View manual text
Donald Duck runs amuck, goes berserk, and gets hyper in this hilarious
quest to rescue Daisy from the evil clutches of Merlock the Magician.
amazing 3D graphics,
zany sound effects, & Don ild , unmistakable voice
Huey, Dewy, Louie, Magica de Spell,
the Beagle Boys, Gyro Gearloose, Daisy and more
.
run, jump, attack, play hot pursuit
maps, confront wacky characters and obstacles
•Ga\H%
Visit www.esrb.org
or call 1-800-771-3772
for more info.
Available November 9690
Sega is registered in the US Patent and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either
registered trademarks or trademarks of Sega Enterprises, LTD. All Rights Reserved. Made and printed in the USA.
WARNING: Operates only with NTSC televisions and Sega Dreamcast systems purchased in North and South America
(except Argentina, Paraguay and Uruguay). Will not operate with any other televisions or Sega Dreamcast systems.
Product covered under one or more of the following U.S. Patents: 5,460,374; 5,525,770; 5,627,895; 5,688,173; 4,442,486;
4,454,594; 4,462,076; Re. 35,839; Japanese Patent No.2870538, (Patents pending in U.S. and other countries);
Canada Patent No. 1,183,276. The ratings icon is a trademark of the Interactive Digital Software Association.
Sega of America Dreamcast, Inc, P.0. Box 7639, San Francisco, CA 94120.
ACTIVE
WARNINGS Read Before Using Your Sega Dreamcast Video Game System
CAUTION
Anyone who uses the Sega Dreamcast should read the operating manual for the software and console before operating them. A
responsible adult should read these manuals together with any minors who will use the Sega Dreamcast before the minor uses it.
HEALTH AND EPILEPSY WARNING
CONTENTS
Some small number of people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights
or light patterns thatthey encounter in everyday life, such as those in certain television images or video games. These seizures or
loss of consciousness may occur even if the person has never had an epileptic seizure.
If
you or anyone in your family has ever had symptoms related to epilepsy when exposed to flashing lights, consult your doctor prior
to using Sega Dreamcast.
In all cases, parents should monitor the use of video
games by their children. If any player experiences dizziness, blurred vision, eye
THE STORY
or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, IMMEDIATELY DISCONTINUE
USE AND CONSULT YOUR DOCTOR BEFORE RESUMING PLAY.
To reduce the possibility of such symptoms, the operator must follow these safety precautions at all times when using Sega Dreamcast:
Sit a minimum of 6.5 feet away from the television screen. This should be as far as the length of the controller cable.
•
Do not play if you are tired or have not had much sleep.
Make sure that the room in which you are playing has all the lights on and is well lit.
• Stop playing video games for at least ten to twenty minutes per hour. This will rest your eyes, neck, arms and fingers so that you
STARTING THE GAME
CONTROLLING THE CHARACTERS
•
•
can continue comfortably playing the game in the future.
GAME INTERFACE
OPERATING PRECAUTIONS
CHARACTERS
To prevent personal injury, property damage or malfunction:
•
Before removing disc, be sure it has stopped spinning.
•
The Sega Dreamcast GD-ROM disc is intended for use exclusively on the Sega Dreamcast video game system. Do not use this
disc in anything other than a Sega Dreamcast console, especially not in a CD player.
•
Do not allow fingerprints or dirt on either side of the disc.
•
Avoid bending the disc. Do not touch, smudge or scratch its surface.
•
•
Do not modify or enlarge the center hole of the disc or use a disc that is cracked, modified or repaired with adhesive tape.
Do not write on or apply anything to either side of the disc.
•
Store the disc in its original case and do not expose it to high temperature and humidity.
•
Do not leave the disc in direct sunlight or near a radiator or other source of heat.
Use lens cleaner and a soft dry cloth to clean disc, wiping gently from the center to the edge. Never use chemicals such as
•
benzene and paint thinner to clean disc.
PROJECTION TELEVISION WARNING
Still pictures or
images may cause permanent picture tube damage or mark the phosphor of the CRT. Avoid repeated or extended use
of video games on large-screen projection televisions.
SEGA DREAMCAST VIDEO GAME USE
This GD-ROM can only be used with the Sega Dreamcast video game system.
Do not attempt to play this GD-ROM on any other
CD player; doing so may damage the headphones and/or speakers. This game is licensed for home play on the Sega Dreamcast
video game system only. Unauthorized copying, reproduction, rental, public performance of this game is a violation of applicable
laws. The characters and events portrayed in this game are purely fictional. Any similarity to other persons, living or dead, is
purely coincidental.
THE HEROES' ABILITIES
CREDITS.
starting the game
I.
THE 5TDRY
SETTING UP / STARTING
INSERT THE 'DISNEY'S DINOSAUR' GD-ROM INTO YOUR SEGA DREAMCAST CONSOLE.
CLOSE THE BISC ODOR AND TURN THE UNIT ON. WHEN THE TITLE SCREEN APPEARS,
LONG ABO. BUI NOT SO FftR AWAY, A KERO Of PLANT-EATING
’|jf%
’
:
DINOSAURS
fi
ENT Lf AV.’A IT’S THE YEARLV
PRESS THESTART BUTTON TO ACCESS THE MENU FOR SELECTING THE VMU:
* DISNEY'S DINOSAUR IS A 1 PLAYER GAME. BEFORE TURNING
HATCHING Of THEIR
luafc. ..4 EBBS. HOV.’EVER. BARGER LURKS EVERYWHERE IN THIS PREHISTORIC
Jf v JfiLU ONE BAY. A BLOODTHIRSTY CARNOTAUR INVAOES THEIR
THE SEGA DREAMCAST POWER ON. CONNECT THE CONTROLLER
OR OTHER PERIPHERAL EQUIPMENT INTO THE CONTROL
SEGA DREAMCAST HARDWARE UNIT
,
_
..
PORTS OF THE SEGA DREAMCAST.
PROTECTED NESTING GROUNDS. MOST OF THE HERO ESCAPES. BUT
Hfthv OF THE EBBS ARE DESTROYED.
* TO RETURN TO THE TITLE SCREEN AT ANY POINT OURING
GAME PLAY. SIMULTANEOUSLY PRESS AND HOLD THE A, B. X.
