of great joy reigned in Gobbo Valley. Croc was healthy, King Rufus was happy, and his subjects
hadn’t had so much fun since the Year of the Three Minute Egg Timer.
Then Croc grew.

IN WHICH CROC REALISES HIS CALLING
IN WHICH CROC IS A GOBBO NO MORE
In one fantastic growth spurt, Croc grew as tall as three Gobbos stacked on top of each other. He started eating like
crazy. For breakfast alone he ate over one hundred and fifty buckets of peas. While walking, he would accidentally
smash through buildings and trip over homes. A simple game of patty-cake with friends would lead to multiple
contusions and internal bleeding. Despite his friends’ efforts to brush off these accidents, Croc began to feel out of
place in the Gobbo Valley.
Just as Croc decided to do something about this, a Gobbo ran past screaming, “Dantinis!!!”

IN WHICH TROUBLE COMES TO GOBBO VALLEY
The Gobbos had long told stories of the Dantinis, a band of villains known far and wide for their ruthless burning,
wanton looting, and marvellous singing voices3.
What was worse was that wherever there were Dantinis, Baron Dante could not be far behind.

3

Baron Dante had taken over all of Gobbo Valley. He used his magical powers throughout the land, turning good
creatures to evil. Ladybugs, ducks, lizards, fish and mountain goats all became horrific monsters under his command.
Baron Dante stashed Gobbos under Dantini guard throughout his new kingdom so that if he needed someone to
taunt or even bring to tears, a cute little Gobbo would always be nearby. The Gobbos meantime, being a highly
social group, were distraught at being separated from each other.
Baron Dante kept King Rufus as a personal pet, locked in a cage in the back of his castle. Rufus was taunted day
and night by Dantinis. He consoled himself in these dreadful hours that at least Croc was out of the Baron’s reach.
Meantime, Croc and Beany the Bird watched as their homeland was turned into Dante’s playground. Beany told Croc
that he must act, but Croc was confused. what could he do against the might of Baron Dante? Beany grabbed him
by the straps of his backpack and shook him with all her little bird strength, “you’re the only chance they have. You
must help! Can you imagine what it’s like for a Gobbo being all alone?” Croc sniffed. he could very easily imagine
what it was like, and he felt more alone than he ever had before. Straightening himself up, he said to Beany, “All
right! But I’m going to need your help.”
Here, the legend becomes fuzzy. Historians are unsure as to whether Croc was actually successful in saving his
friends. But one thing is for certain, from that point on, he became the greatest champion the Gobbos had ever
had…

The Dantini Glee Club would have won all the big choral contests had they not been disqualified for eating the judges.

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GETTING STARTED

MAIN MENU

STARTING “CROC: LEGEND OF THE GOBBOS”

The MAIN MENU presents a range of options: Start Game, Options, Load Game, Enter Password, Show Intro, and
Exit to Windows. Use the UP and DOWN Arrow keys to highlight one and press ENTER to select it.

Once CROC: Legend of the Gobbos is installed, you will see the game launcher. This will also appear when you insert
your game CD again. Click on the “Play Croc” button on the game launcher to start the game.
Alternatively, you can start the game by double-clicking on the “Croc” icon on your desktop, or by clicking on the
Start button on the Windows task-bar, clicking Programs, then Fox Interactive, then CROC: Legend of the Gobbos,
and then clicking CROC.
Once the game is started, you will see a Title Screen. Press any key to start your game.

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START GAME:

This starts a game from the very beginning and takes you to the Gobbo Islands Map
(see MAP SCREEN).

OPTIONS:

Here you can select Customise Controls, Audio Setup and Display Setup (SEE OPTIONS).

LOAD GAME:

This allows you to play a game previously saved to your hard disk (see SAVING AND
LOADING).

ENTER PASSWORD:

This displays a password entry screen, where you can use a password that you have
been given to resume play without loading a previously saved game. (see PASSWORDS
for more information).

SHOW INTRO:

This presents the animated opening sequence, telling the story of Croc, the Gobbos and
Baron Dante’s attack!

EXIT:

Exits back to Windows.

