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Shrek 2 – Windows Team Action Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
1.89 MB
Filename
shrek-2_win_manual_en_team-action-manual_2ew.pdf
View manual text
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Contents
Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Game Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Character Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Camera Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Character Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Storybook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Party Upgrades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Collectibles, Power-Ups and Objects . . . . . . . . . . . . . . . . . . .18
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Shrek 2 Holiday
PC Manual

Activision
CLIENT

Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . .28

PROJECT TITLE

09.27.04

100%

DATE

% OF SIZE SHOWN

Shrek2_Holiday_PC ACT-SHR2-MN1
FILE NAME

JOB CODE

4.5" x 6.875"

Final

SIZE

CONCEPT NUMBER

IGNITED MINDS
4499 Glencoe Avenue
Marina del Rey, California 90292
T 310.754.3210 F 310.754.3204
www.ignitedminds.com

1

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Minimum System
Requirements
• 3D hardware accelerator card required—100% DirectX®
9.0c-compliant 32 MB video card and drivers*
• English version of Microsoft Windows 98/ME/2000/XP
®

• Pentium® III 800 MHz or Athlon™ 800 MHz or higher processor
• 128 MB of RAM
• 900 MB of uncompressed hard disk space (plus 300 MB for
the Windows swap file)
• A 100% Windows 98/ME/2000/XP-compatible computer
system including:

Getting Started
Installing the Game
Insert the CD-ROM disk into your computer’s CD-R
wait for the Shrek 2:™ Team Action logo screen to a
Install button to begin installation onto your syste
installation completes, the Play button becomes a
game, click on the Play button or select the link to
Programs/Activision/Shrek 2 Team Action folder.
If you don’t have Autoplay active, install the game
clicking the CD-ROM drive in My Computer. You c
setup.exe or autorun.exe from the CD-ROM root d
the game.

* DirectX 9.0c (included)
* 100% DirectX 9.0c-compliant true 16-bit sound card and drivers
* 100% Windows 98/ME/2000/XP-compatible mouse, keyboard
and drivers
* 100% Windows 98/ME/2000/XP-compatible quad speed
CD-ROM drive (600 K/sec sustained transfer rate) and drivers
* 100% Windows98/ME/2000/XP-compatible USB controllers for
2–4 players
*Supported Chipsets for Windows 98/ME/2000/XP:
• NVIDIA GeForce 2™ or higher chipsets
• ATI Radeon™ 7500 or higher chipsets

Game Controls
Keys for controlling the characters can be configu
the game. After starting the game on your comput
presented with an Options screen. This screen wi
to select the Video settings of the game, as well a
gamepad controls for the game. You will not be a
the settings in the gamepad section unless there is
controller already connected to the computer.
While playing the game, you’ll see icons that indi
actions needed. The following icons are associate
following actions:

Important Note: Some 3D accelerator cards with the

chipsets listed here may not be compatible with the 3D
acceleration features utilized by Shrek 2:™ Team Action.
Please refer to your hardware manufacturer for 100%
DirectX 9.0c compatibility. This product does not support
Microsoft Windows 95 or NT.

2

Jump

Action

Attack

Shrek2_Holiday_PC_FINAL.qxp

Minimum System
Requirements
accelerator card required—100% DirectX®
nt 32 MB video card and drivers*
n of Microsoft Windows 98/ME/2000/XP
®

00 MHz or Athlon™ 800 MHz or higher processor
AM
compressed hard disk space (plus 300 MB for
swap file)
dows 98/ME/2000/XP-compatible computer
ng:

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Getting Started
Installing the Game
Insert the CD-ROM disk into your computer’s CD-ROM drive and
wait for the Shrek 2:™ Team Action logo screen to appear. Click the
Install button to begin installation onto your system. After
installation completes, the Play button becomes active. To play the
game, click on the Play button or select the link to the game in the
Programs/Activision/Shrek 2 Team Action folder.
If you don’t have Autoplay active, install the game by doubleclicking the CD-ROM drive in My Computer. You can also select
setup.exe or autorun.exe from the CD-ROM root directory to install
the game.

0c (included)
ectX 9.0c-compliant true 16-bit sound card and drivers
ndows 98/ME/2000/XP-compatible mouse, keyboard
rs
ndows 98/ME/2000/XP-compatible quad speed
drive (600 K/sec sustained transfer rate) and drivers
ndows98/ME/2000/XP-compatible USB controllers for
rs
ts for Windows 98/ME/2000/XP:
rce 2™ or higher chipsets
7500 or higher chipsets

Game Controls
Keys for controlling the characters can be configured when starting
the game. After starting the game on your computer, you are
presented with an Options screen. This screen will allow the user
to select the Video settings of the game, as well as keyboard and
gamepad controls for the game. You will not be able to change
the settings in the gamepad section unless there is a gamepad
controller already connected to the computer.
While playing the game, you’ll see icons that indicate specific
actions needed. The following icons are associated with the
following actions:

ant Note: Some 3D accelerator cards with the

listed here may not be compatible with the 3D
ation features utilized by Shrek 2:™ Team Action.
efer to your hardware manufacturer for 100%
9.0c compatibility. This product does not support
ft Windows 95 or NT.

Jump

Action

Attack

Special

3

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Character Controls
All controls listed in the following section are the default controls
for the game. You can change the controls in the Shrek 2 Launcher
screen at the beginning of the game.

Shrek® Controls
Control character

Spacebar

Jump

Enter

Attack

L-Shift

Enter

F

4

W, S, A, D

Control character

Spacebar

Jump

Enter

Attack

Spacebar + Enter

W, S, A, D

Spacebar + Enter

Princess Fiona™ Controls

L-Shift
F

Jump attack
Press the Special key to
time (needs ammo to act
Action button

Jump attack (stuns enemies)
Stand next to a liftable object and tap the
Special key to activate ogre lifting. Shrek
can also pick up enemies. To drop an
object while ogre lifting, press the
Special key to drop the lifted object in
front of Shrek
While ogre lifting, hold down the Attack
key to bring up the targeting reticle and
use the W, S, A, D keys to move it to the
desired location. Release the key to
have Shrek throw
the object at
the targeted
location.
Action
button

Donkey Controls
W, S, A, D

Control character

Spacebar

Jump

Enter
Spacebar + Enter
L-Shift
F

Attack—Tap 3 times to d
3-hit combo
Jump attack (stuns enemi
Press the Special key to
the burro blast
Action button

Shrek2_Holiday_PC_FINAL.qxp

haracter Controls
in the following section are the default controls
u can change the controls in the Shrek 2 Launcher
inning of the game.

rols

W, S, A, D

Control character

Spacebar

Jump

Enter

Attack

L-Shift

Jump
Attack
er

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Princess Fiona™ Controls

Spacebar + Enter

Control character

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F

Jump attack
Press the Special key to activate slow
time (needs ammo to activate)
Action button

Jump attack (stuns enemies)
Stand next to a liftable object and tap the
Special key to activate ogre lifting. Shrek
can also pick up enemies. To drop an
object while ogre lifting, press the
Special key to drop the lifted object in
front of Shrek
While ogre lifting, hold down the Attack
key to bring up the targeting reticle and
use the W, S, A, D keys to move it to the
desired location. Release the key to
have Shrek throw
the object at
the targeted
location.