Y AND
* TO SAVE A GAME OR RESUME A SAVED GAME, INSERT
JOURNEV OVER LAND AND SEA. THE VOYAGE ENOS AS THE MYSTERIOUS EGG
A MEMORY CARO (VMU) INTO THE EXPANSION SOCKET
FALLS THROUGH A CLUSTER OF TREES ON A LUSH ISLAND PARADISE. THE
*
ISLAND IS HOME TO A PEACEFUL CLAN OF LEMURS WHO YONDER IP HAT SORT OF MONSTER MIGHT HATCH FROM THIS EGG. WITHIN MOMENTS, THEIR QUESTIONS ARE
ANSWERED AS AN ADORABLE BABY DINOSAUR BREAKS OUT OF THE EGG. QUICKLY
SOFTENING THE HEARTS Of THE LEMURS, THE BABY IS ADOPTED INTO THE LEMUR
START BUTTONS. THIS WILL CAUSE SEGA DREAMCAST
TO SOfT-RESET THE SOFTWARE.
ORE EBB SURVIVES. STOLEN BV A RAVENOUS OV1RAPTOR. IT BEGINS A LONS
CHOOSE THE BESIREU EXPANSION SOCKE1 LOCATION
WITH THE ANALOG THUMB PAO. PRESS THE A BUTTON
TO SELECT. THEN FOLLOW THE
SEGA DREAMCAST VISUAL MEMORY UNIT (VMU)
INSTRUCTIONS ON THE
SCREEN TO EVER YOUR INITIALS.
*
IT
IS
ONLY POSSIBLE 10 LOAD A SAVED GAME If THE
VMU IS CORRECTLY INSERIED INTO THE CONSOLE
FAMILY. THEY NAME HIM ALAOAR.
BEFORE THE POWER BUTTON IS PUT INTO THE ON POSITION.
MANY YEARS PASS. AND ALAOAR GROWS UP HAPPY ON HIS ISLAND PaRaBISE. WITH
HIS BEST FRIEND, ZINI. BUT ONE DAY. THEY SEE A WONDERFUL SIGHT IN THE SKY...
*
THE NUMBER OF MEMORY BLOCKS REQUIRED 10 SAVE
game fiLES varies according to the type of software
and CONTENT OF FILES TO BE SAVED, in DISNEY'S
THAT Day COULD HAVE BEEN THE END Of EVERYTHING. BUT fOR ALABaR AND HIS
FRIENDS. IT WAS THE BEGINNING Of A NEW LIFE...
DINOSAUR. 4 BLOCKS ARE REQUIRED TO SAVE EACH GAME
(INCLUDING IT'S OPTIONS SETTINGS).
* IF
YOU UO NOT HAVE A VMU: PRESS THE B BUTTON. YOU CAN
NEITHER LOAD NOR SAVE (OUR GAME.
2
WE RECOMMEND THAT YOU USE A VMU.
3
II.
NRVICRTINC THROUGH THE MENUS
GAME MK!
TO NAVIGATE THROUGH THE DISNEY'S DINOSAUR MENUS, USE THE ANALOG
SAVE
AT THE END OF EACH MISSION, THE RESULT
THUMB PAD OR THE DIRECTIONAL BUTTON. TO CONFIRM YOUR SELECTION,
7
PRESS THE A BUTTON. TO RETURN TO THE PREVIOUS MENU, PRESS THE B BUTTON.
SCREEN SHOE'S YOU WHAT PERCENTAGE
OF THE MISSION YOU HAVE ACCOMPLISHED.
YOU MAY THEN:
Si’ <^1
MRIN MENU
NEV,'
GAME: TO BEGIN A NEV.' ADVENTURE.
1.
LOAD: TO CONTINUE A SAVED GAME (If YOU
YOU KILL BEGIN THE NEXT MISSION WHENEVER YOU LOAD THIS GAME.
ENCYCLOPEDIA: TO FIND OUT MORE ABOUT
2.
THE DINOSAURS IN THE GAME.
RE-PLAY THE MISSION: IF (OU ARE NOT SATISFIED KITH YOUR PERCENTAGES.
YOU CaN BEGIN THE MISSION AGAIN.
OPTIONS: TO CHANGE THE CONFIGURATION
3.
OF YOUR DISNEY'S DINOSAUR GAME.
GO ON TO THE NEXT MISSION: YOUR PROGRESS TO THE NEXT MISSION ISSAVED
AUTOMATICALLY AND, IF YOU QUIT THE GAME AFTER CONFIRMING THIS CHOICE.
HAVE A VMU).
QUIT: YOU GO BaCK TO THE MaIN MENU.
NOTE: IN ANY ONE PARTICULAR SAME, (OU CANNOT RE-PLAY THE MISSIONS THAI
YOU HAVE ALREADY ACCOMPLISHED.
NEV GRME
ENTER THE NAME OF YOUR GAME By FOLLOVMNS
THE INSTRUCTIONS ON THE SCREEN.
LDM
CHOOSE THE GAME THAT YOU KANT TO LOAC.
FROM THIS SCREEN. YOU CAN INVERT THE
ENCyCLDFEOIP
ACTIONS OF 3 GROUPS OF BUTTONS IN
USING THE ENCYCLOPEDIA, YOU CAN LAKE A CLOSER LOOK AT ALL THE SPECIES IN
THE GAME:
» THE L TRIGGERS
THE GAME, BE THEY FRIENDS OR ENEMIES. YOU CAN TURN ROUND EACH CHARACTER
^«D THE R TRIGGER
AND CHANGE THE CAMERA'S VIEWPOINT.
* THE A BUTTON AND THE X BUTTON
BUT PLEASE NOTE: TO SEE A DINOSAUR
* THE B BUTTON AND THE Y BUTTON
ENCYCLOPEDIA Of FRIENDS, YOU
THE NAVIGATION BUTTONS IN THE MENUS
fIRST HAVE TO ENCOUNTER THE ANIMAL
REMAIN UNCHANGED REGARDLESS OF THE
IN THE
IN A GAME, AND
SAVK AND
jaflyrrc h
ENCYCLOPEDIA OF ENEMIES, YOU
FIRST HAVE TO BRING IT DOWN IN THE
i
control
CONFIGURATION YOU HAVE CHOSEN.
TO SEE A DINOSAUR IN THE
SEGA DREAMCAST CONTROLLER
A BUTTON
ALABAR
Zlli!