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MAP SCREEN

OPTIONS

Selecting Start Game from the MAIN MENU presents the Gobbo Islands Map. Here you can see the name of the
current level and, on a counter in the top right, the number of Gobbos found last time you played the level (reads
zero if it’s your first time). Some levels have no Gobbos to collect, so they will not display this counter.

Selecting OPTIONS on the MAIN MENU brings up the OPTIONS screen. Use the ARROW KEYS to highlight one of the
available choices and then press ENTER to activate it.

CUSTOMISE CONTROLS:
Use the LEFT and RIGHT ARROW KEYS to select a level to play and press ENTER to load it. You may replay any
level that you have previously played to try to better your Gobbo score (or just for fun!).

You can change control mapping on your control device or keyboard (see CONTROLLING
CROC).

AUDIO SETUP:

You may also choose Save Game or Show Password to continue at a later time. These functions are discussed in the
SAVING and LOADING YOUR GAME and PASSWORDS sections.

You can change the Music Volume and Sound Effects Volume to your liking by selecting
the appropriate item and using the LEFT and RIGHT ARROW KEYS.

DISPLAY SETUP:

Here you can change the screen resolution of the game to your preferred mode (use the
LEFT and RIGHT arrow keys). You can also change the Lighting used in the game and
whether Filtering is used or not (tailoring these features to your computer may increase
the speed at which the game plays).

CREDITS:

Displays credits.

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SAVING AND LOADING YOUR GAME

QUITTING A GAME

You may choose Save Game from the list of menu choices on the MAP SCREEN. This presents a screen showing a
list of currently saved games and empty slots.

To quit from a level, press the ESC key and then select Quit. This takes you back to the MAP SCREEN, where you
can restart the level or choose another.

Select your desired slot and press ENTER to save your game and return to your adventure. You can save over a
previously saved game.

To quit a game entirely, press the ESC key and then select Quit. Then on the MAP SCREEN, select Exit Game.
Then on the TITLE SCREEN, press the ESC key and then select YES.

Loading a game is selected from the MAIN MENU. Here, choose the Load Game option and you are presented with a
screen similar to the Save Game screen. There is a list of previously saved games to choose from. Use the UP and
DOWN ARROW KEYS to select the game you wish to load. Press ENTER, and this will take you to the MAP
SCREEN, with the appropriate level displayed.

PASSWORDS
These are an alternative to saving games to your hard drive. Passwords store the level you are currently on, the
highest level you have reached, the secret levels you have accessed as well as the secret levels you have completed.
(i.e. collected the Jigsaw Piece)
• PASSWORDS do not save OPTION settings or numbers of Gobbos rescued on each level. This information is only
retained in the saved game on the hard disk.
You can get a Password by selecting show Password on the MAP SCREEN. PASSWORDS are made up of a series of
arrows pointing up, down, left and right. These correspond to the ARROW KEYS. To enter a Password, select the
Enter Password option from the MAIN MENU. This brings up screen instructing you to enter the 15 character
Password using the ARROW KEYS. Once you enter the last correct character, you are presented with the MAP
SCREEN, showing the appropriate level.

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CONTROLLING CROC
The following control descriptions refer to standard PC keyboards using Croc’s default controls.
CONTROLLER
UP

ACTION
move forward

DOWN

move backward

LEFT

turn left

RIGHT

turn right

SPACE

jump

LEFT CTRL

attack

LEFT SHIFT

180˚ flip/hop

Z

sidestep left

X

sidestep right

Q or A

Cycle camera heights

ESC

pause

W

activate Croc-cam

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NORMAL MODE

MONKEY BAR MODE

WALK/RUN:

Press the UP ARROW KEY to make Croc walk forward. If the key is held down a little
longer, he will start to run.

Croc can also climb under Monkey Bars. Press SPACE (Jump) to grab hold of the bars and use the UP, DOWN,
LEFT, RIGHT ARROW KEYS to swing under them. Turn 180˚ by using the LEFT SHIFT.

TURN LEFT AND RIGHT:

Press the LEFT and RIGHT ARROW KEYS to make Croc turn. If Croc is in the air,
pushing LEFT or RIGHT will cause him to fall in that direction. By pressing SPACE
(Jump) and LEFT or RIGHT, you can make Croc do sideways jumps.

Being a crocodile, even one raised by Gobbos, Croc is perfectly at home in water.

