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Rogue – Atari ST Manual – English

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Atari ST
Language
English
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rogue_atari-st_manual_en_s1h.pdf
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EJ!~

INSTRUCTION MANUAL
For the Atari ST™

THE QUEST FOR THE AMULET
How long has it been? How many lifetimes have passed since I began my
sojourn through this maze of underground passageways, of damp dimlylit chambers? How long have I been alone, the only human among a
menacing crew of hideous subterranean beasts, stumbling over forlorn
reminders that others have passed this way before me .... never to return!
Long before I forgot the warmth of the noonday sun or the refreshing
coolness of the evening breeze, I forgot my name. Call me what you will.
I am the Rogue.
As I wander, I hold fast in my mind the one object that stands out from all
the others: the sacred Amulet of Vendor. This precious gift was left
behind by magicians of old to remind mankind of its origins. Stolen by the
evil Dungeon Lord, who despised its beauty and purity, the Amulet has
remained hidden in the deepest reaches of this tortuous maze, calling
those who seek it to sure destruction.
Long ago I began my quest for this object, this prize spoken of only in
hushed tones by even the bravest Knights and Guildmasters around the
dying embers of evening fires. Long ago, the magic Amulet of Vendor
began burning its way into my heart, began drawing me here to my
uncertain fate.

Through these unlit corridors I wander, stumbling in the dark,
encountering new ordeals at every turn. In one chamber, heat causes my
suit of armor to burn the very skin it was designed to protect. In another,
a chill penetrates to the bone, turning my limbs to ice.
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Everywhere, I am relentlessly pursued by beasts and demons. I cannot
begin to count them. There are creatures of every low and mean quality
lurking in here. Formless slimes and aquators, bats and goblins,
centaurs and that most hideous and unnatural of creatures, the Ur-vile.
Fortunat~ly, my ever ready mace serves to quickly dispatch many of my
adversaries. Against other, stronger beasts, I must defend myself with
other weapons: arrows, daggers, magic wands or deadly potions. I
stumble from battle to battle, taking care to rest occasionally, or to partake
of a few morsels of food.

of this place. Here a bit of food , and there a suit of armor from an
unfortunate owner. Quivers of arrows for my sturdy short bow ... oh yes,
and magic wands, enchanted staffs, and potent elixers, some powerfully
good, some hoirribly evil. Manuscripts of ancient texts, meaningless to
my eyes, which vanish in thin air before I can understand them. And of
course gold! A king's ransom of it, yet useless unless I somehow make
my way to the very bottom of the dungeon and back again.
As I collect these objects and put them in my knapsack, I must discard
others ... or use them at once to fend off the adversaries that dog my
every step.
Still, even my few possessions are affected by the Dungeon Lord's
spells. Potions which in lifetimes past revitalized me now send me
sprawling on the floor, clutched in spasms, burning with fever. Armor
which served me in battle after battle becomes a crushing burden, cursed
by the Dungeon Lord.
Each time I venture into these depths, I am constantly attentive. Should
my guard slip for a moment, I will fall prey to the horrors that surround me.

One gift the magicians make available to true seekers of the amulet -and
to them alone- is the gift of life after life. Yet even this gift is tainted with a
curse by the Lord of the Dungeon. For each time I sleep the sleep called
death, I find myself carried , unknowingly, back to the very first room of the
highest level of the dungon , from whence I must again begin the
tortuous, unpredictable journey time and time again.

In my mind, shining like a beacon in the darkness, the Amulet of Vendor
beckons me on, deeper and deeper. One day I shall hold it in my hand,
caress it in the void , then race, level by level, back to the surface. There I
shall hold it high, deliver it once again to the light of day, and reclaim again
the name so long forgotten.

