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Disney’s Dinosaur – Dreamcast Manual – English

Details
Type
Manual
Platform
Dreamcast
Language
English
Size
1.44 MB
Filename
disneys-dinosaur_dreamcast_manual_en_4rr.pdf
View manual text
Donald Duck runs amuck, goes berserk, and gets hyper in this hilarious
quest to rescue Daisy from the evil clutches of Merlock the Magician.
amazing 3D graphics,
zany sound effects, & Don ild , unmistakable voice
Huey, Dewy, Louie, Magica de Spell,
the Beagle Boys, Gyro Gearloose, Daisy and more

.

run, jump, attack, play hot pursuit

maps, confront wacky characters and obstacles

•Ga\H%

Visit www.esrb.org

or call 1-800-771-3772
for more info.

Available November 9690

Sega is registered in the US Patent and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either
registered trademarks or trademarks of Sega Enterprises, LTD. All Rights Reserved. Made and printed in the USA.
WARNING: Operates only with NTSC televisions and Sega Dreamcast systems purchased in North and South America
(except Argentina, Paraguay and Uruguay). Will not operate with any other televisions or Sega Dreamcast systems.
Product covered under one or more of the following U.S. Patents: 5,460,374; 5,525,770; 5,627,895; 5,688,173; 4,442,486;
4,454,594; 4,462,076; Re. 35,839; Japanese Patent No.2870538, (Patents pending in U.S. and other countries);
Canada Patent No. 1,183,276. The ratings icon is a trademark of the Interactive Digital Software Association.
Sega of America Dreamcast, Inc, P.0. Box 7639, San Francisco, CA 94120.

ACTIVE

WARNINGS Read Before Using Your Sega Dreamcast Video Game System
CAUTION
Anyone who uses the Sega Dreamcast should read the operating manual for the software and console before operating them. A
responsible adult should read these manuals together with any minors who will use the Sega Dreamcast before the minor uses it.

HEALTH AND EPILEPSY WARNING

CONTENTS

Some small number of people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights
or light patterns thatthey encounter in everyday life, such as those in certain television images or video games. These seizures or
loss of consciousness may occur even if the person has never had an epileptic seizure.
If

you or anyone in your family has ever had symptoms related to epilepsy when exposed to flashing lights, consult your doctor prior

to using Sega Dreamcast.
In all cases, parents should monitor the use of video

games by their children. If any player experiences dizziness, blurred vision, eye

THE STORY

or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, IMMEDIATELY DISCONTINUE

USE AND CONSULT YOUR DOCTOR BEFORE RESUMING PLAY.
To reduce the possibility of such symptoms, the operator must follow these safety precautions at all times when using Sega Dreamcast:
Sit a minimum of 6.5 feet away from the television screen. This should be as far as the length of the controller cable.
•

Do not play if you are tired or have not had much sleep.
Make sure that the room in which you are playing has all the lights on and is well lit.
• Stop playing video games for at least ten to twenty minutes per hour. This will rest your eyes, neck, arms and fingers so that you

STARTING THE GAME

CONTROLLING THE CHARACTERS

•

•

can continue comfortably playing the game in the future.

GAME INTERFACE

OPERATING PRECAUTIONS

CHARACTERS

To prevent personal injury, property damage or malfunction:
•

Before removing disc, be sure it has stopped spinning.

•

The Sega Dreamcast GD-ROM disc is intended for use exclusively on the Sega Dreamcast video game system. Do not use this
disc in anything other than a Sega Dreamcast console, especially not in a CD player.

•

Do not allow fingerprints or dirt on either side of the disc.

•

Avoid bending the disc. Do not touch, smudge or scratch its surface.

•
•

Do not modify or enlarge the center hole of the disc or use a disc that is cracked, modified or repaired with adhesive tape.
Do not write on or apply anything to either side of the disc.

•

Store the disc in its original case and do not expose it to high temperature and humidity.

•

Do not leave the disc in direct sunlight or near a radiator or other source of heat.
Use lens cleaner and a soft dry cloth to clean disc, wiping gently from the center to the edge. Never use chemicals such as

•

benzene and paint thinner to clean disc.

PROJECTION TELEVISION WARNING
Still pictures or

images may cause permanent picture tube damage or mark the phosphor of the CRT. Avoid repeated or extended use

of video games on large-screen projection televisions.

SEGA DREAMCAST VIDEO GAME USE
This GD-ROM can only be used with the Sega Dreamcast video game system.

Do not attempt to play this GD-ROM on any other

CD player; doing so may damage the headphones and/or speakers. This game is licensed for home play on the Sega Dreamcast
video game system only. Unauthorized copying, reproduction, rental, public performance of this game is a violation of applicable
laws. The characters and events portrayed in this game are purely fictional. Any similarity to other persons, living or dead, is
purely coincidental.

THE HEROES' ABILITIES

CREDITS.

starting the game
I.

THE 5TDRY

SETTING UP / STARTING
INSERT THE 'DISNEY'S DINOSAUR' GD-ROM INTO YOUR SEGA DREAMCAST CONSOLE.

CLOSE THE BISC ODOR AND TURN THE UNIT ON. WHEN THE TITLE SCREEN APPEARS,

LONG ABO. BUI NOT SO FftR AWAY, A KERO Of PLANT-EATING

’|jf%
’

:

DINOSAURS

fi

ENT Lf AV.’A IT’S THE YEARLV

PRESS THESTART BUTTON TO ACCESS THE MENU FOR SELECTING THE VMU:
* DISNEY'S DINOSAUR IS A 1 PLAYER GAME. BEFORE TURNING

HATCHING Of THEIR

luafc. ..4 EBBS. HOV.’EVER. BARGER LURKS EVERYWHERE IN THIS PREHISTORIC
Jf v JfiLU ONE BAY. A BLOODTHIRSTY CARNOTAUR INVAOES THEIR

THE SEGA DREAMCAST POWER ON. CONNECT THE CONTROLLER
OR OTHER PERIPHERAL EQUIPMENT INTO THE CONTROL

SEGA DREAMCAST HARDWARE UNIT

,

_

..

PORTS OF THE SEGA DREAMCAST.

PROTECTED NESTING GROUNDS. MOST OF THE HERO ESCAPES. BUT
Hfthv OF THE EBBS ARE DESTROYED.

