Home » Tom Clancy's Rainbow Six: Rogue Spear » Tom Clancy’s Rainbow Six: Rogue Spear – Windows Manual – English

Tom Clancy’s Rainbow Six: Rogue Spear – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
1.24 MB
Filename
tom-clancys-rainbow-six-rogue-spear_win_manual_en_7jn.pdf
View manual text
SPECIAL
OPERATIONS
MANUAL

© 2000 Red Storm Entertainment, Inc. All rights reserved. Red Storm Entertainment is a company of Ubi Soft
Entertainment. Red Storm Entertainment is a trademark of Ubi Soft Entertainment.Rogue Spear is a trademark of Red
Storm Entertainment, Inc. Other brand and product names are trademarks or registered trademarks.

ROGUE SPEAR

1-0

WWW.REDSTORM.COM

CONTENTS

CONTENTS
INTRODUCTIONS

PLANNING PHASE (CONTINUED)

OVERVIEW OF THE GAME

1-4

GETTING STARTED
MINIMUM SPECIFICATIONS
INSTALL/UNINSTALL
WALKTHROUGH OF MISSION 1
PLANNING PHASE
ACTION PHASE

2-1
2-2
2-4
2-4
2-9

GAME MENUS
SINGLE PLAYER
NEW
DIFFICULTY LEVEL
RESUME
DELETE
PRACTICE MISSION
BRANCH CAMPAIGN
LONE WOLF
TERRORIST HUNT
VIEW MISSION RESULTS
MULTIPLAYER
TRAINING
FIRE AND MOVEMENT
ROOM CLEARING
HOSTAGE RESCUE
OPEN TRAINING
TERRORIST HUNT
OPTIONS
GAME
SOUND
GRAPHICS
ADVANCED
MULTIPLAYER GAME
MULTIPLAYER SERVER
JOYSTICK
REMAP KEYS
REPLAYS
CREDITS
QUIT

3-1
3-2
3-2
3-2
3-2
3-2
3-2
3-3
3-3
3-3
3-3
3-3
3-4
3-5
3-5
3-6
3-6
3-7
3-8
3-9
3-10
3-11
3-11
3-12
3-12
3-13
3-13
3-13

PLANNING PHASE
BRIEFING
OBJECTIVES
LIST OF ADVISORS
INTEL
CATEGORY LIST
SUBJECT LIST
ROSTER

ROGUE SPEAR

4-2
4-2
4-3
4-3
4-4
4-4
4-5

1-1

WWW.REDSTORM.COM

READINESS

4-5
4-5
4-5
4-6
4-6
4-6
BIO
4-6
STATS
4-6
SPECIALTY SKILLS
4-7
ASSAULT
4-7
DEMOLITIONS
4-7
ELECTRONICS
4-7
GRENADES
4-7
SNIPER
4-7
STEALTH
4-7
PROFILE TRAITS
4-8
AGGRESSION
4-8
LEADERSHIP
4-8
SELF-CONTROL
4-8
STAMINA
4-8
KIT SELECTION
4-9
SAMPLE KITS
4-13
RECON KIT
4-13
ASSAULT KIT
4-13
SNIPER KIT
4-14
BREACHING KIT
4-14
TEAM
4-15
PLANNING
4-16
MAP ORDERS
4-16
RECON
4-16
ROSTER
4-17
ORDERS
4-18
PLOTTING MOVEMENT
4-18
WAYPOINT CONTROLS
4-18
MAP CONTROLS
4-19
GO CODES
4-20
RULES OF ENGAGEMENT
4-21
ASSAULT
4-21
INFILTRATE
4-21
RECON
4-21
ESCORT
4-21
BLITZ
4-21
NORMAL
4-21
CAUTIOUS
4-21
SPECIAL ACTIONS
4-22
FLASHBANG ROOM 4-22
FRAG ROOM
4-22
BREACH DOOR
4-22
READY
FATIGUED
WOUNDED
INCAPACITATED
KIA

ROGUE SPEAR

1-2

WWW.REDSTORM.COM

CONTENTS

INTRODUCTION

PLANNING PHASE (CONTINUED)
SNIPE
COVER
DEFEND
ADDITIONAL
SAVE/LOAD PLAN
WATCH MODE
EXECUTE

4-22
4-23
4-23
4-23
4-23
4-24
4-24

ACTION PHASE
INTERFACE
CINEMA WINDOW
TARGETING RETICULE
ACTION BAR
SPECIAL ACTIONS
CONTROL
FIRE AND MOVEMENT
VERTICAL MOVEMENT
USING WEAPONS AND EQUIPMENT
DOORS AND OTHER OBJECTS
DYNAMIC TEAM CONTROL
WATCH MODE
ENDING THE MISSION

5-1
5-1
5-2
5-4
5-7
5-8
5-8
5-8
5-9
5-10
5-10
5-11
5-11

MULTIPLAYER MODE
CREATING A GAME
SETTING UP A GAME
PLAYER OPTIONS
SESSION OPTIONS
ADVERSARIAL GAMES
COOPERATIVE GAMES
COMMUNICATING
PLAY AFTER DEATH
MSN GAMING ZONE
MPLAYER

6-1
6-3
6-4
6-5
6-5
6-7
6-7
6-7
6-8
6-10

WEAPONS AND EQUIPMENT
PRIMARY WEAPONS
SECONDARY WEAPONS
EQUIPMENT
UNIFORMS

7-1
7-7
7-9
7-11

DEFAULT KEYBOARD COMMANDS

8-1

TECHNICAL SUPPORT

9-1

CREDITS

10-1
10-3

Terrorism involves illegal violent actions taken by a group of individuals in
order to further their ideology or beliefs. The word illegal is important. Since
many terrorist organisations consider themselves armies, they do not have the
same legal status as a military of a recognised nation. In the past, terrorism
has relied on high profile acts committed to attract attention to them and their
cause. With 24-hour world-wide television news networks, a single terrorist can
shock the entire world by blowing up a daycare centre or gunning down innocent
bystanders.
Fear is the main weapon of the terrorist. The fear that what was seen on
television can happen anywhere. While bloody and violent, most terrorist actions
were on a small scale, usually involving casualties of less than a few hundred.
Now terrorists can threaten entire cities or nations with weapons of mass
destruction. Casualties in these cases would number in the millions.
In the recent past, governments have declared war on terrorist organisations
and their leaders. However, cruise missile attacks and other conventional
military means have proved largely unsuccessful. Instead, a top secret
organisation by the name of RAINBOW was created to deal with unconventional
threats with unconventional means.

OVERVIEW
In Rogue Spear, you must lead RAINBOW, a covert international counter-terrorist
team set up to combat terrorism around the world. As part of the operations
assigned to you, you must select team members, outfit them with weapons and
equipment, plan the actions your team will take and then execute the mission
to achieve the objectives. The game consists of 18 missions which are linked
together to form a campaign.
The Rogue Spear campaign takes place after the campaigns in RAINBOW SIX and the
Eagle Watch Mission Pack. If you have played these previously, you will already
be familiar with the game interface. However, review this manual as many changes
and additions have been made. There are new weapons, new operatives, new actions
and orders and much more.
Now don’t just sit there. Get going! You have the world to save.

SPECIAL THANKS

ROGUE SPEAR

With the end of the Cold War and the stabilising effects of the Super Powers,
terrorism has become one of the greatest threats to security in nations all
around the world. While terrorism has existed in some form for centuries, it
has become more effective with the development of the mass media and more
powerful with the proliferation of weapons of mass destruction.

1-3

WWW.REDSTORM.COM

ROGUE SPEAR

1-4

WWW.REDSTORM.COM

GETTING
STARTED

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

2-0

WWW.REDSTORM.COM

GETTING STARTED: MINIMUM SPECS

GETTING STARTED: INSTALLING GAME

TO PLAY ROGUE SPEAR, YOUR COMPUTER MUST MEET THE FOLLOWING CRITERIA:

INSTALLING THE GAME

CONFIGURE ROGUE SPEAR

COMPUTER:

1. Start the Windows 95/98 operating
system.

During
the
installation
process,
Rogue Spear will automatically scan
your system for any available sound
and 3-D graphic accelerator cards.
However,
we
recognise
that
many
gamers may have multiple video and
audio
cards
installed
on
their
computers. The Configure Rogue Spear
feature lets you manually select
which cards you would like to use when
playing Rogue Spear.

Pentium 233 Mhz with MMX and 3D Hardware
acceleration OR Pentium II 266 Mhz
(software rendering)

2. Insert the Rogue Spear CD into your
CD-ROM drive. The Autorun menu should
appear.

MEMORY:

32 MB RAM Required (64 MB RAM Recommended)

OPERATING SYSTEM:

Windows 95 or Windows 98

VIDEO:

Software Rendering only: 2D 16-Bit SVGA 4MB Video
Card

3D HARDWARE SUPPORT:

Direct 3D compatible video card required. Supported
chipsets include 3Dfx Voodoo, Nvidia Riva, Matrox
G200, for a full list of supported cards visit
www.redstorm.com.

CD-ROM:

4x or Better

3. Click
button.

SOUND:

DirectX compatible sound card required

HARD DRIVE:

200 MB uncompressed space

The installation routine will now
walk you through each step of the
setup and installation process.

DIRECTX:

DirectX 6.1 (included on CD) must be installed

INTERNET/NETWORK PLAY: Properly Configured TCP/IP connection at 28.8 Kbps
or faster

Note: If the Autorun menu does
not
automatically
appear,
double-click the My Computer icon
located on your Desktop. Then
double-click
the
icon
corresponding to your computer’s
CD-ROM drive. The Autorun menu
should now appear.
the

Install

Rogue

Spear

Once you have created a directory for
Rogue
Spear,
the
program
will
automatically be installed on your
hard drive. In addition, the program
will check to see whether or not a
current
version
of
DirectX
has
already been installed on your hard
drive. If there is an older version of
DirectX on your computer or DirectX
does not exist, the program will
automatically ask you if you want to
install
version
6.1,
the
latest
version of DirectX.
To play Rogue
Spear you must have version 6.1 or
higher.
4. After you have completed the
installation process, you can select
Rogue Spear from the Start menu or
double-click on the Rogue Spear.exe
file from the installed directory to
run the game.

Note: You may also uninstall the
game from the Start Menu.
ROGUE SPEAR

2-1

WWW.REDSTORM.COM

ROGUE SPEAR

2-2

WWW.REDSTORM.COM

GETTING STARTED: UNINSTALLING GAME

WALKTHROUGH OF THE FIRST MISSION
Rogue Spear is complex simulation of real-world hostage rescue operations. As
such, we highly recommend that you read each section to acquaint yourself with
some of the concepts, terminology and game functionality explained throughout
the manual.

UNINSTALLING ROGUE
SPEAR
TO UNINSTALL ROGUE SPEAR:

We also realise that some players would rather start playing the game right
away and learn the basics first, then go ahead and find out more about the game
interface mechanics of play and other details. If you are one of those who want
to play immediately, read this brief walkthrough of the first mission, which
will teach you the basics as you play.

1. Start the Windows 95/98 operating
system.
2. Insert the Rogue Spear CD into your
CD-ROM drive.

On the other hand, if you want to learn all about the game before playing, skip
this section for now and go to the section on Game Menus. After reading the
Game Menus, Planning Phase and Action Phase sections, come back here to begin
the tutorial.

3. Click the Uninstall Rogue Spear
button.
You will be asked to confirm that you
wish to uninstall Rogue Spear.
If you are sure you want to uninstall
Rogue Spear, click Yes.

BEGINNING A NEW CAMPAIGN
Rogue
Spear
contains
eighteen
different
single
player
missions
which together form a campaign. Let’s
get one started. From the Main Menu
screen, click on Single Player. This
takes you to a new screen. Since there
is no campaign in progress, the New
Campaign window is open. Type in a
name for your campaign. Change the
difficulty level to Recruit and click
on Enter. This will take you to the
“Planning
Phase”
for
the
first
mission.
It
consists
of
several
different screens which let you plan
your
current
mission
prior
to
executing it.