CHARGE HEAD FIRST
HEAD BUTT
THROW STORES
FLIA
FLY FASTER
j^b enemies viii be,.k
GAME. THE 'RE-VIEV CINEMATIC' OPTION
L.l
ALLOTS YOU TO V/ATCH THE CLIPS FROM THE
,R:: V.I.-i TORCHES
X BUTTON
HIT V'lIH TAIL
DISTRACT ENEMIES
PICK JP.-nO DROP
(JUMP BP AND OOVN)
OBlCCI:
L TRIGGER
STRAFE ENEMIES !;C
STRAFE ENEMIES
N/,
R TRIGGER
SVITCK CHARCTER
SWITCH CHARCTER
SWITCH
.ARCTEfi
B BUTTON
ACCESS INVENTORY
ACCESS INVENTORY
A!..;:
Yu f fiiCh I
CAN ADAPT THE TYPE OF SOUND TO YOUR TV SET.
L TRIGGER
SIDEWAYS JUMP
SIDEWAYS JUMP
GENERAL VOLUME: TO ADJUST THE GENERAL
THUMB PAD
•;
MOVIE DISNEY'S DINOSAUR THAT ARE IN
THE GAME AGAIN. NOTE: YOU CAN ONLY RE-VIEV.’ CINEMATICS THAT CORRESPOND
TO THE LEVEL YOU HAVE REACHED IN THE GAME.
OPTIONS MENU
MONO/STEREO SOUND: WITH THIS OPTION, YOU
:
HU
+ ANALOG
LEFT/RIGHT
SOUND VOLUME OF THE GAME. MUSIC: TO ADJUST
NEVER TOUCH THE ANALOG THUMB PAD
THE VOLUME OF THE MUSIC.
OR TRIGGERS L/R VKILE TURNING THE
SOUND EFFECTS: TO ADJUST THE VOLUME OF THE
SEGA DREAMCAST POV.'ER ON.OOIND SO
BACKGROUND SOUNDS.
MAY DISRUPT THE CONTROLLER
INITIALIZATION PROCEDURE AND
RESULT IN MALFUNCTION.
CONTROLS: TO CONFIGURE THE CHARACTER
CONTROLBUTTONS.
iSAVE OPTIONS: TO SAVE
If
X BUTTON
SLAM GROUND 1MH
+ A BUTTON
FRONT LESS
HIGH SPEED VOLLEY
;
UJ&A53NIC SCREAM
Of STONES
(SPECIAL ATTACK)
L TRIGGER
COLLECTIVE MODE
COLLECTIVE MODE
CCLLECi.VEMODE
+ R TRIGGER
THE ANALOG THUMB PaD JR TRIGGERS L/R ARE oCCIOENlLU MOVED ViilLE TURNING THE
SEGA DREAMCAST. POV.’ER ON. IMMEDIATELY TURN PJV’ER OFF AND THEN ON AGAIN MAKING SURE
NOT TO TOUCH THE CONTROLLER.
7
111. i.
cnimnuiNG the chhrbeter5
NOTE: THIS SECTION DESCRIBES HOt.' TO CONTROL CHARACTERS V.'ITH THE STAN
* CHARGING: IF YOU PRESS THE A BUTTON WHEN ALADAR IS RUNNING, HE CHARGES
FORWARD WITH HIS HEAD LOWERED FOR A SHORT PERIOD. ANYONE WHO HAPPENS TO
CARD CONFIGURATION OF BUTTONS. YOU CAN CHANGE THIS CONFIGURATION IN THE
OPTIONS MENU.
IN
BE IN HIS PATH SHOULD WATCH OUT! YOU CAN ALSO USE CHARGING TO SPEED UP
THE GAME, YOU CAN CONTROL THE 3 HEROES IN COLLECTIVE
WHILE BEING PURSUED.
OR INDIVIDUAL MOOES. IN INDIVIDUAL MODE, PRESS ON THE R TRIGGER TO
*
CHANGE CHARACTER.
ATTACKING: IN CLOSE COMBAT, ALADAR CAN EITHER LASH HIS ENEMIES WITH HIS
TAIL (THE X BUTTON) OR DELIVER A HEAD-BLOW (THE A BUTTON). THIS HEAD-BLOW
CAN ALSO BREAK BLOCKS OF STONE OR KNOCK DOWN TREES TO CLEAR A PATH.
1. ALADAft
ALADAR, THE IGUANODON. IS SELF-ASSURED AND CHARISMATIC. HE USES HIS
V/1TS.
HIS INSTINCT AND HIS GENEROSITY TO LEAD THE HERD TO A SAFE PLACE.
NEVERTHELESS, HIS BROTHERLY FEELINGS TOVARDS OTHER DINOSAURS SUFFER
fe'HEH HE DISCOVERS HOY,
1
MUCH THEIR AGGRESSIVE BEHAVIOR CONTRASTS felTH THE
'STRAFE' MODE:
STRAFE MODE CAN BE ACTIVATED EITHER IN COMBAT OR DURING THE ADVENTURE
By KEEPING THE L TRIGGER PRESSED DOWN.
*
GENTLENESS OF THE LEMURS WHO BROUGHT HIM UP.
STRIFE MODE WHILE MOVING: WHENEVER (OU ACTIVATE THE L TRIGGER,
THE CONTROLS CHANGE AND FUNCTION IN RELATION TO ALADAR HIMSELF. FOR
MOVEMENTS:
EXAMPLE, IF YOU PUSH THE ANALOG THUMB PAD TO THE LEFT, ALADAR WILL MAKE
Iff
* DIRECTION: THE CHARACTER IS DIRECTED IN RELATION
%
A SIDEWAYS JUMP TO HIS LEFT: If YOU PUSH THE ANALOG THUMB PAD FORWARDS,
TO THE SCREEN. WHEN YOU PUSH THE ANALOG THUMB PAD OR
Ia
THE DIRECTIONAL BUTTON TO THE LEFT, ALADAR MOVES TO THE
LEFT OF THE SCREEN. ETC.
* SPEED: WHETHER ALADAR WALKS OR RUNS DEPENDS ON THE
FORCE WITH WHICH (OU PUSH THE ANALOG THUMB PAD.