Why does nothing now look familiar? Is this another of the Dungeon
Lord's tricks - or is it my rapidly eroding memory that makes everything
seem changed . I wake from the sleep called death to find that nothing is
the same. Everything is transformed, familiar yet treacherously
rearranged.
As I plumb the uncharted depths of this Dungeon of Doom, I wonder.
Where am I? Is this a passageway I've trudged before? Is this the
chamber in which I left my cloak of chain mail? Does this wall conceal a
trap door I found and lost lifetimes ago?
On my way I must aquire the provisions that make themselves available to
me - despite the fact that they were left behind by the miserable victims

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YOU ARE THE ROGUE
Your quest through the Dungeons of Doom for the fabled Amulet of
Vendor will challenge your wits, courage and prowess. Monsters lie
waiting for you to falter or act with foolhardy courage. For your protection ,
you have been given armor, an enchanted mace, a bow and a quiver of
arrows. At the beginning of your quest you have food to last one meal.
But in the dank passages and rooms of the Dungeon you will find more
food and weapons left behind by less fortunate seekers of the Amulet.
As you descend, you must search for these hidden treasures, gold
pieces and magical potions to help you achieve the highest of honors. A
triumphant quest for the Amulet of Vendor and immortal enshrinement in
the Guildmaster's Hall of Fame.

Getting Started
Insert the Rogue disk into drive A or B. At the DESK TOP, move the
pointer to the appropriate drive icon and double-click to open the Rogue
disk, then move the pointer to the ROGUE.PRG icon and double-click
the mouse again.
IMPORTANT NOTE: Some early versions of the Atari 520 ST do not

have the operating system built-in (resident in ROM). These systems
require that you first load TOS (operating system) from a disk before you
can play Rogue. Because of the varying file size of DESK accessories
that are loaded along with TOS, Rogue may have trouble loading due to
memory limitations. If this should occur, you can prevent a DESK
accessory from loading by changing its file extension from .ACC to
anything else. To change the filename of a DESK sccessory, do the
following :
1. Load TOS in drive A
2. Click on the drive A icon to see the files on the TOS disk.
3. Click on one of the DESK#.ACC icons so that it is highlighted.
4. Select the FILE pull-down menu and click on "Show Info."
5. Use the backspace key to delete the last character of .ACC. ~or
example, changing DESK1 .ACC to DESK1.AC w1ll prevent the f1le from
loading when you boot TOS .
6. Click on "OK" when finished .
7. Repeat steps 3-6 to remove additional DESK accessories.
8. Reboot TOS, then follow normal loading instructions for Rogue.

Starting Play
When the Rogue title screen appears you'll see a small menu screen at
the bottom that says: "Rogue's Name" and a blank box to enter your
Rogue character's name. Here you have a choice: you can give your
character a name or simply press return and the game will name the
character "Rodney."

Playing Rogue
The Rogue game screen is divided into three windows. In the title bar of
the Rogue window is the name of your character followed by the cu·rrent
dungeon level. The main body of the window is divided into three
sections: On top are four command buttons for moving your character
UP a level, DOWN a level, SEARCH a room , and REST. The main
section is the level map which shows your Rogue character moving
through the dungeon rooms and dungeon level you are exploring. The
bottom of the screen is the status area which provides information on
your character's state.
The level map may either be "zoomed-in", which shows a small area
around the Rogue character in great detail, or "zoomed-out" which
shows the entire level. The game may be played either way, and you
may wish to zoom-in or out throughout the game. To zoom-in or out,
click the mouse in the small box with the diamond in it in the upper righthand corner of the Rogue window. If you're using the keyboard,
pressing the <ENTER> key will work also.

Mouse Movement
1. To move your character using the mouse, just move the mouse
pointer over an area a short distance from the Rogue character and click
the mouse. The Rouge will run toward the area where the mouse was
clicked.
2. If you hold down the <ALTERNATE> key and click on something on
the level map, you will be given a short description of what that object is.
3. To pick up something in the dungeon, simply move on top of it. If you
wish to walk over an object without picking it up, hold down the <SHIFT>
key while you are moving.
4. To fight a monster in the dungeon, you want to move the character so

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that it runs into the monster. You might try positioning the pointer such
that when you click the mouse, the Rogue character has to run over the
monster to reach the pointer's location.