If you are not sure, click No.

Note: If you uninstall Rogue
Spear,
any
previously
saved
scenarios will remain on your
hard drive in the Rogue Spear
Save game subdirectory. You may
delete these saved games using
Windows Explorer.

PLANNING PHASE
The first part of the “Planning Phase”
is the Briefing Screen. Here you can
learn about the current mission. In
the upper right are the stats for the
first
mission:
codenamed
Pandora
Trigger. In the centre at the top is
the Objectives Box. It lists what must
be accomplished in order for your
mission to be a success. For this
first mission, you must rescue all the

ROGUE SPEAR

2-3

WWW.REDSTORM.COM

ROGUE SPEAR

hostages. Along the left side of the
screen is the Briefing Box. Control is
the first briefing you receive. It
basically brings you up to speed on
the situation. Click on John Clark to
go to the next briefing. Mr. Clark is
the commander of RAINBOW and will
offer some advice for the mission. At
the bottom of the list are the Mission
Orders. Once you have read all the
briefings, go to the bottom of the
screen and click on the right green
arrow. This will take you to the next
screen.
You are now on the Intel Screen. Here
you can find additional information
pertaining to the mission. Since this
is your first mission, there is not
much to view. In the top left is the
Category Box. The intel subjects are
divided into four categories. People
provides
information
on
the
personalities
involved
in
the
missions. If you look down at the
Subject List, there is only one name:
John Clark. Read quickly about your
commander and then in the Category
Box, click on Organisations. Now the
Subject List contains two names;
Islamic Vanguard and RAINBOW. Read
about each. The other two categories
are empty to begin with.

2-4

WWW.REDSTORM.COM

WALKTHROUGH OF THE FIRST MISSION
However, after some missions, a news
story about it appears under Newswire
and all other subjects fall under
Miscellaneous. Now click on the right
green arrow again to go to the next
screen. A window will pop up asking if
you want to use the HQ’s plan for the
mission.
For
all
missions,
headquarters
will
provide
the
planning if you desire. However,
since we are going to plan this
mission ourselves, click on No.

team:
Arnavisca,
Bogart,
Burke,
Chavez, Filatov, Haider, Hanley, and
Weber. To find the last operative, you
must scroll down to the Sniper section
of the list. When all eight slots are
filled, click on the right green arrow
to continue.

The Roster Screen is where you choose
which operatives to take on the
mission. It is important to take the
right operatives for each mission.
Each operative has his or her own
strengths and weaknesses. The right
two thirds of the screen contains
information on the currently selected
operative. To look at the dossier for
another operative, click on one of the
names in the list on the left. To add
an operative to your mission team,
highlight their name, then click on
the Add Bar above the list of names.
The portrait of the operative will
then appear in one of the boxes in the
top left. For each mission, you are
limited
to
a
maximum
of
eight
operatives. However, you can take as
few as you want. For this mission we
will take eight. Select the following
operatives and add them to the mission

ROGUE SPEAR

Next, assign primary weapons to the
operatives. Now, click on the picture
of the submachine gun. This brings up
the Primary Weapons Menu. Select the
HK MP5/10SD. This is a submachine gun
with a built in silencer. Assign this
to all operatives by clicking on the
assign to all the button above the
graphic of the weapon.
The third step is to assign secondary
weapons. Clicking on the picture of
the Pistol brings up the Secondary
Weapons Menu. Select the HK .45
Mark23.
Assign
this
to
all
operatives.

Equip your team.

Pick your operatives for the mission.

WALKTHROUGH OF THE FIRST MISSION

It is now time to equip your team on
the Kit Screen. The eight operatives
are listed along the left side of the
screen. The rest of the screen
consists of equipment boxes. Each
operative comes with a default set of
equipment. However, we are going to
customise things a bit. You should
begin with Arnavisca who is already
selected.
First you will assign uniforms to all
the operatives. Click on the graphic
of the operative in the middle of the
screen to bring up the Uniform Menu.
Click on Street Medium. Notice how the
graphic changes to the new uniform.
Click on the check mark to select the
uniform. Now click on the blue button,
containing
three
lines
and
the
arrows,
above
the
graphic.
This
assigns the uniform to all of the
operatives.

2-5

WWW.REDSTORM.COM

Now you need to choose items to fill
the bottom two boxes, Slots 1 and 2.
Click on the Slot 1 Box to bring up a
menu
of
items.
While
still
on
Arnavisca, select a Breaching Charge
for Slot 1. Click on Slot 2 and select
Flashbangs.
Switch to Chavez by clicking on his
name in the list to the left. Assign
him some Frag Grenades in Slot 1 and
Flashbangs in Slot 2.

Green. To choose a team leader,
highlight an operative, then click on
the Promote button to move their name
towards the top of the team list. Team
leaders should be Bogart, Chavez and
Weber. Now click on the right green
arrow to continue.
The Planning Screen is where you will
spend most of your time during the
“Planning Phase”. Here you give each
member of your team orders so he or
she knows exactly what to do, how to
do it and when to do it during the
mission. You begin with the Blue Team
selected
and
the
encircled
blue
triangle on the top left is lit up.
Click on the “Recon” tab below it. The
Recon Menu let’s you examine the known
positions of Hostages, Terrorists and
Landmarks on the map to the right.
“Legend” lists what each symbol on the
map represents. Cycle through the
Hostages by clicking on the arrow to
the right of the name. Do the same
with the other categories, then click
on the Orders tab.

Give all the remaining operatives
Flashbangs in both Slots 1 and 2.
Weber needs a sniper rifle. Assign him
the
PSG-1
sniper
rifle.
Change
Weber’s uniform to Black Light.
Click right green arrow to go to tem
screen.
The Team Screen is where you divide
your operatives into fire teams. The
operatives are listed on the left and
four coloured team boxes are located
to the right. To add an operative to
a team, highlight their name and then
click on the Add button on the
appropriate team. Assign Arnavisca,
Bogart and Burke to the Blue Team.
Assign Chavez, Filitov and Haider to
Red.
Assign Hanley and Weber to

ROGUE SPEAR

Plot each team’s waypoints on the
map and give orders where needed.

2-6

WWW.REDSTORM.COM

WALKTHROUGH OF THE FIRST MISSION

Blue Team’s Plan
All of your teams must start out at an
Insertion Zone. These are represented
on the map by a light blue rectangle.
Move the map so you can see the one
near the top. To move the map, click
on the Map Control arrows below the
map. You can also zoom in and out with
the magnifying buttons. The next
button to the right changes levels so
you can see the second story. The far
right button shows a 3-D view of the
map. To place the first waypoint for
Blue Team, click on the Insertion
Zone. Place the next waypoint near the
second door from the right. The green
lines represent doors. While at this
waypoint, go over to the Orders Menu
and click on Breach Door under
Actions. This orders the team to
breach the door.

Note: You cannot give Special
Action orders unless you’re in a
position to perform the action.
In this case, if you do not place your
waypoint close enough to the door, the
option to breach it will not be
available. Place the next waypoint up
and to the right so they are just
above the rightmost door. Click on
Alpha under the Go Codes and then
Cover under Actions. The Go Code order
tells the team to wait at the waypoint
until it receives the assigned Go
Code. Without Go Codes, the team would

ROGUE SPEAR

travel from waypoint to waypoint
without stopping. Go Codes let you
coordinate the actions of multiple
teams. Cover tells them to defend
their position in a 180 degree arc. To
set the arc, right click on the map
and a targeting icon will appear.
Place it so the team is facing the
opened door. Now, plot waypoints to
lead the team into the museum, heading
to the left until they are just to the
left of the double staircase. Here,
assign them Go code Bravo and order
them to Cover facing the top left.
Finally plot waypoints back through
the main doors and to the Extraction
Zone
represented
by
the
white
rectangle.

WALKTHROUGH OF THE FIRST MISSION
Head down the single flight of stairs
near the centre of the map, then
towards the room in the top left.
Place a waypoint outside the door, and
a little below it. Order the team to
Flashbang Room, then enter it. Walk
near the other door in the room, then
click on the Charlie Go Code and
Defend
under
Actions.
Defend
instructs the team to be prepared for
terrorists in all directions or 360
degrees. Also click on Escort under
Mode and Blitz under Speed. Escort
orders the team to take any hostages
with them while Blitz has them running
instead of walking. Plot the next
waypoints to lead them out the main
doors, to the left side of the stairs
outside and then on to the Extraction
Zone.

Place the waypoint just to the left
and below the staircase and click on
Go Code Bravo. Also order them to
Snipe at the doorway above and to the
left of the stairway. The following
waypoints should lead out the main
doors and to the Extraction Zone. You
are now finished with this screen, so
click on the right green arrow to
continue.
The Execute Screen is where you can
choose which team you want to control
at the start of Action Phase of the
mission. You can also choose to just
watch the mission by clicking on the
button in the lower left of the
screen. In this mode, you can view the
mission from the perspectives of each
of the three teams, but do not control
any of them. Deselect Watch Mode. By
default, you will be placed in control
of the Blue team. When you are ready,
click on the right green arrow again.
A window will pop up asking if you
wish to continue to the “Action
Phase”. Click on Yes.

Red Team’s Plan
With Blue Team ready, click on the red
triangle to begin giving orders to Red
Team. Start them off at the Insertion
Zone in the bottom left. Place the
next waypoint near the door and click
on Frag Room under Actions. This
orders the team to throw in a Frag
Grenade as soon as they open the door.
Continue up the stairs and down the
corridor leading right and up. Just
outside the second door you come to,
near the small flight of stairs
leading to the right, use the Frag
Room order again, then head all the
way to the right, then up and then
back to the left, visiting all the
rooms on the second floor.

2-7

WWW.REDSTORM.COM

Green Team’s Plan
Green Team is your sniper team. Click
on the green triangle and then place
their first waypoint in the top
Insertion Zone. Plot the next above
the door the Blue team will breach.
Here, click on the Alpha Go Code and
Snipe under Actions. Snipe orders the
team to set up the sniper to cover a
very
narrow
arc.
Right
click
somewhere inside the museum so the
sniper has a line of sight to the
point through the opened door. Next,
send them inside and down near the
staircase Red Team will come down.

ROGUE SPEAR

2-8

WWW.REDSTORM.COM

WALKTHROUGH OF THE FIRST MISSION

WALKTHROUGH OF THE FIRST MISSION
When you come across a terrorist,
place the targeting reticule over his
chest and press the fire button or
key. If the weapons rate of fire is
set to single shot, each press will
fire a single round.
However in three-round burst or full
automatic, holding down the button or
key will fire either three rounds or
empty the magazine respectively. Be
careful.

ACTION PHASE
The “Action Phase” is where you
execute the plan you created in the
Planning Phase. Unless you are in
Watch Mode, you control the team
leader of the currently selected
team. After the Action Phase loads, a
window will appear asking if you are
ready to begin. Click on OK. The
screen is divided into two main parts.
The Cinema Window is the 3-D view of
the mission area. Below it is the
Action Bar. Centred in the Cinema
Window is the targeting reticule.
This is what you use to aim your
weapon. As you move and rotate, the
reticule will grow in size to show the
decrease in accuracy while moving. On
the left side of the Action Bar is the
Map Window. This will be disabled in
resolutions lower than 640 X 480.
It is centred on the current team.