* TO RETURN TO THE TITLE SCREEN AT ANY POINT OURING

GAME PLAY. SIMULTANEOUSLY PRESS AND HOLD THE A, B. X.
Y AND

* TO SAVE A GAME OR RESUME A SAVED GAME, INSERT

JOURNEV OVER LAND AND SEA. THE VOYAGE ENOS AS THE MYSTERIOUS EGG

A MEMORY CARO (VMU) INTO THE EXPANSION SOCKET

FALLS THROUGH A CLUSTER OF TREES ON A LUSH ISLAND PARADISE. THE
*

ISLAND IS HOME TO A PEACEFUL CLAN OF LEMURS WHO YONDER IP HAT SORT OF MONSTER MIGHT HATCH FROM THIS EGG. WITHIN MOMENTS, THEIR QUESTIONS ARE

ANSWERED AS AN ADORABLE BABY DINOSAUR BREAKS OUT OF THE EGG. QUICKLY
SOFTENING THE HEARTS Of THE LEMURS, THE BABY IS ADOPTED INTO THE LEMUR

START BUTTONS. THIS WILL CAUSE SEGA DREAMCAST

TO SOfT-RESET THE SOFTWARE.

ORE EBB SURVIVES. STOLEN BV A RAVENOUS OV1RAPTOR. IT BEGINS A LONS

CHOOSE THE BESIREU EXPANSION SOCKE1 LOCATION
WITH THE ANALOG THUMB PAO. PRESS THE A BUTTON
TO SELECT. THEN FOLLOW THE

SEGA DREAMCAST VISUAL MEMORY UNIT (VMU)

INSTRUCTIONS ON THE

SCREEN TO EVER YOUR INITIALS.
*

IT

IS

ONLY POSSIBLE 10 LOAD A SAVED GAME If THE

VMU IS CORRECTLY INSERIED INTO THE CONSOLE

FAMILY. THEY NAME HIM ALAOAR.

BEFORE THE POWER BUTTON IS PUT INTO THE ON POSITION.

MANY YEARS PASS. AND ALAOAR GROWS UP HAPPY ON HIS ISLAND PaRaBISE. WITH
HIS BEST FRIEND, ZINI. BUT ONE DAY. THEY SEE A WONDERFUL SIGHT IN THE SKY...

*

THE NUMBER OF MEMORY BLOCKS REQUIRED 10 SAVE

game fiLES varies according to the type of software
and CONTENT OF FILES TO BE SAVED, in DISNEY'S

THAT Day COULD HAVE BEEN THE END Of EVERYTHING. BUT fOR ALABaR AND HIS

FRIENDS. IT WAS THE BEGINNING Of A NEW LIFE...

DINOSAUR. 4 BLOCKS ARE REQUIRED TO SAVE EACH GAME
(INCLUDING IT'S OPTIONS SETTINGS).
* IF

YOU UO NOT HAVE A VMU: PRESS THE B BUTTON. YOU CAN

NEITHER LOAD NOR SAVE (OUR GAME.
2

WE RECOMMEND THAT YOU USE A VMU.

3

II.

NRVICRTINC THROUGH THE MENUS

GAME MK!

TO NAVIGATE THROUGH THE DISNEY'S DINOSAUR MENUS, USE THE ANALOG

SAVE
AT THE END OF EACH MISSION, THE RESULT

THUMB PAD OR THE DIRECTIONAL BUTTON. TO CONFIRM YOUR SELECTION,

7

PRESS THE A BUTTON. TO RETURN TO THE PREVIOUS MENU, PRESS THE B BUTTON.

SCREEN SHOE'S YOU WHAT PERCENTAGE
OF THE MISSION YOU HAVE ACCOMPLISHED.

YOU MAY THEN:

Si’ <^1

MRIN MENU
NEV,'

GAME: TO BEGIN A NEV.' ADVENTURE.

1.

LOAD: TO CONTINUE A SAVED GAME (If YOU

YOU KILL BEGIN THE NEXT MISSION WHENEVER YOU LOAD THIS GAME.

ENCYCLOPEDIA: TO FIND OUT MORE ABOUT
2.

THE DINOSAURS IN THE GAME.

RE-PLAY THE MISSION: IF (OU ARE NOT SATISFIED KITH YOUR PERCENTAGES.
YOU CaN BEGIN THE MISSION AGAIN.

OPTIONS: TO CHANGE THE CONFIGURATION
3.

OF YOUR DISNEY'S DINOSAUR GAME.

GO ON TO THE NEXT MISSION: YOUR PROGRESS TO THE NEXT MISSION ISSAVED

AUTOMATICALLY AND, IF YOU QUIT THE GAME AFTER CONFIRMING THIS CHOICE.

HAVE A VMU).

QUIT: YOU GO BaCK TO THE MaIN MENU.
NOTE: IN ANY ONE PARTICULAR SAME, (OU CANNOT RE-PLAY THE MISSIONS THAI
YOU HAVE ALREADY ACCOMPLISHED.

NEV GRME
ENTER THE NAME OF YOUR GAME By FOLLOVMNS
THE INSTRUCTIONS ON THE SCREEN.

LDM
CHOOSE THE GAME THAT YOU KANT TO LOAC.

FROM THIS SCREEN. YOU CAN INVERT THE

ENCyCLDFEOIP

ACTIONS OF 3 GROUPS OF BUTTONS IN

USING THE ENCYCLOPEDIA, YOU CAN LAKE A CLOSER LOOK AT ALL THE SPECIES IN

THE GAME:
» THE L TRIGGERS

THE GAME, BE THEY FRIENDS OR ENEMIES. YOU CAN TURN ROUND EACH CHARACTER

^«D THE R TRIGGER

AND CHANGE THE CAMERA'S VIEWPOINT.

* THE A BUTTON AND THE X BUTTON

BUT PLEASE NOTE: TO SEE A DINOSAUR

* THE B BUTTON AND THE Y BUTTON

ENCYCLOPEDIA Of FRIENDS, YOU

THE NAVIGATION BUTTONS IN THE MENUS

fIRST HAVE TO ENCOUNTER THE ANIMAL

REMAIN UNCHANGED REGARDLESS OF THE

IN THE

IN A GAME, AND

SAVK AND

jaflyrrc h

ENCYCLOPEDIA OF ENEMIES, YOU
FIRST HAVE TO BRING IT DOWN IN THE

i

control

CONFIGURATION YOU HAVE CHOSEN.