Playing With The Keypad
An alternate way to move your Rogue character is with the numeric
keypad instead of the mouse.

Command Buttons
FAST PLAY

The four command buttons allow you to go up or down stairs, to rest and
to search for secret doors and booby traps. To execute a command, ·
simply point the mouse at the button and click. The buttons·will only
work if they are not "dimmed." If all the buttons are dimmed, it means that
one of the other windows besides the Rogue window is currently
selected . To select the Rogue window, just click anywhere inside of it.
Resting and searching will be explained later in greater detail.

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REST

The bottom of the Rogue window has three bar charts. The first bar chart
shows you how healthy your character is. The green area of the chart
shows you his current "hit-points." The grey area shows his potential hit
points. As your character gains experience in the dungeon, his
maximum number of hit points will increase. As monsters injure you , the
green area will slowly be replaced with red . Be careful! If the green goes
away completely, your character will die and the game will be over.
When you are not fighting , the green area will slowly move back until you
are at full hit points again. If you are resting, the hit points will come back
faster.

SEARCH

Pack Window

Full Button
If you click on the diamond button in the corner of the pack window, the
window will expand to the width of the screen and a very short
description of the objects in your Pack will appear next to their icons. To
return the window to its small state, click on the diamond box again.

"USE" Dialog Box
To use any item in the pack, simply click on the item. A dialog box will
pop up allowing you to use the item.

The final bar chart shows the strength of the armor you are wearing. The
stronger your armor, the harder it will be for enemies to hit you.

earliest opportunity when this message appears.

ZOOM IN/OUT

The pack window shows you every object you currently have in your
possession. At the bottom of the window, the amount of gold that you
have accumulated is shown .

The next bar shows your current strength. It works the same way as the
hit point chart, but resting will not restore your strength, and you won't
die no matter how low your strength gets. However, the lower your
strength is, the less able you will be to battle monsters.

In the area to the right of the last bar chart, a message will appear from

DOWN STAIRS

Pressing the<*> (asterisk) key turns "fast-play" mode on and off.
When Fast-Play is OFF, the rogue moves one space every time you
press the direction key. When Fast-Play is turned ON , the character will
move in the direction pressed until he comes upon something
interesting.

Status Area

ti~e to time telling you that you are hungry. It is a wise idea to eat at the

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UPSTAIRS

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Notes Box
If the object has not been identified, the next line will contain a "notes"
area. Here you may type notes to yourself concerning the object for later
use.

Dialog Buttons
Also contained in the dialog box will be a series of buttons describing

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w~at y~u may do with the selected object. Your specific options at this

po1nt Will depend on what object has been selected. Most objects may
be thrown or dropped. Here is an explanation of some of the other
buttons:

• .Rewield (Wield the previously wielded object.)
• Show Rank (Display your character's current rank.)
• Hall of Fame (Show Guildmasters' Hall of Fame.)
• Change Name (Change the Rogue characters name.)

Wield/Unwield

Function Keys

Weildin~ an ob.jec~ ma~es it your current weapon. Any creature you
attack w111 be h1t w1th th1s weapon . If you unwield an object and don't wield
another, you will be fighting with your bare hands!

At the top of the keyboard are ten function keys. The first four of these
may be used as "short-cuts" in Rogue.

Wear/Remove
You may wear or remove armor or rings with this command. You may not
wear more than two rings at a time. You must remove one piece of armor
before you can put on another.

F1 - Repeat the last Throw, Shoot or Zap command.
F2 - Wield the previously wielded object.
F3 - Display your character's current rank.
F4- Show Hall of Fame.
FS- Change Rogue characters name.

Identify

Taking On Dungeon Dwellers

If~ button appears saying "IDENTIFY," you have the power to identify that

If you find yourself suddenly being attacked by one of the monsters, you
do battle by moving directly towards it. Blow by blow descriptions of the
battle will appear in the Message window. Sometimes, a monster will be
sleeping and you can sneak by or attack it unawares. But remember:
discretion is the better part of valor- it's most discrete to let a sleeping
monster lie.

object. Identifying an object will give you greater information on its
purpose.