ROGUE SPEAR

The top of the map is always the
direction the team leader is facing.
As you begin moving, follow the lines
connecting your waypoints. Next to
the Map is the Weapons Display. This
shows the current weapon, the number
of rounds remaining in the magazine,
the number of extra magazines the
operative is carrying and little
icons of the other items carried. You
can change items, magazines, or the
rate
of
fire
by
selecting
the
appropriate keys. The next box is the
Team Display. It lists the operatives
in the current team and their Mode and
Speed. The last box is the All Teams
Display. It shows the status of all
the teams in the mission. In addition,
three yellow chevrons indicate the
team you are currently in charge of.

2-9

WWW.REDSTORM.COM

You can switch between teams during
the mission and take control of each
in turn. Keep an eye on the All Teams
Display. When their status lists an
action followed by a letter, it means
the team is waiting for the listed Go
Code. For this mission, give code
Alpha as soon as Red Team is beginning
to clear the area overlooking the main
entrance. Code Bravo is to be given
after Red Team has secured the
hostages, immediately followed by
code
Charlie.
Right
from
the
beginning of the mission, you should
press the Activate Sniper Control key
to order the Sniper to fire at will.

END OF THE MISSION
The mission will end when one of the
following
conditions
occurs:
the
hostages have been safely rescued, a
hostage is killed, or all of your
operatives are out of action. At the
end of the mission, you will go to the
Results Screen where you can see the
statistics for your mission. If you
would like to see a replay of your
mission, click on the third button
from the right on the bottom of the
screen. It will replay the mission and
you can observe, similar to Watch
Mode.

Try playing this mission as each of
the different teams as well as in
Watch Mode. Each team has different
responsibilities and going through
each will give you a good feel for the
game.

ROGUE SPEAR

2-10

WWW.REDSTORM.COM

GAME
MENUS

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

3-0

WWW.REDSTORM.COM

GAME MENUS: SINGLE PLAYER

GAME MENUS: SINGLE PLAYER

Rogue Spear contains a number of different menus, which are organised to
simplify the process of setting up and starting a game. This section covers all
the choices available to you prior to selecting a mission.

NEW

DELETE

When you play Rogue Spear for the
first time, you will automatically be
taken to New Campaign. A dialogue box
will appear. Enter a name for the
campaign. Next you must select a
difficulty level.

This option deletes the selected
campaign. A dialogue box will appear
asking you to verify your decision
before the campaign is actually
deleted. You cannot delete individual
missions in a campaign. If you are
unhappy with the results of a mission
and want to try it over to improve your
performance for campaign purposes, use
the Branch Campaign option instead.
All deleted campaigns are gone for
good. If the only campaign is deleted,
you must start over from the beginning
with mission 1.

You can choose from Recruit, Veteran
or Elite. Each level of difficulty
requires varying levels of skill for
success.

The
Main
Menu
is
fairly
intuitive. Just left mouse click
on a selection to go to the
corresponding area.
When you first start Rogue Spear, the
“Main Menu” offers seven different
choices.

SINGLE PLAYER
Takes you to the Single Player Menu

MULTIPLAYER
Takes you to the Multiplayer Menu

TRAINING
Takes you to the Tutorial Menu

SINGLE PLAYER MENU
The Single Player menu is where
you begin a campaign and return
to resume a campaign in progress.
From here you can also replay
missions
in
one
of
three
different modes.
The “Single Player” menu is where you
begin all of the campaign missions and
other types of games for individual
play. There are eight selections from
which to choose: New, Resume, Delete,
Practice Mission, Branch Campaign,
Lone Wolf, Terrorist Hunt, and View
Missions Results. Each of these is
described in the subheads below.

Recruit: In order to move on to the
next level, you must accomplish the
objectives of the mission. There are
fewer terrorists than in the other
levels and they are slower to react.
Veteran: As in Recruit, you must
achieve the objectives to complete a
mission successfully. However, there
are usually more terrorists and they
react quicker than in the Recruit
level.
Elite: This is a very tough level.
There are often more terrorists and
they will shoot much more quickly.
Auto Target is disabled and Heart Beat
Sensors (explained in weapons and
equipment section) cannot tell the
difference between a hostage and a
terrorist. This level is as real as
they come and requires the most
careful planning and execution in
order to succeed.

OPTIONS

Once a mission has already been
completed, you can return and try it
again without affecting the campaign
in progress. First select the campaign
in the Campaign Window, then select
the mission from the Mission Window.
With the mission highlighted, select
Practice Mission. You will be taken to
the planning phase for that mission.
None of the results of the practiced
mission will affect the campaign. Even
if some of your operatives are killed
or wounded, these do not carry over to
the campaign. If you want to improve
the performance of a mission for
campaign purposes, choose the Branch
Campaign option instead.

BRANCH CAMPAIGN
Once you have made your selections,
click OK to begin the first mission. You
will be taken to the “Planning Phase”.

Takes you to the Options Screen

REPLAYS
Takes you to the Mission Replay Menu

RESUME
After at least one campaign has been
started, the Resume option will be
available from the “Single Player”
menu. Click on one of the campaigns
listed in the Campaign Window and
select Resume. You will be taken to
the planning phase of the next
uncompleted mission in the current
campaign.

CREDITS
Takes you to the screen listing all
the people who worked on this game.

QUIT
Exits the game.

ROGUE SPEAR

PRACTICE MISSION

3-1

WWW.REDSTORM.COM

ROGUE SPEAR

If you are not happy with the results
of a mission and would like to play it
over for the purpose of improving your
campaign,
then
use
the
Branch
Campaign option. Once the correct
campaign has been selected, choose
the mission prior to the one you want
to replay and then select Branch
Campaign. A dialogue box will appear
and ask you to provide a name for the
new campaign. You cannot, however,
change
the
difficulty
level.
It
remains the same as that chosen for
the original campaign.

3-2

WWW.REDSTORM.COM

GAME MENUS: MULTIPLAYER/TRAINING
LONE WOLF
After a mission has been successfully
completed, the Lone Wolf option for
that mission will be available. Using
the same map level, you enter it with
a single operative. Thirty terrorists
are randomly placed about the level.
You must get from the insertion zone
to the extraction zone without being
killed.
The
objectives
of
the
original mission are no longer in
effect. It is just you and the bad
guys. Once you select this option, you
will be taken to the planning phase
where you can choose and outfit your
operative.

MULTIPLAYER
This is where you can create or join
multiplayer games of Rogue Spear.
These menus are covered later in this
manual in the Multiplayer section.

TRAINING

TERRORIST HUNT
Similar to Lone Wolf, this option is
only available after a mission has
been completed successfully. However,
in this case, you can take an entire
team with you. The objective for this
option is to hunt down all thirty
terrorists and clear the level. After
selecting this option, you are taken
to the planning phase.

VIEW MISSION RESULTS
This option allows you to review the
End State of any completed mission
within a campaign. This command is
most useful when you have several
campaigns and are looking for a good
spot to Branch the Campaign. The
information displayed is the same as
that presented at the Results screen
for the mission.

The Training Menu is divided into
Skill Sets and Courses. The first
three Skill Sets form a tutorial
teaching you all the skills you
need to go onto the operational
missions.
Several training missions have been
created to help you become familiar
with the game and the types of actions
you will be performing within the
missions. It is a good idea to spend
some time going through each of the
training missions. They are organised
according to Skill Sets. Each Skill
Set concentrates on a group of skills
necessary for the actual missions. To
begin a training mission, select a
Skill Set and then one of the courses
listed in the window below. It is
usually a good idea to go through each
of the training missions in order
since most build on the previous
missions.
Even
after
you
have
started
a
campaign, continue to return to the
training missions to keep your skills
at a high level. Hostage rescue teams

ROGUE SPEAR

3-3

WWW.REDSTORM.COM

GAME MENUS: TRAINING
in the real world spend thousands of
hours training and practicing on
firing ranges, obstacle courses and
in simulated rescue situations. The
training missions are organised to
allow you to work on a specific type
of action without having to do a lot
of set-up and enter an actual mission.
For example, if you are having trouble
during a mission saving a hostage or
entering
a
room
containing
terrorists,
try
one
of
the
appropriate training courses until
you
feel
comfortable
with
your
ability
to
execute
the
action
successfully.
While the training missions are a
great way to hone your personal combat
skills for missions, many are great
for testing out team tactics. Each
training
mission
begins
with
a
planning phase where you can select
different operatives and kits, then
assign them to teams and lay out a
plan. In some of the more advanced
training missions, you can practice
using Go Codes to coordinate the
actions of all your teams. Also try
assigning teams special actions such
as Frag Room, Flashbang Room, or
Breach Door. Then during the training
mission, observe how they perform the
action.
Often during an operational mission,
there will be one or more difficult
spots to get through. Instead of going
through the entire mission again and
again until you get it right, go back
to the training missions and find one
similar to the trouble spot. Practice
getting through it either by yourself
or with the help of other teams.
Remember, the more you sweat in
training, the less you bleed in
combat. You can exit the Training
Sessions at any time by pressing the
Escape Key. Click on Abort Mission

ROGUE SPEAR

from the window which appears and you
will be returned to the Main Menu.
There is not a Results Screen for
Training Sessions since no statistics
are collected during training.
There are five different Skill Sets
from which to choose.

FIRE AND MOVEMENT
The five courses in this Skill Set let
you practice moving your operatives as
well as using their weapons and
equipment. Two of the courses are
shooting ranges were you can hone your
firearms skills. Each course has five
different sections. The first is a
gravel walkway on the far left. Here you
can practice firing while on the move.
Walk along the gravel way and fire at
the target as you go. To the right of
this section are four more: short,
medium, long and extra long ranges. The
latter is great for sniper practice.
The obstacle course solely tests your
ability to move an operative around
the level. To complete this course,
you must walk across narrow planks,
side-step, climb, etc. While it may
not seem too difficult, practice going
through the course with your weapon
always
aimed
downrange.
In
real
missions, you always want to keep your
weapon pointed towards the enemy. Also
try using obstacles for cover by
crouching behind them or peeking
around them. Switch between first and
third person views to find the best
for different actions and situations.
The grenade practice range provides an
area where you can work on your use of
both flashbangs as well as frag
grenades. Behind the tire barrier is a
mock building. Start off with flashbangs
and try throwing them over the barrier
first. You throw grenades and flashbangs

3-4

WWW.REDSTORM.COM

GAME MENUS: TRAINING
by holding, then releasing the fire
button or key. The longer you hold it
down, the farther you throw. By
looking up or down, you change the
angle at which you throw the grenade.
Practice throwing grenades through
the door, and then through the window.
Remember to be careful with the frag
grenades. Even in training, they are
real and deadly. If they don’t clear
the tire barrier, they will bounce
back and land near you; killing or
seriously wounding your operative.
In addition to the grenade range,
there are also several mock buildings
for practicing the use of flashbangs.
Try opening a door while standing to
one side. Then quickly peek in and
throw a flashbang. As soon as you
release the flashbang, switch to your
primary weapon and enter the room once
it has detonated. It is also a good
idea to throw a flashbang and watch it
detonate. Observe the effects it has
on
your
operative.
Your
firing
accuracy is reduced temporarily and
your vision is somewhat obscured. You
may also be temporarily paralysed. It
is important to practice throwing
flashbangs, then looking away, so you
are not effected as much as the
terrorists.
The final course in this Skill Set is
the Door Breaching Course. Take a
demolitions specialist armed with
shotguns and breaching charges for
this training mission. It uses the
same course as the grenade practice.
Instead of using the grenade range,
concentrate on breaching the doors of
the mock buildings. There are two main
ways to breach a door. Start off by
using a breaching charge. Walk up to
a door, select the breaching charge,
then hold down the fire button or key
while
the
operative
places
the
charge. Next, back away from the door

ROGUE SPEAR

GAME MENUS: TRAINING

and press the fire button or key again
to detonate the charge. Not only is
the door blown to pieces, terrorists
in the room would be stunned with
effects
similar
to
a
flashbang.
Breaching charges can even kill if a
person is too close to the other side
of the door. Therefore, be careful
when using them on rooms containing
hostages.