TO SEE A DINOSAUR IN THE

SEGA DREAMCAST CONTROLLER

A BUTTON

ALABAR

Zlli!

CHARGE HEAD FIRST
HEAD BUTT

THROW STORES

FLIA
FLY FASTER
j^b enemies viii be,.k

GAME. THE 'RE-VIEV CINEMATIC' OPTION

L.l

ALLOTS YOU TO V/ATCH THE CLIPS FROM THE

,R:: V.I.-i TORCHES

X BUTTON

HIT V'lIH TAIL

DISTRACT ENEMIES

PICK JP.-nO DROP

(JUMP BP AND OOVN)

OBlCCI:

L TRIGGER

STRAFE ENEMIES !;C

STRAFE ENEMIES

N/,

R TRIGGER

SVITCK CHARCTER

SWITCH CHARCTER

SWITCH

.ARCTEfi

B BUTTON

ACCESS INVENTORY

ACCESS INVENTORY

A!..;:

Yu f fiiCh I

CAN ADAPT THE TYPE OF SOUND TO YOUR TV SET.

L TRIGGER

SIDEWAYS JUMP

SIDEWAYS JUMP

GENERAL VOLUME: TO ADJUST THE GENERAL

THUMB PAD

•;

MOVIE DISNEY'S DINOSAUR THAT ARE IN
THE GAME AGAIN. NOTE: YOU CAN ONLY RE-VIEV.’ CINEMATICS THAT CORRESPOND
TO THE LEVEL YOU HAVE REACHED IN THE GAME.

OPTIONS MENU

MONO/STEREO SOUND: WITH THIS OPTION, YOU
:

HU

+ ANALOG

LEFT/RIGHT

SOUND VOLUME OF THE GAME. MUSIC: TO ADJUST

NEVER TOUCH THE ANALOG THUMB PAD

THE VOLUME OF THE MUSIC.

OR TRIGGERS L/R VKILE TURNING THE

SOUND EFFECTS: TO ADJUST THE VOLUME OF THE

SEGA DREAMCAST POV.'ER ON.OOIND SO

BACKGROUND SOUNDS.

MAY DISRUPT THE CONTROLLER
INITIALIZATION PROCEDURE AND
RESULT IN MALFUNCTION.

CONTROLS: TO CONFIGURE THE CHARACTER

CONTROLBUTTONS.
iSAVE OPTIONS: TO SAVE

If

X BUTTON

SLAM GROUND 1MH

+ A BUTTON

FRONT LESS

HIGH SPEED VOLLEY
;

UJ&A53NIC SCREAM

Of STONES

(SPECIAL ATTACK)

L TRIGGER

COLLECTIVE MODE

COLLECTIVE MODE

CCLLECi.VEMODE

+ R TRIGGER

THE ANALOG THUMB PaD JR TRIGGERS L/R ARE oCCIOENlLU MOVED ViilLE TURNING THE

SEGA DREAMCAST. POV.’ER ON. IMMEDIATELY TURN PJV’ER OFF AND THEN ON AGAIN MAKING SURE
NOT TO TOUCH THE CONTROLLER.

7

111. i.

cnimnuiNG the chhrbeter5
NOTE: THIS SECTION DESCRIBES HOt.' TO CONTROL CHARACTERS V.'ITH THE STAN

* CHARGING: IF YOU PRESS THE A BUTTON WHEN ALADAR IS RUNNING, HE CHARGES

FORWARD WITH HIS HEAD LOWERED FOR A SHORT PERIOD. ANYONE WHO HAPPENS TO

CARD CONFIGURATION OF BUTTONS. YOU CAN CHANGE THIS CONFIGURATION IN THE
OPTIONS MENU.

IN

BE IN HIS PATH SHOULD WATCH OUT! YOU CAN ALSO USE CHARGING TO SPEED UP

THE GAME, YOU CAN CONTROL THE 3 HEROES IN COLLECTIVE

WHILE BEING PURSUED.

OR INDIVIDUAL MOOES. IN INDIVIDUAL MODE, PRESS ON THE R TRIGGER TO
*

CHANGE CHARACTER.

ATTACKING: IN CLOSE COMBAT, ALADAR CAN EITHER LASH HIS ENEMIES WITH HIS
TAIL (THE X BUTTON) OR DELIVER A HEAD-BLOW (THE A BUTTON). THIS HEAD-BLOW

CAN ALSO BREAK BLOCKS OF STONE OR KNOCK DOWN TREES TO CLEAR A PATH.

1. ALADAft

ALADAR, THE IGUANODON. IS SELF-ASSURED AND CHARISMATIC. HE USES HIS
V/1TS.

HIS INSTINCT AND HIS GENEROSITY TO LEAD THE HERD TO A SAFE PLACE.

NEVERTHELESS, HIS BROTHERLY FEELINGS TOVARDS OTHER DINOSAURS SUFFER
fe'HEH HE DISCOVERS HOY,

1

MUCH THEIR AGGRESSIVE BEHAVIOR CONTRASTS felTH THE

'STRAFE' MODE:
STRAFE MODE CAN BE ACTIVATED EITHER IN COMBAT OR DURING THE ADVENTURE
By KEEPING THE L TRIGGER PRESSED DOWN.
*

GENTLENESS OF THE LEMURS WHO BROUGHT HIM UP.

STRIFE MODE WHILE MOVING: WHENEVER (OU ACTIVATE THE L TRIGGER,
THE CONTROLS CHANGE AND FUNCTION IN RELATION TO ALADAR HIMSELF. FOR

MOVEMENTS:

EXAMPLE, IF YOU PUSH THE ANALOG THUMB PAD TO THE LEFT, ALADAR WILL MAKE

Iff

* DIRECTION: THE CHARACTER IS DIRECTED IN RELATION

%

A SIDEWAYS JUMP TO HIS LEFT: If YOU PUSH THE ANALOG THUMB PAD FORWARDS,

TO THE SCREEN. WHEN YOU PUSH THE ANALOG THUMB PAD OR

Ia

THE DIRECTIONAL BUTTON TO THE LEFT, ALADAR MOVES TO THE
LEFT OF THE SCREEN. ETC.