Donkey Controls
W, S, A, D

Control character

Spacebar

Jump

Enter
Spacebar + Enter
L-Shift
F

Attack—Tap 3 times to do a simple
3-hit combo
Jump attack (stuns enemies)
Press the Special key to activate
the burro blast
Action button

Action
button

5

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Gingerbread Man Controls
W, S, A, D

Control character

W, S, A, D

Control character

Spacebar

Jump

Spacebar

Jump

Enter

Attack

Enter

Spacebar + Enter
L-Shift
Hold L-Shift

F

Perform a ranged attack
to hit multiple enemies
Throw a cookie straight ahead

Action button

W, S, A, D

Control character

Spacebar

Jump

Enter

Attack

Spacebar + Enter
L-Shift
F

Spacebar + Enter
L-Shift

Bring up the targeting reticle—use the
W, S, A, D keys to move the reticle to
the desired location. Release the Special
key to throw a cookie at the targeted
location (needs ammo to activate).

Big Bad Wolf Controls

6

Lil’ Red Controls

Jump attack
Press to activate Huff ‘N Puff and use the
W, S, A, D keys to aim special breath
Action button

F

Melee attack when the e
Ranged attack when the
Jump attack
Press and hold the Spec
up the targeting reticle. U
D keys to move the reticl
location. Release the Spe
throw a rotten apple at t
location (needs ammo to
Action button

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d Man Controls

er

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Lil’ Red Controls

Control character

W, S, A, D

Control character

Jump

Spacebar

Jump

Attack

Enter

Perform a ranged attack
to hit multiple enemies
Throw a cookie straight ahead

Spacebar + Enter
L-Shift

Bring up the targeting reticle—use the
W, S, A, D keys to move the reticle to
the desired location. Release the Special
key to throw a cookie at the targeted
location (needs ammo to activate).
Action button

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F

Melee attack when the enemy is close.
Ranged attack when the enemy is far.
Jump attack
Press and hold the Special key to bring
up the targeting reticle. Use the W, S, A,
D keys to move the reticle to the desired
location. Release the Special key to
throw a rotten apple at the targeted
location (needs ammo to activate).
Action button

lf Controls
Control character
Jump
Attack
er

Jump attack
Press to activate Huff ‘N Puff and use the
W, S, A, D keys to aim special breath
Action button

7

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Puss in Boots™ Controls

Dragon Controls

W, S, A, D

Control character

W

Climb

Spacebar

Jump

S

Dive

Attack—press 3 times to do a simple
3-hit combo

A

Left

D

Right

Enter
Spacebar + Enter
L-Shift
F

Jump attack
Press on targetable ropes and vines to
activate the tightrope walking ability
Action button

Fairy Controls
W, S, A, D

Control character

Spacebar

Jump

Enter
Spacebar + Enter
L-Shift
Hold L-Shift

F

8

Ranged attack
Jump attack
Press to activate the float special
Brings up the targeting reticle—use the
W, S, A, D keys to move the reticle to
the desired location. Release the Special
key to fire the float special at the
targeted location.
Action button

Note: Flight controls can be inverted in the Optio

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ts™ Controls

er

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Dragon Controls

Control character

W

Climb

Jump

S

Dive

Attack—press 3 times to do a simple
3-hit combo

A

Left

D

Right

Jump attack

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Note: Flight controls can be inverted in the Options screen.

Press on targetable ropes and vines to
activate the tightrope walking ability
Action button

ols
Control character
Jump
Ranged attack
er

Jump attack
Press to activate the float special
Brings up the targeting reticle—use the
W, S, A, D keys to move the reticle to
the desired location. Release the Special
key to fire the float special at the
targeted location.
Action button

9

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Menu Controls
Arrow Keys

Navigate menu

Enter or Spacebar

Press button to accept

Esc

Press button to go back to
previous screen

Esc

Access Pause menu (in game)

Tab

Access HUD elements (in game)

Camera Controls
A camera icon appears on the lower right corner of the screen
when you can control the camera. There are 4 camera states:
• Locked—No user control
• Total control—You can zoom and rotate the camera
• Zoom only—You can only zoom the camera in and out
• Rotation—You can only rotate the camera
Manipulate the camera by using the keys assigned to camera
control at start-up.
Note: Camera rotation can be inverted in the Options screen.

10

The Story
In the beautiful, all-too-perfect fairy tale land of Fa
King and Queen have received word that their lon
Princess Fiona™, has finally found her happily ever
that their daughter has been freed from her ogreis
Harold and Queen Lillian decide to throw a grand
Princess Fiona and her new prince charming.
Messengers are sent far and wide to find the royal
them home for the ball. Little do they realize, of cou
Fiona’s new husband is none other than the ugly og
that Princess Fiona has found “love’s true form” as a
and Shrek are living blissfully in their own Ugly Eve
Once they receive word, Shrek thinks going home i
idea” and isn’t too happy about facing the parents
guards—who locked his wife in a dragon’s tower. B
Fiona (along with Donkey) convinces Shrek it will b
and together they depar
land of Far Far Away
our twiste
advent

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Menu Controls

The Story

Navigate menu

In the beautiful, all-too-perfect fairy tale land of Far Far Away, the
King and Queen have received word that their long-lost daughter,
Princess Fiona™, has finally found her happily ever after. Delighted
that their daughter has been freed from her ogreish curse, King
Harold and Queen Lillian decide to throw a grand royal ball for
Princess Fiona and her new prince charming.

ar

Press button to accept
Press button to go back to
previous screen
Access Pause menu (in game)
Access HUD elements (in game)

Camera Controls
ppears on the lower right corner of the screen
ntrol the camera. There are 4 camera states:
o user control
ol—You can zoom and rotate the camera
y—You can only zoom the camera in and out

You can only rotate the camera
amera by using the keys assigned to camera
.

Messengers are sent far and wide to find the royal couple and invite
them home for the ball. Little do they realize, of course, that Princess
Fiona’s new husband is none other than the ugly ogre Shrek®, and
that Princess Fiona has found “love’s true form” as an ogress. She
and Shrek are living blissfully in their own Ugly Ever After.
Once they receive word, Shrek thinks going home is a “really bad
idea” and isn’t too happy about facing the parents—and castle
guards—who locked his wife in a dragon’s tower. But Princess
Fiona (along with Donkey) convinces Shrek it will be a good time,
and together they depart for the far-out
land of Far Far Away. And so,
our twisted fairy tale
adventure begins….

otation can be inverted in the Options screen.