ALADAR WILL ONLY RUN WHEN USING THE DIRECTIONAL BUTTON
J
J
* JUMPING: ALADAR WILL JUMP A PIT AUTOMATICALLY IF YOU DIRECT HIM TOWARD IT.
IF IT
CANNOTBE CLEARED, ALADAR WILL FALL.
* SWIMMING: WHEN HE IS IN THE WATER, ALADAR SWIMS AUTOMATICALLY. HE IS
THE ONLY MEMBER Of THE TEAM WHO CAN SWIM.
ALADAR WILL JUMP FORWARD, ETC.
* STRAFE MODE WHILE FIGHTING: THE PRINCIPLE IS THE SAME, BUT IN THIS CASE
ALADAR CONFRONTS HIS ENEMIES AUTOMATICALLY. YOU WILL SOON NOTICE THAT
THIS MODE IS PARTICULARLY VALUABLE WHEN FIGHTING POWERFUL ENEMIES.
SPECIAL ATTACK:
THIS CAN BE ACTIVATED WHEN ONE OF THE HEROES HaS COLLECTED A POWER STONE.
WHEN YOU PRESS THE X BUTTON AND THE A BUTTON SIMULTANEOUSLY, ALADAR
REARS UP ON HIS TWO HIND LEGS a.ND then crashes down heavily on the
GROUND, CREATING a VIOLENT SHOCK WAVE WHICH CAUSES CONSIDERABLE
DAMAGE TO ANY ENEMIES WHO HAPPEN TO BE IN THE SURROUNDINGS.
Hi. 2.
ZINI
ZINI IS ALAOAR'S BEST FRIEND. HE IS A (DUNS LEMUR
MO IS A FURRY BALL
FULL OF ENERGY. HE IS ALWAYS READY 10 HELP OUT WHEN THE GOING GETS
ATTACKING:
TOUGH, BUT HIS CLUMSINESS SOMETIMES GETS HIM INTO DELICATE
WHEN AN ENEMY IS WITHIN RANGE (SURROUNDED BY A RED HALO),
ZINI CAN THROW STONES AT IT. IF HE RUNS OUT OF AMMUNITION, HE CAN ALWAYS
DELIVER A READ-BLOW BY APPROACHING THE ENEMY - BUT BEWARE OF THE ENEMY'S
SITUATIONS.
MOVEMENTS:
COUNTERATTACK! IN EITHER CASE, YOU MUST PRESS THE A BUTTON
* DIRECTION: THE CHARACTER IS DIRECTED IN RELATION TO THE SCREEN.
WHEN YOU PUSH THE ANALOG THUMB PAD OR THE DIRECTIONAL BUTTON TO THE
LEFT, ZINI MOVES TO THE LEFT OF THE SCREEN, ETC.
'STRAFE' MODE:
THIS IS CONTROLLED IN EXACTLY THE SAME WAY AS FOR ALADAR.
* SPEED: WHETHER ZINI WALKS OR RUNS DEPENDS ON THE FORCE WITH WHICH
YOU PUSH THE ANALOG THUMB PAD. ZINI WILL ONLY RUN WHEN USING THE
*
SPECIAL ATTACK:
DIRECTIONAL BUTTON.
THIS CAN BE ACTIVATED WHEN AN ENEMY IS WITHIN HIS RANGE. WHEN YOU PRESS THE X
JUMPING: ZINI WILL JUMP A PIT AUTOMATICALLY IF YOU DIRECT HIM TOWARD
BUTTON AND A BUTTON SIMULTANEOUSLY. ZINI JUMPS INTO THE AIR AND LAUNCHES
IT. IF IT
Cannot BE CLEARED, ZINI FALLS:
A HIGH-SPEED VOLLEY OF STONES AT THE ENEMY. INFLICTING SEVERE DAMAGE.
EACH SPECIAL ATTACK COSTS A POWER STONE.
CLIMBING/JUMPING:
ZINI CAN CLIMB ON IVY-COVERED WALLS. TO DO THIS,
SIMPLY MAKE HIM APPROACH THE WALL AND THE ACTION WILL
OCCUR AUTOMATICALLY.
DUO MODE:
IN
THIS MOOE, YOU CAN CONTROL ALADAR WITH ZINI ON HIS BACK. IT IS ESSENTIAL
FOR ACCOMPLISHING CERTAIN MISSIONS. BRING ZINI CLOSE UP TO ALADAR, PRESS
THE X BUTTON AND ZINI CLIMBS ON TO ALAOAR'S BACK. TO EXIT DUO MOOE. SIMPLY
ATTRACTING:
WHEN ZINI NEEDS TO PERSUADE THE DINOSAUR FRIENDS
FOLLOW HIM, HE CAN MAKE FACES (THE X BUTTON). THESt
GRIMACES ARE ALSO VERY USEFUL TO LURE ENEMIES INTO TRAPS.
10
CHANGE TO ANOTHER CHARACTER.
III.
3.
FUR
OR
FLIA IS A FEMALE PTERAMODON. SHE IS DEVOTED AND EMOTIONAL. ALADAR
AND ZINI MAKE FDN OF HER BECAUSE OF HER 'MOTHER HEN' ATTITUDE. AND SHE
TEASES THEM By TREATING THEM LIKE CHILDREN.
FLIA FLIES FAST AND IS A GOOD RECONNAISSANCE SCOUT. SHE CAN ALSO DIVE
c
DOV/N ON ENEMIES, INFLICTING DAMAGE.
V
Lb
SS ENG
;
M
JET.
MOVEMENTS:
!
[A
IY
*
DIRECTION; THE CHARACTER IS DIRECTED IN RELATION TO THE SCREEN.
ITH
WHEN yOU PUSH THE ANALOG THUMB PAD OR THE DIRECTIONAL BUTTON TO
—
THE LEFT. FLIA MOVES TO THE LEFT OF THE SCREEN, ETC.
*
THE
N
SPEEO: WHETHER FLIA FLIES QUICKLY OR SLOWLY DEPENDS ON THE FORCE
WITH WHICH YOU PUSH THE ANALOG THUMB PAD. WITH THE DIRECTIONAL
—
BUTTON, YOU CAN ONLY FLY AT MAXIMUM SPEED.
AND
A
I
ACCELERATING:
WHEN FLIA IS FLYING. PRESS THE A BUTTON AND SHE
WILL SPEED UP FOR A SHORT PERIOD.