* SPEED: WHETHER ALADAR WALKS OR RUNS DEPENDS ON THE

FORCE WITH WHICH (OU PUSH THE ANALOG THUMB PAD.

ALADAR WILL ONLY RUN WHEN USING THE DIRECTIONAL BUTTON

J

J

* JUMPING: ALADAR WILL JUMP A PIT AUTOMATICALLY IF YOU DIRECT HIM TOWARD IT.
IF IT

CANNOTBE CLEARED, ALADAR WILL FALL.

* SWIMMING: WHEN HE IS IN THE WATER, ALADAR SWIMS AUTOMATICALLY. HE IS

THE ONLY MEMBER Of THE TEAM WHO CAN SWIM.

ALADAR WILL JUMP FORWARD, ETC.
* STRAFE MODE WHILE FIGHTING: THE PRINCIPLE IS THE SAME, BUT IN THIS CASE

ALADAR CONFRONTS HIS ENEMIES AUTOMATICALLY. YOU WILL SOON NOTICE THAT
THIS MODE IS PARTICULARLY VALUABLE WHEN FIGHTING POWERFUL ENEMIES.

SPECIAL ATTACK:
THIS CAN BE ACTIVATED WHEN ONE OF THE HEROES HaS COLLECTED A POWER STONE.

WHEN YOU PRESS THE X BUTTON AND THE A BUTTON SIMULTANEOUSLY, ALADAR
REARS UP ON HIS TWO HIND LEGS a.ND then crashes down heavily on the
GROUND, CREATING a VIOLENT SHOCK WAVE WHICH CAUSES CONSIDERABLE

DAMAGE TO ANY ENEMIES WHO HAPPEN TO BE IN THE SURROUNDINGS.

Hi. 2.

ZINI
ZINI IS ALAOAR'S BEST FRIEND. HE IS A (DUNS LEMUR

MO IS A FURRY BALL

FULL OF ENERGY. HE IS ALWAYS READY 10 HELP OUT WHEN THE GOING GETS

ATTACKING:

TOUGH, BUT HIS CLUMSINESS SOMETIMES GETS HIM INTO DELICATE

WHEN AN ENEMY IS WITHIN RANGE (SURROUNDED BY A RED HALO),
ZINI CAN THROW STONES AT IT. IF HE RUNS OUT OF AMMUNITION, HE CAN ALWAYS
DELIVER A READ-BLOW BY APPROACHING THE ENEMY - BUT BEWARE OF THE ENEMY'S

SITUATIONS.

MOVEMENTS:

COUNTERATTACK! IN EITHER CASE, YOU MUST PRESS THE A BUTTON

* DIRECTION: THE CHARACTER IS DIRECTED IN RELATION TO THE SCREEN.

WHEN YOU PUSH THE ANALOG THUMB PAD OR THE DIRECTIONAL BUTTON TO THE
LEFT, ZINI MOVES TO THE LEFT OF THE SCREEN, ETC.

'STRAFE' MODE:
THIS IS CONTROLLED IN EXACTLY THE SAME WAY AS FOR ALADAR.

* SPEED: WHETHER ZINI WALKS OR RUNS DEPENDS ON THE FORCE WITH WHICH

YOU PUSH THE ANALOG THUMB PAD. ZINI WILL ONLY RUN WHEN USING THE

*

SPECIAL ATTACK:

DIRECTIONAL BUTTON.

THIS CAN BE ACTIVATED WHEN AN ENEMY IS WITHIN HIS RANGE. WHEN YOU PRESS THE X

JUMPING: ZINI WILL JUMP A PIT AUTOMATICALLY IF YOU DIRECT HIM TOWARD

BUTTON AND A BUTTON SIMULTANEOUSLY. ZINI JUMPS INTO THE AIR AND LAUNCHES

IT. IF IT

Cannot BE CLEARED, ZINI FALLS:

A HIGH-SPEED VOLLEY OF STONES AT THE ENEMY. INFLICTING SEVERE DAMAGE.

EACH SPECIAL ATTACK COSTS A POWER STONE.

CLIMBING/JUMPING:
ZINI CAN CLIMB ON IVY-COVERED WALLS. TO DO THIS,

SIMPLY MAKE HIM APPROACH THE WALL AND THE ACTION WILL

OCCUR AUTOMATICALLY.

DUO MODE:
IN

THIS MOOE, YOU CAN CONTROL ALADAR WITH ZINI ON HIS BACK. IT IS ESSENTIAL

FOR ACCOMPLISHING CERTAIN MISSIONS. BRING ZINI CLOSE UP TO ALADAR, PRESS
THE X BUTTON AND ZINI CLIMBS ON TO ALAOAR'S BACK. TO EXIT DUO MOOE. SIMPLY

ATTRACTING:

WHEN ZINI NEEDS TO PERSUADE THE DINOSAUR FRIENDS
FOLLOW HIM, HE CAN MAKE FACES (THE X BUTTON). THESt
GRIMACES ARE ALSO VERY USEFUL TO LURE ENEMIES INTO TRAPS.
10

CHANGE TO ANOTHER CHARACTER.

III.

3.

FUR
OR

FLIA IS A FEMALE PTERAMODON. SHE IS DEVOTED AND EMOTIONAL. ALADAR

AND ZINI MAKE FDN OF HER BECAUSE OF HER 'MOTHER HEN' ATTITUDE. AND SHE

TEASES THEM By TREATING THEM LIKE CHILDREN.
FLIA FLIES FAST AND IS A GOOD RECONNAISSANCE SCOUT. SHE CAN ALSO DIVE

c

DOV/N ON ENEMIES, INFLICTING DAMAGE.

V

Lb

SS ENG

;

M
JET.

MOVEMENTS:

!

[A
IY

*

DIRECTION; THE CHARACTER IS DIRECTED IN RELATION TO THE SCREEN.
ITH

WHEN yOU PUSH THE ANALOG THUMB PAD OR THE DIRECTIONAL BUTTON TO

—

THE LEFT. FLIA MOVES TO THE LEFT OF THE SCREEN, ETC.
*

THE

N

SPEEO: WHETHER FLIA FLIES QUICKLY OR SLOWLY DEPENDS ON THE FORCE
WITH WHICH YOU PUSH THE ANALOG THUMB PAD. WITH THE DIRECTIONAL

—

BUTTON, YOU CAN ONLY FLY AT MAXIMUM SPEED.

