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Scooby-Doo!: Show Down in Ghost Town – Windows Manual – English

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English
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scooby-doo-show-down-in-ghost-town_win_manual_en_1my.pdf
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®

ABOUT THE LEARNING COMPANY
Since 1980, The Learning Company® has consistently produced the highest
quality educational software available. Our award-winning products help
develop your child’s underlying thinking skills and creativity, while
reinforcing important areas of the basic curriculum, such as reading,
writing, and mathematics.
Every Scooby-Doo product undergoes extensive research and testing, with
input from educational professionals, parents, and children. Each product
features a precise balance of educational content and entertainment value,
so your child has fun while learning!
How do we do it? Enchanting characters. Challenging situations. Rich game
environments. State-of-the-art graphics and sound. Progressive skill levels
and game segments that can be customized to meet your child’s individual
needs.
As parents and educators, we recognize that education is a continuous
process. So we developed a complete system of age-appropriate programs.
Carefully sequenced by age groups, this system makes it easy for you to
confidently choose the right products for your children at each stage of
their educational development. As an integral part of The Learning
Company’s system, each of our products addresses a specific age group
and subject area with appropriate themes to heighten your child’s interest
in learning.

© 2001 TLC Education Properties LLC, and its licensors. All rights reserved. Adobe®
Acrobat® © 2001 Adobe Systems Incorporated. Uses Bink Video Technology. Copyright ©
1997–2001 by RAD Game Tools, Inc. Developed by TerraGlyph Interactive, L.P. The
Learning Company is a registered trademark and Mystery Adventures and Showdown in
Ghost Town are trademarks of TLC Education Properties LLC. Windows and Win are
either registered trademarks or trademarks of Microsoft Corporation in the United States
and/or other countries. Pentium is either a registered trademark or trademark of Intel
Corporation in the U.S. and/or other countries. Adobe and Acrobat are trademarks of
Adobe Systems Incorporated. All other trademarks are the property of their respective
owners.
SCOOBY-DOO and all related characters and elements are trademarks
of and © Hanna-Barbera.
CARTOON NETWORK and logo are trademarks of and © Cartoon Network.
WB SHIELD: TM & © Warner Bros.
(s01)
DirectX is a proprietary tool of Microsoft Corporation and its suppliers and may only be
used in conjunction with Microsoft operating system products. All intellectual property
rights in the DirectX are owned by Microsoft Corporation and its suppliers and are
protected by United States copyright laws and international treaty provisions. Copyright ©
2001 Microsoft Corporation. All rights reserved.

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TABLE OF CONTENTS
Welcome! ................................................................................................................ 4
Hardware and System Requirements ............................................................... 4
Setting Up and Starting the Program ................................................................ 5
Checking Out the Goodies ................................................................................. 6
Groovy Goodies ................................................................................................. 6
Online Goodies .................................................................................................. 6
Getting Started ...................................................................................................... 7
Signing In ............................................................................................................ 7
Choosing a Difficulty Level ............................................................................. 7
Mystery in Ghost Town ....................................................................................... 8
Exploring the Town .............................................................................................. 8
Collecting Useful Objects ................................................................................. 8
Moving from Place to Place ............................................................................. 9
Entering Scary Areas .................................................................................... 9
Talking to Characters ........................................................................................ 9
Earning Scooby Snacks ..................................................................................... 9
Pie Noon ....................................................................................................... 10
Horseshoe Corral ........................................................................................ 10
Using the Toolbar ............................................................................................... 11
Using the Main Menu ...................................................................................... 11
Setting the Sound Options ......................................................................... 12
Getting Help ..................................................................................................... 12
Using an Object from the Toolbar ................................................................. 12
Playing the Game ............................................................................................... 13
Meeting the Suspects ...................................................................................... 13
Professor Artie Fackt .................................................................................. 13
Jenny Lariat .................................................................................................. 13
Sheriff Chuck D. Wagon ............................................................................. 14
Gummy Bayer & Dolores ........................................................................... 14
I.C. Double ................................................................................................... 14
Examining the Clues ....................................................................................... 15
Unmasking the Faceless Rider ...................................................................... 15
Troubleshooting .................................................................................................. 16
Credits ................................................................................................................... 20
License Agreement .............................................................................................. 22

