View manual text
1
™
Contents
Customer Support. .................................................................... Inside Front Cover
Minimum System Requirements. .......................................................................... 2
Installation Instructions............................................................................................ 2
Getting Started. ............................................................................................................ 3
Playing the Game......................................................................................................... 7
Options Menu. ............................................................................................................. 7
Overview........................................................................................................................ 8
Game Screen. ................................................................................................................ 8
Interacting with the World....................................................................................... 9
Pick-Up Items............................................................................................................... 10
Sprite Collection.......................................................................................................... 10
Checkpoints & Saving. .............................................................................................. 11
The Field Guide & Journal.......................................................................................... 11
Enemies.......................................................................................................................... 12
Faeries. ............................................................................................................................ 13
Multiplayer.................................................................................................................... 13
Tips & Hints.................................................................................................................. 13
Credits............................................................................................................................. 14
License Agreement. .................................................................................................... 15
Minimum System Requirements
• OS: Windows® XP, Windows Vista™
• CPU: 1.5 GHz or faster (2.2 GHz for Windows Vista™)
• RAM: 512 MB (1 GB for Windows Vista™)
• Disc Drive: DVD-ROM
• Hard Drive: 8 GB of uncompressed free space
• Video: 128 MB video RAM, DirectX® 9.0c-compatible
• DirectX9 Minimum Card: NVIDIA® GeForce® 6600 GT and above
• Sound: DirectX® 9.0c-compatible
• Input: Keyboard and mouse
Recommended System Requirements
• CPU: 2.5 GHz or faster
• RAM: 1024 MB (1.5 GB for Windows Vista™)
• Video: 256 MB video RAM, DirectX® 9.0c-compatible
• DirectX9 Graphics Card: NVIDIA® GeForce® 7600 GT and above
• DirectX10 Graphics Card: NVIDIA® GeForce® 8600 GT and above
Installation Instructions
Start your computer. Insert The Spiderwick Chronicles™ DVD into the
DVD-ROM drive. If your DVD-ROM drive has Autoplay enabled, click
the “Install” button via the launcher and follow the on-screen instructions.
If Autoplay is disabled, double-click the “My Computer” icon (generally
located on your desktop). Double-click on the CD-ROM/DVD-ROM drive
containing the game DVD and follow the on-screen instructions.
Troubleshooting
Please view the Read Me document on the DVD-ROM for
troubleshooting information.
2
Getting Started
Game Pad
START
Activate the Pause Menu
Left Stick
Movement
Left Stick (Wiggle)
Shake off Enemy
Alternate Left Stick and
Right Stick Up/Down
Use Dumbwaiter, Climb Roof
Right Stick
Control Camera
A button
Attack/Fire/Scurry (Thimbletack)
A button (HOLD
then release)
Charge Attack
B button
Interact with World/Character
X button
Evade/Scurry (Thimbletack)
X button + Left Stick
Directional Evade
Y button
Trigger current Sprite Power
LB
Change between Weapon and Net
RB
Cycle through available Sprite Powers
RT
Enter Ranged Weapon Mode
LT
Center Camera behind Character
D-Pad Right/D-Pad Left
Cycle between Weapon and Net
D-Pad Up/D-Pad Down
Cycle through available Sprite Powers
3
Ranged Weapon Mode (While holding down RT)
Left Stick
Look/Aim
A button
Quick Fire Current Projectile
A button (HOLD to charge, Charge Current Projectile
then release to fire)
D-Pad Right/D-Pad Left
Cycle through available Ammo
LB
Cycle through available Ammo
Pause Menu Controls
LB/RB
Turn page to new section
Left Stick-Up/Down or
D-Pad Up/D-Pad Down
Change highlighted menu item
Left Stick Left/Right or
D-Pad Left/D-Pad Right
Change current page side
A button
Select currently highlighted item; press
again to Confirm
B button
Exit Submenu, Exit Pause Menu
START
Close Pause Menu
Sprite Painting Mini-Game
4
Left Stick
Move brush
X button/A button
Paint with brush
B button
Quit Painting
Keyboard/Mouse
PC Version (Default Single-Player Mouse and Keyboard)
ESCAPE Key
Activate Pause Menu
W
Run Forward
A
Run Left
D
Run Right
S
Run Towards Camera
Space
Evade
E
Interact with World/Character
C
Center Camera behind Character
1
Select Primary Weapon
2
Select Sprite Net
Mouse Movement
Rotate Player/Camera
Left Mouse Button
Attack/Fire/Use Current Item
Right Mouse Button
Camera Orbit Mode
Mouse Wheel
Cycle through Sprites
Mouse Wheel Button Activate Currently Selected Sprite
While in Ranged Weapon Mode (holding down R)
Mouse Movement
Look/Aim
LMB
Quick Fire Current Projectile
LMB-HOLD
Charge Current Projectile
1, 2 or 3
Select Ammo Type
5
PC Version (Default Cooperative, Keyboard)
Note: There is no Ranged Weapon Mode during cooperative mini-games.