SWIM MODE

JUMP:

Press SPACE to make Croc jump. The longer the key is held down, the higher Croc will
jump.

SWIM FORWARD:

Pressing the SPACE makes Croc swim forward in a breaststroke. Holding this button
down, Croc glides through the water in a steady croccy-paddle style.

BACK UP:

Press the DOWN ARROW KEY to make Croc walk backwards.

CHANGE DIRECTION:

Use the LEFT and RIGHT ARROW KEYS to rotate Croc left or right.

TAIL ATTACK:

Press LEFT CTRL for Croc’s spinning tail attack manoeuvre.

TILT:

Use the UP and DOWN ARROW KEYS to tilt Croc up and down.

STOMP:

Tapping SPACE twice enables Croc to stomp. This can be used to defeat an enemy or
break open certain objects. Hold down SPACE as Croc stomps and he will stomp with
greater force, allowing him to break multiple objects at a time (e.g., a stack of Smash
Boxes).

Attack:

LEFT CTRL unleashes Croc’s underwater tail attack. Use this move to break open
Smash Boxes.

TUMBLE-TURN:

LEFT SHIFT causes Croc to roll 180˚ with speed and precision in the water.

HOP/FLIP:

When stationary, pressing the LEFT SHIFT makes Croc about-face with a 180˚ hop. If
Croc is moving, this becomes an impressive 180˚ flip.

CLIMB UP:

There are certain walls in the world that Croc is able to scale. At the appropriate time,
press the UP ARROW KEY and Croc will huff and puff his way up the wall. Pressing
DOWN will make him climb back down and pressing LEFT and RIGHT will move
him sideways on the wall.

SIDESTEP:

Pressing the Z and X KEYS while Croc is stationary causes him to sidestep to the left or
right. While walking or running, this causes him to run at an angle. While jumping,
these buttons will rotate Croc without moving him.

PADDLE LEFT AND RIGHT: The Z and X KEYS allow Croc to paddle left and right to negotiate obstacles with more
precision.

PUSH: Certain boxes can be pushed. If Croc walks into them and you push the UP ARROW KEY, he
will try to push them. If they are able to move, they will.

CAMERA HEIGHT:

Pressing the Q or A KEYS allows you to cycle through the three camera heights to
choose which you wish to view the game from.

CROC-CAM:

Holding down the W, you can look around the world using the UP, DOWN, LEFT, RIGHT
ARROW KEYS.

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ON-SCREEN INFORMATION
You will only see on-screen information displays when they are directly affected. Otherwise they remain hidden. You
may check on your status at any time by pausing the game with the ESC KEY. While paused, the following totals
are displayed: Crystals, Colour Crystals, Lives and Gobbos.
CRYSTALS

LIVES

COLOUR
CRYSTALS

GOBBOS

END OF LEVEL TOTALS:

When you strike the Beany Gong to end the level, you see your totals achieved in that
level. Additionally, any White Crystals you have collected are added to a running total. If
you get over 100 of these, you will get an extra life.

GAME STRUCTURE
CRYSTALS:

This displays the number of protective White Crystals you have collected in this level.

COLOUR CRYSTALS:

There are five different Colour Crystals to collect in each level. This shows which ones
you have found so far. When you get all five, they flash to show that you have them
all.

LIVES:

This displays the lives that you have remaining. A new game starts with two.

GOBBOS:

This shows you how many Gobbos you have found in the current level. There are six to
find in each level.

You must make your way through the four islands that make up the Gobbo archipelago and find as many of your
little friends as you can. Each island is protected by two Guardians (once innocent inhabitants that have been
transformed by Baron Dante’s magic into his fearsome allies). These Guardians each protect three levels of an island.
Every level (other than Secret Levels and Guardian Levels) has six Gobbos hidden somewhere within it. If you find
all six, you have fully completed that level. If you find the six Gobbos in all three levels defended by a Guardian and
then defeat that Guardian, you will gain access to a Secret Level.
Throughout the game, there are eight such Secret Levels and each contains a magical Jigsaw Piece. Legend has it
that there exists a mysterious fifth island, hidden from normal sight, said only to appear if all eight parts of a
magical jigsaw puzzle are found.