COLLECTING/RELEASING OBJECTS:
* COLLECTING: WHEN AN OBJECT
IS
-SSK
OP
of
f'
1
^
WITHIN HER
—
RANGE (SURROUNDED By A YELLOW. HALO). By
PRESSING ON THE X BUTTON, yOU CAN MaKE FLIA
FOR
e£
1/F
VJ'
WER
sly,
JO
DIVE DOWN AND PICK UP THE OBJECT IN HER BEAK OR HER TALONS (A TORCH.
A
12
MAUVE FRUIT, AN EGG OR A BABY IGUANODON).
'
iar
—
Jf«&.
13
SHE CAN ADD THE OBJECT TO THE GROUP INVENTORY (LIFE CRYSTALS, KO OR
BURNING ASTEROIDS, POKER STONES) OR PICK UP LIFE POINTS
(REGENERATIVE PLANTS).
RELEASING:
PLACE
POSTAGE
HERE
*
WHEN MAUVE FRUIT, EGGS OR BABY IGUANOOONS ARE COLLECTEO, PRESSING
THE X BUTTON MAKES FLIA PUT THEM IN THE PLACE PROVIDED FOR THEM
(NEST, BLUE CIRCLES, FRIENDS) V,'HEN THE LATTER IS LIT BY A GREEN TARGET.
* WHEN TORCHES ARE COLLECTED. FLIA CAN RELEASE THEM ANYWHERE BY
PRESSING THE X BUTTON, OR SHE CAN DIVE DOWN AND LIGHT A FIRE KITH
THE TORCH (WITHOUT RELEASING IT) BY PRESSING THE A BUTTON WHEN THE
BONFIRE IS LIT KITH A HALO.
ATTACKING:
FLIA ATTACKS HER ENEMIES KITH HER BEAK AND CAN FIGHT BOTH FLYING AND
625 Third Street
TERRESTRIAL CREATURES. WHEN AN ENEMY IS WITHIN HER RANGE,
Third Floor
(SURROUNDED BY A RED HALO), PRESSING THE A BUTTON MAKES HER SWOOP
San Francisco, CA 94107
THE COUNTERATTACK!
DOWN ON THE ENEMY AND DELIVER A BLOK KITH HER BEAK. BUT KATCH OUT FOR
SPECIAL ATTACK:
THIS CAN BE ACTIVATED KHEN ONE OF THE HEROES HAS COLLECTED A POKER
STONE. WHEN YOU PRESS THE X BUTTON AND THE A BUTTON SIMULTANEOUSLY,
FLIA KILL EMIT AN ULTRASONIC SOUND THAT CAN WOUND ANY ENEMIES KHO
ARE IN FRONT OF HER.
12
1
1
1
1
1
1
1
1
1
1
1
1
1
!
1
1
1
1
1
1
1
1
1
1
1
1
1
1
13
IV. 1.
III. 4.
COLLECTIVE MOUE
IN
TABLE OF ABILITIES
EACH CHARACTER HAS A TABLE OF ABILITY IN THE INVENTORY.
COLLECTIVE MODE, YOU CAN CONTROL ALL THREE HEROES AT THE SAME TIME.
ON CERTAIN OCCASIONS, IT IS ESSENTIAL TO USE IT IF V 0 U
IN THE ADVENTURE. TO St’ITCH
It'
1. THE
ANT TO MOVE ON
ICON OF THE CORRESPONDING HERO
TO COLLECTIVE MODE, PRESS THE L TRIGGER
.INDICATES THE
AND THE R TRIGGER SIMULTANEOUSLY. ZINi CLIMBS ON TO ALAOAR'S BACK AND
KERO'S PRESENT
FLIA FOLLOWS HER TWO FRIENOS. YOU ARE NOV CONTROLLING ALADAfi AS IF HE
LEVEL.
t'AS
ALL ALONE.
PLEASE NOTE: YOU CAN ONLY ACTIVATE COLLECTIVE MODE 'HEN THE THREE
HEROES ARE CLOSE TO EACH OTHER.
5. FOR ALADAR, THIS
V,
FORCE REPRE
SENTS THE SIZE
IV.
OF THE ROCKS
THE HEROES' ABILITIES
THAT HE CAN
IN
ORDER TO SUCCEED, YOU HAVE TO MAKE YOUR THREE HEROES COLLABORATE BY
PUSH: FOR ZINI.
COMBINING THEIR SKILLS IN THE BEST POSSIBLE V/AY. EACH HERO HAS
IT
REPRESENTS
ABILITIES THAT DEVELOP AS THE GAME PROGRESSES, DEPENDING ON THE QUESTS
THE SPEED AT
THAT ARE ACCOMPLISHED AND THE ENEMIES THAT ARE DEFEATED. WHEN YOU BEGIN
WHICH HE CAN
THROW STONES.
A NEW GAME. ALADAR, ZINI AND FLIA ARE AT LEVEL 1. EACH TIME YOU COMPLETE A
QUEST WITH ONE OF THEM, OR EACH TIME YOU DEFEAT SOME ENEMIES, THE HERO WINS
6. THE
NUMBER IS AN AVERAGE
EXPERIENCE POINTS. WHEN ENOUGH POINTS HAVE BEEN VON, THE HEROES MOVE ON
OF THE DAMAGE INFLICTED
TO THE NEXT LEVEL. EVERY TIME A HERO RISES TO THE NEXT LEVEL, PROGRESS IS
MADE IN THE FOLLOVING MANNER:
THIS LEVEL.
* THE MAXIMUM NUMBER OF LIFE POINTS INCREASES
* MORE DAMAGE IS CAUSED TO OPPONENTS WHEN FIGHTING
*
ALADAR AND ZINI VIN A FORCE LEVEL
* THE 'SPECIAL ABILITY' LEVEL CAN BE INCREASED
PER ATTACK BY THE HERO AT
7. THE SPECIAL ABILITY VARIES DEPENDING ON THE CHARACTER:
•FOR ALADAR, IT IS THE POWER TO ADO NEW AND INCREASINGLY
DANGEROUS SPECIES OF ENEMY TO THE ENC YCLOPEDIA.
* FOR ZINI, IT IS THE POWER TO IDENTIFY THE TRACKS OF OTHER
DINOSAURS WITH INCREASING PRECISION.