11

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Main Menu
Starting the Game
When you first start Shrek 2:™
Team Action, you’ll have 4
choices on the Main menu
(title screen):
• New Game: Select
to start a game from
the beginning.
• Load Game: Select to
choose a game saved on
your computer’s hard disk.
• Options: Select to modify some of the characteristics
of gameplay.
• Exit: Select to quit the game.

New Game
When you select New Game from the Main menu, choose a
game file you want to save on, then press Enter to start a
new game.

Load Game
When you select Load Game from the Main menu, choose the
game file you want to load and press Enter to continue.

Options
Select Options from the Main menu to modify the following settings:
• Controls: Displays current keyboard settings. To change
settings, use the Launcher to make any changes to controls.
• Sound: Modify sound, music and voice volume.
• Display: Modify subtitles.
• Credits: View credits.
12

Character Info
As you progress through the game, you’ll need to
characters’ special abilities to continue through the
the Special key to use special abilities. Some cha
abilities have limited use and can only be recharg
up a certain item. Most objects that require a spec
activation have the special button icon floating ov
icon only appears when the correct character is se
standing close to the object.

Shrek
Shrek is a big, green, ugly, smelly ogre. He enjoy
his swamp until he found the love of his life: Princ
Fighting style: Various punche
wrestling moves.
Special: Ogre lifting. He can li
and throw heavy items (and cre
(Unlimited special ability.)
Game tip: If an enemy is dizzy
ogre lifting ability to pick the en
throw the creature at nearby en

Puss in Boots
He has steely eyes, swashbuckling finesse and rea
Corinthian footwear.
Fighting style: Sword fighting
Special: Tightrope walking. A m
be used to cross ropes and cha
access to areas others can’t get
(Unlimited special ability.)
Game tip: Start combat with h

Shrek2_Holiday_PC_FINAL.qxp

Main Menu
Game
art Shrek 2:™
u’ll have 4
ain menu
e: Select
ame from
ng.
e: Select to

ame saved on
ter’s hard disk.
elect to modify some of the characteristics
y.
to quit the game.

New Game from the Main menu, choose a
nt to save on, then press Enter to start a

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Character Info
As you progress through the game, you’ll need to use certain
characters’ special abilities to continue through the levels. Press
the Special key to use special abilities. Some characters’ special
abilities have limited use and can only be recharged by picking
up a certain item. Most objects that require a special ability for
activation have the special button icon floating over them. This
icon only appears when the correct character is selected and
standing close to the object.

Shrek
Shrek is a big, green, ugly, smelly ogre. He enjoyed life alone in
his swamp until he found the love of his life: Princess Fiona.
Fighting style: Various punches and
wrestling moves.
Special: Ogre lifting. He can lift, carry, place
and throw heavy items (and creatures).
(Unlimited special ability.)
Game tip: If an enemy is dizzy, use Shrek’s
ogre lifting ability to pick the enemy up, then
throw the creature at nearby enemies.

Puss in Boots
Load Game from the Main menu, choose the
nt to load and press Enter to continue.

om the Main menu to modify the following settings:
isplays current keyboard settings. To change
the Launcher to make any changes to controls.

He has steely eyes, swashbuckling finesse and really expensive
Corinthian footwear.
Fighting style: Sword fighting.
Special: Tightrope walking. A move that can
be used to cross ropes and chains and gain
access to areas others can’t get to.
(Unlimited special ability.)
Game tip: Start combat with his jump attack.

dify sound, music and voice volume.
odify subtitles.
ew credits.
13

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Princess Fiona

Lil’ Red

Princess Fiona is not your typical damsel in distress. She’s smart,
tough and has been known to drop kick a band of outlaws.
Fighting style: Various karate moves.
Special: Slow time. Princess Fiona’s ability
slows down party members, but it slows down
everyone and everything else a lot more. This is
a limited special ability. To gain more uses, pick
up the hourglass.
Game tip: Use Princess Fiona’s slow time to
escape harm when close to death.

Champion softball pitcher with a “can do” attitude.
Fighting style: Kicks, punches a
Special: Rotten apple bomb whic
detonated, causes an area of affe
damages nearby enemies for 20
either let her rotten apple’s timer r
or by pressing the Special key ag
detonate it immediately. This is a
ability. To gain more uses, pick up
Game tip: Lil’ Red can toss apple
range or attack with kicks and pu
close combat.

Donkey
Donkey’s got a mouth that just won’t quit, as well as the heart of
a noble steed.
Fighting style: Donkey power.
Special: Donkey’s special is the burro blast
kick that can knock down creatures and break
certain objects. Most objects that can be
affected by Donkey’s special have a horseshoe
symbol on them.
Game tip: Use Donkey’s burro blast on stunned
enemies to get rid of them quickly.

Gingerbread Man
Ninja hero and friend.
Fighting style: Ninja Candy Cane.
Special: Cookie toss that’s used to attract
enemies. This is a limited special ability. To
gain more uses, pick up a cookie.
Game tip: Throw a cookie to lure enemies
into traps.

14

Big Bad Wolf
Don’t let the outfit fool you. He’s big, he’s bad and
away. Better watch out, Grandma.
Fighting style: Claw swipes and
Special: Huff ’N Puff. This move
enemies, objects and fire. It blasts
from Wolf and damages them.
(Unlimited special ability.)
Game tip: Use his Huff ’N Puff sp
enemies off ledges.

Fairy
One tough lady who proves that size doesn’t matter
Fighting style: Fairy magic.
Special: Fairy dust that can be sp
and enemies alike. When used o
gives them the ability to fly for a l
time. (Remember: The heavier a p
shorter the flight will last.) If used
dust floats them up in the air but l
prone to attacks until it wears off.
(Unlimited special ability.)
Game tip: Float an enemy and then have a teamm
hit the rascal in the air.

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na

Lil’ Red

not your typical damsel in distress. She’s smart,
een known to drop kick a band of outlaws.
Fighting style: Various karate moves.
Special: Slow time. Princess Fiona’s ability
slows down party members, but it slows down
everyone and everything else a lot more. This is
a limited special ability. To gain more uses, pick
up the hourglass.
Game tip: Use Princess Fiona’s slow time to
escape harm when close to death.

Champion softball pitcher with a “can do” attitude.
Fighting style: Kicks, punches and apple toss.
Special: Rotten apple bomb which, when
detonated, causes an area of affect attack that
damages nearby enemies for 20 points. Lil’ Red can
either let her rotten apple’s timer run out on its own,
or by pressing the Special key again, she can
detonate it immediately. This is a limited special
ability. To gain more uses, pick up a rotten apple.
Game tip: Lil’ Red can toss apples from long
range or attack with kicks and punches when in
close combat.

outh that just won’t quit, as well as the heart of

Big Bad Wolf

Fighting style: Donkey power.