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WELCOME!
Welcome to the Scooby-Doo™ ,
Mystery Adventures™! Join ScoobyDoo™, Shaggy, Daphne, Fred, and
Velma as they travel in the Mystery
Machine in search of unsolved
mysteries and spooky adventures.
In each Scooby-Doo, Mystery
Adventure, a ghost-like figure is
scaring the local residents. Can you
help Scooby-Doo, Shaggy, and the
gang investigate the mystery scene
and find out who’s really behind all the spookiness?

HARDWARE AND SYSTEM REQUIREMENTS
Runs on: IBM® PC and compatibles—Pentium® 166 MHz or better
With:
■
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■
■
■
■
■
■
■
■

Windows® 95/98/Me/2000/XP
32 MB of memory (RAM)
Hard disk with 40 MB of free disk space*
8x CD-ROM drive
16-bit color monitor capable of 640 x 480 resolution
Windows-compatible sound card
DirectX 8a or higher (will be installed if needed)
DirectX compatible video card
Speakers
Mouse

Recommended:
■
■
■

Internet browser, such as Netscape® Navigator® 4.0 or Microsoft®
Internet Explorer® 4.0 or higher
28.8 Kbps or faster modem
Printer (color preferred)

*An additional 7 MB of disk space may be required to install Adobe® Acrobat Reader®.
In the interest of product improvement, information and specifications represented here are
subject to change without notice.
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SETTING UP AND STARTING THE PROGRAM
Scooby-Doo™, Showdown in Ghost Town™ runs from your CD-ROM drive.
However, you need 40 MB of free hard disk space to store some program
files. You can also register this product via modem using a toll-free
number.
These instructions assume that the AutoPlay feature of Windows is
turned on. (AutoPlay is usually enabled when you install Windows on
your computer. See your Windows documentation for more information.)
To set up the program:
1. Insert the program CD into your CD-ROM drive.
2. Click on Yes at the install prompt to begin the setup process.
3. Follow the onscreen instructions to complete the setup process.
Once you’ve completed the setup, the program will run automatically
any time you insert the program CD into the CD-ROM drive.
To start the program:
1. Insert the program CD into your CD-ROM drive.
2. Click on Play.
Whenever you exit the program, you return to the desktop. You can
restart the program directly from the Start menu as long as the program
CD is still in the CD-ROM drive. (These instructions also apply if AutoPlay
is turned off.)
To start the program from the Start menu:
Click on the Start button. Then choose Programs, The Learning
Company®, and Scooby-Doo, Showdown in Ghost Town in that order.

■

Click here to begin
playing the game.
Introductory
Screen

Click here to access
the Groovy Goodies.
(See Groovy Goodies.)
Click here to access
the Online Goodies.
(See Online Goodies.)
Click here to quit
the program.
Click here to
access this
Help Guide.

Click here to set up your
Internet connection and
to register your program.

Click here to
uninstall or reinstall
the program.

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CHECKING OUT THE GOODIES
Before you begin playing Scooby-Doo, Showdown in Ghost Town, check out
some of the goodies that are included on the program CD.

Groovy Goodies
By clicking on Groovy Goodies at the introductory screen, you can access
a number of extra goodies. You can catch a sneak peek of an upcoming
Scooby-Doo movie. You can also open two programs: one that lets you
print out a Scooby-Doo movie poster and another one that lets you send
virtual postcards of Scooby-Doo, Shaggy, Daphne, Fred, and Velma to all
your friends.

Groovy
Goodies
Screen

Click here to watch a
movie preview of

Scooby-Doo and the
Alien Invaders.™
Click here to send
virtual Scooby-Doo
postcards.