SCORE
When you save or load a game, you will be shown your score as a percentage. To score 100% you must find all of
the Gobbos, all of the Jigsaw Pieces, complete all of the Secret Levels, and defeat all of the Guardians!

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EXTRA LIVES: These take the form of hearts and are found (usually hidden) in many places
throughout the game. Picking one up gives you an extra life.

INTERACTIVE ELEMENTS
GOBBOS: Croc’s cuddly friends, the Gobbos, have been scattered across the islands by Baron Dante.
You will find them standing around, hidden in Smash Boxes and locked in cages. When Croc
touches them, they are magically shrunk down and packed into his backpack.

WHITE CRYSTALS: The islands are littered with these. If you are not carrying White Crystals and are
hurt, you will lose a life, but if you have some, you will simply drop them. Crystals are added up at
the end of each level, and for every 100 you collect, you will receive an extra life. If you have less
than 100, they are carried forward into the next level. Saved crystals do not protect you on the
next level, but at the end of the level, the old crystals plus any new ones you have collected are
added together and, if this number is greater than 100, you will gain an extra life. If it’s less than
100, they are carried over to the end of the next level.

KEYS: Croc must pick up silver keys to free his caged Gobbo chums and gold keys to open locked
doors.

BALLOONS: These carry you to another point in the level. Hold on tight and enjoy the ride!

SWITCHES: Often you will come across Switches on the floor. Jumping on one may make a
platform move, or appear. Some Switches reset themselves after a set time.

COLOUR CRYSTALS: Each level has a Crystal Door, but to get inside, you need all five Colour
Crystals hidden in a level.

SMASH BOXES: These look slightly different from level to level, but a good stomp will always
break them open. There‘s always something good inside these.

MONKEY BARS: These allow you to swing hand over hand across dangerous parts of a level (such
as lava pits, bottomless pits or electrified water). You can swing below them, or if you can jump
high enough, run along the top.

JELLIES: These pink gelatine desserts help you to jump up to very high areas.
PUSH BOXES: These boxes (with arrows painted on them) are useful for getting
places you cannot normally reach.

to

CLIMBABLE WALLS: Although you can’t climb up most walls, certain areas have Climbable Walls.
Look for ridges and notches on walls to see if you can climb up.

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TORCHES: Some levels are very dark and you need a source of light. In some dark levels, you can
collect globes of light called Torches. They light up the area surrounding you, but only for a limited
time so be quick on your feet!

JIGSAW PIECES: There are eight Secret Levels on the four islands in the game. Each of these
contains one magical Jigsaw Piece. Locating the Jigsaw Piece is the object of the Secret Levels
(although there are many extra bonuses to collect in there too!). When you pick it up, the level
ends. If you get all eight Jigsaw Pieces, Croc will assemble the magic puzzle and reveal a whole
new startling secret!
BEANY GONG: Hit the Gong at the end of the level, and Beany the Bird will swoop down and whisk
you off to the next level of your choosing.

CROC’S ENEMIES
On his heroic quest, Croc will find that he has many enemies. Here are some details on some of the nasties:
DANTINIS:

OTHER ENEMIES:

These are Baron Dante’s wicked helpers. There are as many different Dantinis as there
are stinks in a dump, and they’re all sorts of different colours to boot! One chases after
you; one turns cartwheels; one kind has bat wings; one jumps back and forward; one
stomps onto Monkey Bars above you; one throws snowballs; one bursts into flames;
one swims; and one even steals Gobbos from you!
You will face a horde of other enemies in your quest to save the Gobbos and defeat
Baron Dante. From giant bees and worms, to vampire fish and the dreaded Swipe
Swiftly, The Swordsman from Vermont. Not to mention the Level Guardians that Dante
has created to stop you in your tracks. Look out for Tooty the Feeble, Fighting Flibby,
Chumly the Rocket Man, Itsy the Ice Demon, and many more!