Don’t let the outfit fool you. He’s big, he’s bad and he’ll blow you
away. Better watch out, Grandma.
Fighting style: Claw swipes and bites.
Special: Huff ’N Puff. This move can be used on
enemies, objects and fire. It blasts enemies away
from Wolf and damages them.
(Unlimited special ability.)
Game tip: Use his Huff ’N Puff special to push
enemies off ledges.

Special: Donkey’s special is the burro blast
kick that can knock down creatures and break
certain objects. Most objects that can be
affected by Donkey’s special have a horseshoe
symbol on them.
Game tip: Use Donkey’s burro blast on stunned
enemies to get rid of them quickly.

d Man
riend.
Fighting style: Ninja Candy Cane.
Special: Cookie toss that’s used to attract
enemies. This is a limited special ability. To
gain more uses, pick up a cookie.
Game tip: Throw a cookie to lure enemies
into traps.

Fairy
One tough lady who proves that size doesn’t matter.
Fighting style: Fairy magic.
Special: Fairy dust that can be sprinkled on friends
and enemies alike. When used on friends, fairy dust
gives them the ability to fly for a limited amount of
time. (Remember: The heavier a person is, the
shorter the flight will last.) If used on an enemy, fairy
dust floats them up in the air but leaves them
prone to attacks until it wears off.
(Unlimited special ability.)
Game tip: Float an enemy and then have a teammate
15
hit the rascal in the air.

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Page 16

The Storybook
The Storybook is the hub or shell of the game. In it, you can
access new levels called chapters, view the scrapbook, change
game options, enter the bonus section and view images from
Shrek 2 ™ the movie.
Chapter Select—Enter this sub-menu to access the different
chapters (levels) in the game and obtain valuable game
information. All chapters begin with a magic-mirror introduction.
Scrapbook—Visit the scrapbook to view all the snapshots

collected so far.
Save Game—Enter this sub-menu to save your current progress.
Bonus—When enough snapshots are earned, this sub-menu will

open up. By earning more and more snapshots, more bonus
games will be available. When all the snapshots are collected,
you can access the Movie Stills sub-menu and see images from
Shrek 2 ™ the movie.
Quit Game—Select to quit the game.

Snapshots
Every time you complete a specific goal, a picture, or “snapshot,”
is taken to help remember that moment in your game. There are a
total of 70 snapshots in the game. If you collect enough snapshots,
you can open up to 5 bonus levels. Collecting all the snapshots
helps you get 100% completion for Shrek 2 ™ movie bonus material!
Snapshots can be viewed by visiting the scrapbook in the
storybook, or during gameplay by accessing the Pause menu.

16

When you’ve fulfilled the requirements of a snaps
flashes white while the picture’s taken and your sn
change to show your current snapshot count.
Game tip: Most levels have 7 snapshots to collec

requirements for earning a snapshot vary, such as
specific monsters, collecting objects like magic be
a specific point like the gingerbread house in cha

Party Upgrades
Crazy Larry’s Leprechaun Shop is open for busine
shop, you can find party upgrades for sale. These
your party’s attack power, health or health regene
All these lovely items will cost you some pretty gol
It’s rumored tha
Leprechaun Sho
available in cer
hidden in secret
Game tip: You

least 2 upgrad
before you ven
levels. To earn
either play the bon
replay levels as often a

Shrek2_Holiday_PC_FINAL.qxp

The Storybook
the hub or shell of the game. In it, you can
s called chapters, view the scrapbook, change
ter the bonus section and view images from
vie.
—Enter this sub-menu to access the different
n the game and obtain valuable game
hapters begin with a magic-mirror introduction.
it the scrapbook to view all the snapshots
nter this sub-menu to save your current progress.
nough snapshots are earned, this sub-menu will
ing more and more snapshots, more bonus
ailable. When all the snapshots are collected,
he Movie Stills sub-menu and see images from
ie.
lect to quit the game.

Snapshots
omplete a specific goal, a picture, or “snapshot,”
emember that moment in your game. There are a
hots in the game. If you collect enough snapshots,
to 5 bonus levels. Collecting all the snapshots
0% completion for Shrek 2 ™ movie bonus material!

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Page 17

When you’ve fulfilled the requirements of a snapshot, the screen
flashes white while the picture’s taken and your snapshot icon will
change to show your current snapshot count.
Game tip: Most levels have 7 snapshots to collect. The

requirements for earning a snapshot vary, such as defeating
specific monsters, collecting objects like magic beans or reaching
a specific point like the gingerbread house in chapter 2.

Party Upgrades
Crazy Larry’s Leprechaun Shop is open for business. In his humble
shop, you can find party upgrades for sale. These upgrades affect
your party’s attack power, health or health regeneration abilities.
All these lovely items will cost you some pretty gold coins.
It’s rumored that Crazy Larry’s
Leprechaun Shop is only
available in certain levels or
hidden in secret places.
Game tip: You should buy at

least 2 upgrades for your party
before you venture into later
levels. To earn extra coins,
either play the bonus games or
replay levels as often as you want.

e viewed by visiting the scrapbook in the
ing gameplay by accessing the Pause menu.

17

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Page 18

Collectibles, Power-Ups
and Objects
Along your adventure, you’ll encounter the following items:
Gold Coins—Use gold coins to buy party upgrades or to

pay tolls.

Magic Beans—Collecting 12 of these earns you

a snapshot.

Half Health—This replenishes your party’s health

by 50%.

Full Health—This replenishes your party’s health

by 100%.

Defense Power-Up—This temporarily makes your team

invulnerable to all enemy attacks.

Attack Power-Up—This temporarily increases your
party’s attack damage.

Shrek Gear—A gear Shrek can carry and place

machinery.

TNT Barrel—An explosive barrel that damages e

and objects.

Teeter Totter—Use 2 characters to reach great h

Playing the Game
The Buddy System
During gameplay, there will always be 4 characte
during Hero Time™. You control 1 of the 4 characte
games. The computer controls the other 3. You ca
to control a different character and use their abilit
Hero Time™). As you play, if another character join
character will leave the group to keep the total to

Hero Time™
Hero Time™ is a special mission where only 1 of th
plays a section of the level. Since some characters
for specific tasks, Hero Time™ allows each charact
talents and assist the party through the level.

Multiplayer Mode
Frog Power-Up—This temporarily turns nearby enemies

into 1-hit-point frogs.

Shrek Platform—A box Shrek can pick up and carry.

