View manual text
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M A R T I A N G O T H I C U N I F
S U R V I V A L
1
I C A T I O N
G U I D E
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CONTENTS
Required Computer System Specifications
3
Installation
4
Uninstall 4
REQUIRED COMPUTER SYSTEM SPECIFICATIONS
Please find below the minimum and recommended system specifications for Martian Gothic: Unification:
System Requirements:
Minimum Specification:
Recommended Specification:
Operating System
WINDOWS 95/98
WINDOWS 95/98
Processor Speed
266 MHz (Pentium II or equivalent)
500 MHz
RAM
32Mb
64Mb
Graphics / Video Card
4Mb 100% DirectX compatible
3D Accelerator Card
16Mb 100% DirectX compatible
3D Accelerator Card
Sound Card
Any 100% DirectX Compatible
Any 100% DirectX compatible
SoundBlaster Live, EAX
Hard Disk Space
450 Mb (Uncompressed)
700 Mb (Uncompressed)
CD-ROM Drive
x4
x4
DirectX
DirectX 7 (Supplied on game CD)
DirectX 7 (Supplied on game CD)
Running The Game 5
Quick Reference Guide 6
The Story So Far 7
Your Mission Begins Here 8
Options 8
Saving / Loading Your Progress 8
Inventory Screen 9
Vital Character Data 10
Vac Tubes 11
Computer System 11
Mission Intelligence 13
Troubleshooting 14
Technical Support 15
Credits 16
M A R T I A N
G O T H I C
2
We will help you wherever we can to ensure you get the most from Martian Gothic: Unification but we are unable
to provide any hardware support. If you have any questions regarding your computer then please contact your
computer manufacturer’s technical support department.
U N I F I C A T I O N
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INSTALLATION
RUNNING THE GAME
1. Martian Gothic: Unification should autorun (automatically start to work) when the game CD is inserted in your machine
With the game installed and the Martian Gothic: Unification CD in the CD-ROM drive, you can start the game by various means.
(and you have closed the CD-ROM drive’s door). If it doesn’t, open the Windows File Manager on your computer, find
If you have freshly inserted the Martian Gothic: Unification CD the game will autorun and you will be presented with a small
your CD-ROM drive and double-click on SETUP.EXE in the CD’s file menu.
menu of choices:
2. Having accepted the license agreement you will now be presented with the game’s installation screen where you are
asked to choose which language version of the game you wish to install. Select your desired language.
3. Select where on your machine you want the game to install to. The default destination is C:\PROGRAM
FILES\TALONSOFT\MARTIAN GOTHIC. Choose to accept this or, if you wish, save elsewhere by typing in an alternative
destination instead.
4. The game will now install and finish up by asking you if you would like to read any last minute notes that didn’t make it
into this manual (also on the CD in a file called README.TXT). You will also be informed that shortcuts to the game have
been placed on your Desktop and in the TALONSOFT option of the PROGRAMS menu found in the START menu of Windows.
5. Now you will be asked if you wish to install DirectX. Choose YES unless you are confident that you have the appropriate
version already installed, as DirectX is a prerequisite of the game running. If in doubt, run the program as you will
only be asked if you wish to Reinstall DirectX if the same version is first found on your machine.
PLAY
Play MARTIAN GOTHIC: UNIFICATION
UNINSTALL
UNINSTALL
Remove MARTIAN GOTHIC: UNIFICATION from your machine
If, for whatever reason, you should wish to uninstall Martian Gothic: Unification proceed with the following:
EXIT
Quit this ‘Launcher’ program
1. Click on the START menu of your Windows Desktop, move to SETTINGS, move to CONTROL PANEL, select ADD/REMOVE
PROGRAMS and then click on the MARTIAN GOTHIC entry in the list presented.
DEVICE
Also shown is the video card driver that MARTIAN GOTHIC: UNIFICATION has detected and is going to use.