ROOM CLEARING
This is the first Skill Set, which
offers opposition. The three courses
consist of the same pair of connecting
rooms with different configurations of
simulated terrorists inside. There are
several ways to practice using the
courses. Try using frag grenades to
clear a room. Then try using flashbangs
to stun the terrorists before rushing
in. You can also test multiple team
tactics by using two teams to breach
and enter the two doors simultaneously.
Use caution on each of these courses
because the terrorists fire back at
your operatives.

HOSTAGE RESCUE
The next Skill Set continues on with
the training by adding hostages to the
missions. Not only do you have to
clear out the terrorists, you must
also keep the hostages safe at the
same time. It is a good idea to take
a heartbeat sensor along to locate
where the hostages are being held so
you can use extra caution when
entering those rooms.

training missions are much tougher
than previous ones. In most cases,
there are doors across from each other
in the hallways, which can make
advancing on one difficult without
exposing
yourself
to
another.
Practice using flashbangs as well as
multiple team tactics. Once you can
get through all six of these courses,
you are first class certified in
Hostage Rescue and Close Quarters
Combat.
You
are
ready
to
go
operational.

OPEN TRAINING
After going through the training
missions, the Open Training Skill Set
lets you go back to practice at the
shooting and demolitions ranges as
well as three kill houses. It is
always a good idea to continue
training
in-between
operational
missions to keep your skills honed to
razor sharpness.

TERRORIST HUNT
The final Skill Set allows you to go
through two new kill houses and
eliminate all the terrorists you can
find. The first kill house contains a
pair of two story buildings while the
second is a mock up of a city street.
The latter is filled with hiding
places and underground passages where
terrorists can be waiting to ambush
you. Each time you try these two
training missions, the terrorists are
randomly
placed
throughout
the
levels.

The six courses take place in one of
two kill houses. The first is a small
office building with six small rooms
connected by a single hallway. The
second kill house is a two story
building with several rooms on each
floor. There are three configurations
of terrorists and hostages for each of
the kill houses. The hostage rescue

3-5

WWW.REDSTORM.COM

ROGUE SPEAR

3-6

WWW.REDSTORM.COM

GAME MENUS: OPTIONS
OPTIONS MENU

GAME MENUS: OPTIONS

and there can be blood spray. The
effect is realistic and not overly
gory like you might expect in other
games. When Blood is deactivated,
characters just fall down without any
visible wounds; just like in the old
Western movies.
With Mouse Look activated, your mouse
moves the targeting reticule around
in the Action Phase. Moving the mouse
up and down makes your operative look
up and down while left and right
movement rotates your operative.

The Options Menu is where you can
configure and customise the game for
your computer and playing style.

Note: Changing the Mouse Look
settings will cause some of your
key mappings to change.

The “Options Menu” allows you to
configure and customise Rogue Spear
to your personal taste. Within the
submenus,
you
can
adjust
game
functions,
sound,
graphics,
multiplayer games, joystick setting
and remap the keys.

If you turn this option off, number
pad keys will be activated as your
“Look” and “Turn” keys. Invert Mouse
swaps the up and down motion of the
mouse to make it similar to a flight
simulator. Moving the mouse up makes
your operative look down and vice
versa. Mouse Sensitivity is set using
a bar with arrows at each end. To
increase the sensitivity, click on
the right arrow and the little notches
in the bar will begin to light up. The
more sensitive the mouse, the less you
have to move it during the Action
Phase to control your character.

GAME OPTIONS
These options affect the way the game
plays. To toggle an option, click on
the box next to the title and a
checkmark will appear to show the
option is activated. An empty box
means the option is not activated.
Auto-Targeting On is activated by
default. During the Action Phase, the
targeting reticule will automatically
centre itself over the chest of the
nearest enemy and then move to his
head.
This
makes
targeting
a
terrorist easier and eliminates the
time necessary to line up a perfect
shot. Once you become more proficient
with the controls, deactivate this
option for more of a challenge.
With Blood activated, terrorists and
other characters will bleed when shot

ROGUE SPEAR

regardless of what happens during the
mission.
Always Run automatically makes your
operative run whenever you give move
commands. When you press the run
button, your operative will slow down
to a walk.
The MODs Path option allows you to use
different
MODs
created
by
other
players. Type in the path to where the
MODs are located in your computer in
the box provided. MODs are levels,
missions or variations created by
players. Red Storm Entertainment does
not support MODs so use them at your
own
risk.
Our
Technical
Support
Representatives cannot help customers
with problems arising from the use of
MODs.
Please uninstall any MODs
before calling Technical Support. If
you’re having game play problems
after
installing
MODs,
try
uninstalling to see if problems are
fixed.

Master: This adjusts the volumes of
all the individual following types of
sounds collectively.
Ambient: This adjusts the volume of
background or environmental sounds
such
as
crickets
chirping
or
machinery running.
Gunshot: This adjusts the volume of
all gunshots and explosions in the
game.
Footstep: This adjusts the volume of
sounds made by operatives and other
characters walking.

Action Music: This adjusts the volume
of the music played during the
missions.
It does not affect the
volume of CD music.
Maximal Sound: This bumps up the
maximum number of 3D sounds that are
played at any one time. Not all sound
cards support a large number of 3D
sounds being played at one time. If
you are unsure whether or not your
sound card can support many 3D sounds
playing at once, then leave this
option off.

Unlimited Practice turns off Victory
Conditions for Practice Mission. To
use the Practice Missions option,
you’ll need to have successfully
completed the mission first. This
allows you to run through a level
while never winning or losing,

WWW.REDSTORM.COM

These options allow you to adjust the
volume of different types of sounds in
the game. By clicking on the box next
to the titles, you can turn that sound
on or off. Volume is adjusted by
clicking on the arrows on either side
of the bar. There are six types of
sounds you can adjust:

Radio
Chatter:
This
adjusts
the
volume of messages from your other
operatives during a mission.

When Record Mission is activated, your
missions
will
be
automatically
recorded for replay after the mission.
For more information on this, see the
Replay Mission section later in this
manual. Turning this off may help
increase speed on slower machines.

3-7

SOUND OPTIONS

ROGUE SPEAR

3-8

WWW.REDSTORM.COM

GAME MENUS: OPTIONS
CD Sound Volume is adjusted through
Windows
settings.
This
can
be
accessed by clicking on the Volume
Control in the Taskbar. If you do not
have this icon in your Taskbar, you
can add it by clicking on Start, then
Control Panel, then Multimedia. Under
the Audio tab, in Playback, you can
put a check in the box to add the
Volume Control to the Taskbar.

GRAPHICS OPTIONS
These options not only affect how the
game looks on your monitor, but also
how fast the game plays on slower
computers. If you have a hardware 3D
accelerator,
Rogue
Spear
will
automatically take advantage of it.
If you’re having difficulties getting
into
the
Action
Phase
and/or
graphical glitches, turn the Force
Software option on. Video Resolution
allows you to set the resolution of
the action screen by selecting an
option from a pull down menu. Not all
resolutions
will
work
on
all
computers
and
the
higher
the
resolution, the slower the game may
play on slow computers.

GAME MENUS: OPTIONS

Use Action gamma will allow you to use
gamma correction to brighten up the
apparent light level of the action
phase.
This option does not affect
how well AI’s in the game can see,
only how bright it appears on your
monitor. The small bars to the right
of this option will scroll up to
increase the apparent brightness in
the game if you click on the arrow to
the right of them.
If you click on
the arrow to the left of them, the
bars will scroll down, making the
levels
apparently
darker.
Some
machines may experience a performance
increase by turning off this option.
Show
Tooltips
causes
floating
tooltips to appear when you hover the
cursor over a selectable part of the
screen. These tooltips will give you
a brief reminder of what the button
they are hovering over will do. Some
slower machines may experience a
performance increase by turning off
this option.

These are the graphics options that
are modified by the detail setting in
the Graphics Options.

Every time you change the detail
level, all of the options on this
screen will be reset to defaults,
regardless of changes you may
have made to the screen.
The
first
three
affect
the
environmental effects visible in the
game. If you turn off Show Sky, then
the skybox is no longer drawn in the
game, and you will see a default
background colour. Turning off Show
Fog causes the game to not draw in fog
on levels. Show Weather FX will turn
on or off the rain and snow visible
effects for the level.
It will not
affect the sounds associated with
these effects. Also, in a multiplayer
game, a server can override the
disabling of these options.
LOD Skip: This is an option that
affects the Level of Detail (LOD) for
character models. When you activate
this option, the highest LOD will not
display for a model. This cuts down
on the amount of information which
must be displayed, and can result in
a performance increase.

Detail level will automatically set
several advanced options to specific
default levels.
These options will
affect the performance of Rogue Spear
on your machine. If you have a slower
machine, try setting the detail level
to low.
This will degrade visual
quality while increasing performance.
If you have a powerful machine, you
may want to set the detail level to
high, which will increase visual
quality, but may slow down the
performance of Rogue Spear on your
system.
This setting defaults to
medium. For more information on what
graphics options are set, and how they
will affect the game, see the section
on Advanced Options detailed on the
next page.

ROGUE SPEAR

ADVANCED OPTIONS

MIP Skip: This option affects the LOD
for textures.
Many textures have
several different levels of detail.
By activating this option, Rogue
Spear will not use all of the levels
of detail for some textures, and so
will not be swapping them in and out
as often. Activating this option may
increase performance.

3-9

WWW.REDSTORM.COM

ROGUE SPEAR

Dynamic Lighting:
Clicking in this
box determines if the lighting of a
character
changes
according
to
events, such as passing under lights,
or muzzle flashes from weapons. With
this turned off, some machines may
experience a performance increase.
Character
Shadows:
This
option
toggles the shadows of characters on
and off.
With this option off, you
will no longer see shadows extending
from the characters feet.
Some
machines may experience a performance
increase with this option turned off.
Projected Textures: By clicking this
box on or off, you control whether
dynamically displayed textures, such
as scorch marks, are placed in the
game world while playing Rogue Spear.
Turning this option off will cause
Rogue Spear to stop displaying these
textures,
and
may
result
in
a
performance increase on some systems.
Bullet Holes: This bar determines how
many bullet holes will be displayed at
any time. If you exceed this number,
bullet holes will be removed from the
game world in the order that they were
created
(oldest
will
be
removed
first).
It functions just like
previous slider bars.
Texture Filtering: This determines
what type of filtering the game will
use to smooth out pixels in textures.
Not all filtering types are supported
by all video cards, so check with your
card manufacturer to determine what
filtering style is best for your card.

3-10

WWW.REDSTORM.COM

GAME MENUS: OPTIONS
MULTIPLAYER
GAME OPTIONS
Name: This text box lets you enter the
name you want to use for multiplayer
games.
Clan: Enter the name of your clan in
this text box.
Gender: You can choose the gender of
your
multiplayer
character
by
checking either the Male or Female
box.
Voice Pitch: The arrows on either side
of the bar allow you to adjust the
pitch of your characters voice either
up or down. The voice is used when
sending Bound Messages.
Arm Patch: Click on the check box to
use arm patches. Then go to the right
and click on the arrows to choose from
available arm patches.

GAME MENUS: OPTIONS

MULTIPLAYER SERVER OPTIONS
These options are only used if your
computer
will
be
hosting
a
multiplayer game.
Server Name: This text box allows you
to enter a name for your server. This
name will appear on the other players
list of servers to join.

Allow Arm Patches: When this is
selected, each character will display
their player’s chosen arm patch.

Message of the Day: You can enter a
brief message welcoming other players
to your game and informing them of any
special conditions.

Force Fog: This allows you to force
other players to show fog during a
mission and overrides their graphics
setting.