* FOR FLIA, LEVEL 1 IS THE ABILITY TO DETECT UNSTABLE PLATFORMS;
LEVEL 2, THE ABILIT Y TO DESTRO Y THEM; AND, AT LEVEL 3. FLIA CAN
DETECT AND ATTACK ENEMIES WHO ARE BEYOND THE LIMITS OF THE SCREEN.
TO SEE THE TABLE OF ABILITIES FOR OTHER CHARACTERS, USE THE R TRIGGER.
u
15
game interface
V.
V.l.
GAME SCREEN
V.2.
PAUSE MENU
AT ANY TIME DURING THE GAME, YOU CAN PRESS THE START BUTTON TO DISPLAY
1
TKF PFI FFlFfl n H A B £ T T F B P IMN
'
.
SELECTED OBJECT:
6.
THE LEFT-HAND FIGURE:
THE PAUSE MENU. YOU MAY THEN DO ONE OF THE FOLLOWING:
THE CURREMT NUMBER
THIS IS THE OBJECT
OF LIFE POINTS. THE
SELECTED iN THE
INVENTORY. PRESS
THEY BUTTON TO
1 .
USE IT.
APPEAR OR DISAPPEAR
DURING THE GAME.
2.
7.
MAKE THE MINI-MAP
RlbHT-HANO FIGURE:
THE HERO'S MAXIMUM
NUMBER OF LIFE POINTS.
EXPERIENCE GAUGE:
3.
TIME REMAINING GAUGE:
THIS INDICATES THAT
THIS INDICATES THE
THE TIME fiEQUIREG TO
REMAINING NUMBER OF
ACCOMPLISH THE MIS
SION IS LIMITED. WHEN
BEGIN THE CURRENT
MISSION AGAIN.
3.
LOAD A SAVED GAME.
4.
ACCESS THE INVENTORY.
EXPERIENCE POINTS
YOU NEED TO ACQUIRE
THE BAR IS COMPLETELY
RED, THIS MEANS THAT
IN ORDER TO MOVE TO
YOU HAVE FAILED AND
YOU HAVE TO START THE
MISSION AGAIN.
THE HIGHER LEVEL.
6
5.
.
RE-VIEW THE BRIEFING
MINI-MAP: WITH THIS,
GIVEN AT THE BEGINNING
Show you how many
YOU HAVE A SIMPLIFIED
OF THE LEVEL.
QUESTS EACH CHARACTER
AND MORE DISTANT VIEW
QUEST ICONS: THESE
MUST ACCOMPLISH DURING
THIS MISSION. WHEN A
QUEST IS ACCOMPLISHED.
4.
OF THINGS, SO IT GIVES
6
YOU A BETTER IDEA OF
.
ACCESS THE OPTIONS MENU
YOUR LOCATION IN THE
OeCOR.IT IS CENTERED
THE CORRESPONDING ICON
ON THE HERO WHO IS BEING
LIGHTS UP.
CONTROLLED AND INDI
CATES THE POSITION OF
7.
LEAVE THE GAME AND
RETURN TO THE MAIN MENU.
THE TWO OTHERS.
16
•
.
••
«
Ilk.
ions
1
I
mmi
iftlisy
:
V. 3
•SSI*
fA^,;
INVENTORY AMO OBJECTS
TO ACCESS THE INVENTORY
V.'
HEM A
game is in progress, press the
B
BUTTON. MOST OF THE OBJECTS
COLLECTED IN THE GAME ARE STORED
AUTOMATICALLY IN THE INVENTORY FOR
THE THREE HEROES. TO USE AN OBJECT
IN
YELLOV.' FRUIT ANO REG FRUIT:
ONLY ALADAR AND ZINI CAN COLLECT THIS FRUIT. THE
YELLOW FRUIT GIVES 10 LIFE POINTS TO THE HERO BEING
CONTROLLED AND THE RED FRUIT GIVES 50 LIFE POINTS.
THE GAME, YOU MUST GO TO THE INVEN-
TORY, SELECT THE DESIRED OBJECT WITH
THE ANALOG THUMB PAD. THEN CONFIRM
ASTEROIDS:
'
YOUR CHOICE WITH THE A BUTTON. WHEN YOU GO BACK TO THE GAME, ALL YOU
ALL THREE HEROES CAN COLLECT AND USE ASTEROIDS. THERE
HAVE TO DO IS PRESS THE Y BUTTON TO BE ABLE TO USE THE SELECTED OBJECT.
ARE TWO TYPES:
ALLTHE CHARACTERS CAN COLLECT ITEMS FOR THE INVENTORY. TO DO THIS.
* KO ASTEROIDS: THESE ARE VERY LARGE AND. WHEN THEY HIT
ALABAR AND ZINI HAVE TO WALK ON THE ITEMS. WHILE FLIA HAS TO DIVE TO THE
THE EARTH, ALL THE ENEMIES WITHIN A RADIUS OF 5 METERS
dKfifc
|
FALL TO THE GROUND FOR 10 SECONDS AND LOSE 240 LIFE
GROUND. THE DIFFERENT OBJECTS ARE AS FOLLOWS:
POINTS.
*
LIFE CRYSTALS:
BURNING ASTER010S: THESE ARE NOT SO BIG. BUT THEY ARE ON FIRE. WHEN
THEY HIT THE GROUND. THEY INFLICT A LOSS OF 240 LIFE POINTS ON THE ENEMIES.
EACH CHARACTER CAN COLLECT LIFE CRYSTALS. THEY ARE
VERY RARE IN THE GAME. BECAUSE THEY ARE EXTREMELY
STONES:
POWERFUL. THEY CAN BE USED TO REVIVE ALABAR, ZINI OR
ALADAR ANO ZINI CAN COLLECT FIVE STONES AT ATIME, BUT ZINI
ONLY ONE WHO CAN THROW THEM. IF HE RUNS OUT OF STONES
FLIA. THE RESUSCITATES CHARACTER REAPPEARS NEAR
IS THE
THE LAST ACTIVATED CHECKPOINT WITH ALL THEIR LIFE POINTS
DURING COMBAT. HE CAN USE HIS HEAD INSTEAD (THEREBY EXPOSING
HIMSELF TO COUNTERATTACKS).