18

Shrek 2:™ Team Action can have up to 4 players. E
marked by a colored selection circle that surrounds
Player 1’s color is yellow, player 2’s color is red, pl
blue and player 4’s color is green. When more tha
4 players are playing, you can switch between yo
the character(s) controlled by the computer. Contro
control settings for each additional player must be

Shrek2_Holiday_PC_FINAL.qxp

ectibles, Power-Ups
and Objects
nture, you’ll encounter the following items:
e gold coins to buy party upgrades or to

Collecting 12 of these earns you

10/1/04

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Page 19

Shrek Gear—A gear Shrek can carry and place into

machinery.

TNT Barrel—An explosive barrel that damages enemies

and objects.

Teeter Totter—Use 2 characters to reach great heights.

Playing the Game
is replenishes your party’s health

The Buddy System

s replenishes your party’s health

During gameplay, there will always be 4 characters on screen except
during Hero Time™. You control 1 of the 4 characters in single-player
games. The computer controls the other 3. You can switch at any time
to control a different character and use their abilities (except during
Hero Time™). As you play, if another character joins the party, a
character will leave the group to keep the total to 4.

-Up—This temporarily makes your team

l enemy attacks.

Up—This temporarily increases your

mage.

Hero Time™
Hero Time™ is a special mission where only 1 of the 4 characters
plays a section of the level. Since some characters are better suited
for specific tasks, Hero Time™ allows each character to show off their
talents and assist the party through the level.

Multiplayer Mode
—This temporarily turns nearby enemies
ogs.

—A box Shrek can pick up and carry.

Shrek 2:™ Team Action can have up to 4 players. Each character is
marked by a colored selection circle that surrounds the character.
Player 1’s color is yellow, player 2’s color is red, player 3’s color is
blue and player 4’s color is green. When more than 1, but fewer than
4 players are playing, you can switch between your character and
the character(s) controlled by the computer. Controller options and
control settings for each additional player must be set up in the

19

Shrek2_Holiday_PC_FINAL.qxp

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Page 20

launcher panel that appears before the game is played. Additional
players can only play using a USB gamepad connected to the
computer system. Players can join a game in progress by pressing
the Start button. If another player joins your game, the selected
character becomes controlled by the new player. Players can
leave a game by pausing, selecting Options, then selecting
Choose Players.
Boss Meter

Collectible
Display

In-Game Pause Menu
To access vital information and options during gam
Esc button to bring up the Pause menu with the fo
• Character Info—Access this sub-menu to ga
information on your character.
• Upgrades—Access this sub-menu to find info
upgrades and learn which ones are affecting
• Scrapbook—Look at the snapshots for the le
snapshots for other levels, go to the Storyboo
Scrapbook sub-menu.
• Save Game—Save your progress.
• Options—Change settings on vital gamepla
• Exit Level—Exit the current level and return

Character
Portraits

• Return to Game—Return to gameplay.
Camera Icon

HUD Display
1. Character portraits—Character portraits are at the bottom of
the screen. Below their pictures are red health meters. As a
character takes damage, the health meter decreases. Some
characters have an ammo slot on the top right to show how
much ammo is left for that character’s special.
2. Collectible display—All the collectibles in the level are
displayed in the upper right corner when collected or when
you’re pressing the Tab key.
3. Camera icon—The camera icon in the
lower right corner displays the
camera status.
4. Boss meter—During boss battles,
their health meter appears in the
upper left corner of the screen.

20

• Snapshot Information—On the right page
information about the level’s snapshots.

Saving and Loading
This game is equipped with an auto save feature t
of the number of coins, magic beans and snapsho
Auto save is triggered at every checkpoint and is
at snapshots.
Auto save also keeps track of levels completed an
completed in levels 3 and 6. Once enough mini-g
completed in those levels, auto save will open up
level automatically.

Loading
You can load a previously saved game only at the
(title screen).

Shrek2_Holiday_PC_FINAL.qxp

at appears before the game is played. Additional
play using a USB gamepad connected to the
Players can join a game in progress by pressing
If another player joins your game, the selected
es controlled by the new player. Players can
pausing, selecting Options, then selecting
.
Collectible
Display

10/1/04

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Page 21

In-Game Pause Menu
To access vital information and options during gameplay, press the
Esc button to bring up the Pause menu with the following options:
• Character Info—Access this sub-menu to gain valuable
information on your character.
• Upgrades—Access this sub-menu to find information on
upgrades and learn which ones are affecting your party.
• Scrapbook—Look at the snapshots for the level. To see the
snapshots for other levels, go to the Storybook and enter the
Scrapbook sub-menu.
• Save Game—Save your progress.
• Options—Change settings on vital gameplay components.
• Exit Level—Exit the current level and return to the Storybook.
• Return to Game—Return to gameplay.

Camera Icon

y
ortraits—Character portraits are at the bottom of

ow their pictures are red health meters. As a
s damage, the health meter decreases. Some
ve an ammo slot on the top right to show how
left for that character’s special.
splay—All the collectibles in the level are

he upper right corner when collected or when
g the Tab key.
—The camera icon in the
rner displays the
During boss battles,
eter appears in the
er of the screen.

• Snapshot Information—On the right page, you’ll find
information about the level’s snapshots.

Saving and Loading
This game is equipped with an auto save feature that keeps track
of the number of coins, magic beans and snapshots collected.
Auto save is triggered at every checkpoint and is also triggered
at snapshots.
Auto save also keeps track of levels completed and mini-games
completed in levels 3 and 6. Once enough mini-games are
completed in those levels, auto save will open up the next
level automatically.

Loading
You can load a previously saved game only at the Main menu
(title screen).

21

Shrek2_Holiday_PC_FINAL.qxp

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Page 22

Credits
BEENOX, INC
Executive Producer
Dee Brown
Producer
Nabil Yared
Lead Programmer
Sylvain Morel
Programmer
Marie Eve Tramblay
Guillame Auet
Special Thanks
Carl Loiselle
Phillipe Douvil

LUXOFLUX
Programming Lead
Matt Whiting
Programming
Carl-Henrik Skårstedt
James Short
James Gooding
Art Direction/
Project Lead
Joby Otero
Art
Adam Yeager
Matt Intrieri
Yukari Kaneko
Khang Pham
Brummbaer
Eduardo Franz
Yaw Chang
Shawn Foreman
Chris Larsen
John Miller
William Huang
Lia Tjiong
Shawn “Inyoureye” Shain

22

Design Lead
Gerald “GMoney” Vera
Design
Christian G. Senn
Saji Amon’ Johnson
Brian Tuey
Animation Lead
Justin Rasch
Animation
Craig Harris
Haissam Badawi
Stephen Hoogendyk
Michael McReynolds
Engine/Technology
Adrian Stephens
Jeff Lander
Johan Köhler
Tools/IT
Adam Morawiec
Pablo Cheng
Additional
Programming
Zach Baker
Sunny Chen
Additional Design
Richard Yeh
Additional Art
Nick Marks
Additional Animation
James Sedota
Aaron Emirez
Denis Trofimov
Duane Stinnet
Audio
Brian Tuey