Online Goodies*

Click here to print
out a Scooby-Doo
movie poster.

Click here to return
to the introductory
screen.

You can also visit some fun online Web sites that are of special interest
to Scooby-Doo mystery fans. Just click on Visit Scooby-Doo Online at the
introductory screen. Then start surfing the Web to learn more about
Scooby-Doo, Shaggy, and the gang.
Note: You’ll need to set up your Internet connection before you can visit
these online Web sites. (See Setting Up and Starting the Program.)
*The online services advertised in this product may change or be discontinued at
any time for any reason.
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GETTING STARTED
Before you begin playing Scooby-Doo, Showdown in Ghost Town, you’ll need
to sign in and choose a difficulty level for your mystery game.

Signing In
First, sign in by entering your name. The sign-in screen lists all players who
have already entered their names. Type your name onto the sign-in list, and
then click on Play.

Sign-In
Screen

Click on a name
in the sign-in list
to choose it.

Click on the
arrows to
scroll through
the sign-in list.

Click here to quit
the program.

Click here to
begin playing
the game.

Click on the
letters of your
name to sign in.

To pick up your game where you left off, find your name on the list and
click on it. If you haven’t completed the mystery and you don’t see your
name, click on the arrows on the side of the list until you find it. Then click
on Play to continue on your way.
When the sign-in list has 99 names, it is full. You’ll need to remove a name
before you can enter a new one. Click on the name you want to remove and
press Delete. This will permanently erase that player’s game information
from the hard disk.

Choosing a Difficulty Level
Whenever you start a new game, you’ll need to choose a difficulty level.
You can choose from three levels of difficulty: Spooky (Easy), Spookier
(Medium), and Spooktacular (Hard).
Difficulty
Level
Screen

To start the game at a
particular difficulty level, click
on the picture above that level.
Note: If there is no picture
above your desired difficulty
level, simply move your mouse
to the empty spot above that
level. The picture will fill in, and
you can then click on it to
choose that difficulty level.

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Note: You can’t change the difficulty level in the middle of a game. If you
begin playing a game and find that it is too easy or too hard, you’ll have
to start a new mystery game. To do this, delete your name from the sign-in
screen and re-enter it at a different level of difficulty. (See Using the Main
Menu.)

MYSTERY IN GHOST TOWN
Could there really be a ghost in the deserted ghost town of Los Burritos?
An archaeology professor is digging through the town to uncover secrets
of its outlaw past. However, his excavation has been rudely interrupted by
the appearance of the Faceless Rider—a mysterious figure thought to be the
ghost of an outlaw! Is the Faceless Rider a true ghost? Or is there someone
else behind the Faceless Rider—someone who wants to keep the secret past
of Los Burritos a secret forever? Join Scooby-Doo, Shaggy, Daphne, Fred,
and Velma as they investigate the curious characters in Los Burritos, and
help them solve the mystery of the Showdown in Ghost Town.

EXPLORING THE TOWN
To solve the mystery of the Faceless Rider, you’ll have to explore the ghost
town in search of clues and other useful objects. Sometimes you will need
to solve a puzzle before you can proceed in your adventure. Listen to the
characters in the program for hints on how to solve these puzzles. If you
need additional help, you can click on Scrappy-Doo™ in the toolbar. (See
Getting Help.)

Collecting Useful Objects
Search the different rooms and areas of the ghost town by clicking on
objects on the screen. If you find objects that you can use later in the game,
collect these objects by clicking on them. These objects will then be stored
in your inventory on the toolbar. (See Using the Toolbar.)
Whenever you move your mouse near a clickable object, your
cursor will change to a Scooby-Doo paw that opens and closes.
(If the clickable object is an exit, the cursor will change to a
pointing Scooby-Doo paw. See Moving from Place to Place.)
Watch out for the Faceless Rider! Sometimes when you click on an object,
the Faceless Rider will appear and scare you away. You will then have to
find your way back to the room or area where the Faceless Rider appeared.
The Faceless Rider appears randomly, and the hiding place of the Faceless
Rider changes each time you enter a room or area.
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Moving from Place to Place
You can lead Scooby-Doo, Shaggy, and the gang to different
rooms or different parts of the town by clicking on onscreen
exits. When you are near an exit, your cursor will change to
a pointing paw. The paw points in the direction that you will
travel when you click on that exit.
Note: If you click on Scrappy-Doo in the toolbar and then click on an exit,
Scrappy-Doo will tell you where that exit leads. (See Getting Help.)