20

CREDITS
Executive Producer

FOX INTERACTIVE
Paul Provenzano

Producer

David Stalker

Associate Producer

Chris Miller

QA Lead

Michael Dunn

Quality Assurance

Eric Asevo, Jennifer Kelly, Erik Larson, Allyson Lund, Bruce Maksin, Paul
Pawlicki, Harish Rao, Victor Rodriguez, Seth Roth, Mike Schneider,
Elizabeth Strozewski

Ph.D. in Gobbology

Neil Alsip

Test

ARGONAUT
Anna Larke, Roger Davies, Chris Tudor-Smith

Lead Test

Nick Rodriguez

Art

Leon Brazil, Scott Butler, Nina Drabwell, Mick Hanrahan, Luke Verhulst,
Simon Keating

Level Design

Nic Cusworth, Nathan Burlow, Lynsey Bradshaw, Simon Keating

Character Design

Simon Keating, Peter Day

Character Animation

Peter Day, Lisa Springet, Jason Smith

Lead Design

Nic Cusworth

Music and Sound Effects

Karin Griffin, Martin Gwynn Jones, Justin Scharvona

Sound Programming

Richard Griffiths

Music Recording Supervisor

Steve Levine

Trumpet

Noel Langley

Drums and Percussion

Terl Bryant

Voice Talent

Jonathan Aris

Lead Musician

Justin Scharvona

Programming

John Gay, Matthew Godbolt, Lewis Gordon, Anthony Lloyd , Scott
Williams , Jon Wolff

Additional Programming

Matthew Porter, Saviz Izadpanah, Gavin Ashdown, Michael Cordner

Character Programming

Dan Laufer, Paul McAllister

Producers

Nick Clarke, Stefano Zammattio

Executive Producers

John Edelson, Jez San, Keith Robinson

Special Thanks

Duncan Brown, Suzanne Cole, Simon Everett, Ian Foster, Tim Gummer,
Carl Graham, Colin Jackson, Richard Joseph, Marcus Morgan, Brender

21

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Page 22

TECHNICAL SUPPORT
To read important information that may have become available after this manual went to press, please read the README.TXT file
which can be found on the CD, or can be accessed directly by clicking on the START button, then PROGRAMS/Fox Interactive/Croc
Legend of the Gobbos/Croc Legend of the Gobbos Readme.
If, after thoroughly reviewing ALL the procedures, you are still having a problem running this software, please read the following
section.

HOW TO OBTAIN THE INFORMATION REQUIRED
Windows® 95 Users
1. Right click on My Computer.
2. Left click on Properties.
3. The General information screen will detail how much RAM you have and the CPU make eg. Intel/Cyrix.
Please note: Windows® 95 does not always detect the Cyrix chip correctly and therefore may describe it as a 486.

IMPORTANT: READ THIS SECTION CAREFULLY
BEFORE YOU PHONE US
Today’s PCs run with millions of different hardware and software combinations.
The following information MUST be obtained from your manufacturer of your PC or from within your enclosed documentation
BEFORE calling our technical support line:-

4. Now click on Device Manager.
5. Click on the ‘+’ symbol on the relevant devices i.e.
•

CD-ROM driver

•

Display adapters

•

Sound video & game controllers.

(N.B. The information for the bold lines 3-5 can be obtained direct from your PC manufacturer)

You will then be able to see the manufacturer of these devices .

1. The error message displayed when the problem occurred (if any).

6. The CPU speed can be seen if you reset your PC and look towards the top left corner of the screen. You should see a CPU
clock speed eg 166 MHz. This is the processor speed that you need.

2. A listing of your machine spec , including:
CPU speed and make

Amount of RAM

CD-ROM speed and make

Sound card make

Video card make

Hard disk size and amount of free space

The Operating System e.g. Windows® 95, Windows™ 3.11 or other.
A listing of your Autoexec.bat and Config.sys system files.
DirectX driver versions
(See the following page titled “How to obtain the information required”)
With this information you will be able to configure your machine correctly. If you have obtained this information, and are still
having problems, then Electronic Arts has a Customer Service Department ready to help you with any problems you may encounter
with the game. Electronic Arts Customer Service is available Monday to Thursday from 9.00 a.m. to 6.00 p.m. and 9.00 a.m. to
4.30 p.m. on Friday on (01753) 546465. Help documents are also available 24 hours a day from this number on Faxback,
these cover most common problems at present and this service is updated regularly. Or you may write to us at the following
address, including a daytime telephone number and the above information.
Electronic Arts Customer Service, PO BOX 835, Slough, Berkshire, England SL3 8XU
Electronic Arts Games Hintline Number : 0891 66 99 44
Calls will be charged at 50p per minute. Before you call this number, please seek the permission of the person responsible for
paying the bill.