Production
Peter Morawiec
Bryant Bustamante
Kaycee Vardeman
QA/Production Support
Arthur Usher
Lip Ho

DREAMWORKS
SKG
Kelly Asbury
Paul Elliott
Anne Globe
Brad Globe
Raman Hui
Amy Krider
David Lipman
John Moore
Meaghan Nix
April Paradise
Sunny Park
Rick Rekedal
Conrad Vernon
Aron Warner

ACTIVISION
President,
Activision
Publishing, Inc.
Kathy Vrabeck

PRODUCTION
VP, North
American Studio
Laird Malamed

MARKETING AND PR
Vice President, Global
Brand Management
David Pokress
Lisa Gaudio
Director, Global
Brand Management
Rachel Silverstein
Global Brand Manager
Deanna Natzke
Associate
Brand Managers
Michelle Turk
Dan Lazar
Manager, Corporate
Communications
Lisa Fields

LEGAL
Greg Deutsch
Phil Terzian
Mike Larson
David Kay
Danielle Kim

CREATIVE SERVICES
Vice President,
Creative Services
& Operations
Denise Walsh
Director of
Creative Services
Matt Stainner

Executive Producer
Chris Hewish

Creative Services
Manager
Jill Barry

Producer
Matt Morton

Packaging Design
Hamagami/Carroll, Inc.
Manual Design
and Layout
Ignited Minds LLC

QUALITY
ASSURANCE/
CUSTOMER SUPPORT

F

Project Lead
Alex Ortiz
Senior Project Lead
Jason Potter
QA Manager
Tim Vanlaw
Floor Lead
Charles Moore

S
C

Test Team
Simon Song
Gabriel Galaz
Daniel Friedman
John Durishan
Localizations
Project Lead
Paul Colbert
Localizations
Floor Lead
Jason Livergood
Localizations Testers
Nick Borunda
David Gordon
Keith Kodama
John Wu
Localizations
Senior Lead
Jeffry Moxley
Night Crew Manager
Adam Hartsfield
Manager, Code
Release Group
Tim Vanlaw
Lead, Code
Release Group
Jefrey Sedivy

C
Gary
Mich
CS/

Shrek2_Holiday_PC_FINAL.qxp

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Page 23

Credits
C
er

Design Lead
Gerald “GMoney” Vera
Design
Christian G. Senn
Saji Amon’ Johnson
Brian Tuey

r

Animation Lead
Justin Rasch
Animation
Craig Harris
Haissam Badawi
Stephen Hoogendyk
Michael McReynolds

d

Engine/Technology
Adrian Stephens
Jeff Lander
Johan Köhler
Tools/IT
Adam Morawiec
Pablo Cheng
Additional
Programming
Zach Baker
Sunny Chen
Additional Design
Richard Yeh
Additional Art
Nick Marks
Additional Animation
James Sedota
Aaron Emirez
Denis Trofimov
Duane Stinnet
Audio
Brian Tuey

ain

Production
Peter Morawiec
Bryant Bustamante
Kaycee Vardeman
QA/Production Support
Arthur Usher
Lip Ho

DREAMWORKS
SKG
Kelly Asbury
Paul Elliott
Anne Globe
Brad Globe
Raman Hui
Amy Krider
David Lipman
John Moore
Meaghan Nix
April Paradise
Sunny Park
Rick Rekedal
Conrad Vernon
Aron Warner

ACTIVISION
President,
Activision
Publishing, Inc.
Kathy Vrabeck

PRODUCTION
VP, North
American Studio
Laird Malamed

MARKETING AND PR
Vice President, Global
Brand Management
David Pokress
Lisa Gaudio
Director, Global
Brand Management
Rachel Silverstein
Global Brand Manager
Deanna Natzke
Associate
Brand Managers
Michelle Turk
Dan Lazar
Manager, Corporate
Communications
Lisa Fields

LEGAL
Greg Deutsch
Phil Terzian
Mike Larson
David Kay
Danielle Kim

CREATIVE SERVICES
Vice President,
Creative Services
& Operations
Denise Walsh
Director of
Creative Services
Matt Stainner

Executive Producer
Chris Hewish

Creative Services
Manager
Jill Barry

Producer
Matt Morton

Packaging Design
Hamagami/Carroll, Inc.
Manual Design
and Layout
Ignited Minds LLC

QUALITY
ASSURANCE/
CUSTOMER SUPPORT

Floor Lead, Code
Release Group
James Call

Project Lead
Alex Ortiz

Code Release
Group Testers
Anastasia Popova
Diego Lozano
Primus Majda
Dino LaMana
Matthew Mahler

Senior Project Lead
Jason Potter
QA Manager
Tim Vanlaw
Floor Lead
Charles Moore

Senior Lead, QA
Compatibility Lab
Neil Barizo

Test Team
Simon Song
Gabriel Galaz
Daniel Friedman
John Durishan

Compatibility
Lab Testers
Chris Neal
Chris Dolan

Localizations
Project Lead
Paul Colbert
Localizations
Floor Lead
Jason Livergood
Localizations Testers
Nick Borunda
David Gordon
Keith Kodama
John Wu
Localizations
Senior Lead
Jeffry Moxley
Night Crew Manager
Adam Hartsfield
Manager, Code
Release Group
Tim Vanlaw
Lead, Code
Release Group
Jefrey Sedivy

Customer Support
Gary Bolduc–Phone Support
Michael Hill–E-mail Support
CS/QA Special Thanks
Jim Summers
Jason Wong
Marilena Rixford
Joe Favazza
Jason Levine
Nadine Theuzillot
Ed Clune
Glenn Vistante
Matt McClure
John Rosser
Indra Yee
Todd Komesu
Joule Middleton
Nicholas Westfield
Chris Keim
Willie Bolton
Jennifer Vitiello
Chad Siedhoff
Jeremy Shortell
Mike Rixford

23

Shrek2_Holiday_PC_FINAL.qxp

Tyler Rivers
Nick Favazza
Ivoline Lee
Olivia Ko
Alexander Watkins

SPECIAL THANKS
Ryan Rucinski
Pat Dwyer
Andre Kinniebrew
Bryan Jury
Steve Rosenthal
Chris Archer
Ken Fox
Brian Pass
Jay Gordon
Kelly Byrd
Robert Berger
Shelby Yates

BRAIN ZOO
STUDIOS
Creative Director
Ali Davoudian
Animation Director
Mohammed Davoudian
Producer
Karen Dixon
Animation Artists
Josh Book
Dave Bondi
Mark Levin
Chris Neuhahn
Hyon Kim
Daniel Herrera
David Hickey