ENTERING SCARY AREAS
Scooby-Doo and Shaggy are easily spooked. If a certain area or room seems
particularly scary, they will not enter unless you give them Scooby Snacks.
The number of Scooby Snacks needed varies according to the difficulty
level of your game.
To enter a scary area, you’ll need two Scooby Snacks in the
Spooky level, three in the Spookier level, and four in the
Spooktacular level. You can see how many Scooby Snacks you
have by looking at the toolbar. (See Using the Toolbar.) If you do
not have enough Scooby Snacks to enter a scary area, you can
collect more Scooby Snacks by playing the activities in the
program. (See Earning Scooby Snacks.)

Talking to Characters
If you meet a character in the game, you can find out information about the
mystery by talking to that character.
To talk to a specific character:
■ Click on the character. Then continue clicking on the character until the
character runs out of new things to say.
Note: Pay attention to what each character says. If you find an object that
the character wants, give it to that character. The character will then tell
you more information about the mystery.

Earning Scooby Snacks
You’ll need lots of Scooby Snacks to convince Scooby-Doo and Shaggy
to enter the scary areas of the ghost town. (See Entering the Scary Areas.)
To collect Scooby Snacks, just play the following activities. You’ll find these
activities while exploring the ghost town. To stop playing these activities,
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wait until time runs out in Pie Noon, or click on the yellow star button in
Horseshoe Corral. You can then resume your exploration of Los Burritos.
If you ever need more Scooby Snacks, you can always collect some more by
going back and playing these activities again.
Note: You can carry up to 99 Scooby Snacks at a time. After that, you’ll
have to give some Scooby Snacks to Scooby-Doo and Shaggy before you
can collect some more.

PIE NOON
Look here to see how many
Scooby Snacks you have
earned in this activity.

Watch the clock to see
how much time you have
to play this activity.
The Faceless Rider has
challenged Scooby-Doo to
a pie fight! Can you help
Scooby-Doo throw pies at
the ghost? You will earn one
Scooby Snack for every pie
that hits the ghost.
Move your cursor to the
target that you want to hit.
Then press the mouse button
to let the pie fly!

Move quickly! The amount of
time you have to play this
activity is limited and is determined by your difficulty level. The activity lasts for one
minute in the Spooky level, 45 seconds in the Spookier level, and 30 seconds in
the Spooktacular level. But don’t worry—you can always go back and play again!

HORSESHOE CORRAL
Click here to exit the activity.
Help Scooby-Doo play a
game of horseshoes. You’ll
earn Scooby Snacks for
every horseshoe that lands
around a peg.
Press the mouse button to
bring back Scooby-Doo’s
throwing leg. Then press the
button again to release the
horseshoe. But watch out!
If you wait too long, ScoobyDoo will toss the horseshoe
without your help!

*Don’t worry if an activity ends. Remember, you can always go back and play
each activity as many times as you like!

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USING THE TOOLBAR
At any point during the game, you can check your progress by looking
at the toolbar at the bottom of your screen. To close the toolbar, click on
the Mystery Machine. To open the toolbar, click on the Mystery Machine
again.
Objects that you collect are stored in your inventory on the toolbar until
you use them. You can store up to four objects at the same time. You can
also use the toolbar to go to the Main Menu, to get help from ScrappyDoo, and to go to the Suspects and Clues screen. The toolbar also helps
you keep track of your supply of Scooby Snacks.