7. You can search for a DOS mouse driver:
•

Click on “Start”.

•

Move the mouse pointer to “Find” and click on “Files or Folders”.

•

Maximise the screen by pressing the square symbol in the top right corner of the `find` window.

• In the “Named” box type `Mouse.exe` first and press the Return key. (Make sure that in the “Look in” box it only
reads
“(C: )” which means it is starting it's search in the Root directory).
• Try typing `Mouse.com` instead if nothing appears on the screen.
If you have one of these files listed, write down the mouse lines eg.C:\mouse\mouse and the details contained in the In folder
column and the named column. If you do not have either of these files listed you will need to contact Microsoft on 01734
271000 and ask them for a Microsoft DOS driver.
8. Double left click on “My Computer” then click square symbol to maximise screen.
9. Left click on your hard drive (C:\) and this will list how much Free disk space you have and the Total amount of disk space
you have on the system. Now close all windows down.
10. Click on “Start”, then move to “Programs”, then click on “MS-DOS prompt”.
11. When in MS-DOS type “CD\” then RETURN. Now type “Type Autoexec.bat |more” then press RETURN. (To get
the | sign, press the shift key plus the \ key, which is on the left of the keyboard).
• For your CD ROM line look for a line which contains “MSCDEX.EXE”. Write down the line exactly as it is written.
• For your Sound card Line(s) look for a line which contains reference to either “Set sound” and, or “Set
Blaster”. Write down the line(s) exactly as written.
12. Follow the same process listed above for the Config.sys file. Again you are looking for details of your Sound card lines and
CD ROM line

HOW TO REACH US ON-LINE
Internet e-mail: [email protected]
World Wide Web: Access our Web Site at http://www.ea.com
FTP: Access our FTP Site at ftp.ea.com

22

23

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Page 24

NOTICE
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS PRODUCT DESCRIBED IN THIS MANUAL
AT ANY TIME AND WITHOUT NOTICE.
THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS UNDER COPYRIGHT. ALL RIGHTS ARE
RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED
OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT
OF ELECTRONIC ARTS LIMITED, PO BOX 835, SLOUGH, BERKS, SL3 8XP, ENGLAND.
ELECTRONIC ARTS MAKES NO WARRANTIES, CONDITIONS OR REPRESENTATIONS EXPRESS OR IMPLIED, WITH
RESPECT TO THIS MANUAL, ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS
MANUAL IS PROVIDED “AS IS”. ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH RESPECT TO THE
SOFTWARE AND THE MEDIA FOR THE SOFTWARE. IN NO EVENT SHALL ELECTRONIC ARTS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES.
THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A PURCHASER IN ANY
CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHERWISE THAN IN THE COURSE OF A
BUSINESS.
LIMITED WARRANTY
Electronic Arts warrants to the original purchaser of this computer software product that the recording media on
which the software programs are recorded will be free from defects in materials and workmanship for 90 days from
the date of purchase. During such period defective media will be replaced if the original product is returned to
Electronic Arts at the address on the rear of this document, together with a dated proof of purchase, a statement
describing the defects, the faulty media and your return address.
This warranty is in addition to, and does not affect your statutory rights in any way.
This warranty does not apply to the software program themselves, which are provided “as is”, nor does it apply to
media which has been subject to misuse, damage or excessive wear.
RETURNS AFTER WARRANTY.
Electronic Arts will replace user-damaged media, current stocks allowing, if the original media is returned with a
Eurocheque or postal order for £7.50 per CD, payable to Electronic Arts Ltd.
Please remember to include full details of the defect, your name, address and, where possible, a daytime telephone
number where we can contact you.
Electronic Arts Customer Warranty, P.O. Box 835, Slough, SL3 8XU, UK.

CROC and CROC: Legend of the Gobbos ©1998 Argonaut Software Limited. All Rights Reserved. “Twentieth Century Fox,” “Fox,”
“Fox Interactive” and their associated logos, are the property of Twentieth Century Fox Film Corporation. All Rights Reserved.
Electronic Arts is a trademark or registered trademark of Electronic Arts in the United States and/or other countries. All rights reserved.

24

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