AND

A

I

ACCELERATING:
WHEN FLIA IS FLYING. PRESS THE A BUTTON AND SHE
WILL SPEED UP FOR A SHORT PERIOD.

COLLECTING/RELEASING OBJECTS:
* COLLECTING: WHEN AN OBJECT

IS

-SSK

OP
of

f'

1

^

WITHIN HER

—

RANGE (SURROUNDED By A YELLOW. HALO). By
PRESSING ON THE X BUTTON, yOU CAN MaKE FLIA

FOR

e£

1/F

VJ'

WER
sly,
JO

DIVE DOWN AND PICK UP THE OBJECT IN HER BEAK OR HER TALONS (A TORCH.
A

12

MAUVE FRUIT, AN EGG OR A BABY IGUANODON).

'

iar

—

Jf«&.

13

SHE CAN ADD THE OBJECT TO THE GROUP INVENTORY (LIFE CRYSTALS, KO OR

BURNING ASTEROIDS, POKER STONES) OR PICK UP LIFE POINTS

(REGENERATIVE PLANTS).

RELEASING:
PLACE

POSTAGE
HERE

*

WHEN MAUVE FRUIT, EGGS OR BABY IGUANOOONS ARE COLLECTEO, PRESSING
THE X BUTTON MAKES FLIA PUT THEM IN THE PLACE PROVIDED FOR THEM
(NEST, BLUE CIRCLES, FRIENDS) V,'HEN THE LATTER IS LIT BY A GREEN TARGET.

* WHEN TORCHES ARE COLLECTED. FLIA CAN RELEASE THEM ANYWHERE BY

PRESSING THE X BUTTON, OR SHE CAN DIVE DOWN AND LIGHT A FIRE KITH
THE TORCH (WITHOUT RELEASING IT) BY PRESSING THE A BUTTON WHEN THE

BONFIRE IS LIT KITH A HALO.

ATTACKING:
FLIA ATTACKS HER ENEMIES KITH HER BEAK AND CAN FIGHT BOTH FLYING AND

625 Third Street

TERRESTRIAL CREATURES. WHEN AN ENEMY IS WITHIN HER RANGE,

Third Floor

(SURROUNDED BY A RED HALO), PRESSING THE A BUTTON MAKES HER SWOOP

San Francisco, CA 94107

THE COUNTERATTACK!

DOWN ON THE ENEMY AND DELIVER A BLOK KITH HER BEAK. BUT KATCH OUT FOR

SPECIAL ATTACK:
THIS CAN BE ACTIVATED KHEN ONE OF THE HEROES HAS COLLECTED A POKER

STONE. WHEN YOU PRESS THE X BUTTON AND THE A BUTTON SIMULTANEOUSLY,
FLIA KILL EMIT AN ULTRASONIC SOUND THAT CAN WOUND ANY ENEMIES KHO

ARE IN FRONT OF HER.
12

1

1

1

1

1

1

1

1

1

1

1

1

1

!

1

1

1

1

1

1

1

1

1

1

1

1

1

1

13

IV. 1.
III. 4.

COLLECTIVE MOUE
IN

TABLE OF ABILITIES
EACH CHARACTER HAS A TABLE OF ABILITY IN THE INVENTORY.

COLLECTIVE MODE, YOU CAN CONTROL ALL THREE HEROES AT THE SAME TIME.

ON CERTAIN OCCASIONS, IT IS ESSENTIAL TO USE IT IF V 0 U
IN THE ADVENTURE. TO St’ITCH

It'

1. THE

ANT TO MOVE ON

ICON OF THE CORRESPONDING HERO

TO COLLECTIVE MODE, PRESS THE L TRIGGER

.INDICATES THE

AND THE R TRIGGER SIMULTANEOUSLY. ZINi CLIMBS ON TO ALAOAR'S BACK AND

KERO'S PRESENT

FLIA FOLLOWS HER TWO FRIENOS. YOU ARE NOV CONTROLLING ALADAfi AS IF HE

LEVEL.
t'AS

ALL ALONE.

PLEASE NOTE: YOU CAN ONLY ACTIVATE COLLECTIVE MODE 'HEN THE THREE
HEROES ARE CLOSE TO EACH OTHER.

5. FOR ALADAR, THIS

V,

FORCE REPRE
SENTS THE SIZE

IV.

OF THE ROCKS

THE HEROES' ABILITIES

THAT HE CAN
IN

ORDER TO SUCCEED, YOU HAVE TO MAKE YOUR THREE HEROES COLLABORATE BY

PUSH: FOR ZINI.

COMBINING THEIR SKILLS IN THE BEST POSSIBLE V/AY. EACH HERO HAS

IT

REPRESENTS

ABILITIES THAT DEVELOP AS THE GAME PROGRESSES, DEPENDING ON THE QUESTS

THE SPEED AT

THAT ARE ACCOMPLISHED AND THE ENEMIES THAT ARE DEFEATED. WHEN YOU BEGIN

WHICH HE CAN

THROW STONES.

A NEW GAME. ALADAR, ZINI AND FLIA ARE AT LEVEL 1. EACH TIME YOU COMPLETE A

QUEST WITH ONE OF THEM, OR EACH TIME YOU DEFEAT SOME ENEMIES, THE HERO WINS

6. THE

NUMBER IS AN AVERAGE

EXPERIENCE POINTS. WHEN ENOUGH POINTS HAVE BEEN VON, THE HEROES MOVE ON

OF THE DAMAGE INFLICTED

TO THE NEXT LEVEL. EVERY TIME A HERO RISES TO THE NEXT LEVEL, PROGRESS IS
MADE IN THE FOLLOVING MANNER:

THIS LEVEL.

* THE MAXIMUM NUMBER OF LIFE POINTS INCREASES

* MORE DAMAGE IS CAUSED TO OPPONENTS WHEN FIGHTING
*

ALADAR AND ZINI VIN A FORCE LEVEL

* THE 'SPECIAL ABILITY' LEVEL CAN BE INCREASED

PER ATTACK BY THE HERO AT

7. THE SPECIAL ABILITY VARIES DEPENDING ON THE CHARACTER:

•FOR ALADAR, IT IS THE POWER TO ADO NEW AND INCREASINGLY
DANGEROUS SPECIES OF ENEMY TO THE ENC YCLOPEDIA.
* FOR ZINI, IT IS THE POWER TO IDENTIFY THE TRACKS OF OTHER

DINOSAURS WITH INCREASING PRECISION.
* FOR FLIA, LEVEL 1 IS THE ABILITY TO DETECT UNSTABLE PLATFORMS;

LEVEL 2, THE ABILIT Y TO DESTRO Y THEM; AND, AT LEVEL 3. FLIA CAN
DETECT AND ATTACK ENEMIES WHO ARE BEYOND THE LIMITS OF THE SCREEN.