Max # of Players: You can set the
maximum number of players in your game
from 2 to 16.
Blue Team Size: Enter the maximum
number of players who can be on Blue
team.
Gold Team Size: Enter the maximum
number of players who can be on Gold
team.

Behind Firewall: Click on this box if
you are playing a game on the Internet
and
your
computer
accesses
the
Internet
through
a
firewall.
Firewalls
are
sets
of
related
programs,
located
on
a
network
gateway
server,
to
protect
the
resources of a private network from
users
from
other
networks.
Most
business LANs use a firewall. If you
are not sure, check with your systems
administrator.

Loud Footsteps: By checking this box,
the volume of the sound of characters
walking in the game is increased to
make detection easier.

Internet or LAN: Click on the type of
connection you will use. If you want
to play with other computers on a
Local Area Network such as within an
office, select LAN. If you are
connecting to other computers outside
of a LAN, select Internet. It is
recommended you use Internet for
games on MPlayer or The Zone.

Announce Port: This is the address of
the port used to announce a server to
other players. It is best left to the
default setting.

ROGUE SPEAR

Password: If you want to use a
password to limit the number of
players’ who can join your game, type
it in the text box. Then click on the
Use Password box.

Join Port: This is the address of the
port used to join a game. It is best
left to the default setting.
Info Port: This is the address of the
port used to transfer information
during a game. It is best left to the
default setting.

Announce Server: When this option is
activated,
your
new
game
will
beannounced to all other players on
your LAN or at your IP address with
the same Announce Port setting.

3-11

WWW.REDSTORM.COM

Force Rain: This allows you to force
other players to show rain falling
during a mission and overrides their
graphics setting.
Force Snow: This allows you to force
other players to show snow falling
during a mission and overrides their
graphics setting.
Show Enemy Names: When this is
activated, the names of enemy players
will appear on the map next to their
characters location icon.

JOYSTICK OPTIONS
If you are using a joystick, game pad
or other type of controller, this menu
lets you choose the controller and set
its Joystick Sensitivity and its
Force
Feedback.
The
Joystick
Sensitivity
slider
changes
how
quickly the controller reacts to
movement. Increasing the sensitivity
here results in faster response to
controller
stick
movement,
while
decreasing the slider results in more
sluggish response. The Force Feedback
option only applies if you have a
force
feedback
controller.
These
controllers move, shake and rattle in
response to actions during a game. For
example, you will feel a slight kick

ROGUE SPEAR

when you fire a weapon and a jolt if
your operative is hit. You can also
assign
buttons
for
movement
and
looking around. All other actions are
assigned for your controller from the
“Remap Keys” menu. If a Joystick is
set to control certain actions, the
corresponding keyboard keys will not
work. To turn off the Joystick, go to
Remap Keys, hit Default Keys and then
reconfigure as you prefer.

REMAP KEYS
The
keyboard
controls
have
been
designed for ease of use during play.
All the main action and movement
commands
are
controlled
by
keys
placed closely together. However, if
you are used to another style, feel
free to set them to your liking. If
you are using a controller of some
type, you can also assign buttons from
this menu. There are eight submenus
dividing up the types of actions in
the game. To remap a key, locate the
appropriate action and click once on
the title. The title will highlight to
show it has been selected. Next, press
the new key or button to assign it to
that action. Once you have completed
your remapping, click on Accept. If
you want to nullify your changes and
go back to the way it was before,
click
on
Cancel.
If
you
have
previously made changes and want to
return the key mappings to their
default from when the game was first
installed, click on Default.

3-12

WWW.REDSTORM.COM

GAME MENUS: REPLAYS
REPLAYS

The Replay Menu allows you to
watch
previously
recorded
missions and to organise your
replays.
One of the great features of Rogue
Spear is the ability to review your
mission afterwards and study what
went well and what didn’t. If the
Record Mission option is activated,
then
each
mission
will
be
automatically
recorded.
From
the
“Replay” menu, you can View a replay
by selecting one from the Replay List
and then clicking on View Replay. When
a replay is highlighted on the list,
the data box on the right lists the
name of the mission as well as the
date and time it was recorded. A
comment also appears in the box. To
change the comment, click on Edit
Comment and then type a new comment in
the text box provided. If you no
longer want a replay saved on your
computer, highlight the replay and
then click on Delete to remove the
replay.

NOTES

over a mission and see what worked
well and what didn’t. If your mission
was a failure, watch it over again to
see what went wrong. Often while you
are controlling one team, another can
be getting into trouble. Pressing
Escape any time during a “Replay”
brings up a menu allowing you to exit
the replay or access other options.
During “Replay”, the following keys
have the following effects;
F5 Pause, F6 - Slow Speed, F7 - Normal
Speed, F8 - Fast Forward. On low end
systems F8 will have little effect.

CREDITS
This selection lists all the people
that
made
Rogue
Spear
possible.
Please take a look at all those
involved in this project.

QUIT
Clicking on this selection shuts down
Rogue
Spear
and
exits
to
your
operating system.

While viewing a replay, you can only
observe what happened during the
mission. Though you can change the
Camera View and switch between teams,
you cannot issue any other commands or
affect the mission in any way. The
Replay feature is a good way to go

ROGUE SPEAR

3-13

WWW.REDSTORM.COM

ROGUE SPEAR

WWW.REDSTORM.COM

PLANNING
PHASE

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

4-0

WWW.REDSTORM.COM

PLANNING PHASE
Whenever you begin a mission, training
or operational, you first go through
the “Planning Phase.” Rogue Spear
places a large emphasis on planning.
Hostage Rescue Teams rarely, if ever,
go into a situation unprepared. Too
many lives are on the line to start an
action without having planned out as
much of it as possible.
During the course of the operational
campaign, you may discover you spend
much more time in the Planning Phase
than you do during the Action Phase.
While you can spend an hour or more
planning
a
mission,
actually
executing the mission will often take
only a matter of minutes. The Planning
Phase consists of six main steps:
1) Receiving the mission briefing and
your orders
2)
Reviewing
all
available
intelligence sources
3) Selecting up to eight operatives to
participate in the mission
4)
Selecting
the
weapons
and
equipment those operatives will use
during the mission
5) Dividing the operatives into fire
teams
6) Preparing a detailed fire and
movement plan so each team knows
exactly where to go, what to do, and
how to do it.

PLANNING PHASE: BRIEFING
Once all of the planning is complete,
you can continue to the Action Phase
where you execute your plan. If the
mission fails, then come back to the
Planning Phase, modify the plan to
correct the problems, then try again.
The Planning Phase takes place on a
screen, which resembles a Personal Data
Assistant. As the leader of RAINBOW,
you use this PDA to set up a mission.
The main screen area is where you will
perform most of your actions. At the
bottom of the screen are six buttons
and a large indicator area with two
arrows. The first three buttons, on the
left side, are options specific to each
screen in the planning interface. The
last three buttons, on the right side,
always remain the same. They allow you
to Load/Save plans, call up the Help
Menu, and the Selection Menu, which
will allow you to move to other screens
or exit to the Main Menu. The lights
across the bottom of the screen let you
know which stage of planning you are on
and how many more you need to complete.
Each completed stage is represented by
a green light while the uncompleted
ones by a red light. The two arrows are
also an indicator as to whether you
have completed everything on the
current screen before advancing to the
next. The back arrow takes you back one
screen. If you are on the Briefing
screen, this will take you back to the
Single Player menu. The forward arrow
will remain red until you have
completed all the tasks on the current
screen. When it turns green, you can
advance to the next screen. Let’s take
a look at each of the different screens
in the Planning Phase.

BRIEFING

The Briefing screen is where you
find out what the mission is all
about as well as the objectives
you must accomplish for the
mission
to
be
considered
a
success. Study your objectives
carefully. Your entire plan must
revolve around them.
The first screen you are taken to when
beginning or resuming a campaign is
the
Briefing
screen.
Here,
you
receive your orders and learn what the
mission is all about. The screen is
broken up into three main sections. At
the top centre of the screen are the
mission objectives. To the left is the
“List of Advisors.” Along the bottom
is the text transcript for each
briefing. The remainder of the screen
contains photographs of the mission
area to help you get acquainted with
the terrain and conditions.

OBJECTIVES
Objectives are probably the most
important pieces of information you
can obtain from the Briefing screen.
The Objectives succinctly state what
you must accomplish to consider the
mission a success. Often it will be to
rescue all hostages or to prevent a
bomb from detonating. At times, there
will be more than one objective. The
Objectives are what you must build
your plan around because they are the
purpose of the mission.

<<< Note: There is a Help Button
located at the bottom of the PDA
Screen. If you leave the arrow
cursor over a button, text will
appear in the Help Bar explaining
that button. To bring up a Help
Window, press F1.

ROGUE SPEAR

4-1

WWW.REDSTORM.COM

ROGUE SPEAR

4-2

WWW.REDSTORM.COM

PLANNING PHASE: BRIEFING

PLANNING PHASE: BRIEFING

INTEL
SUBJECT LIST
Once a category is highlighted, a
number
of
subjects
will
become
available in the Subject List. By
clicking on a subject, the name is
highlighted and the corresponding
information appears in the text box.
It is usually a good idea to read
through all the latest intelligence
before starting on a mission. It can
offer clues as to what you are up
against.

CATEGORY LIST
LIST OF ADVISORS
You will always have at least three
advisors from which to choose. The
first is always Control. This brief
will inform you of the general
situation and what you must do during
the mission. In addition to the
recorded audio briefing, you can also
read the transcript in the text box at
the bottom of the page. John Clark is
the next briefer. Code named RAINBOW
SIX, Clark will always offer a few
suggestions
for
the
mission.
At
times,
other
people
will
offer
specialised information to assist you
during the mission. Finally, the
Mission Orders list your objectives
as well as any other tasks or
conditions that apply.

ROGUE SPEAR

Access to the Intel database is
on a “need to know” basis,
regardless of your level of
clearance.
Consequently,
many
subjects won’t appear on the
Intel screen until you have
received an assignment for which
knowledge of them is essential.
The Intel screen is where you can tap
into background information for the
operational
missions
during
the
campaign. It is also where the
storyline of the campaign plays out.
The Intel screen is broken down into
three main areas: the “Categories
List,” the “Subject List” and the
“Text Box.”
The mission objectives
are also listed and a photograph of
the current subject is included.

4-3

WWW.REDSTORM.COM

The information found in the Intel
screen
is
divided
into
four
categories. People lists the various
personalities you encounter during
the campaign. Organisations covers
companies, groups, etc. After you
successfully complete some missions,
you can read about it in the Newswire.
Of course, since RAINBOW is a covert
organisation, you will never see it
mentioned in the articles. Instead,
local law enforcement will get all the
credit.
Finally,
any
information
which does not fit into the other
categories
can
be
found
in
Miscellaneous.

ROGUE SPEAR

When you are finished going over the
intelligence information, click on
the right arrow to go to the next
screen.
Before
the
next
screen
appears, a dialogue box will pop up
and ask if you want to use the default
plan for the mission. Make your
selection, then the Roster screen
will appear.

4-4

WWW.REDSTORM.COM

PLANNING PHASE: ROSTER
ROSTER

The Roster screen is where you can
review dossiers on each of the RAINBOW
team members and then select up to
eight for the current mission. The
operative list is located in the
bottom left of the screen. Click on
any of the names to bring up the
dossier for that operative. This
information appears to the right. If
you like what you see and want to
select
this
operative
for
the
mission, click on the Add bar above
the list and the operatives picture
will appear in one of the eight boxes
showing assigned operatives.
Each
operative
has
his
or
her
strengths
and
weaknesses.
In
addition, each has a specialty. There
are five different specialties in
Rogue Spear: Assault, Demolitions,
Electronics, Recon and Sniper. The
operatives are organised according to
specialty on the list. Those with the
Assault specialty will often form the
core of your team for a mission. They
are often proficient in the use of
firearms and trained in the general
skills of hostage rescue. Demolitions
specialists are best for breaching
doors, using grenades and disarming
or placing bombs and explosives.
Electronics specialists are great for
getting through security systems or

ROGUE SPEAR

PLANNING PHASE: ROSTER

accessing computer terminals. Recon
specialists excel at quietly moving
around the mission area and scouting
out where the enemy is located.
Finally, Snipers are good with longrange weapons.