PLAYER 1 Controls
W
Run Forward
A
Run Left
D
Run Right
S
Run Towards Camera
Space
Attack
Right Alt
Evade
1
Select Primary Weapon
2
Select Sprite Net
</>
Cycle Sprite Power
L
Use Selected Sprite Power
PLAYER 2 Controls
6
Up Arrow
Run Forward
Left Arrow
Run Left
Right Arrow
Run Right
Down Arrow
Run Towards Camera
Numpad Zero (0)
Attack
Numpad Period (.)
Evade
Numpad 1
Select Primary Weapon
Numpad 2
Select Sprite Net
Numpad 4/6
Cycle Sprite Power
Numpad 5
Use Selected Sprite Power
Playing the Game
Main Menu
New Game – Start a new The Spiderwick Chronicles game
Load Game – Load a saved game
Options – Change game settings
Extras – View credits and extras
Multiplayer – Multiplayer mini-games
Quit Game – Exit the game
Options Menu
Controls and Gameplay
Controls – View Controller Layout
Invert Camera “y” Axis – Swaps the vertical tilt of the camera in relation
to the right analog stick. Up = Tilt upward; Down = Tilt downward
Invert Camera “x” Axis – Swaps the horizontal pan of the camera in
relation to the right analog stick. Right = Clockwise; Left = Counterclockwise
Audio – Adjust Voice Volume, Music Volume, Sound Fx Volume and
Ambience Volume
Video – Adjust Video Display Options
Vibration – Enable/Disable Controller Vibration
Subtitles – Enable/Disable subtitles on screen
7
Overview
Take on the roles of Jared, Simon and Mallory Grace as they discover
Arthur Spiderwick’s Field Guide to the Fantastical World Around You, a magical
book that documents an unseen world containing both wondrous and
dangerous faerie creatures. Using the unique abilities of each child, you
will battle hordes of Goblins, capture Sprites and solve puzzles as you
explore the world of The Spiderwick Chronicles™.
As the Grace Children and the tiny Brownie Thimbletack, you will
explore every nook and cranny of the Spiderwick Estate and the
surrounding woods in freeform gameplay, leading to a final confrontation
with the Ogre Mulgarath.
The World of the Spiderwick Chronicles
To progress through the story, you must complete the current Chapter Quest
(listed first on the Quest Page in the Pause Menu). Optional Side Quests can
also be completed to upgrade your weapons and attacks, and add new pages in
the Field Guide. Try to find all the Sprites and fill all the pages in the Field Guide
for a special ending!
Game Screen
Interaction
Icon
8
Health
Indicator
Sprite
Powers
Ring
Power-Up
Item
Field
Guide
e
rs
e
Health Indicator – Shows how much health you have remaining.
Field Guide – Appears when something has changed in the Field Guide or
Journal. Press START/ESC to view these items in the Pause Menu.
Sprite Powers Ring – Shows which sprite powers you currently have.
Interaction Icon – Appears when you can interact with something in
the world.
Power-Up Item – Appears when you pick up an item, and shows how
many you have.
Interacting with the World
As you explore, things in the world you can interact with are highlighted
with one of four symbols (press the B button/Left Mouse Button when close
to trigger the action):
Eye – Look or Read
Hand – Take, Use or Activate
Item in Hand – Give or Place
Arrow – Leave current area
Other interactions will occur automatically. Simply run towards an edge to
jump, or push against a ladder or pole to climb it.
9
Pick-Up Items
To complete many Chapter Quests and Side Quests, you will need to collect
and use many every day objects you find in the world. You can also collect the
following special power-up items:
Goblin Teeth – Use to unlock new attacks and combos
Ball Bearings – Powerful
ammo for Jared’s slingshot
Gobstones – Grenade-like
magical stones Simon can throw
Faerie Fruit – Used by Simon to lure tricky
Sprites; used by Thimbletack to heal himself
Sprite Collection
The first time you capture a new Sprite, you will need to record it in the Field
Guide. Some Sprites can be easily caught with the Sprite Net, but others will
require you to attract them with Faerie Fruit or by completing challenges.