Alternatives are shown in the pull-down menu. Change this setting if you believe a more appropriate
driver option is shown. If no device driver is displayed, please reinstall the game along with DirectX and
make sure that your machine’s drivers are up to date.
USE SUBTITLES
MARTIAN GOTHIC: UNIFICATION is intended to be played without subtitles. If you wish to see subtitles,
please tick this box.
2. Click on the ADD/REMOVE button. You will be asked whether you wish to remove any saved games or added data, or not.
If this menu does not appear (because your system is not set-up to accept ‘autorun’) you can start the game by double-clicking
on the MARTIAN GOTHIC: UNIFICATION icon found on your Desktop. Alternatively, you can go to the START menu, then to the
PROGRAMS option, then to the TALONSOFT entry and finally to MARTIAN GOTHIC.
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QUICK REFERENCE GUIDE
THE STORY SO FAR
You can customise the controls in MARTIAN GOTHIC: UNIFICATION (see ‘Controls’ in the OPTIONS section) but shown here are
the default controls. It may be an idea to photocopy this page so you have it at the ready:
11,000 BC:
A Martian meteorite crashes into the Antarctic ice
1984:
Martian meteorite labelled ALH 84001 discovered in Antarctica
1996:
2009:
NASA announces the existence of alien microfossils in meteorite ALH 84001
First manned mission to Mars. Establishment of Vita 1 base to investigate Martian bacterial life
AUGUST 8, 2018:
Last message from Vita 1 base:
“If you send a manned craft, warn the crew to stay alone. Stay alive.”
ACTION
KEYBOARD CONTROL
EIGHT BUTTON JOYPAD CONTROL
SWITCH CHARACTER
TAB
WALK
ARROW KEYS
D-PAD
INTERACT / ACTION
ENTER
BUTTON 1
INVENTORY
(PAUSE)
‘I’ OR F4
(This also pauses the game)
RUN
LEFT CTRL +
COMBAT MODE
(You cannot ‘interact in this mode)
SPACE BAR
KICK
SPACE BAR (unarmed) or RIGHT CTRL
(When in combat mode but out of
ammunition)
BUTTON 3
(You can also use this kick when in
combat mode but out of ammunition)
FIRE
ENTER
(When in combat mode)
BUTTON 1
(When in combat mode)
FIRE DOWN
RIGHT CTRL
(When in combat mode)
DOWN AND BUTTON 1
GRAPPLE BREAK
Rapid alternate pressing of
LEFT and RIGHT ARROW KEYS
Rapid ‘Waggle’ between LEFT and
RIGHT ON THE D-PAD
SIDE LEAP
LEFT CTRL + LEFT and RIGHT ARROW
KEYS, followed by removing the
Arrow key in correspondence to
the direction you want to leap
AWAY from
QUICK CHANGE TO KARNE
F1
QUICK CHANGE TO KENZO
F2
QUICK CHANGE TO MATLOCK
F3
MOVE AROUND IN INVENTORY
ARROW KEYS
D-PAD
INTERACT WITH INVENTORY ITEMS
ENTER
BUTTON 1
TAKE A SCREENSHOT
F9
EXIT TO MAIN MENU/OUT OF
CURRENT SCREEN
ESC
BUTTON 2
6
FURTHER TO THIS TRANSMISSION:
Radio silence
MEANING OF THE PANICKED MESSAGE:
Unknown
REASON FOR RADIO SILENCE:
Unknown
FATE OF VITA BASE:
Unknown
JUNE 17, 2019:
A DEADLY GAME BEGINS...
A three-member investigative team lands on Mars and enters the derelict Vita 1 base, each going in by a different airlock,
obeying the secondary mission directive; ‘Stay Alone’. They are prepared, at worst, to confront the aftermath of a bacterial
outbreak, but what they find inside the base is the stuff of ancient nightmares...
IF ONE DIES, ALL DIE.