TO SEE THE TABLE OF ABILITIES FOR OTHER CHARACTERS, USE THE R TRIGGER.

u

15

game interface

V.

V.l.

GAME SCREEN

V.2.

PAUSE MENU
AT ANY TIME DURING THE GAME, YOU CAN PRESS THE START BUTTON TO DISPLAY

1

TKF PFI FFlFfl n H A B £ T T F B P IMN
'

.

SELECTED OBJECT:

6.

THE LEFT-HAND FIGURE:

THE PAUSE MENU. YOU MAY THEN DO ONE OF THE FOLLOWING:

THE CURREMT NUMBER
THIS IS THE OBJECT

OF LIFE POINTS. THE

SELECTED iN THE
INVENTORY. PRESS

THEY BUTTON TO

1 .

USE IT.

APPEAR OR DISAPPEAR
DURING THE GAME.

2.
7.

MAKE THE MINI-MAP

RlbHT-HANO FIGURE:
THE HERO'S MAXIMUM

NUMBER OF LIFE POINTS.

EXPERIENCE GAUGE:

3.

TIME REMAINING GAUGE:
THIS INDICATES THAT

THIS INDICATES THE

THE TIME fiEQUIREG TO

REMAINING NUMBER OF

ACCOMPLISH THE MIS
SION IS LIMITED. WHEN

BEGIN THE CURRENT

MISSION AGAIN.

3.

LOAD A SAVED GAME.

4.

ACCESS THE INVENTORY.

EXPERIENCE POINTS
YOU NEED TO ACQUIRE

THE BAR IS COMPLETELY
RED, THIS MEANS THAT

IN ORDER TO MOVE TO

YOU HAVE FAILED AND
YOU HAVE TO START THE
MISSION AGAIN.

THE HIGHER LEVEL.
6
5.

.

RE-VIEW THE BRIEFING

MINI-MAP: WITH THIS,

GIVEN AT THE BEGINNING

Show you how many

YOU HAVE A SIMPLIFIED

OF THE LEVEL.

QUESTS EACH CHARACTER

AND MORE DISTANT VIEW

QUEST ICONS: THESE

MUST ACCOMPLISH DURING
THIS MISSION. WHEN A

QUEST IS ACCOMPLISHED.

4.

OF THINGS, SO IT GIVES
6

YOU A BETTER IDEA OF

.

ACCESS THE OPTIONS MENU

YOUR LOCATION IN THE
OeCOR.IT IS CENTERED

THE CORRESPONDING ICON

ON THE HERO WHO IS BEING

LIGHTS UP.

CONTROLLED AND INDI
CATES THE POSITION OF

7.

LEAVE THE GAME AND
RETURN TO THE MAIN MENU.

THE TWO OTHERS.

16
•
.

••

«

Ilk.

ions

1

I

mmi

iftlisy

:

V. 3

•SSI*

fA^,;

INVENTORY AMO OBJECTS
TO ACCESS THE INVENTORY

V.'

HEM A

game is in progress, press the
B

BUTTON. MOST OF THE OBJECTS

COLLECTED IN THE GAME ARE STORED
AUTOMATICALLY IN THE INVENTORY FOR
THE THREE HEROES. TO USE AN OBJECT
IN

YELLOV.' FRUIT ANO REG FRUIT:

ONLY ALADAR AND ZINI CAN COLLECT THIS FRUIT. THE

YELLOW FRUIT GIVES 10 LIFE POINTS TO THE HERO BEING

CONTROLLED AND THE RED FRUIT GIVES 50 LIFE POINTS.

THE GAME, YOU MUST GO TO THE INVEN-

TORY, SELECT THE DESIRED OBJECT WITH

THE ANALOG THUMB PAD. THEN CONFIRM

ASTEROIDS:
'

YOUR CHOICE WITH THE A BUTTON. WHEN YOU GO BACK TO THE GAME, ALL YOU

ALL THREE HEROES CAN COLLECT AND USE ASTEROIDS. THERE

HAVE TO DO IS PRESS THE Y BUTTON TO BE ABLE TO USE THE SELECTED OBJECT.

ARE TWO TYPES:

ALLTHE CHARACTERS CAN COLLECT ITEMS FOR THE INVENTORY. TO DO THIS.

* KO ASTEROIDS: THESE ARE VERY LARGE AND. WHEN THEY HIT

ALABAR AND ZINI HAVE TO WALK ON THE ITEMS. WHILE FLIA HAS TO DIVE TO THE

THE EARTH, ALL THE ENEMIES WITHIN A RADIUS OF 5 METERS

dKfifc
|

FALL TO THE GROUND FOR 10 SECONDS AND LOSE 240 LIFE

GROUND. THE DIFFERENT OBJECTS ARE AS FOLLOWS:

POINTS.
*

LIFE CRYSTALS:

BURNING ASTER010S: THESE ARE NOT SO BIG. BUT THEY ARE ON FIRE. WHEN
THEY HIT THE GROUND. THEY INFLICT A LOSS OF 240 LIFE POINTS ON THE ENEMIES.

EACH CHARACTER CAN COLLECT LIFE CRYSTALS. THEY ARE
VERY RARE IN THE GAME. BECAUSE THEY ARE EXTREMELY

STONES:

POWERFUL. THEY CAN BE USED TO REVIVE ALABAR, ZINI OR

ALADAR ANO ZINI CAN COLLECT FIVE STONES AT ATIME, BUT ZINI
ONLY ONE WHO CAN THROW THEM. IF HE RUNS OUT OF STONES

FLIA. THE RESUSCITATES CHARACTER REAPPEARS NEAR

IS THE

THE LAST ACTIVATED CHECKPOINT WITH ALL THEIR LIFE POINTS

DURING COMBAT. HE CAN USE HIS HEAD INSTEAD (THEREBY EXPOSING

HIMSELF TO COUNTERATTACKS).