Message Window
The window at the bottom of the screen contains important information
on your character's quest through the dungeons. Three messages
appear in the window at one time , but it will keep track of the last 10
messages you received. If you miss a message, you can click on the
message window to make it active, then click in the arrows at the right
edge of the window to scroll to previous messages. When you find the
message(s) you missed, scroll forward again so that new messages will
appear in the window.

Menu Commands
At the very top of the Rogue screen are three menus. The first menu ,
"DESK," includes the desk accessories, if any, that you have installed,
and a menu entry called "About Rogue." If you choose this item ,
information about the creators of Rogue will appear.
The next menu is the "File" menu . It has the following entries :
• QUIT- This will abandon the current game and return to Desktop.
• SAVE GAME - This will save the current game for later play.
• RESTORE GAME - This will bring back a game that was saved earlier.
The next menu is the "Command" Menu . It has the following enteries:
• Again (Repeat the last Throw, Shoot or Zap command) .

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Every action in ROGUE , including fighting , is a random event. Therefore
you must devise a play strategy that includes all possibilities. If you are
defeated in battle, pull yourself up by your bootstraps and fight again. If
your strategy in discovering the secrets of the dungeon or battling your
adversaries fails you , try another. Here are some examples:
• Practice fighting the monsters at easier levels to develop a strategy for
the more difficult adversaries you'll encounter deeper in the dungeon .
• Stalk certain foes with your bow and arrow, remaining safely at a
distance.
• Magic wands and staffs are also effective for fighting powerful
adversaries from a distance.

Resting
~fter a particularly grueling encounter with an adversary, you will probably

f1nd that your Hit Points have diminished due to blows administered by
your opponent. You can regain Hit Points while resting. To Rest, click
on the Rest box. You rest one turn with each click. If you press and hold
the <Shift> key as you click, you will rest ten turns with each click. But

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be on guard, for even while pausing to catch your breath , there is no
respite from the denizens of the dungeon. Note: Resting does not
restore your stength.

Searching
Sometimes the forces of the dungeon will prevent you from finding all
the ins and outs of a level. You may have to search\iown the entire
length of a wall of several rooms in order to find hidden doorways or
passageways. To search for secret doors or hidden traps, you select and
click the "Search" box. Here's a step by step outline of the search
feature :
1. Place the Rogue character at the place or point where you want to
search .
2. Point and Click the Search box. The eight spaces surrounding the
Rogue character will be searched.
3. The hidden object may be revealed if it is present. If not, nothing will
appear. However, don't be so easily fooled. Try again if you're sure
there's something hidden at this spot, one time may not be enough.

click the Throw box and a window with direction boxes will appear. Point
to and click in the direction of your adversary. If your aim is true, the
monster will be "hit" and the results printed in the Message window. If
not, the weapon will zoom past. To throw again , repeat (or press the
<F1 > key to repeat previous command) . Note: If you first wield the
object you wish to throw (double click when selecting) your accuracy will
improve.

Shooting Arrows
Arrows and Crossbow Bolts can be "thrown" as described above, but
they inflict much more damage if they are shot. To shoot an arrow, first
select and wield the bow, then select the arrow with one click. When the
dialog box appears, select "shoot". When the direction window appears,
point to and click the appropriate directon arrow.

Zapping
Select the item you want to ZAP with from the Pack window. Clicking on
its icon will bring up a dialog box with ZAP being one of the selections.
After selecting ZAP , choose the direction as you did with Throw and
Shoot.

Weapons Performance
4. You search one time with each click. If you press and hold the Shift key
as you click, you will search that area 10 times in one click.
5. If you still haven't located anything, move the Rogue character further
down and search the next spot by clicking the Search box. Continue
searching dead-end passages in this manner.