BUT, IN THE END, ONLY TWO CAN SURVIVE.
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YOUR MISSION BEGINS HERE
INVENTORY SCREEN
On the game’s main menu showing, you will be presented with four choices:
When in-game you can press either ‘I’ or ‘F4’ to enter the inventory screen. Here you will have access to all of the objects
currently carried and also to your health data. You can view the data for each of the three game characters by pressing ‘Tab’ to
switch between them. On the left of the screen you will find displays of objects currently being examined (e.g. vac tubes, storage
hatches, pockets on bodies). The Map icon on the right allows a cryptic base map to be viewed. On the right is a slot for your
bioscanner display (if first found and used).
CURRENT CHARACTER’S
VITAL DATA
MAP ICON
ADD-ON SLOT FOR
BIOSCANNER
NEW GAME
Begin a new game of MARTIAN GOTHIC: UNIFICATION.
LOAD GAME
Allows you to continue playing a game you have previously saved.
OPTIONS
View / Change the game’s controls and set-up.
EXIT
Quit MARTIAN GOTHIC: UNIFICATION and return to Windows.
ADD-ON SLOT FOR
FOUND CONTAINERS
(VAC TUBE SHOWING)
CARRIED ITEMS
DISPLAY
DESCRIPTION OF ITEM
CURRENTLY
HIGHLIGHTED
OPTIONS
CONTROLS
At the top of the screen are displayed the default control keys. These are also shown in the previous quick reference guide.
To change a control simply move the selection pointer up and down with the Arrow keys and press ‘Enter’ to make your
choice. Now press the key you wish to use for that function and the change will be remembered. Make sure that you do not
try to use Windows function keys or select the same key for multiple controls.
SUBTITLES
MARTIAN GOTHIC: UNIFICATION is intended to be played without subtitles. Use this selection to turn subtitles on or off.
GAMMA
MARTIAN GOTHIC: UNIFICATION is intended to be played in a dimly lit room with your monitor set at a normal brightness.
You can use the Gamma selection to change the display’s appearance and so alter the atmosphere of the game. You may
want to experiment with this when you first start to play.
INVENTORY OBJECTS
Objects collected during your exploration of the base will be displayed via your inventory. You can find out further information on
the majority of items by first using the Arrow keys to highlight them and then pressing ‘Enter’. A menu will appear in the top left
of the screen and you will be asked what you want to do with that object:
EXAMINE: If available, this will give you a brief description of the object and perhaps a clue as to its potential use(s).
USE: This allows you to use the selected object.
PLACING OBJECTS: If you choose to ‘Use’ any object that contains storage space, the chosen container’s contents (if any) will be
displayed on the lower left-hand side of the screen. You can transfer objects to and from containers by selecting the target
object, pressing ‘Enter’ and then using the ‘place X in Y’ option shown in the top left hand corner.
SAVING / LOADING YOUR PROGRESS
SAVING
Saving your progress can only be done when in-game. You will have to explore Vita 1 and find the base’s computer system.
When you have gained access to the computer system you will find a ‘Martian Mayhem’ directory. Enter here and use any
vacant save game slots to save your progress. If no free save slots are available you will have to move to another computer!
LOADING
To load a saved game, simply use the ‘Load Saved Game’ selection from the main menu.
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VITAL CHARACTER DATA
VAC TUBES
HEALTH WARNING
RECEIVED TIME
DISPLAY
POISON WARNING
HEALTH INDICATOR
CURRENT LOCATION
If you come across one of the base’s Vac Tube terminals
you can use it to send items around the base. Use a
Vac Tube to access the Inventory interface, to exchange
items between your three characters thus enabling them
to work together as a team, and to overcome any of the
mission’s obstacles. You can place up to four objects in
the system at any one time and then send or retrieve
them by highlighting the Up (Send) or Down (Retrieve)
pointing arrows and pressing ‘Enter’. With more than
one character positioned by a Vac Tube you can
seamlessly exchange items by using the inventory-based
Vac Tube controls in conjunction with the ‘Tab’ (switch
character) key.