Wounded: This means the operative
received a wound during a previous
mission and has not yet recovered from
it. While you can take a wounded
operative on a mission, their stats
will be reduced due to the effects of
the wounds.
Wounded operatives are
less accurate with their firearms and
react slower to terrorists.
Incapacitated: If an operative is
still in the hospital recovering from
his or her wounds, they are not
available for the current mission.
After some time, their readiness will
improve to Wounded or even Ready. All
operatives heal at the same rate, so
the only factor in healing is the time
between missions.

Whenever
an
operative’s
name
is
highlighted, their dossier appears to
the right. It contains a picture of
the operative, his or her readiness,
a bio, stats, personal history and
medical information.

KIA: This means the operative was
killed during a previous mission and
is no longer available for the
remainder of the campaign.

READINESS
In between the operative’s picture
and their national flag is the
readiness indicator. There are five
different states of readiness for
each operative.

BIO
The bio lists the operative’s name,
identification number, nationality,
specialty and date of birth.

STATS
Below the bio are three different
files you can examine: stats, history
and medical. The medical file lists
the
operative’s
personal
characteristics and how long it will
take to recover from wounds. History
provides the background and training
of the operative. Stats lists the
operative’s capabilities and skills
in ten specific areas. Six of these
are considered specialty skills and
the other four are profile traits.
Each of these ten areas are rated on
a scale of 1 to 100, with anything
over 90 considered expert.

Ready: This means the operative is
capable of being used on this mission
and suffers no adverse modifiers to
their skills.
Fatigued:
If
the
operative
just
completed a mission, he or she may be
fatigued. This reflects the lack of
down
time
between
missions.
Operatives have all of their stats
decreased by ten percent during a
mission. During the action phase the
operative will have his or her
firearms accuracy decreased and will
be slower to react to the enemy.

4-5

WWW.REDSTORM.COM

ROGUE SPEAR

4-6

WWW.REDSTORM.COM

PLANNING PHASE: ROSTER
SPECIALTY SKILLS
Specialty skills reflect learned and
trained abilities. They define how
well the operative can use equipment.
These skills affect all operatives
alike, whether you or the computer is
controlling them. Therefore, always
choose team leaders with the skills
you will need to complete the mission.
Assault: This skill is used to
determine the operative’s ability to
use firearms as well as the size of
the targeting reticule. The higher
the assault skill, the smaller the
reticule and the faster he can target
an enemy.
It also effects how fast
Auto Target will track to an enemy.
For more information on the targeting
reticule,
see
the
“Targeting
Reticule”
section
in
the
Action
Phase. The assault skill is used
whenever an operative fires any gun
without the sniper view activated.
Your team leaders should always have
high assault skills since they are in
the lead and will usually see the
enemy first and have the first shot.
Demolitions: This skill determines
the speed with which an operative can
work with demolitions. The higher the
skill level, the shorter the time it
takes. The demolitions skill is used
when placing breaching charges or
explosives as well as when disarming
a bomb. You should usually assign an
operative with a high demolitions
skill level to the team that will be
breaching or handling bombs. Keep
this operative either in the middle or
rear of the team so the other assault
operatives can offer protection. See
“Team” Section to determine how to
place operatives within teams.

PLANNING PHASE: ROSTER

include placing bugs, picking locks,
using computers or bypassing security
systems. There are a few missions
which require these types of actions.
Always assign this task to the
operative with the best electronics
skill level since speed is almost
always of essence.
You want to
provide cover for these operatives as
well.
Grenades: This skill is used to
determine the accuracy of thrown
weapons such as flashbangs and frag
grenades. It also affects the amount
of time it takes the operative to
prepare a grenade prior to throwing
it.
Sniper: This skill determines the
accuracy of the operative while using
a sniper rifle. It is also used in
conjunction with the assault skill
level when firing an assault rifle
using the sniper view. The higher the
skill, the more quickly he can target
a
hostile.
It
represents
the
operatives ability to hit targets at
long range. This skill is similar to
Assault, except that this skill is
only used when your weapon is zoomed
in.
Stealth: This skill determines how
much noise an operative makes while
walking. While other factors also
figure into the equation, the stealth
skill is important. If you need an
operative to be able to sneak up on
the enemy, make sure they have a high
stealth skill level.

PROFILE TRAITS
Profile
Traits
represent
the
character of the operative. Unlike
skills which are learned, traits are
both learned and inherent. They tend
to
reflect
the
physical
and
psychological
make-up
of
each
operative.
Aggression: This trait determines the
basic nature of the operative and only
comes into play when he or she is
controlled
by
the
computer
and
“snaps” (See self control). The more
aggressive the operative, the more
likely he or she will use extreme
force when under pressure, possibly
hurting a hostage with stray fire. On
the other hand, a passive operative
may seek cover or panic.
Leadership: Leadership is the trait
you look for in determining a team
leader. A team leader’s leadership
level affects the self control level
of the others in the same team; for
good or bad. Always put good leaders
in charge of each of your teams.
Self Control: This trait determines
how well the operative handles the
pressure and stress of combat. The
higher the level, the less likely the
operative will “snap” or panic. If an
operative does snap, his or her
aggression level will dictate how
they react.
Stamina: Some people are tougher than
others. Stamina determines how many
wounds
an
operative
can
receive
before becoming incapacitated. The
greater the stamina level, the more
damage they can take and keep going.

Electronics: This skill determines
the speed with which an operative can
manipulate
electronics.
This
can

ROGUE SPEAR

4-7

WWW.REDSTORM.COM

ROGUE SPEAR

4-8

WWW.REDSTORM.COM

PLANNING PHASE: KIT SELECTION
KIT SELECTION

The Kit Selection screen is where
you
arm
and
equip
your
operatives. Always go through
each operative’s kit to make sure
it contains the correct items for
the mission.
Once
you
have
decided
which
operatives to use for the current
mission, it is time to assign them
weapons and equipment. This, along
with
the
uniform,
comprises
the
operatives
“kit.”
While
each
specialty has its own default kit, you
can
and
should
customise
each
operative’s kit for the tasks he or
she must perform during the current
mission. For example, if an operative
must breach a door during a mission,
make sure he or she has a breaching
charge or other way of accomplishing
the job.
In Rogue Spear, each team member has
four
inventory
slots:
primary
weapons, secondary weapon and special
slots one and two. The primary weapon
can be a submachine gun, assault
rifle, sniper rifle or a shotgun.
Secondary weapons are always pistols.
The two slots can be filled with
grenades,
breaching
charges,
heartbeat
sensors,
binoculars,
special kits or extra magazine for the

ROGUE SPEAR

PLANNING PHASE: KIT SELECTION

firearms. For more information on
each
weapon
and
equipment
item
available,
see
the
Weapons
and
Equipment
section
later
in
this
manual.
The Kit screen consists of a list of
the operatives on the left. In the
middle is a picture of a uniform and
the weapons and equipment slots are
located on the right. To customise an
operatives kit, first select the
operative by clicking on his or her
name to highlight it. Then click on
the box of the item you wish to
change. A window will appear listing
all the choices to replace that item.
To select the new item, click on it.
To close the window and keep the new
item, click on the button with the
check mark. To close the window and
cancel the change, click on the button
with the “X”. To assign the item to
all operatives, click on the button
with the two arrows pointing to the
left.

Select item by clicking on images.

Primary & Secondary Weapons

Assign to all operatives

In the case of the primary and
secondary
weapons,
you
can
also
choose
the
type
of
ammunition.
Pistols, submachine guns, assault
rifles and sniper rifles can fire
either Full Metal Jacket (FMJ) or
Jacketed Hollow Point (JHP). FMJ is
better at penetrating body armour and
for use at long range. JHP is most
effective at close range against
targets without body armour. Shotguns
have three choices: .00 Buckshot,
Slugs or Rubber Batons. The SPAS 12
cannot use Slugs. Buckshot is best for
targets without body armour and for
breaching doors. However, it usually
takes a couple of shots to drop a
terrorist.
Slugs
will
drop
a
terrorist
with
a
single
shot.
However, they do not have the spread
of
buckshot.
Rubber
Batons
are
primarily used for training. They are
best used when you have to capture
someone or when you are concerned
about possibly hitting a hostage near
a terrorist. In most cases, you should
stick with FMJ and Buckshot. However,
change the ammo if the situation calls
for it.
The buttons at the bottom left of the
screen
provide
some
additional
options. Here you can assign the
current kit to all the operatives or
Save/Load a kit. Once you have gone
through a few missions, you will have
found several kits which fit your
style of play. Save them to one of the
slots so you can quickly assign them
to operatives in future missions.
To Save your current user kit, click
on the Save button in the lower left
corner. A window will appear with ten
boxes numbered 0 to 9. Click on one of
these boxes to save the current user
kit to that slot. This kit can then be
accessed during any of the missions in
the campaign.

4-9

WWW.REDSTORM.COM

ROGUE SPEAR

4-10

WWW.REDSTORM.COM

PLANNING PHASE: KIT SELECTION

NOTES

To Load a user kit previously saved, click on the Load button to open a window.
Then click one of the ten boxes to choose the desired kit.

Assign kit to All

Load User Kit

Save User Kit

ROGUE SPEAR

4-11

WWW.REDSTORM.COM

ROGUE SPEAR

4-12

WWW.REDSTORM.COM

PLANNING PHASE: KIT SELECTION

PLANNING PHASE: KIT SELECTION

SAMPLE KITS
Following are five sample kits based on the tasks to be performed by the
operatives. These are not necessarily the default kits used in the game.

THE RECON KIT

THE ASSAULT KIT

THE SNIPER KIT

THE BREACHING KIT

The
basic
recon
kit
sacrifices
everything in favor of stealth and
surveillance. Operatives with this
kit should be used to locate the enemy
or hostages for other fire teams.
Their weapons are mainly for selfdefence. However, this kit can also be
used by operatives with the task of
quietly clearing the way for others.
For example, quietly eliminating the
terrorist guards outside a building
so the breaching and assault teams can
set up and enter without giving those
inside advance warning.

This is the basic type of kit you will
use
for
most
missions.
The
composition of this kit assumes you
will be making an attack on an enemy,
which
has
set
up
defenses
or
barricades and is expecting some type
of assault. As a result, mobility and
speed are just as important as
firepower.
While
protection
is
heavier than the Recon kit, it comes
second to the ability to move quickly.
For indoor missions, a submachine gun
is used while an assault rifle is
better for outdoor missions where
range is often longer and the length
of the firearm is not as critical.

Snipers operate a little differently
than other operatives. Therefore, a
sniper kit combines stealth with the
ability to strike hard at long range.
The sniper must be able to get into
position
without
being
detected.
Therefore the kit is somewhat similar
to the recon kit with light armour. A
silenced pistol provides the sniper
protection while moving to a sniper
perch.

This is the basic kit for breachers;
the
operatives
responsible
for
blowing open doors. Since they are out
in front of the other teams and likely
to take fire from terrorists, they
wear
heavy
uniforms
capable
of
stopping rounds up to rifle caliber.
A shotgun is necessary for blasting
through doors with a large caliber
pistol for use against terrorists. In
addition,
one
or
two
breaching
charges are carried depending on the
number of doors to be blasted.
Grenades or flashbangs can be carried
to help prepare a room for entry by
assault operatives.