24

10/1/04

11:08 AM

SCRIPTWRITING
SERVICES

BLINDLIGHT
Blindlight Writing
Producers
Michael F.X. Daley
Andrew Helm
Blindlight Writers
Andy Black
Nathan Davidson
Anna K. Lotto
Jennifer Lloyd
John Schwab
Juliet Walker
Monica Zepeda
Additional
Script Writing
David Freeman
Music
Kevin Manthei
Kevin Riepl
kmmproductions

“Devil Went Down
to Georgia”
Written by Charlie Daniels,
William Digregorio,
John Crain, Fred Edwards,
Charles Hayward,
James Marshall
©1979 Songs of
Universal, Inc.
Used by permission.
All rights reserved.
Additional Music
Rob Berry
kmmproductions

Page 24

SOUND
Casting and Voice
Direction
Margaret Tang
Womb Music
Recording/
Engineering/Editing/
Voiceover Effects
Design
Rik W. Schaffer
Womb Music
Sound Effects
Created by
Extreme Audio Design
Sound Supervision
and Design
Paul Menichini, M.P.S.E.
Tim Gedemer, M.P.S.E.
Sound Design Team
Ann Scibelli, M.P.S.E.
Roland Thai, M.P.S.E.
Michael Kamper, M.P.S.E.
Mark Allen, M.P.S.E.
Tim Walston, M.P.S.E.
Bryan Jerden

VOICEOVERS
MICHAEL GOUGH . . . . . . . . . . . . . . . . . . . . .Shrek, King Ha
MARK MOSELEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MEL FAIR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ANDRE SOGLIUZZO . . . . . . . . . . .Puss in Boots, Troll, Treants, P
JAMES ARNOLD TAYLOR . . . . . . . . . . . . .Gingerbread Man, Pri
............................................
TARA STRONG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CLAUDIA CHRISTIAN . . . . . . . . . . . . . . . . . . . . . .Fairy Godm
HOLLY FIELDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Princess F
VANESSA MARSHALL . . . . . . . . . . . . . . . . . . .Wicked Witch,
CHRIS KNIGHTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CODY CAMERON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ARON WARNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Shrek2_Holiday_PC_FINAL.qxp

SCRIPTWRITING
SERVICES

BLINDLIGHT
s

KS

Blindlight Writing
Producers
Michael F.X. Daley
Andrew Helm
Blindlight Writers
Andy Black
Nathan Davidson
Anna K. Lotto
Jennifer Lloyd
John Schwab
Juliet Walker
Monica Zepeda

O
or
tor
ian

ts

Additional
Script Writing
David Freeman
Music
Kevin Manthei
Kevin Riepl
kmmproductions

“Devil Went Down
to Georgia”
Written by Charlie Daniels,
William Digregorio,
John Crain, Fred Edwards,
Charles Hayward,
James Marshall
©1979 Songs of
Universal, Inc.
Used by permission.
All rights reserved.

10/1/04

11:08 AM

Page 25

SOUND

VOICEOVERS

Casting and Voice
Direction
Margaret Tang
Womb Music

MICHAEL GOUGH . . . . . . . . . . . . . . . . . . . . .Shrek, King Harold, Knight, Peasant
MARK MOSELEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Donkey, Bartender
MEL FAIR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Magic Mirror
ANDRE SOGLIUZZO . . . . . . . . . . .Puss in Boots, Troll, Treants, Papa Bear, Mr. Hood
JAMES ARNOLD TAYLOR . . . . . . . . . . . . .Gingerbread Man, Prince Charming, Wolf,
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Dwarf, Leprechaun
TARA STRONG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Lil’ Red, Fairy
CLAUDIA CHRISTIAN . . . . . . . . . . . . . . . . . . . . . .Fairy Godmother, Female Citizen
HOLLY FIELDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Princess Fiona, Female Citizen
VANESSA MARSHALL . . . . . . . . . . . . . . . . . . .Wicked Witch, Cinderella, Grandma
CHRIS KNIGHTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Three Blind Mice
CODY CAMERON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Three Little Pigs
ARON WARNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Big Bad Wolf

Recording/
Engineering/Editing/
Voiceover Effects
Design
Rik W. Schaffer
Womb Music
Sound Effects
Created by
Extreme Audio Design
Sound Supervision
and Design
Paul Menichini, M.P.S.E.
Tim Gedemer, M.P.S.E.
Sound Design Team
Ann Scibelli, M.P.S.E.
Roland Thai, M.P.S.E.
Michael Kamper, M.P.S.E.
Mark Allen, M.P.S.E.
Tim Walston, M.P.S.E.
Bryan Jerden

Additional Music
Rob Berry
kmmproductions

25

Shrek2_Holiday_PC_FINAL.qxp

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Page 26

Customer Support
You should read through the manual and the readme file on the
CD before contacting Activision Customer Support. Additionally, if
you have Internet access, search our troubleshooting database at:
http://www.activision.com/support.
Please ensure that your computer system meets the minimum
system requirements that are listed on the bottom of the box.
Our Customer Support representatives will not be able to help
customers whose computers do not meet the requirements.
So that we can better help you, please have the following
information ready:

If you cannot find an answer to your issue, you ca
the support form. A response may take anywhere
hours depending on the volume of messages we r
nature of your problem. During the first few weeks
release and during holiday seasons the response t
a little longer.
NOTE: Internet/e-mail support is handled in English o
NOTE: The multiplayer components of Activision gam
only through Internet/e-mail.

• Complete product title (include version number)

Phone: (310) 255-2050

• Exact error message reported (if any) and a brief description
of the problem

You can call our 24-hour voice-mail system for ans
frequently asked questions at the above number. C
Customer Support Representative at the same num
hours of 9:00 am and 5:00 pm (Pacific Time), Mo
Friday, except holidays. When calling please mak
in front of your computer with the power on and h
necessary information as listed above at hand.