Once you net a Sprite, the Field Guide page appears with a paintbrush icon. Hold
the X button/LMB and move the L Stick/Mouse to paint and fill in the image
of the Sprite. Hurry to finish before the time expires and the Sprite flies away!
Once a Sprite is successfully recorded,
you can use its power by pressing the
Y button/Mouse Wheel Button. You
can only carry three Sprites at a time, but
any Sprite can be recaptured at its original
location after its power has been used.
10
There are several of each type of
Sprite in the world. If you capture
and record several of the same kind of
Sprite, its power will be upgraded.
Checkpoints & Saving
As you play, the game will automatically record
your progress at various points along the way.
If you die, you will restart at the most recent
checkpoint you passed. When you exit the
game, your progress to the last checkpoint
crossed will be automatically saved.
HINT
If you co
llect and
record
two differ
ent Leathe
rwing
Sprites, yo
ur maxim
um
health w
ill increa
se.
The Field Guide & Journal
Press START/ESC at any time in the game to access the Pause Menu, where
you can read Jared’s Journal as well as Arthur Spiderwick’s Field Guide to the
Fantastical World Around You.
The Pause Menu is divided into the following sections:
Options Page – Allows you to Quit the game or change option settings
Quest Page – Lists active quests and current tasks
Character Page – Shows your current player’s attacks, Sprite Powers and
Power Ups
Field Guide Pages – A growing collection of pages about the Fantastical
World. New Field Guide pages appear when Sprites are recorded and when
various Chapter Quests and Side Quests are completed. Can you complete the
entire Field Guide?
11
Enemies
Goblins – These nasty creatures travel in
dangerous packs and will attack on sight.
Bull Goblins – A larger and fierce type of Goblin
that throws rocks at you from a distance. Avoid its
ram charge, or counter it with a well-timed attack.
Changelings – Encountering a Beetle Mimic in the
wild causes it to turn into this sinister copy of you.
Defeating it allows you to capture the Beetle Mimic Sprite.
Fire Salamanders – They explode when stepped
on (or shot), but can be doused with tomato juice.
Redcap – The leader of the Goblins,
and Mulgarath’s second-in-command.
River Troll – This hungry troll lives
in the river. Feed him Goblins to pass.
Land Troll – Running is the only option
when you encounter this fearsome troll!
Mulgarath – This evil Ogre plans to take over the
world by using the secrets contained within the Field Guide.
12
Faeries
There are ten types of Faeries that live in the area surrounding the mansion:
13
Image
Type of Leatherwing
Sprite
Sprite
Power
Will-o-Wisp
FlowerFlower-Head
Winged Sprite
Sprite
Heal
Royal Orchid
Sprite
Toadstool
Ring
Distraction
Speed Boost
Whirlwind
Bellflower
Sprite
Pondskater
Sprite
Beetle Mimic
Sprite
Stray Sod
Sprout Sprite
Invulnerability
Changeling
Gobstone
(Reward)
Faerie Fruit
(Reward)
Image
Type of
Sprite
Power Damage Boost
Multiplayer
As you play through the single-player game, you will unlock mini-games that
can be played on your own or with a friend on the same console. To play these
games, select Multiplayer from the Main Menu.
The International Sprite League tournaments challenge you to capture sprites and
fight off enemies. The player with the highest score at the end of the game wins!
Tips & Hints
• Refer to the Quests page in the Pause Menu if you don’t know what to do next.
• Use Sprite Powers to survive difficult situations or to solve puzzles.
• Collect as many Goblin Teeth as you can to power-up your attacks.
• Some quests can only be completed by a specific character. After the story is
complete, you can switch characters whenever you like as you try to complete
the remaining side quests.
Credits
Paramount Pictures
Sr. Vice President, Interactive
Sandi Isaacs
Vice President,
Interactive Production
Harry Lang
Manager, Interactive
Dan Felts
Special Thanks
Kathleen Kennedy
Tom Peitzman
Tippett Studio
Industrial
Light & Magic
Stormfront
Studios, Inc.