Location/Type
Equipment
Uniform
Light (pattern depending on terrain
and area of operations)
Primary
Weapon MP5SD5 Secondary Weapon 92FS
9mm-SD
Slot One Heartbeat Sensor
Slot Two Binoculars (outdoors)

ROGUE SPEAR

Location/Type
Equipment
Uniform
Medium (pattern depending on terrain
and area of operations)
Primary
Weapon MP5A4 (inside), G3A3 (outside)
Secondary Weapon .45 Mark 23 Slot One
Flashbangs Slot Two Frag Grenades

4-13

WWW.REDSTORM.COM

Location/Type Equipment Uniform Light
(pattern depending on terrain and
area of operations) Primary Weapon
PSG-1
Secondary Weapon .40 USP-SD
Slot One Extra Primary Magazines Slot
Two Empty

ROGUE SPEAR

Location/Type Equipment Uniform Heavy
(pattern depending on terrain and
area of operations) Primary Weapon
SPAS-12 Secondary Weapon .50 Desert
Eagle Slot One Breaching Charge Slot
Two Frag Grenades

4-14

WWW.REDSTORM.COM

PLANNING PHASE: TEAM
TEAM

The commander of each fire team
should have strong leadership
skills as well as good assault
skills since he or she will be in
the front of the team.
The Team Assignment screen is where
you divide your operatives into fire
teams. You can have up to four
different teams and each team can
contain up to four operatives from the
total pool of eight. You can form two
four-man teams, four- two man teams or
anything in between. It is always a
good idea to have at least two
operatives in a team since sending a
lone operative in without backup can
be dangerous.

Note: You do not
eight operatives.

have

to

PLANNING PHASE: TEAM

To assign an operative to a team,
first click on their name in the list
on the left to highlight it. Then
click on the Add button above the
appropriate team window. The order of
the operatives in each team window,
from top to bottom, represents their
position in the team. The top name is
the team leader. Each subsequent
operative comes next in the team
formation during the Action Phase. So
the last name in the team window will
be the operative bringing up the rear.
If you want to change the team leader,
highlight the operative’s name on the
list to the left, then click on the
Promote button above the team window.
To move operatives to a different
team, highlight the operative and
click Add on the team you want them to
join. Once all operatives have been
assigned to fire teams, it is time to
go the Planning screen.

use

PLANNING

The Planning screen is the heart
of the Planning Phase. It is here
you give orders to all of your
teams and instruct them what to
do during the mission.
The old adage “To fail to plan is to
plan
to
fail”
is
extremely
appropriate
to
Rogue
Spear.
The
Planning screen is where you give
orders to each of your fire teams as
to what they must do and how they will
do it during the mission. Since you
can only be in control of one team at
a time, you should make the plan as
complete
and
comprehensive
as
possible. In other words, each and
every team should be able to complete
their assigned tasks without being
under your direct control. However,
you can also make a plan as simple as
you want.
The Planning screen is divided into
three main areas: the Map Orders Menu,
the Map, and the Map Controls.

MAP ORDERS
The menu on the left side of the
screen is the Map Orders menu. At the
top of the menu are three tabs which
change what is displayed on the menu.

ROGUE SPEAR

4-15

WWW.REDSTORM.COM

ROGUE SPEAR

RECON

“Recon” is the first tab. Prior to any
deliberate assault, real world hostage
rescue teams will have gathered as much
data as possible on the locations of
terrorists and hostages within the
operational area. This information is
collected by observer posts, the
placement of spike mikes, fibre optic
cameras, and even by using millimetre
wave radar that render exterior walls
essentially invisible to the scanning
source. Since the focus of Rogue Spear
is
on
the
assault
itself,
not
intelligence gathering, these types of
operations have been simulated for you.
Click on the “Recon” tab to bring up
the recon menu. This lists four
different types of information you
can learn about the map. There are
four radio buttons along the lower
left side. Click on one of them to
select a topic. Once a topic is
chosen, then use the arrows to scroll
through the related items on the map.
The
first
topic
is
Hostages.
Scrolling through this topic shows
you the locations of all the hostages.
The hostage symbol on the map is a
white broken square around a coloured
dot. A green dot represents a primary
hostage. A blue dot represents a
hostage
is
nearby,
but
not
necessarily at the exact location on
the map.

4-16

WWW.REDSTORM.COM

PLANNING PHASE

PLANNING PHASE

The second topic is Terrorists. Never
rely solely on this information.
There are often many more terrorists
than
those
shown
on
the
map.
Terrorists
are
represented
by
crosses. Red crosses show the exact
location of terrorists while yellow
crosses show a terrorist may be in the
area.
The
next
topic
is
Landmarks.
Scrolling through this shows you
important features on the map. The
light blue rectangle on the map is the
insertion zone. There can be more than
one. All of your operatives must begin
in one of the insertion zones. The
white rectangles are the extraction
zones. In order to complete hostage
rescue missions, you must escort the
hostages or all of your team to the
extraction zone. Landmarks also show
the location of objective items such
as bombs with a yellow square on the
map.

ORDERS

ROSTER
The “Roster” tab brings up a list of
the currently selected fire team. It
shows each of the team members as well
as the weapons and equipment they are
carrying. To change teams, click on
the appropriately coloured triangle
above the map orders menu.

The final topic on the recon menu is
Legend. This merely shows what all the
symbols on the map represent such as
ladders or stairways. If you are not
sure what something is, go to the
Legend to find out.

have several teams traversing a small
area such as a hallway or corridor, it
can be hard to differentiate between
the paths. Therefore, turn off the
paths for those teams you are not
currently plotting.

When actually giving orders to your
teams, you will use the “Orders” tab.
It will be discussed a bit later.

PLOTTING MOVEMENT
To begin giving your teams orders,
first select a coloured triangle in
the upper left corner to choose a
team. Movement is plotted on the map
by using waypoints to create a path
for the team to follow. Start off by
placing the first waypoint in an
insertion zone with a left mouse
click. Then click on the map at
another location where you want the
team to go. When the second waypoint
is set, a line will automatically be
drawn
connecting
them.
For
each
waypoint, you can assign actions
associated with that point such as
changing the “Rules of Engagement”
Mode and Speed, Go Codes or Special
Actions. These are chosen on the
Orders menu and will be discussed in
greater detail later.

WAYPOINT CONTROLS
To the right of these lines are the
waypoint controls. The number is the
designation for the current waypoint.
The arrow buttons above it allow you
to do the following in order: return
to the first waypoint, go back one
waypoint, play through the waypoints,
advance one waypoint, and go to the
final waypoint. The play button is a
good way to review the movement for a
team because it begins with the
current waypoint and advances slowly
one waypoint at a time to the end. The
button with the “X” deletes the last
waypoint placed while the button with
the
“XX”
deletes
all
waypoints
assigned for the team.

Below the map are the Map Controls. On
the left side are four coloured lines
with
arrows.
When
these
are
highlighted,
the
paths
for
the
correspondingly coloured team will be
visible on the map. Clicking on these
lines turns the path off. When you

ROGUE SPEAR

4-17

WWW.REDSTORM.COM

ROGUE SPEAR

4-18

WWW.REDSTORM.COM

PLANNING PHASE

PLANNING PHASE

MAP CONTROLS

The next control box allows you to
move the map forward, back, left,
right and rotate it clockwise or
counterclockwise. You can also zoom
in and out.

The next box to the right allows you
to change levels. Some maps contain
several stories. This control lets
you examine and plot movement on all
of them.

GO CODES

When you place a waypoint on a ladder
or stairway, the map automatically
changes to the next level to show the
path going either up or down.

By clicking on the box on the far
right, you can bring up a three
dimensional view of the map. You
cannot plot waypoints in this view,
but it helps you translate the twodimensional blue print maps into what
the area looks like in the real world.
There are three buttons located along
the bottom left of the screen. The
leftmost swaps the map between the left
and right sides of the screen. The
middle button toggles the Map Orders
menu on and off. The right button
toggles the Map Controls on and off.

ROGUE SPEAR

4-19

WWW.REDSTORM.COM

Go Codes are a means of controlling
the timing and execution of multiple
fire teams. By default, each waypoint
is not assigned a Go Code. In the
absence of Go Codes, a team will
advance from one waypoint to the next
all the way to the final one without
pause. By assigning a Go Code to a
waypoint, you order the team to pause
there until you give it the order to
continue. The four Go Codes can be
assigned to the current waypoint by
clicking on one of them in the Orders
menu. You can choose from Alpha,
Bravo, Charlie or Delta.

simultaneously. After going through
the
building
and
rescuing
the
hostages, order all teams to wait for
Go Code Delta before leaving. By the
time all the teams are waiting for
this final Go Code, the path to the
extraction zone is clear and all teams
will leave at the same time. The
different ways of using Go Codes is
limited only by your imagination.
Whatever you do, try to keep it simple
enough for you to remember what each
code does during the mission. In
complex plans, you may want to write
down the Go Codes and when to issue
them during the Action Phase.

Think of Go Codes as stoplights. They
all begin red and stop teams when they
get to them. During the Action Phase,
you can issue Go Codes to momentarily
“turn the light green” and let the
team
advance
towards
the
next
waypoint. However, the issued Go Code
only
lets
those
teams
currently
waiting for it to advance. If another
team is not yet waiting at a waypoint
with the same Go Code, you must give
it again when they arrive for them to
continue on. This allows you to use
the same Go Code more than once during
a mission.
How you use Go Codes is up to you. One
option is to use a different Go Code
for each team. On the other hand, each
Go Code could mean different things.
Here is an example of using Go Codes.
All four of your teams have been given
orders to enter a building from four
different doors. Since you want all to
enter at the same time, assign Go Code
Alpha for each team at the waypoint
next to their door. Without these, the
teams would just barge in as soon as
they got to their door instead of
waiting for the rest. Once all teams
are in position, the Go Code would be
issued and all teams would enter

ROGUE SPEAR

4-20

WWW.REDSTORM.COM

PLANNING PHASE
RULES OF ENGAGEMENT
As mentioned earlier, you can tell
your teams how to act as they advance
through the waypoints. This is done
from the Orders menu and consists of
Mode and Speed. The Mode instructs the
team what to do and the Speed how fast
to do it. There are four Modes.
Assault: This is the default mode
teams will use during a mission. The
team will engage any terrorists they
come across during their movement.
They will also spread out after
entering
small
rooms
and
automatically clear them if feasible.
Infiltrate: This mode orders the team
to only engage terrorists in their way
from one waypoint to the next. The
team will use silenced weapons if
available. The goal of the team in
this mode is to get to the next
waypoint as quickly and quietly as
possible.
Recon: Teams in this mode will only
return fire when they have been first
engaged
by
terrorists.
As
with
Infiltrate,
the
team
will
use
silenced weapons if available. Any
computer
controlled
operatives
equipped with Heartbeat Sensors will
bring them out and use them in this
mode. Be careful not to have all the
operatives in a team equipped with
these sensors while in this mode or no
one will have their weapons ready.
Operatives in this mode will move in
a crouched position.

extraction zone, be sure the path is
clear of terrorists or they may shoot
the hostages before you can get them
to safety.
In addition, to the four modes, you
can also set the speed at which they
move. Speed takes into account not
only how fast the team moves, but also
the amount of risk they take in
regards to combat. There are three
Speeds.
Blitz: Teams in this speed run between
waypoints
and
maintain
a
tight
formation. They will also fire much
quicker than in other modes which can
lead to wild shots. This mode can be
dangerous to hostages or other teams
in the area. Therefore be careful
where you use it.
Normal: This is the default speed.
Teams in this speed walk from waypoint
to waypoint and maintain a more open
formation. They also use a little more
care when using firearms.
Cautious: Teams in this speed walk as
they advance and make frequent pauses
to
look
around
and
make
sure
everything
is
clear.
They
also
maintain
an
open
formation.
Operatives
will
pause
and
take
careful aim before firing. While this
may seem the safest speed, the pause
may give terrorist the chance to fire
first at either the team or the
hostages.