Toolbar

Click here
to go to the
Main Menu.

Look here to see
how many Scooby
Snacks you have.

Click here to get help
from Scrappy-Doo.
(See Getting Help.)

You can collect
more objects to fill
these empty slots
in your inventory.

Click here to go to
the Suspects and
Clues screen. (See

Examining the Clues.)

Click here to
close or open
the toolbar.
Click on an object
to use it. (See

Using an Object
from the Toolbar.)

Using the Main Menu
From the Main Menu, you can choose to start a new mystery game, access
the Sound Options screen, or quit the program. If you start a new mystery
game, you will be asked to sign in again.
Note: Be sure to sign in under a different name if you want to save your
current game.

Main Menu
Screen

Click here to
start a new
mystery game.
Click here to
quit the program.
(Your current
game will be
saved.)

Click here to
go to the Sound
Options screen.
(See Setting the
Sound Options.)
Click here
to continue
playing your
current game.

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SETTING THE SOUND OPTIONS
At this screen, you can set the volume levels for the sound, music, and
dialogue in the program.

Click here to
go back to the
Main Menu.

For each sound
option, click on
the nail and drag
it to the desired
volume level.
(1 is the softest,
and 10 is the
loudest.)

Sound
Options
Screen

Getting Help
If you need help while playing the game, click on Scrappy-Doo™
in the toolbar. Your cursor will become a question mark. As you
move your mouse across the screen, the question mark will
wiggle on top of certain objects. Click on these
objects to hear helpful information about them
from Scrappy-Doo.
Scrappy-Doo can help you in the following way:
If you click on an exit, Scrappy-Doo will tell you where
the exit leads.

■

Using an Object from the Toolbar
While playing the game, you may want to use an object that you have
collected. For example, you may want to give an object to a character or
use a key to unlock a door. To use an object, simply click on that object
in the toolbar. Then click on the place where you want to use the object.
For example, you can click on a character or click on a door.
Each object that you collect can only be used once. If you successfully use
an object, it will disappear from the toolbar. If you cannot use the object,
it will remain in the toolbar so that you can use it at another time.

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PLAYING THE GAME
As you explore the ghost town of Los Burritos with Scooby-Doo, Shaggy,
Daphne, Fred, and Velma, you will encounter five suspects. Your job is to
help Scooby-Doo, Shaggy, and the gang figure out which of these suspects
is the mastermind behind the Faceless Rider.
Collect clues about the Faceless Rider’s true identity by solving puzzles for
each of the suspects. Then put the clues together to solve the mystery of the
Faceless Rider. (See Examining the Clues.)

Meeting the Suspects
Each time you meet a new suspect in the program, you will have to solve
a puzzle involving that character. If you are successful, the suspect will give
you a clue about the true identity of the Faceless Rider.

PROFESSOR ARTIE FACKT
The Faceless Rider has
chained up Professor Artie
Fackt! Can you find the keys
that will unlock his chains?
They are somewhere inside
of the saloon.

JENNY LARIAT
Jenny Lariat is trapped
underneath the stage of the
saloon! Click on the levers to
lift the sandbags off the stage.
But be careful! Sometimes
when one sandbag goes up,
another one seems to go
down. Can you figure out the
correct order in which to click
the levers so that all of the
sandbags are lifted at the
same time?
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SHERIFF CHUCK D. WAGON
How well do you know your
Scooby-Doo, Showdown in
Ghost Town trivia? If you
choose the correct answers to
Sheriff Wagon’s questions, he
will reward you with a mystery
clue!

GUMMY BAYER & DOLORES
Gummy Bayer is sleeping
next to his donkey Dolores,
and he won’t wake up! Help
wake up Gummy by clicking
on Dolores’s bells. Your goal
is to copy the musical pattern
of Gummy’s snores. Watch
the bells; they will give you a
hint to follow.