\
19
LUMINOUS STONES:
NESTS:
ONLY ZINI CAN USE THIS OBJECT 10 LIGHT UP A ROOM. HE MUST PUT
A NEST IS THE IDEAL PLACE FOR STRA Y EGGS. WHEN FLIA HAS
IT
ON A SPECIAL BASE. OTHERWISE THE STONE CANNOT GIVE OFF LIGHT.
AN EGG. SHE CAN BE MADE TO PUT IT IN A NEST B Y DIVING DOWN
ON IT ANO PRESSING X.
POWER STONES:
POWER STONES ALLOW THE HEROES TO USE THEIR SPECIAL ATTACK.
SUPER ASTEROIDS:
ANYONE CAN COLLECT ANO USE THEM. EACH SPECIAL ATTACK COSTS
THESE ARE VERY RARE, AND CAUSE AN IMPRESSIVE AMOUNT
ONE POWER STONE.
OF DAMAGE. FOR EXAMPLE. FLIA CAN USE THEM TO DESTRO Y
WALLS OR DAMAGED GROUND THAT CAN RESIST ALAOAR'S
CERTAIN OBJECTS CAN BE COLLECTED BUT ARE NOT ADDED TO THE INVENTORY:
CHARGES. FLIA HAS TO COLLECT THE SUPER ASTEROID, BUT
CAN ONLY USE IT WHEN THE SUPER ASTEROID ICON IS BLINKING.
REGENERATIVE PLANTS:
WHEN A KERO TAKES ONE OF THESE PLANTS. HE OR SHE WINS BACK A
NUMBER OF HIS LIFE POINTS (FROM 80 TO 125 LIFE POINTS).
VI
CHBRBCTER5
VI. 1
EGGS:
SOME EGGS ARE NOT IN A SAFE PLACE. FLIA CAN PICK THEM UP AND PUT
THEM INTO NESTS, OUT OF HARM'S WAV.
THE MEMBERS OF THE HERO
you cannot control these characters, but they appear in the
COURSE Of CERTAIN MISSIONS. EACH MS A NAME AND A PERSONALITY.
THEY OFTEN ASK FOR YOUR HELP. BUT CAN ALSO BE OF HELP TO YOU.
THE MAIN CHARACTERS ARE:
20
21
* B A V L £ N E A VERY OLD FEMALE BRACK OS AUR US, SHE IS
:
VIII
CREDITS
I
THE LAST OF HER SPECIES IN THE HERD.
DISNEY INTERACTIVE:
DIRECTOR PRODUCTION
LOCALIZATION MANAGER
CATHERINE DUPERRON
DAN WINTERS
* EEMA:
AN OLO BUT BRAVE FEMALE ST VRACHOSAURUS.
PRODUCER
JOELGOODSELL
CHAUN RALLS
*
URL:
DIALOG EDITING
BILL BLACK
FILM FODTAGE EDITOR
CHRIS HEPBURN
DISNEY CHARACTER VOICES
DOUGLAS JACOBS
RICK DEMPSEY
SR. MANAGER, MARKETING
OA TESTERS
DAVE YEUNG
EDVARD BOLUS
James cullard
JESUS A. CEJA IV
MARKETING ASSISTANT
:
SUE ELLIOTT
WITH IKE VOICE TALENTS Of
A BRUTAL I5UAN0Q0N, THE LEADER OF THE HERO.
SENIOR BRAND MANAGER FOR
GAMES EUROPE
CAROLE DEbOULET:
*
I
GUANOOOM. SHE IS KfiON'S SISTER
ANO SHE'S IN LOVE KITH ALAOAR.
VI. 2.
THE REST OF THE HERO ANO IT'S ENEMIES
DURING THEIR JOURNEV. OUR THREE HEROES DISCOVER OTHER
dinosaurs, each time they make a nek frienu or defeat a nek
Race Of DINOSAURS, THE SPECIES IS ADDED TO THE ENCYCLOPEDIA.
22
LINGUISTIC REVIEKERS:
FRANCE: EMMANUELLE MONJAUZE
AND HAITI LEON
GERMANY: NINA SANDAU
HOLLAND: NETTY LOMMERSE
NORDIC: LONE KORSGAARO
ITALY: STEFANIA VAGNOLA
SPAIN: VICTORIA ESTEBAN
UK: MILES BEESON
DANA HINTDN-WARO
SUZf LUNN
NED LOTT
WaLT DISNEY PICTURES
PRESENTS DINUSaUR
PUBLISIIEU By UBISOfl
£ 2000 DISNEY.
(US):
UBI SOFT
D.B. SKEENEY
OSSIE OaVIS
NEERA:
A FEMALE
VIDEO GAMES TEAM
SENIOR DA PROJECT LEAD
JASON CRATES
SUE FULLER
* KRON
01
SENIOR ARTIST
HE'S AM AhKVLOSAURUS. HE BEHAVES A LITTLE LIKE A
FAITHFUL, SPIRITED 03b.
SPECIAL THANKS:
DISNEY FEATURE ANIMATION
PAMMA.RSDEN
ERIC LEIGHTON
SURGE RIOU
TOOU NIELSEN
ALFRE WOODARD
HAYDEN PaNETTIERE
MAX CASELLA
DELLA REESE
BILLY WEST
JOAN PLOKRLGHT
TRUSS MCNEIL
JULIANNA MaRGUILES
SAMUEL E. WRIGHT
PETER SIRAGUSa
REBECCA WINK
ENGINE PROGRAMMING
GILLES VANKALLEGHEM,
YVES BABITCH, FRANK
DELA11RE. DAVID
FOURNIER,
JEaN-CHRISTIAN SOKOL,
OLIVIER AMIaUD
INFO DESIGN
ERIC PREV0S1, MALEK
BENGOUGaM. OLIVIER
DEROT. FRANCOIS DIGARD.
FREDERIC LEFEBVRE
23
GAME DESIGN
ELISABETH PELLEN,
OLIVIER BARBIES, BRUNO
BOUVRET. FREDERIC
UBI SOFT ENTERTAINMENT, INC. LIMITED WARRANTY
TEXTURES
CORINNE BILLON, CATHERINE
BRAUN, CeLINE BESSY ET
IVAN GAIOON
CLAVERIE. ERIC COUZIAM.
