View manual text
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CONTENTS
INSTALLATION
CONTROLS
................................................ 2
.................................................... 3
GETTING STARTED
.......................................... 4
THE GAME SCREEN .......................................... 6
GAME TYPES
.................................................. 7
RACE TYPES .................................................... 7
DRIVER RATING ................................................ 8
OPTIONS MENU ................................................ 8
CREDITS ........................................................ 10
DISCLAIMER
By using this Software product, you agree to be bound by the limitations set out below.
LIMITED WARRANTY
Empire Interactive warrants that the software will perform substantially in accordance with the accompanying written materials
for a period of ninety (90) days from the date of receipt. Any implied warranties on the software are limited to ninety (90) days,
unless the effect of this clause has been specifically excluded by applicable law.
CUSTOMER REMEDIES
Empire Interactive’s entire liability and your exclusive remedy shall be, at Empire Interactive’s option, either (a) return of the price
paid, or (b) replacement of the software or hardware that does not meet this Limited Warranty and which is returned to the place
of purchase with a copy of your receipt. This Limited Warranty is void if failure of the software has resulted from accident, abuse,
or misapplication. Any replacement software will be warranted for the remainder of the original warranty or thirty (30) days,
whichever is longer.
NO OTHER WARRANTIES
To the maximum extent permitted by applicable law, Empire Interactive and its suppliers disclaim all other representations,
warranties, conditions or other terms, either express or implied, including, but not limited to implied warranties and/or conditions
of merchantability and fitness for a particular purpose, with regard to the software and the accompanying written materials.
NO LIABILITY FOR CONSEQUENTIAL DAMAGES
To the maximum extent permitted by applicable law, in no event shall Empire Interactive or its suppliers be liable for any damages
whatsoever (including without limitation, direct or indirect damages for personal injury, loss of business profits, business
interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use this product,
even if Empire Interactive has been advised of the possibility of such damages. In any case, Empire Interactive’s and its suppliers’
entire liability under any provision of this agreement shall be limited to the amount actually paid by you for the software, unless
the effect of this clause has been specifically excluded by applicable law.
Any unauthorised copying, reproduction, rental or broadcast of the information contained on the accompanying disc is a violation
of applicable laws.
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INSTALLATION
CONTROLS
1. Please insert the FORD RACING 3 CD-ROM (label facing up) into your CD-ROM or DVD-
FORD RACING 3 can be played using the Keyboard, a Joystick or Steering Wheel
ROM drive. After a few seconds you will be asked whether you want to
Controllers. All control setups outlined below are default configurations; button
install FORD RACING 3. If you do not receive this message please refer to point 2,
configuration can be changed in the Options menu.
otherwise skip to point 3.
Player 1 Keyboard Controls
2. If autorun is disabled, double click on “My Computer” on the Windows desktop. Double
Buttons
In-game
Menu
Left / right arrow
Steer
Menu left / right
Up arrow
Accelerate
Menu up
Down arrow
Brake / Reverse
Menu down
>
Shift up
-
Note: Please refer to the readme file during installation for the most up-to-date
<
Shift down
-
information.
Space
Handbrake
-
Right Ctrl
Boost (used with ‘Boost’ and
‘Racing Line’ Race Types)
-
click on your CD-ROM or DVD-ROM drive to view the contents of the disc. Double click
on the file called autorun.exe.
3. Select Yes to continue with the installation. Please follow the on-screen instructions
carefully to complete the installation.
G A M E C O N F I G U R AT I O N
Backspace
Rear view
Back
Enter
Change view
Accept
be able to set your graphics, audio and language preferences. Select OK to save any
P
Pause game
-
changes you have made and return to the Desktop. Select Run Game to save the changes
C
-
Special function
After installation, you will be taken to the Game Configuration screen. From here you will
you have made and Run the game.
Player 2 Keyboard Controls
Key
2
In-game
Z/X
Steer
Q
Accelerate
A
Brake / Reverse
V
Shift up
C
Shift down
S
Handbrake
W
Boost (used with ‘Boost’ and ‘Racing Line’ Race Types)
Tab
Rear view
1
Change view
P
Pause game
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GETTING STARTED
RACE SETUP MENUS
If you choose FORD COMPETITION then you are taken to the Competition Selection screen.