I.C. DOUBLE
I.C. Double is trying to put
together an artifact from Los
Burritos’s past. Can you help
him put the pieces together?
Click on the pieces within the
grid to slide them into the
right places onto the picture
on the side of the screen.

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Examining the Clues
Each time you receive a clue from one of the suspects, you will be taken to
the Suspects and Clues screen so that you can examine the clue. You can
also go to the Suspects and Clues screen at any time in the game by using
the toolbar. (See Using the Toolbar.)

If you’ve talked to a
suspect, the suspect’s
picture will appear in one
of these posters. Click
on a suspect’s picture
to hear a summary of
what you’ve learned
about that suspect.

Suspects
and Clues
Screen

Click here to
continue exploring
the ghost town.
Clues that you’ve collected will
appear on this shelf. Click on a
clue to hear its description.

When you move your mouse over
a clue on the shelf, a description
of that clue will appear here.

Use the clues to figure out the true identity of the Faceless Rider. Some
clues point to a particular suspect because they are objects that the suspect
would wear or carry. Other clues give you information about why a
particular suspect might want to scare everyone away from Los Burritos.
When you have gathered all of the clues, put them together to see who is
the mastermind behind the haunting of the ghost town. But watch out!
Some clues are “red herrings.” These clues try to mislead you by pointing
to the wrong suspect. Be on the lookout for one red herring clue in the
Spooky level and two red herring clues in the other levels.
Once you have collected clues from all the suspects, you will need to find
an object that is the final clue. This clue will help you put all of the pieces
together and solve the mystery!

Unmasking the Faceless Rider
When you have found the final clue, you’ll have a chance to unmask the
Faceless Rider. Fred will bring you back to the Suspect and Clues screen.
Click on the picture of the suspect that you think is behind the mystery of
the Faceless Rider. Then watch to see if you’re right!
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TROUBLESHOOTING
Try this first! If you have problems running the program, try cleaning the
CD. Gently remove any fingerprints and dust using a clean, soft, lint-free
cloth dampened with water or a CD-cleaning solution. Avoid using
materials such as tissue, which may scratch the CD.
If you have questions, contact our Technical Support Center at : http://
www.gsp.cc/faq/

1. The Scooby-Doo, Showdown in Ghost Town program icon does not
appear on the desktop or in the Start menu.
• Reinstall the program.
2. You see a message telling you that there is not enough available space
on the hard disk.
Scooby-Doo, Showdown in Ghost Town requires 40 MB of hard disk space
for the program’s data and executable files. (Additional hard disk space
will be required to save player information for more than five players.)
• Remove some files after backing them up.
3. You see a message telling you that there is not enough memory to run
the program.
Scooby-Doo, Showdown in Ghost Town needs at least 32 MB of installed
memory (RAM) to run. Your computer’s memory may be filled with
other programs that are running in the background.
• Close any other applications that are running, and restart the
program.
4. Program speed is very slow.
Scooby-Doo, Showdown in Ghost Town needs at least a Pentium 166 MHz
computer with a 8x CD-ROM drive for basic performance.
• Close any other applications that are running.
• Make sure that you have the latest Windows video drivers with
DirectX compatibility for your graphics card. (Contact the video card
manufacturer for latest drivers.)
5. You do not hear music, sound, or speech.
• Check that the speakers are properly connected to your computer.
Make sure they are getting power and are turned on, and that the
volume is turned up.
• Make sure that your sound card is Windows compatible and is
properly installed for Windows. Be sure that the sound card is
specifically designed to work with the version of Windows that you
are using. Also check that the volume is properly set. See the
manufacturer’s documentation for information relating to your sound
card.
• Make sure the mixer level setting is correct.
Click on the Start button. Choose Programs from the Start menu.
Next choose Accessories. Then choose Multimedia (Windows 95) or