SEND BUTTON
RETRIEVE BUTTON
OCCUPIED VAC
TUBE SLOT
VACANT VAC
TUBE SLOT
CURRENT WEAPON
CURRENT CHARACTER
COMPUTER SYSTEM
Accessing any of the base computers will reveal a number of choices:
HEALTH
Uppermost on the Inventory display you will see a watch display of your character’s essential statistics. At the top of the
display is the time and below that is the character’s energy status. This energy level will decrease if your character is
attacked in any form, physical or otherwise.
POISON
To the right of the health bar is the Poison indicator. If your character is, by some means, poisoned the level of infection will
be displayed here. Once the skull-and-cross-bones starts flashing you know that your character is in dire straits. If you have
not taken the anti-toxin shot and have not discovered any assistance (you could really do with a doctor!), you will die.
WEAPON USE
To use a weapon shown in your inventory simply highlight it, press ‘Enter’ and then select ‘Use’. That weapon will then show
in the character’s Vital Data display at the top of the screen and any ammunition loaded will also be shown. You can quickly
reload a weapon by either choosing to ‘Use’ any collected ammunition for that weapon or by highlighting the weapon in the
Vital Data display area and then pressing ‘Enter’. Your character will also automatically reload when in-game as long as you
have ammunition to use. Try and ensure that your character has enough ammo at their disposal and that the gun is cocked
and ready for action.
MAP
Select the Map icon to help orientate yourself. Door tag colours are also shown here so you can quickly see which direction
you should be heading, as well as informing you of which base doors correspond with any coloured tags displayed in your
inventory, thus allowing you to open them.
BIOSCANNER
If you find and use a Bioscanner you will be able to see a display of human brain activity in your vicinity. This display has
a blip to show the relative position of any detected objects and will change colour to reflect distance as described below:
AMBER = SAFE
RED = CRITICAL
Use your Bioscanner to help achieve your mission’s secondary objective ‘STAY ALONE. STAY ALIVE’. Use the Bioscanner wisely
as its life, like yours, is not eternal.
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UNRESTRICTED
Information of a general nature on the Vita Project and staff research.
RESTRICTED
A password-protected area containing more sensitive information.
LOCAL
Vital audio records and storage location data are housed here. Listen to the recordings to discover the events leading up to the
initiation of the Enigma Mission. Reference the local storage entries to track missing and undiscovered objects throughout the
base’s numerous Vac Tubes and storage points.
OTHER
An icon for any local controls will appear when at certain consoles (e.g. ‘Rock Cutter’ when in Geolab, as shown above).
Use this to control local switches and to use local tools.
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MARTIAN MAYHEM
MISSION INTELLIGENCE
MOOD
Mood is the base’s nerve centre and a vital source of information that could help you complete your mission via ‘Infomeshing’,
a technique linking a person’s psyche with a computer system. Using a Simureal™ interface, Infomeshing with Mood will allow
Kenzo to access and interrogate her knowledge banks. Kenzo is no ordinary ‘Infomesher’ and he’s been waiting a long time to
meet Mood.
WEAPONS
You’re on a fact-finding mission so weapons are not standard issue. Explore the base and you will soon find the means to
complete this assignment. Different weapons have varying fire rates and power so make sure the character with the biggest
challenge is appropriately equipped. Avoid ‘blue-on-blue’ friendly-fire, your bullets can kill friends as easily as enemies.
As for the Psionara, that’s a one-man weapon.
AMMUNITION
Share any found ammunition between your characters to ensure they can protect themselves at all times.
Search Non-Dead and storage areas. It may be worthwhile checking Non-Dead more than once.