\
19

LUMINOUS STONES:

NESTS:

ONLY ZINI CAN USE THIS OBJECT 10 LIGHT UP A ROOM. HE MUST PUT

A NEST IS THE IDEAL PLACE FOR STRA Y EGGS. WHEN FLIA HAS

IT

ON A SPECIAL BASE. OTHERWISE THE STONE CANNOT GIVE OFF LIGHT.

AN EGG. SHE CAN BE MADE TO PUT IT IN A NEST B Y DIVING DOWN
ON IT ANO PRESSING X.

POWER STONES:
POWER STONES ALLOW THE HEROES TO USE THEIR SPECIAL ATTACK.

SUPER ASTEROIDS:

ANYONE CAN COLLECT ANO USE THEM. EACH SPECIAL ATTACK COSTS

THESE ARE VERY RARE, AND CAUSE AN IMPRESSIVE AMOUNT

ONE POWER STONE.

OF DAMAGE. FOR EXAMPLE. FLIA CAN USE THEM TO DESTRO Y

WALLS OR DAMAGED GROUND THAT CAN RESIST ALAOAR'S
CERTAIN OBJECTS CAN BE COLLECTED BUT ARE NOT ADDED TO THE INVENTORY:

CHARGES. FLIA HAS TO COLLECT THE SUPER ASTEROID, BUT
CAN ONLY USE IT WHEN THE SUPER ASTEROID ICON IS BLINKING.

REGENERATIVE PLANTS:
WHEN A KERO TAKES ONE OF THESE PLANTS. HE OR SHE WINS BACK A
NUMBER OF HIS LIFE POINTS (FROM 80 TO 125 LIFE POINTS).

VI

CHBRBCTER5
VI. 1

EGGS:
SOME EGGS ARE NOT IN A SAFE PLACE. FLIA CAN PICK THEM UP AND PUT
THEM INTO NESTS, OUT OF HARM'S WAV.

THE MEMBERS OF THE HERO
you cannot control these characters, but they appear in the

COURSE Of CERTAIN MISSIONS. EACH MS A NAME AND A PERSONALITY.
THEY OFTEN ASK FOR YOUR HELP. BUT CAN ALSO BE OF HELP TO YOU.

THE MAIN CHARACTERS ARE:

20

21

* B A V L £ N E A VERY OLD FEMALE BRACK OS AUR US, SHE IS
:

VIII

CREDITS

I

THE LAST OF HER SPECIES IN THE HERD.

DISNEY INTERACTIVE:

DIRECTOR PRODUCTION

LOCALIZATION MANAGER
CATHERINE DUPERRON

DAN WINTERS

* EEMA:
AN OLO BUT BRAVE FEMALE ST VRACHOSAURUS.

PRODUCER
JOELGOODSELL
CHAUN RALLS

*

URL:

DIALOG EDITING
BILL BLACK
FILM FODTAGE EDITOR
CHRIS HEPBURN

DISNEY CHARACTER VOICES

DOUGLAS JACOBS

RICK DEMPSEY

SR. MANAGER, MARKETING

OA TESTERS
DAVE YEUNG
EDVARD BOLUS
James cullard
JESUS A. CEJA IV

MARKETING ASSISTANT
:

SUE ELLIOTT
WITH IKE VOICE TALENTS Of

A BRUTAL I5UAN0Q0N, THE LEADER OF THE HERO.
SENIOR BRAND MANAGER FOR
GAMES EUROPE
CAROLE DEbOULET:

*

I

GUANOOOM. SHE IS KfiON'S SISTER

ANO SHE'S IN LOVE KITH ALAOAR.

VI. 2.

THE REST OF THE HERO ANO IT'S ENEMIES
DURING THEIR JOURNEV. OUR THREE HEROES DISCOVER OTHER

dinosaurs, each time they make a nek frienu or defeat a nek

Race Of DINOSAURS, THE SPECIES IS ADDED TO THE ENCYCLOPEDIA.

22

LINGUISTIC REVIEKERS:

FRANCE: EMMANUELLE MONJAUZE
AND HAITI LEON
GERMANY: NINA SANDAU
HOLLAND: NETTY LOMMERSE
NORDIC: LONE KORSGAARO
ITALY: STEFANIA VAGNOLA
SPAIN: VICTORIA ESTEBAN
UK: MILES BEESON

DANA HINTDN-WARO
SUZf LUNN
NED LOTT
WaLT DISNEY PICTURES
PRESENTS DINUSaUR
PUBLISIIEU By UBISOfl
£ 2000 DISNEY.

(US):

UBI SOFT
D.B. SKEENEY

OSSIE OaVIS

NEERA:
A FEMALE

VIDEO GAMES TEAM

SENIOR DA PROJECT LEAD

JASON CRATES

SUE FULLER

* KRON

01

SENIOR ARTIST
HE'S AM AhKVLOSAURUS. HE BEHAVES A LITTLE LIKE A

FAITHFUL, SPIRITED 03b.

SPECIAL THANKS:
DISNEY FEATURE ANIMATION
PAMMA.RSDEN
ERIC LEIGHTON
SURGE RIOU
TOOU NIELSEN

ALFRE WOODARD
HAYDEN PaNETTIERE
MAX CASELLA
DELLA REESE
BILLY WEST
JOAN PLOKRLGHT
TRUSS MCNEIL
JULIANNA MaRGUILES
SAMUEL E. WRIGHT
PETER SIRAGUSa
REBECCA WINK

ENGINE PROGRAMMING
GILLES VANKALLEGHEM,
YVES BABITCH, FRANK
DELA11RE. DAVID
FOURNIER,
JEaN-CHRISTIAN SOKOL,
OLIVIER AMIaUD
INFO DESIGN
ERIC PREV0S1, MALEK

BENGOUGaM. OLIVIER
DEROT. FRANCOIS DIGARD.
FREDERIC LEFEBVRE

23

GAME DESIGN
ELISABETH PELLEN,
OLIVIER BARBIES, BRUNO
BOUVRET. FREDERIC

UBI SOFT ENTERTAINMENT, INC. LIMITED WARRANTY

TEXTURES
CORINNE BILLON, CATHERINE
BRAUN, CeLINE BESSY ET
IVAN GAIOON

CLAVERIE. ERIC COUZIAM.