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Entertainment (Windows 98), and choose Volume Control. Make sure

that the sliders on the mixer control panel are all the way up and that
no mute buttons are selected.
6. There is no music for the Message Mate (virtual Scooby-Doo postcard).
Check to see if the ADPCM driver is installed.
• Click on the Start button.
• Choose Settings.
• Choose Multimedia
• Then choose the Device tab and choose Audio Compression CODC.
Make sure that Microsoft ADPCM CODEC is installed. If not, install it
from your Microsoft Windows 95 or 98 software. (See your Windows
documentation).
7. Game crashes after feeding Scooby-Doo or Shaggy a Scooby Snack.
This may be because your computer does not have a sound card that is
DirectX certified. A possible remedy is to:
• Open the Control Panel from the Start menu of Windows
• Click on the Yamaha DS icon
• Disable the Direct Sound
If this does not correct the problem, contact your sound card
manufacturer for additional assistance.
8. Strange graphics appear; the game action stops unexpectedly.
• Try using the 640 x 480, 16-bit color display mode driver that came
with your video card. (See your Windows documentation for more
information.)
• Make sure you have the latest Windows video drivers installed.
(Contact your video card manufacturer for more information.)
9. Colors don’t look right.
• Adjust your monitor’s color and brightness.
• Make sure the color display is set to 16-bit.
• Turn off your screensaver.
• Close any other applications that are running.
• Make sure you have the latest graphics drivers installed.
(Contact your video card manufacturer for more information.)
10. The program window seems small.
The program window may not fill the entire screen.
• For maximum window size, make sure the display mode is set to
640 x 480. (See your Windows documentation.)
11. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the printer is
“online” or “selected.”
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item from the Printing
area. Where applicable, and either Colored In or Outlined is selected.
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12. When you print, pictures or text look faint, blurred, or streaky.
Black ribbons wear out fairly evenly. Multicolor ribbons wear out unevenly, causing the
printout to look streaky or blurred.
• Replace your printer ribbon or ink cartridge.
13. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
14. You are not able to connect to our online Web sites.
This feature requires a browser.
• Make sure that you have a browser properly installed. See your browser and Windows
documentation for more information.
• Make sure that the files with an .HTM extension (for example, “bookmark.htm”) are
associated with the browser of your choice.
To check this, double-click on any .HTM file. If the browser does not launch, create an
association from the File Manager. (See your Windows documentation for more
information.)

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CREDITS
The Learning Company
Producers
Elizabeth K. Perrault
Erik B. Zwerling
Executive Producer
Mimi Leinbach
Brand Managers
Barbara Griffin
Debora Kalin
Senior Brand Manager
Tom Craven
Director of Licensed
Brands
Karen Peterson
QA Manager
Dan Mizuba
QA Supervisor
Andrew Viloria
QA Leads
Wilfred Albovias
John Varela
QA Team
Sarah Burlingame
Sabrina Fahmi
Michael Fraser
Jennifer Kim
Sean Sy
Haw-Yuan Yu

Educational Specialist
Janet Lafler
Documentation Editor
Fedora Chen
Help Guide Writer
Emmeline Chen
Interface Designer
Todd Wong
Vice President Engineering
Hugo Paz
Production Engineer
Matt Archambault
Operations Specialist
Alaleh Hatamaria
Design Manager
Sally Mark
Design Agency
Moore Design Group
Illustrator
Moore Design Group
Media Manager
Princess Evelyn Dubocq
Senior Manager, Publicity
Susan Salminen
Vice President Research & Development
Thom Ackerman
Maslow
Vice President Marketing
Ellen Holbrook

Special Thanks
Salami Studios
Blackwell
Communications Group
Robyn Braverman
Don Dacanay
Ganean De La Grange
Kenny Dinkin
Pat Elliot
Sallee Green
Chris Hoge
Greg Long
Christa McClintock
Gina Morimoto
Tim Nelson
Gabriele Rennie
Kevin Richardson
Elizabeth Robinson
Lisa Thomas
David Wilmore
Jana Wilson-Wade
Sherri Wright