• Your computer’s processor type and speed
(e.g. Pentium 200 MHz)
• Amount of RAM
• Make and model of your video and sound cards
(e.g. Diamond Viper V770, Creative Sound Blaster
Live Platinum)
• Make and model of your CD-ROM or DVD-ROM drive
(e.g. Samsung SC-140)
• Operating system
NOTE: Please do not contact Customer Support for
hints/codes/cheats; only technical issues.
Internet/E-mail: http://www.activision.com/support

Our support section of the Web has the most up-to-date
information available, including patches that can be downloaded
free of charge. We update the support pages daily so please
check here first for solutions. By going to the Find Answers section
and selecting the platform/game you are inquiring about you can

26

view the top solutions for the game to date. If you
question/solution there, try inputting a keyword in

Please do not send any game returns direct
without first contacting Customer Support. It

that game returns/refunds must be dealt with by th
online site where you purchased the product. Plea
Limited Warranty contained within our Software Li
Agreement for warranty replacements.
Register your product online at www.ac
so we can enter you in our monthly
for a fabulous Activision priz
Shrek is a registered trademark of DreamWorks L.L.C. Shrek 2, Shrek Ear Design, Shrek “S,” Princess Fiona and Pu
L.L.C. Published and distributed by Activision Publishing, Inc. Game code © 2004 Activision, Inc. Activision is a reg
trademark of Activision, Inc. All rights reserved. All other trademarks and trade names are the properties of their

Shrek2_Holiday_PC_FINAL.qxp

ustomer Support
through the manual and the readme file on the
cting Activision Customer Support. Additionally, if
access, search our troubleshooting database at:
ision.com/support.
t your computer system meets the minimum
nts that are listed on the bottom of the box.
pport representatives will not be able to help
computers do not meet the requirements.
etter help you, please have the following
y:

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view the top solutions for the game to date. If you don’t find your
question/solution there, try inputting a keyword into the search.
If you cannot find an answer to your issue, you can e-mail us using
the support form. A response may take anywhere from 24–72
hours depending on the volume of messages we receive and the
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roduct title (include version number)

Phone: (310) 255-2050

message reported (if any) and a brief description
em

You can call our 24-hour voice-mail system for answers to our most
frequently asked questions at the above number. Contact a
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in front of your computer with the power on and have all the
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ter’s processor type and speed
m 200 MHz)
RAM
model of your video and sound cards
nd Viper V770, Creative Sound Blaster
m)
model of your CD-ROM or DVD-ROM drive
ng SC-140)
ystem
do not contact Customer Support for
eats; only technical issues.
: http://www.activision.com/support

on of the Web has the most up-to-date
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Shrek is a registered trademark of DreamWorks L.L.C. Shrek 2, Shrek Ear Design, Shrek “S,” Princess Fiona and Puss in Boots TM & © 2004 DreamWorks
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27

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Software License Agreement
IMPORTANT – READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE PROGRAM) IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET
FORTH BELOW. THE PROGRAM INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED
MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY
OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM,
YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (ACTIVISION).
LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right
and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under
this Agreement are reserved by Activision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your
license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not
specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors.
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• Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other
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• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written
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• Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying
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• Reverse engineer, derive source code, modify, disable, decompile or disassemble the Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
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LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which the
Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium
is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective
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manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of
equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse,
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When returning the Program for warranty replacement please send the original product disks only in protective packaging and include:
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the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S. (A$19 for Australia, or
£10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified mail recommended.
In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067

28

In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St
Laurence Way, Slough, Berkshire,
SL1 2BW, United Kingdom.
Disc Replacement: +44(0) 870 241 2148

In Australia send to:
Warranty Replacements
Activision
Level 5, 51 Rawson Street
EPPING NSW 2121
AUSTRALIA

LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR C
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO P
COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERS
ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHAL
PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATION
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMA
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automat
terms and conditions. In such event, you must destroy all copies of the Program and all of its component
U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entir
provided as Commercial Computer Software or restricted computer software. Use, duplication or disclosu
Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commerc
Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Oc
California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not
Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable rem
this Agreement, in addition to such other remedies as Activision may otherwise have under applicable law
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contrac
and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts a
Product pursuant to the terms of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between
agreements and representations between them. It may be amended only by a writing executed by both p
Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the exten
and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed
applied to agreements between California residents entered into and to be performed within California, ex
and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulev
90405, USA, (310) 255-2000, Attn: Business and Legal Affairs, [email protected].

Shrek2_Holiday_PC_FINAL.qxp

Software License Agreement
OUR USE OF THIS SOFTWARE (THE PROGRAM) IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET
UDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED
ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY
G, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM,
CENSE WITH ACTIVISION, INC. (ACTIVISION).
the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right
py of the Program solely and exclusively for your personal use. All rights not specifically granted under
vision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your
in the Program and should not be construed as a sale of any rights in the Program. All rights not
ment are reserved by Activision and, as applicable, its licensors.

parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other
y offer a separate Site License Agreement to permit you to make the Program available for commercial
below.
or otherwise transfer this Program, or any copies of this Program, without the express prior written
f the Program, in a network, multi-user arrangement or remote access arrangement, including any
specifically provided by the Program.
f the Program, on more than one computer, computer terminal, or workstation at the same time.

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LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL,
COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF
ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE
PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its
terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and are
provided as Commercial Computer Software or restricted computer software. Use, duplication or disclosure by the U.S. Government or a U.S.
Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer
Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted
Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica,
California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that
Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of
this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees
and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the
Product pursuant to the terms of this Agreement.

ny part thereof, except for back up or archival purposes, or make copies of the materials accompanying
ve or other storage device; you must run the Program from the included CD-ROM (although the Program
rtion of the Program onto your hard drive during installation in order to run more efficiently).
ode, modify, disable, decompile or disassemble the Program, in whole or in part.
y proprietary notices or labels contained on or within the Program.
r any copy or adaptation thereof in violation of any applicable laws or regulations.
hts and intellectual property rights in and to the Program and any and all copies thereof are owned by
am is protected by the copyright laws of the United States, international copyright treaties and
gram contains certain licensed materials and Activision’s licensors may protect their rights in the event
ou agree not to remove, disable or circumvent any proprietary notices or labels contained on or within

MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior
agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this
Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable
and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is
applied to agreements between California residents entered into and to be performed within California, except as governed by federal law
and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California
90405, USA, (310) 255-2000, Attn: Business and Legal Affairs, [email protected].

arrants to the original consumer purchaser of the Program that the recording medium on which the
m defects in material and workmanship for 90 days from the date of purchase. If the recording medium
original purchase, Activision agrees to replace, free of charge, any product discovered to be defective
f the Product, postage paid, with proof of the date of purchase, as long as the Program is still being
vent that the Program is no longer available, Activision retains the right to substitute a similar program of
is limited to the recording medium containing the Program as originally provided by Activision and is not
This warranty shall not be applicable and shall be void if the defect has arisen through abuse,
d warranties prescribed by statute are expressly limited to the 90-day period described above.
WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR
Y OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO
MS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.
ranty replacement please send the original product disks only in protective packaging and include:
receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect,
and the system on which you are running the Program; (4) if you are returning the Program after the 90year after the date of purchase, please include check or money order for $10 U.S. (A$19 for Australia, or
or floppy disk replacement. Note: Certified mail recommended.
In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St
Laurence Way, Slough, Berkshire,
SL1 2BW, United Kingdom.
Disc Replacement: +44(0) 870 241 2148

In Australia send to:
Warranty Replacements
Activision
Level 5, 51 Rawson Street
EPPING NSW 2121
AUSTRALIA

29

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