Welcome to Ford Racing 3! This game puts you in the driving seat of a wide range of real
Here you can choose to enter one of the available Competitions. Selecting a Competition
Ford vehicles, from world-changing legends like the Model T to future classics like the
takes you to the Competition Overview screen. This screen displays the selected
spectacular new 2005 Mustang GT.
Competition’s details and allows you to enter that Competition.
As well as road-going classic and modern cars we’ve also included rugged off-road trucks,
The Vehicle Select screen is next. Here you can choose the vehicle that you wish to use in
famous cars from the movies and amazing concept vehicles like the Mustang GT-R Concept.
the Competition. You are now taken through the Competition and Round Introduction screens.
DRIVER PROFILE MENU
After you have competed in a round you are taken through the Race Results screens.
Your Driver Profile contains your progress, best lap times and various other statistics.
When the game is started up you will see the Driver Profile menu.
The three items in this menu are the available Driver Profiles. Select an empty slot to
create a new Driver Profile or choose a Driver Profile to continue an existing game.
You can overwrite an existing Driver Profile by highlighting it and pressing the Enter key.
MAIN MENU
These screens display your round result and your overall progress through the
Competition. At the end of each round, Race Types and Tracks are collected.
When you have competed in all of the Competition rounds you are taken through the
Competition Results screens and then, if you have done well, it is onto the Competition
Rewards screens where your prizes get unlocked!
If you choose FORD CHALLENGE then Race Setup consists of two screens: Challenge
Theme Select and Challenge Select. You cannot change your vehicle in Challenge races.
When you have chosen a Challenge then you enter the Pre-Race menu.
When you have established your Driver Profile you will see the Main menu:
If you choose FORD COLLECTION then Race Setup consists of three screens:
QUICK RACE – a one-off race with no rewards
SINGLE PLAYER – this is the main section of the game and allows
new Vehicles, Tracks and Race Types to be won
MULTIPLAYER – race in split screen against a human opponent using
Vehicles, Tracks and Race Types that have been won in Single Player
OPTIONS – adjust controller and game settings: see the Options Menu
section of this manual for full details
EXIT – exits the game
Race Type Select, Vehicle Select and finally Track Select.
Race Type Select allows you to choose the type of race you want to take part in; see the
Race Types section of this manual for full details.
Vehicle Select allows you to choose the vehicle theme and then the vehicle you want to
race, many vehicles have 4 alternate colour schemes that you can choose between by
pressing the C key. Vehicle statistics are also shown on this screen:
Speed – the maximum straight-line speed that the vehicle is capable of
Handling – how easy the vehicle is to control and how well it gets round corners
S I N G L E P L AY E R M E N U
Acceleration – how quickly the vehicle accelerates from rest to maximum speed
Entering the Single Player section of the game brings up the Single Player menu:
Weight – how heavy the vehicle is (and how resilient it is to impacts with other vehicles!)
FORD COMPETITION – compete in 14 different Competitions to win Trophies, Vehicles,
Track Select allows you to choose the track theme and then the track you race on, note
Race Types and Tracks; see the Game Types section of this manual for full details
that your choice of vehicle may determine what track you can choose: road cars cannot
FORD CHALLENGE – complete Challenges to win new Vehicles, Tracks and Race Types;
see the Game Types section of this manual for full details
FORD COLLECTION – complete Collection races to win trophies; see the Game Types
drive on off-road tracks and off-road vehicles can drive anywhere!