THOMAS SIMON, JEAN
ZAPPAVI5NA

SOUND DESIGN
ALKIS ARbVRIAOiS
INTEGRATION
ALKIS ARGTRIADIS.

EMMANUEL G3UVERNAIRE,
DAVID BA.flUE

MAPS
NATHALIE PROVOST, LAURENT
BEBARGE, OLIVIER CORNOTON,
ARNAUD KOTELNIKOFF. YOUfil
JUNOUAS, NATHALIE MOSCHETTI,
DAVIDS RUPIANI, VANN JOUETTE

MARC JAILLOUX, GILLES
AVENEAU, ISABELLE LEOUC,
PflU'fL (FRANCOIS NARBOUX),

HeLeNEOGER.HeLeNEPIERRE
LEVERVE

DATA MANAGEMENT
FABRICS MACHECLER,
DAVID ALLAISRE

MUSIC
ERIC CHEVALLIEfi

POST-PRODUCTION
STL VAIN BRUNET, MANU
BACKET, MARTIN,
GUILLAUME
GRAPHICS
NATHALIE PROVOST

TESTS
ELIE BENHAMOU. YANICK
BEAUDET, DAMIEN GALIPOT.
CHRISTIAN FORTIER, MIGUEL
CANEPA, JONATHAN MOREAU,
PHILIPPE DION

PRODUCER
ALEXIS GODARD
ORIGINAL CONCEPT

CHARACTERS
JeRSME DESPLAS,
ReGIS AROUS, MICHAEL
PtRONARD, PASCAL RUEST,
VINCENT VI6LA

RONAN FOURNIER-CHRISTOL
(LUDIMeDIA)

PROOF OF PURCHASE
24

DENNIS ROT
Ubi Soft Entertainment warrants to the original purchaser that the optical media on which Disney's Dinosaur is

LOCALISATION
MA1THIEU BOULARD

distributed is free from defects in materials and workmanship for a period of ninety (90) days from the date of

PUBLIC RELATIONS

agrees for a period of ninety (90) days to replace defective media free of charge, provided you return the defective

SANDRA VEE

item with dated proof of payment to the store from which this product was purchased. This warranty shall not be

purchase. This Ubi Soft, Inc. software program is sold "as is", without express or implied warranty of any kind

,

and

Ubi Soft is not liable for any losses or damages of any kind resulting from the use of this program. Ubi Soft, Inc.

applicable and shall be void if the defect in the Ubi Soft, Inc. software product has risen through abuse,

PACKAGING

unreasonable use, mistreatment or neglect

MARI SAKAI AND KEVIN LALLI
LIMITATIONS - This warranty is in lieu of all other warranties and no other representations or claims of any nature

ANIMATIONS

SOUND EFFECTS
OLIVIER MORTIER, ALEXIS

MARKETING

STUDIOS MANAGEMENT
CHRISTINE BURGESS, AGNeS LaJOT,
SANDRINEMAIbfiET. CHRISTINE
CKOSSON, ALEXANDRE BAOUEL,
GUNTHER GALIPOT, DAVID REIZEfi,
FABIEN FUMERON, NIKOLA
MILISAVLJEVIC, ANNE VILLENEUVE,

shall be binding on or obligate Ubi Soft, Inc. Any implied warranties applicable to this software product, including its
quality, performance, merchantability and fitness for a particular purpose, are limited to the ninety (90) day period

described above.

In

no event will Ubi Soft, Inc. be liable for any direct, indirect, special, incidental, or consequential

damages resulting from possession, use, inability to use or malfunction of this Ubi Soft, Inc. software product or
documentation, even if advised of the possibility of such damages. In no case shall Ubi Soft, Inc.'s liability exceed
the amount of the license fee paid. The warranty and remedies set forth above are exclusive and in lieu of all others,
oral or written, express or implied.

Some states do not allow limitations as to how long an implied warranty lasts

QA
SERGE HASCOeT, MICHAEL GUEZ

and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have

PUBLISHER

TECHNICAL SUPPORT - If you need technical assistance with this product, call us at (41 5)547-4028 Monday
through Friday between 8:30AM and 5:30PM, Pacific Standard Time, or write to us at the address noted below. No
hints, tips, or codes are available from this phone number or address.

other rights that vary from state to state.

WES GUILLEMOT
A GREAT THANKS TO:
NICOLAS QUENETTE, FRANCOIS
QUENNEC, MONA HAMILTON, JOHN
CKOVANEC. XAVIER FOUILLLEUX,
WILLIE WAREKAM. KATHLEEN LTNCH,
DANA WHIT NET, MELANIE MELTON,
ANTKONT FRANCO, KAVAI CARVALHO,
KRISTEN HECH1, JEN GRUELING,
HELEN JUGUET, RANDY GORDON.
DAVID BAMBERGER, JAT COHEN,
LAURENT DETOC, YANNIS MA.LLAT

TO REACH US ONLINE - Access our Web Site at http://www.ubisoft.com

Uhi Soil
Ubi Soft Entertainment, Inc.

Licensed from ESP/Game Arts by Ubi Soft Entertainment. Original game

625 Third Street, 3rd Floor, San Francisco, CA 94107

© 2000 Game Arts. English Translation © 2000 Ubi Soft Entertainment. Grandia

of Ubi Soft, Inc. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. All rights reserved.

ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment

about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
Sunn is registered in the US Patent and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises,
1). All Rights Reserved. Made and printed in the USA. WARNING: Operates only with NTSC televisions and Sega Dreamcast systems purchased in North and South
Amorica (except Argentina, Paraguay and Uruguay). Will not operate with any other televisions or Sega Dreamcast systems. Product covered under one or more of the
following U.S. Patents: 5,460,374; 5,525,770; 5,627,895; 5,688,173; 4,442,486; 4,454,594; 4,462,076; Re. 35,839; Japanese Patent No.2870538, (Patents pending in U.S. and other
countrios); Canada Patent No. 1,183,276. The ratings icon is a trademark of the Interactive Digital Software Association. Sega of America Dreamcast, Inc, P.O. Box 7639,

DINOSAUR

1

0 0B888P6019 6

08888 261 19

is a trademark of

Game

Arts Co„ Ltd. Character designs by Youshi Kanoe. World designs by Katsumi Aizaki and Masashi Hazama. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks

1

Sun Francisco, CA 94120.

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