TAGS
Doors can only be opened with an appropriately coloured tag. Once a door is opened by one of your team members it will
remain open to all. Electronic wrist tags can be found around the base as well as on Non-Dead crew members. If you are stuck
at any time during the game check that your inventory does not include any unused door tags. Use the Map to find the location
of doors showing any tag colour.
ENEMIES
Keep a watchful eye on each of your characters as once shot and down the Non-Dead tend to get back up again, and again...
Martian Mayhem II (there was no Martian Mayhem I) is generally regarded as the worst game in the history of videogames.
Created by Bull Bellow Productions with ‘experimental’ music and sound by Babelophony Inc., it took almost 20 years to
develop, starting in 1998 and arriving on the shelves in December 2017. Its incomprehensible plot, impossible puzzles and
atrocious acting instantly launched it into cult classic status. Many of the Vita 1 crew idled away spare hours playing Martian
Mayhem on the base computers, continuously amazed at the sheer awfulness of each succeeding level and driven by the
compulsion to reach the unreachable finale.
Saving your progress can only be done when in-game. You will have to explore Vita 1 and find the base’s computer system.
When you have gained access you will find a Martian Mayhem directory. Enter here and use any vacant save game slots to
save your progress. If no free save slots are available you will have to move to another computer!
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Learn to recognise the different enemy types and so anticipate the varying attack styles. Use the move and shoot combination to
become a more difficult target.
SEARCHING
When stationary and not in combat mode, the EXAMINE icon will appear if there is an examinable object within range.
Simply press ‘Enter’ and a menu of options will be displayed in the top left hand corner.
TEAM WORK
If stuck, examine items with each of the team members as each character has their own individual skills and this may help
reveal critical clues. Also, remember to pass objects between the three by means of the Vac Tubes or storage areas.
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TROUBLESHOOTING
TECHNICAL SUPPORT
If you experience any technical difficulties with the game please make sure that your machine meets the minimum system
specification and you have read over the release notes of the README.TXT file along with the following notes before contacting
customer support:
Every effort has been made to make our products as compatible with current hardware as possible. However if you are
experiencing problems with running one of our titles you may contact our Technical Support staff in one of several ways:
NOTE 1:
Please turn off all power management systems before playing the game as this may cause problems.
NOTE 2:
A few keyboards are unable to register multiple key inputs simultaneously, thus preventing some
character actions. It is therefore recommended that a joypad is used if any problems are encountered.
PROBLEM:
THE GAME IS RUNNING MUCH SLOWER THAN I WAS EXPECTING
Answer 1:
The game should automatically switch your display to high colour (16-bit) but, if it fails, your game will
run very slowly. Make sure that your Windows display is set up to run in 16-bit colour.
Answer 2:
Please ensure that you have the latest version of DirectX installed and that you have the latest
Microsoft certified drivers for all your hardware.
Answer 3:
Make sure that you do not have two virus scanners installed on your machine. Two virus scanners will
make your machine (and Martian Gothic: Unification) run unbearably slow.
PROBLEM:
TEXT ISN’T BEING DISPLAYED PROPERLY - IT COMES OUT BLACK / ILLEGIBLE
Answer:
This is a video card driver problem. Please ensure you have the latest Microsoft certified drivers for
your hardware.
PROBLEM:
THE SOUND IS DISTORTED OR UNRELIABLE
Answer 1:
If you have carried out a full install try defragmenting your hard drive(s) to ensure audio playback is as
smooth as possible. Right-click on the icon for your hard drive, choose ‘Properties’ and then choose
‘Tools’. Click on ‘Defragment now’ and the process will begin.
Before contacting Technical Support, please be prepared. In order to assist you as efficiently as possible, we will need to know
as much information about your computer and the problem as possible. If you cannot provide the information in the check list
below, then please contact your computer manufacturer’s technical support department before contacting Take 2 Interactive,
otherwise we will be unable to solve your problem.