When you have made your choices in these screens then the last screen you see before
entering the race is the Pre-Race menu.
section of this manual for full details
DRIVER DETAILS – view statistics, records and trophies for the current driver
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PRE-RACE MENU
PA U S E M E N U
Challenge games and certain Race Types only allow you to adjust DIFFICULTY in the
Press the Esc key at any time during a race to pause the game and view the Pause menu:
Pre-Race menu, but Collection races may allow you to adjust some extra items:
LAPS – choose the number of laps in the race from 1 to 9
CONTINUE – return to the race
RESTART – restart the current race
OPPONENTS – choose the number of opponent vehicles from 1 to 5
RACE RULES – an overview of the current race’s rules
OPPONENT VEHICLES – choose the type of opponent vehicles between MIX
(a mix of vehicle types) and MATCH (the same vehicle as yours)
DIFFICULTY – adjust the difficulty setting between EASY, MEDIUM and HARD
OPTIONS – adjust display and audio settings: see the Options Menu section of this manual
END RACE – retire from the current race and go to the Race Over menu
RACE OVER MENU
LET’S RACE! – choose this to start the race!
At the end of every race, you will see a breakdown of your results and you may be awarded
THE GAME SCREEN
new Vehicles, Tracks, Race Types or Trophies. The Race Over menu appears after this and
consists of the following:
You can switch between three different views during the race by pressing the Enter key;
VIEW REPLAY – view a replay of the race
Bumper View gives you the maximum sensation of speed and the two Chase Views give
RETRY – retry the race
you a detached perspective view from behind your vehicle.
POSITION – your current
position/the total number
of vehicles in the race
LAP – your current
lap/the total number
of laps in the race
RACE ACTION ICON –
indicate driving
manoeuvres (see below)
TRACK MAP – a map of
the track (the red dot is
you, the blue dots are
your opponents)
LAP – your current
lap time
LAST – your
previous lap time
EXIT – exit to the Race Setup menus
GAME TYPES
BEST – the best lap time
for your vehicle’s class
FORD RACING 3 features three different Game Types: FORD COMPETITION, FORD
TACHOMETER –
your engine RPM
Ford Competition consists of 14 uniquely themed competitions that when won unlock
GEAR – the gear that
your vehicle is currently
in
SPEEDOMETER –
your current speed
Note: the above is for modern vehicles in Standard races. Different vehicles and
CHALLENGE, and FORD COLLECTION.
Competition Cups, Vehicles, Tracks and Race Types.
Ford Challenge consists of a series of pre-determined races and driving challenges that,
when won, open the challenge’s Vehicle, Track and Race Type for your Ford Collection.
Ford Collection allows you to use the Cars, Tracks and Race Types that you have won in
the Ford Challenge and Ford Competition games, to create your own races.
Race Types may have elements that are modified, added or removed.
Race Action Icons appear on screen when the player performs certain driving manoeuvres.
RACE TYPES
The icons measure and record the duration/distance a manoeuvre has been performed for.
The icons display the session’s best result in brackets alongside the current score. The
Ford Racing 3 features 11 different Race Types that are collected as you complete Ford
best ever results are recorded in the records section of the player’s driver details.
Challenge and Ford Competition games:
There are three types of Race Action Icons:
STANDARD – a race for first place against between 1 and 5 opponents
Drift Icon - measures the distance the vehicle has drifted for.
Wheel Spin Icon – measures the number of seconds the vehicle has wheel spun for.
Air Icon – measures the distance the vehicle has been off the ground for.
over between 1 and 9 laps
ELIMINATION – a race against 5 opponents over 3 laps, the last two vehicles are knocked
out on each of the first two laps, the final lap is a head to head race to the finish!
DUEL – a 3 lap race in which you have to duel against 5 challengers in succession; winning
each lap starts the next with a new set of opponents
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them, the power bar on the screen decreases as you follow your opponent but increases if
OPTIONS MENU
you hit them
The Options menu allows you to adjust game settings to suit your needs:
DRAFTING – you must get behind your opponent and follow them closely without touching
DRIVING SKILLS – there are gates positioned around the track and each gate
you successfully pass through adds 1 second to a countdown; you must complete one
GAME
lap before the countdown ends
GEARS – choose MANUAL transmission for extra control over acceleration and engine braking
SECONDS OUT – collect the required number of bonuses from around the track, while
D I S P L AY
completing a lap of the track within the stated time limit
SPEED – change the speed readout between Kilometres or Miles Per Hour
RACING LINE - your opponents have more power than you; use your boost to keep up with
them. Charge your boost by driving on the racing line
MAP – turn the in-game track map ON or OFF
TIME ATTACK – it’s just you against the track: can you beat the target time?