Mastering Your Weapons
As mentioned earlier, you fight monsters by moving directly into them
and bludgeoning them with your mace - a club with a spiked ball on the
end. However, there may be times when you wish to avoid hand-to-hand
combat. If this is the case, you can use long-range weapons. These
include arrows, daggers, and magic potions that can be shot or thrown at
monsters from a distance. You can also choose to Zap a particularly
troublesome monster with Magic Wands or Staffs. Outlined below are
step-by-step commands for Throwing , Shooting, and Zapping.

Throw An Object
Select the object you want to throw from the Pack window. Clicking on
the object's corresponding letter will bring up a dialog box containing
options to Wield, Throw, or Drop the object. Remember, you must first
Wield an object before you can throw it. When you are ready to shoot,

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Certain weapons and other objects in your Pack window have numbered
values beside the icon caption. Objects such as arrows, darts, and
crossbow bolts have three numbers: the first number indicates the
quantity, the second number indicates how likely the object is to hit the
monster, and the third number indicates how much additional damage it
will do. The higher the number, the more effective the object. Other
objects have two numbers, the first indicating the probability of hitting,
and the second the additional damage.

Picking Up And Using Objects
Everything you encounter in your sojourn can be picked up and put into
your Pack - until it's full. When this happens, you will have to use or drop
an object. To drop an object, refer back to the Rogue Commands
section.
To use an object such as a potion, scroll or food , just point and doubleclick its icon in the Pack window. The effect of double clicking will vary
depending on the type of object you clicked. If you're not "wielding" or
"zapping" the object, the game assumes you want to drink a potion, eat
food , read a scroll or put a Magic Ring on your finger.

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Saving A Game
To save a game, select "Save Game" from the pull down File menu.

Restarting A Game
To restart a saved game from your disk, select "Restore Game" from the
pull-down File menu after starting up Rogue.

12

TEMPLE OF APSHAI TRILOGY'"
CLASSIC ADVENTURE FROM THE DUNGEON
MASTERS AT Efl~
Adventurer-you've mastered ROGUE'" by reaching the Guildmaster's Hall of
Fame and reclaiming the Amulet of Yendor ... well done! But now, the Gates of
Apshai loom before you, and even greater challenges await! Will you live to learn
the secret of the Sphinx? Can magic talismans and potions overcome the evil
power of the Curse of Ra? And will your sword exterminate the minions of Apshai,
the Insect God-the giant mosquitos, wasps, ants and beetles? Welcome to the
TEMPLE OF APSHAI TRILOGY'" -you're just in time for lunch.

• The Complete Temple
of Apshai Trilogy:

• All New Graphics,
Enhanced Sounds and
Temple of Apshai, The
Faster Game Play!
Upper Reaches and
• Classic Cast of
The Curse of Ra.
Characters- The
Innkeeper, The Dwarf,
• I 2 Levels, 568 Rooms
The Magic User and
with 37 Terrifying
The Cleric, The Apshai
Monsters!
Ant!

DEVELOPMENT CREDITS':
Designed by: Michael Toy and Glenn Wichman
Various implementations by: Ken Arnold, Jon Lane and Michael Toy
Adapted for Atari ST by A.I. Design
Rogue and Temple of Apshai Trilogy are trademarks of Epyx, Inc.

LIMITED WARRANTY
Epyx, Inc., warrants to the original purchaser of this Epyx sohware product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Epyx software program
is sold "as is," that is without express or implied warranty of any kind, and Epyx is not liable for any losses or damages of any kind resulting
from use of this program. Epyx agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Epyx
software product. postage paid, with proof of date of purchase, at its Factory Service Center.
This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Epyx
software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF All OTHER
EXPRESS WARRANTIES AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE EPYX.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT. INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINffi (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL EPYX
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSESsiON, USE OR MALFUNCTION
OF THIS EPYX SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or the .exclusion or limitation of incidental or consequential
damages so the above limitations and/or exclusions or limitation of liability may not apply to you. This warrantY gives you specific legal rights,
and you may also have other rights which vary from state to state.

1043 Kiel Court, Sunnyvale, CA 94089
© 1985 EPYX, Inc.

f'art No. 028100-60

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