14
Producer, Design Director
Ray Gresko
Technical Director
Michael Heilemann
Art Director
John Kleber
Concept Art
and Pre-Visualization
Devin St. Clair
Michael “Rusty” Drake
Tony Hudson
Environments
Rinaldo Tjan
Matt Hunter
James Larsen
John Moore
Alex Munn
Additional Environments
John Pearl
Leah Pearl
Brian Vanderhulst
Character Modeling,
Texturing and Rigging
Jesse Blake
Carolyn Daley
Jeremiah Grant
Joe Jing
John Moore
Lead Animator
Jeff Weir
Character Animation
TJ Phan
Okitomo Hikosaka
Dohoon Kim
Yeon-Ho Lee
Jeremiah Grant
Particle Effects
Brian McSweeney
Cinematics
Bill Boyer
Chris Weakley
Tony Hudson
Interface Artwork
Bill Boyer
Devin St. Clair
Michael “Rusty” Drake
Music Composition
and Audio Direction
Robb Mills
Sound Design
Jason Heffel
Robb Mills
Bill Rudolph
Lead Engineer
Steve W. Kojder
Engineering
Ralf Knoesel
Karl Patrick
Ron Midthun
Ron Barry
William Bohan
Avery Lodato
Paul Melamed
Norman Morse
David Pittman
Matt Russell
James Stewart
Clayton Vaught
Lee Wilson
Additional Engineering
Chris Georges
Randy Stevenson
Stephan Sherman
Jakob Wilkenson
Design
Geoff Jones
Thomas Grové
Reed Knight
David Maxwell
Chris Molina
Christopher Ross
Production
Jennifer Emsley
Michael Blair
Additional QA
Michael Daglow
IT
Keith Laliberty
Kevin McPheeters
Studio Technical Director
Ken Demarest
Studio Art Director
Bruce Walters
Studio Design Director
Ray Gresko
Director of Finance
Janet Fletcher,
née Attaway
Executive Assistant
to the CEO/President
Susan Plumb
Executive
In Charge of Production
Don Daglow
Business Development
Robert Wallace
Special Thanks
Marta Daglow
Danusia &
Robert Heilemann
Livia & Genevieve Knight
Kim Pittman,
J. Kyle Pittman, &
Mom and Dad Pittman
Kimberly, Connor
& Logan Gresko
Sarah Yeager
Stephen, Cynthia
& Brendan Wilburn
The Wheaton Family
Nora & Daniela Melamed
Heather, Nathan
& Genevieve Weir
Lindsay Padawer
Jenny Patrick
Jim, Denise
& Stephanie Grant
Miguel & Jonah Figueroa
Melissa, Merrie Lynn,
Marshall & Lynn Stewart
Shyera, Phoa Sui Tjiu
(Mom) and the
rest of my Family
Bonnie, Julia, Cameron,
Maggie, and Orion
Tony & Ligia, and the
whole Molina clan
Gabrielle Kojder, Paul
Kojder, Peter Kojder, Mark
Danks, Derek W. Dick
Susan McKinley Ross
Shannon Jones
Yukiko Miyajima Grové
Genevieve Buckmiller
James Payne
Dale Rabinov
and
“Krazy Karl”
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15
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16
Join the
International Sprite league
The official Spiderwick Fanclub
Games! DOWNLOADS! VIDEOS!
www.internatiOnal-SPRITE-LEAGUE.com
THE SEEING
STONE
LUCINDA’S
SECRET
THE IRONWOOD
TREE
THE WRATH OF
MULGARATH
THE SPIDERWICK
CHRONICLES
TRUNK (Boxed Set)
THE NOTEBOOK
FOR FANTASTICAL
OBSERVATIONS
ARTHUR SPIDERWICK’S
FIELD GUIDE TO THE
FANTASTICAL
WORLD AROUND YOU
THE CHRONICLES OF
SPIDERWICK
CARE & FEEDING
OF SPRITES
Visit
WWW.SPIDERWICK.com
to learn more about
The Spiderwick Chronicles
movie tie-in books!
THE SPIDERWICK
CHRONICLES
BOX SET
THE NIXIE’S SONG
Audiobook available on
CD and for download
Simon & Schuster Children’s Publishing
Illustrations © 2007 by Tony DiTerlizzi
THE FIELD
GUIDE
CUSTOMER SUPPORT
Technical Support
Phone: (800) 630-0811, 10:00 AM-8:00 PM M-F EST
Online Support: http://support.vgames.com
Customer Service
Phone: (800) 757-7707, 10:00 AM-8:00 PM M-F EST
Mail
Vivendi Games
4247 South Minnewawa Avenue
Fresno, CA 93725
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