THOMAS SIMON, JEAN
ZAPPAVI5NA
SOUND DESIGN
ALKIS ARbVRIAOiS
INTEGRATION
ALKIS ARGTRIADIS.
EMMANUEL G3UVERNAIRE,
DAVID BA.flUE
MAPS
NATHALIE PROVOST, LAURENT
BEBARGE, OLIVIER CORNOTON,
ARNAUD KOTELNIKOFF. YOUfil
JUNOUAS, NATHALIE MOSCHETTI,
DAVIDS RUPIANI, VANN JOUETTE
MARC JAILLOUX, GILLES
AVENEAU, ISABELLE LEOUC,
PflU'fL (FRANCOIS NARBOUX),
HeLeNEOGER.HeLeNEPIERRE
LEVERVE
DATA MANAGEMENT
FABRICS MACHECLER,
DAVID ALLAISRE
MUSIC
ERIC CHEVALLIEfi
POST-PRODUCTION
STL VAIN BRUNET, MANU
BACKET, MARTIN,
GUILLAUME
GRAPHICS
NATHALIE PROVOST
TESTS
ELIE BENHAMOU. YANICK
BEAUDET, DAMIEN GALIPOT.
CHRISTIAN FORTIER, MIGUEL
CANEPA, JONATHAN MOREAU,
PHILIPPE DION
PRODUCER
ALEXIS GODARD
ORIGINAL CONCEPT
CHARACTERS
JeRSME DESPLAS,
ReGIS AROUS, MICHAEL
PtRONARD, PASCAL RUEST,
VINCENT VI6LA
RONAN FOURNIER-CHRISTOL
(LUDIMeDIA)
PROOF OF PURCHASE
24
DENNIS ROT
Ubi Soft Entertainment warrants to the original purchaser that the optical media on which Disney's Dinosaur is
LOCALISATION
MA1THIEU BOULARD
distributed is free from defects in materials and workmanship for a period of ninety (90) days from the date of
PUBLIC RELATIONS
agrees for a period of ninety (90) days to replace defective media free of charge, provided you return the defective
SANDRA VEE
item with dated proof of payment to the store from which this product was purchased. This warranty shall not be
purchase. This Ubi Soft, Inc. software program is sold "as is", without express or implied warranty of any kind
,
and
Ubi Soft is not liable for any losses or damages of any kind resulting from the use of this program. Ubi Soft, Inc.
applicable and shall be void if the defect in the Ubi Soft, Inc. software product has risen through abuse,
PACKAGING
unreasonable use, mistreatment or neglect
MARI SAKAI AND KEVIN LALLI
LIMITATIONS - This warranty is in lieu of all other warranties and no other representations or claims of any nature
ANIMATIONS
SOUND EFFECTS
OLIVIER MORTIER, ALEXIS
MARKETING
STUDIOS MANAGEMENT
CHRISTINE BURGESS, AGNeS LaJOT,
SANDRINEMAIbfiET. CHRISTINE
CKOSSON, ALEXANDRE BAOUEL,
GUNTHER GALIPOT, DAVID REIZEfi,
FABIEN FUMERON, NIKOLA
MILISAVLJEVIC, ANNE VILLENEUVE,
shall be binding on or obligate Ubi Soft, Inc. Any implied warranties applicable to this software product, including its
quality, performance, merchantability and fitness for a particular purpose, are limited to the ninety (90) day period
described above.
In
no event will Ubi Soft, Inc. be liable for any direct, indirect, special, incidental, or consequential
damages resulting from possession, use, inability to use or malfunction of this Ubi Soft, Inc. software product or
documentation, even if advised of the possibility of such damages. In no case shall Ubi Soft, Inc.'s liability exceed
the amount of the license fee paid. The warranty and remedies set forth above are exclusive and in lieu of all others,
oral or written, express or implied.
Some states do not allow limitations as to how long an implied warranty lasts
QA
SERGE HASCOeT, MICHAEL GUEZ
and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have
PUBLISHER
TECHNICAL SUPPORT - If you need technical assistance with this product, call us at (41 5)547-4028 Monday
through Friday between 8:30AM and 5:30PM, Pacific Standard Time, or write to us at the address noted below. No
hints, tips, or codes are available from this phone number or address.
other rights that vary from state to state.
WES GUILLEMOT
A GREAT THANKS TO:
NICOLAS QUENETTE, FRANCOIS
QUENNEC, MONA HAMILTON, JOHN
CKOVANEC. XAVIER FOUILLLEUX,
WILLIE WAREKAM. KATHLEEN LTNCH,
DANA WHIT NET, MELANIE MELTON,
ANTKONT FRANCO, KAVAI CARVALHO,
KRISTEN HECH1, JEN GRUELING,
HELEN JUGUET, RANDY GORDON.
DAVID BAMBERGER, JAT COHEN,
LAURENT DETOC, YANNIS MA.LLAT
TO REACH US ONLINE - Access our Web Site at http://www.ubisoft.com
Uhi Soil
Ubi Soft Entertainment, Inc.
Licensed from ESP/Game Arts by Ubi Soft Entertainment. Original game
625 Third Street, 3rd Floor, San Francisco, CA 94107
© 2000 Game Arts. English Translation © 2000 Ubi Soft Entertainment. Grandia
of Ubi Soft, Inc. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. All rights reserved.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment
about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
Sunn is registered in the US Patent and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises,
1). All Rights Reserved. Made and printed in the USA. WARNING: Operates only with NTSC televisions and Sega Dreamcast systems purchased in North and South
Amorica (except Argentina, Paraguay and Uruguay). Will not operate with any other televisions or Sega Dreamcast systems. Product covered under one or more of the
following U.S. Patents: 5,460,374; 5,525,770; 5,627,895; 5,688,173; 4,442,486; 4,454,594; 4,462,076; Re. 35,839; Japanese Patent No.2870538, (Patents pending in U.S. and other
countrios); Canada Patent No. 1,183,276. The ratings icon is a trademark of the Interactive Digital Software Association. Sega of America Dreamcast, Inc, P.O. Box 7639,
DINOSAUR
1
0 0B888P6019 6
08888 261 19
is a trademark of
Game
Arts Co„ Ltd. Character designs by Youshi Kanoe. World designs by Katsumi Aizaki and Masashi Hazama. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks
1
Sun Francisco, CA 94120.