Warner Bros. Interactive Entertainment
VP Worldwide
Publishing, Kids’ WB!
Music and Interactive Entertainment
Michael Harkavy
Director, Interactive Entertainment
Rob Sebastian
Manager, Interactive Entertainment
Scott Johnson
Executive Producer
Brett Skogen
Producer
Heidi Behrendt
Creative Manager
Charles Carney

Art Directors
Allen Helbig
Peter Tumminello
Marketing Coordinator
Jim Molinaro
Executive Assistant
Zachary Monge
Special Thanks to
Hanna-Barbera
William Hanna
Joseph Barbera
Iwao Takamoto
Davis Doi
Jim Stenstrum
Michael Diaz
Collette Sunderman

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TerraGlyph Interactive Studios
Vice President &
Creative Director
Dick Thorn
Producer
Mark Smith
Lead Designer
Tony Sherman
Additional Design
Mark Smith
Ryan Gwynne
Assistant Producer
John F. Kelly
Writer
Klaus Schuller
Original Music and Orchestration
Eddie Heidenreich
Lead Sound Designer
Mike Connelly
Dialogue Mastering
Curtis Marolt
Additional Sound
and Engineering
Stephen Geering
Eddie Heidenreich

Voice Over
Scooby-Doo Characters
Scott Innes as Scooby
Doo, Scrappy-Doo, &
Norville “Shaggy”
Rogers™
Frank Welker as
Fred Jones
B.J. Ward as Velma
Dinkley
Grey Delisle as
Daphne Blake

Curtis Marolt
Lead Artist
Kathy Tootelian
Background Artists
Kathy Tootelian
Mike “Thor” Fritz
Joe Szwajkowski
2D Animation
TerraGlyph
Productions Limited,
Dublin, Ireland
James Bauer
Mike “Thor” Fritz
David Torronio
Moro Studios SL,
Madrid, Spain
Fernando MoroStudio Director
Brownbag Studios,
Dublin, Ireland
3D Animation
Jim Rodda
2D Tools and Graphics
Tony Sherman
Nick Munteen
Tamra L. Sherman

Production Coordinator
Cindy Siadek
Production Assistant
Chris Reczek
Rob Schoenbacher
Lead Tester
Mike Casso
Product Testers
Nick Muntean
Dave Casso
Andy Hanson
Geoff Zailyk
Michael Archuleta
Donald Jobe
Development Technical
Support
Mark Maxon
Engineered by Mike
Connelly
Special Thanks
Brian Flynn
Patrick Daleiden
Bruce Reilly
David Daleiden
Stephen Geering
John Fearnside
Joe Sibilski
Rick Cronan
Dia Smith
Very Special Thanks
Bruce Reilly

D.J. Howard as
Professor Artie Fackt
Chris Petschler as I.C.
Doubler
Voice Over Direction
Klaus Schuller
Talent Agencies
SBV Talent
CED Talent
Sandy Schnarr Talent
Special Artists Agency
Linda Jack Talent

Dialogue Director
Scooby-Doo Characters
Collette Sunderman,
Hanna-Barbera
Additional Character Voices
Craig Cackowski as
Sheriff Chuck D.Wagon
Richard Henzel as
Gummy Bayer
Angela Shelton as Jenny
Lariat

Scooby-Doo Character Voices
Recorded At
Salami Studios, Audio
Post, North Hollywood
Engineered by Ed
Collins
The Blackwell
Communications Group
Inc., Baton Rouge, LA
Engineered by Jeff
Blackwell
TerraGlyph Studios,
Schaumburg, IL
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Scooby-Doo™, Showdown in Ghost Town™

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END USER LICENSE AGREEMENT

SINGLE- USER P RODUCTS

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Scooby-Doo™, Showdown in Ghost Town™

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LIMITED WARRANTY

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The Learni ng Co mpany, Dock Door #9, 120 Hidden Lake Circle, Dunca n, SC 29334. Telephone: (319) 378-7319)
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