AUDIO
BOOST - you get two boosts per lap; use them wisely!
MENU MUSIC – adjust the volume of the music in the menus
RELAY - get the baton around the track three times to win. How quickly can you transfer
RACE MUSIC – adjust the volume of the music in the game
the baton?
OVERTAKE - overtake the required number of vehicles before the time runs out. Hit them
and you will receive a time penalty!
Note: only STANDARD, ELIMINATION, BOOST, and RELAY races are available in
ENGINE / EFFECTS – adjust the volume of the sound effects and engine sounds in both the
game and the menus
SPEECH – adjust the volume of the speech in both the game and the menus
Multiplayer.
CONTROLS
DRIVER RATING
two items in the Control options set the controller type and sub-type. In addition to this,
The Control options appear after you have chosen either PLAYER 1 or PLAYER 2. The first
Successfully completing FORD CHALLENGES and FORD COMPETITIONS earns you Driver
Rating points. The more driver rating points you have, the better your Driver Rating will be.
the following items appear:
KEY CONFIGURATION – customise your key configuration to your preference.
To achieve the top ranking of FORD LEGEND, you must complete all of the FORD
SETTINGS – this menu option appears if a steering wheel controller is selected and allows
CHALLENGES on hard and come first in all of the FORD COMPETITIONS.
the following to be adjusted:
FORCE FEEDBACK – turn the force feedback feature ON or OFF
STRENGTH – set the level of force feedback
DEADZONE – set the ‘deadzone’ size (the amount you can move the controller before it
registers)
LINEARITY – set the steering wheel ‘linearity’ (how sensitive it is to inputs)
CALIBRATE – choose this option to re-calibrate your Steering Wheel controller
CREDITS
Choose this option to view the game credits.
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CREDITS
RAZORWORKS
EMPIRE INTERACTIVE
Production
Head of Internal Development
Kevin Bezant, Steve Hart
Simon Prytherch
Design
Producer Support
Terry Watts
Steve Metcalf
Art
QA Manager
James Morris, Dan Zelcs, Matt Nightingale,
Dave Cleaveley
Mika Valimaa, Simon Davies, Gavin Clark,
Steven Crow, Marco Segers, Paul Amesbury,
Andy Debus, Kam Chana, Rick Nath
Programming
Todd Gibbs, Dave Proctor, Dave Lomas, Jeff
Assistant QA Manager
Steve Frazer
Lead Tester
Mark Jones
Sheard, Graham Blackwood, Konstantinos
Testers
Pataridis, Dan Clarke, Mark Petty, Ioannis
Olivier Banal, Philip Octave, Ryan Kalis,
Venetsanopoulos, Jason Turner
Darren T Bennett
Office Management
Group Development Director
Lisa Hill
Dr David Pringle
Art Support
Head of Future Products
Alive Interactive
Roger Cheung
QA Support
Marketing
Gavin Clark, Richard Hughes
Mark Cook, Paul Benjamin, Doug Johns
Music Production
Production
Muddy Funkers, Paul Stroud, Tim Follin
A J Bond
Additional Sound Design
Packaging: Artwork and Design
Sam Toms, Richard Jacques,
Jayshree Mistry, Tom Hodge, Rob Cubbon
Greg Hill - Soundwave Concepts
Empire USA
Casting and Voice Production
Jimmy Lamorticelli, Tricia Gray, Tadasu
Philip Morris at AllintheGame Ltd
Hasegawa, Yuko Hayashi
Voice Cast
Empire Europe
Tina Stewart, Steffan Boje
Philippe Dao (France);
German Voice Director
Aletta Lohmeyer
Stephanie Mueller, Mark Wardenga
(Germany);
Laura Maestri (Italy);
Alison Ryan (Spain)
Special thanks to
The Beanstalk Group, Mark Klocek
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