The information that we will require is as follows:
Answer 2:
Martian Gothic: Unification will automatically use the best sound hardware found. This includes the
hardware features of SoundBlaster Live! EAX and Aureal A3D. Please ensure you have the latest
Microsoft certified drivers or, if you have a C-Media based sound card, you are in trouble as C-Media
don’t have drivers which work efficiently with Windows 9x. However, the 8330 model has two devices
(WSS and SB16). Whichever mode you are in, try switching to the other!
PROBLEM:
THE GAME WILL NOT DISPLAY
Answer 1:
Try restarting your machine.
CONTACT DETAILS
•
•
•
Your name
E-mail address, daytime telephone number or postal address
If you are from outside the UK, please specify which country you are contacting us from and the language
version of the game you are playing
SYSTEM DETAILS
•
•
•
•
•
•
•
PC Brand Name and model
Processor speed and manufacturer
CD-ROM Drive speed and manufacturer
Total amount of system RAM
The make and model of your Video Card / 3D Accelerator together with amount of Video RAM
The make and model of your Sound Card
Mouse and driver information
Please describe the circumstances, including any error messages, of your problem as clearly as possible.
NOTE: PLEASE DO NOT CONTACT TAKE 2’S TECHNICAL SUPPORT STAFF IN SEARCH OF GAME HINTS. They are neither permitted nor
qualified to supply such information.
Answer 2:
Try reinstalling the game.
OUR TECHNICAL SUPPORT CONTACT DETAILS:
Answer 3:
Ensure that you do not have NetMeeting 3 (or any other version) running as this program prevents full
screen DirectX programs from displaying.
Post
Answer 4:
Ensure that you have enough free hard disk space.
PROBLEM:
WHEN I ALT-TAB TO SWITCH BETWEEN PROGRAMS, THE GAME SEEMS TO BE ADVERSELY EFFECTED.
Answer:
Do not use the Alt-Tab function!
Take 2 Interactive Technical Support
Unit A, Sovereign Park
Brenda Road
Hartlepool
TS25 1NN
Telephone: +44 (0870) 1242222 / calls charged at national rate (7 days a week from 8am-10pm (GMT) excluding bank holidays)
Fax
+44 (0)1429 233677
E-mail
[email protected]
[email protected]
Web Site www.take2games.com
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CREDITS
Actors:
Fenella Fielding
Anita Dashwood
Wataru Arai
Rupert Degas
Julie Peasgood
Patrick Pearson
‘Mood’
‘Matlock’
‘Kenzo’
‘Karne’
‘Harroway’
‘Ben Gunn’
Other Voices:
Angela Ridgeon, Patrick Marley, Toby Williams, Jennifer Chu, Michael McGann
RECORDINGS MADE AT:
Audio Interactive, Pinewood Studios
Headroom Studios, Notting Hill, London
Matinee Studios, Reading, Berkshire
CREATIVE REALITY SOFTWARE:
Programming:
Animation:
Script and game design:
Everything audio:
Backgrounds:
Other Graphics:
Neil Dodwell
David Dew
Stephen Marley
firQ
Julian Holtom
Paul Oglesby
Ian Bowden
Chris Edwards
Kev Walker
Dave Hitchcock
Luke Vernon
TAKE 2 INTERACTIVE:
Producer:
Associate Producer:
Brand Manager:
Localisation Manager:
Group Production Manager
Luke Vernon
Lee Brown
Allie West
Frazer Nash
Jon Broadbridge
Manual Written By:
Edited By:
Luke Vernon
Simon Callaghan
Poly Models and Textures:
Concept Art:
TARANTULA STUDIOS (QA HQ):
Lead Tester:
Testers:
Jim Thompson
James Collins, Julian Turner, Lee Johnson, Rob Dunkin, Mark Lloyd, Tim Bates,
Kit Brown, Paul Byers, Charlie Kinloch, Andy Mason, Kevin Hobson, Will Kirton,
Denby Grace, Matt Hewitt, Jim Cree
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