Depending on the location or condition
of a waypoint, you can order a team to
perform special actions while there.
There are six main special actions
listed in the bottom half of the
Orders menu. These actions only become
available whey you can complete that
action. The first three require the
waypoint to be situated near a door or
doorway. The next three require a Go
Code assigned to the waypoint. There
can also be additional special actions
dependent on the mission.
Flashbang Room: This special action
orders the team to toss a flashbang
into a room after the door is opened
but before the team actually enters.
This action can also be given at
entranceways
without
doors.
The
flashbang does not usually cause
damage to the hostages or terrorists
in the room. Instead, they blind and
momentarily stun or distract whoever
is in the room and give your team a
few crucial seconds to enter the room
and take down the terrorists. Unless
you need to be quiet, it is a good
idea to flashbang just about every
room
containing
a
terrorist,
especially those containing hostages.
Whenever using flashbangs, be careful
not to look at it when it detonates or
your operative will be stunned. His or
her vision (your view) will be
impaired and your firearms accuracy
will be temporarily reduced. This can
only be issued when near a door.
Frag Room: This special action is
similar to the above except the team
throws a fragmentation grenade into
the room. This can kill or wound the
occupants of the room, so do not use
this if a hostage is present. A frag
grenade is also not a sure kill. If
the terrorists in the room see the
grenade come in, they may duck behind
something for cover or even run out of

Escort: This mode is similar to
Assault except teams must be in this
mode in order to get hostages to
follow them. Otherwise the hostages
will just stay put. The hostages will
continue to follow the team as long as
their mode remains Escort. Before
leading
hostages
out
to
the

ROGUE SPEAR

SPECIAL ACTIONS

4-21

WWW.REDSTORM.COM

ROGUE SPEAR

the room. This also applies to
flashbangs.
Therefore,
keep
your
firearms ready and still use caution
while entering the room. Even if the
frag grenade does not hurt the
terrorists, it will often still stun
them. This can only be issued when
near a door.
Breach Door: This special action
orders a team to place a breaching
charge on a door and then detonate it
to break in. If a Go Code is also
assigned to the waypoint, the team
will place the breaching charge as
soon as they arrive, but not detonate
it until the Go Code is issued.
Breaching
charges
act
like
a
flashbang, stunning those in the
room. It can also kill or wound
persons standing next to the door when
it detonates. Therefore, if you use it
to enter a room containing hostages,
make sure they are not near the door.
If a team must get through a locked
door and they do not have a breaching
charge or have not been ordered to use
one, they will use a shotgun to shoot
the lock until it opens. If none of
the operatives are carrying a shotgun
or a breaching charge, they will use
alternate methods depending on your
Rate of Engagement. This can only be
issued when near a door.
Snipe: While this special action is
generally for use by snipers, it can
in fact be given to a team without any
of these specialists. Snipe can only
be assigned at a waypoint with a Go
Code. It basically orders the team to
halt and begin sniping. Once you click
on the Snipe button in the Orders
menu, you must then right-click on a
position on the map. This will
instruct the sniper to take aim
towards
that
point.
During
this
action one of the team members will
always defend the sniper(s).

4-22

WWW.REDSTORM.COM

PLANNING PHASE
A sniper team should usually consist
of a sniper and another operative for
security.
However,
snipers
can
operate
individually
or
even
in
larger teams.
If a team without a
sniper rifle is given the Snipe
action, then the operative with the
highest sniper skill level will use
his or her primary weapon instead.
Cover: This special action directs
the team to cover a 180 degree arc.
After clicking on the Cover button,
right click on the map to designate
the point of focus for the team. If
the
team
consists
of
a
single
operative, he or she will sweep across
the arc looking for terrorists. With
more operatives, they will divide the
arc so each sweeps a smaller part. The
team crouches while covering.
Defend: Similar to the cover special
action, defend orders the team to
cover all approaches to the team’s
location or 360 degrees. The team
members will crouch and try to find
some type of cover for protection.
Additional Special Actions: Depending
on the mission, there may be other
special actions. These can include
disarming a bomb or planting a bug.
These will become available when the
team’s waypoint is adjacent to the
objective such as a bomb or a phone or
a computer.

ROGUE SPEAR

PLANNING PHASE
SAVE/LOAD PLAN

WATCH MODE

When you are satisfied with your plan,
be sure to save it using the Save/Load
Plan button in the lower right. This
allows you to come back to this plan
later. If your mission fails, you
probably will have to make a few minor
changes to the plan. To save a plan,
click on the Save/Load Plan button.
Rename the file listed at the top of
the window and then click on Save. To
load a plan, highlight one of the
plans by clicking on it in the list,
then click on Load.

Rogue Spear also includes an option
where you can observe the entire
mission instead of actively taking
part. This is the ultimate test of
your planning abilities. To choose
Watch Mode for the mission, click on
the button in the lower left of the
Execute screen.

EXECUTE

The Execute Screen is a summary
overview of your plan. It also
allows you to select which team
you command when the mission
begins.
Now go to the Execute screen. It
contains a brief summary of your
mission plans by listing the four
teams and the operatives in each. By
clicking on one of the teams, you
highlight the team and select it as
the team you begin in control of at
the start of the mission. No matter
what team you choose here, you can
also switch between teams in the
mission.
When you are ready to begin the
mission and go to the Action Phase,
click on the right arrow at the
bottom. A dialogue box will pop up to
verify you actually want to go to the
Action Phase. Make your decision and
get ready to go.

4-23

WWW.REDSTORM.COM

ROGUE SPEAR

4-24

WWW.REDSTORM.COM

ACTION
PHASE

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

5-0

WWW.REDSTORM.COM

ACTION PHASE: INTERFACE

ACTION PHASE: INTERFACE

CINEMA WINDOW

Once you actually enter the
mission, all action takes place
on this screen.
The
Action
Phase
is
where
you
actually execute the plan created
during the Planning Phase. It begins
with the teams positioned at their
insertion zone and ends when all the
objectives have been completed, the
mission is a failure or you abort the
mission. This phase of Rogue Spear is
real-time and you issue commands
using either a keyboard, keyboard and
mouse, or game controller.
Unless you are playing in Watch Mode,
you begin the Action Phase in control
of one of the team leaders. During the
mission you can jump from team to
team; however, you are always in
control of the team’s leader. The
only way you can take control of nonteam leaders is if the team leader is
killed or incapacitated and they
assume command of the team based on
seniority.

This window displays the view from
the perspective of the operative you
are currently controlling. To change
views, select the “Change Field of
View” key.
As you shift between
teams, the view will change to
whatever the new operative can see.
You can play Rogue Spear in either
first, third person, or cinematic
view. In first person view, you are
looking through the eyes of the
operative. This is the default view
and the one you will most often use
during missions. Third person view
puts you behind the operative so he or
she is centred on your cinema window.
This view is good for moving across
difficult terrain where you need to
be careful where you place your feet.
It also provides a wider angle of
view. The third perspective is a
cinematic view only usable during
Replays
or
as
an
observer
in
Multiplayer games. This perspective
makes it difficult for controlling an
operative because it removes the
reticule.
However it is great when
using Watch Mode.

The screen in the Action Phase is
divided into two parts: the Cinema
Window and the Action Bar.

ROGUE SPEAR

5-1

WWW.REDSTORM.COM

TARGETING RETICULE
In the centre of the cinema window is
a small, red icon, which represents
your targeting reticule. Unlike other
games, the targeting reticule in
Rogue Spear does more than just show
you where your gun is pointing. It
also shows the accuracy level.

Submachine Gun and Pistol
Reticule

Shotgun Reticule

The fundamental size of the spread
area is determined by the skill of the
operative and the base accuracy of
the weapon.
This is used as a
baseline
for
all
further
modifications.
The
higher
the
firearms
skill
level
of
the
operative, the smaller the spread
area. The reticule cannot become
smaller than the baseline size. But
it can become much larger based on a
number of factors. These factors can
be broken down into two types:
constant and pulsed.
Constant reticule modifiers affect
the base or current size of the spread
area by a constant percentage as long
as the state or action causing the
modifier is in effect. There are four
constant modifiers.

Sniper Reticule
MOVEMENT:

Assault Rifle Reticule

The centre of the icon represents the
aiming point of your selected weapon.
While this is what you use to aim your
weapon by placing it over the target,
it does not actually show you where
the bullets will hit. As you move your
operative, notice how the four little
lines,
called
your
Accuracy
Indicators,
move
away
from
the
centre, then back towards it. The
Accuracy Indicator represents the
spread area. When you fire a weapons,
the bullets will hit somewhere within
the spread area. The size of the
spread area is determined by a number
of factors. Let’s take a look at them.

ROGUE SPEAR

The faster an operative moves, the
larger the reticule modifier. As long
as the operative moves forward in a
straight line, the spread area does
not grow very much. However, as soon
as the operative begins to rotate or
turn,
the
spread
area
increases
dramatically.
Once
the
movement
stops, the spread area will return to
its normal size. The higher the
operative’s skill level, the quicker
the return to normal.

STANCE CHANGE:
Changing from standing to crouching
or vice versa momentarily increases
the size of the spread area.

FATIGUE LEVEL:
High fatigue levels globally increase
the normal size of the spread area for
the remainder of the mission. This
also affects how quickly it returns
to its normal size when the operative
stops to take careful aim.

5-2

WWW.REDSTORM.COM

ACTION PHASE: INTERFACE

ACTION PHASE: INTERFACE

TARGETING RETICULE (CONTINUED)

ACTION BAR

HEALTH LEVEL:

The Action Bar is located below the cinema window. It provides all the
information you need on your current operative as well as the rest of your teams
during the mission. On the left side of the bar is a mini-map.

Wounds affect the normal size of the
spread area. The more wounded the
operative, the larger the spread
area. This effect lasts for the
remainder of the mission.

Note: map is disabled in resolutions below 640 x 480.
facing. Once a person is detected by
any
of
your
operatives,
either
visually or with a heartbeat sensor,
that person is displayed on the map.
Hostages or unknown people appear as
white circles while terrorists are
magenta.
Dead
or
incapacitated
persons are represented by a darker
shade of the appropriate colour.

Pulsed reticule modifiers have a onetime, pulsed effect on the current
size of the spread area.

FIRING:
Firing a round causes the spread area
to increase slightly in size. This
reflects the inherent difficulty in
firing multiple rounds accurately. To
see this effect, fire a primary
weapon on full automatic and watch as
the spread area increases with each
successive round fired.

MAP WINDOW
The Map can be expanded from the
mini-map on the Action Bar to
full screen.

TAKING HITS:
Being physically hit by anything,
whether it be a round, shrapnel or a
physical blow, momentarily increases
the
size
of
the
spread
area
proportionally to the size of the
hit. This is in addition to the
modifier for wounds. Even if a round
or shrapnel does not cause a wound
because it is stopped by body armour,
the hit modifier will still apply.

This map view is centred on the
currently
selected
team
and
is
similar to the map in the Planning
Phase. The top of the map is the
direction your operative is facing.
Use this map to navigate through the
mission using the lines connecting
the waypoints. This can save you a lot
of time and keep you from getting lost
in large buildings with lots of
rooms. The map can be zoomed in and
out as well as expanded to full
screen. You can also display a
separate map for each team by using
the four map mode of the action bar.

FLASHBANGS:
Observing a flashbang detonate will
cause a large increase in the size of
the spread area. After a few seconds,
it will return to normal.

One of the helpful features of the map
is its ability to show the known
location of people. Your operatives
are represented by circles the same
colour as the team they are on. The
small line extending from the circle
shows the direction each operative is

ROGUE SPEAR

5-3

WWW.REDSTORM.COM

ROGUE SPEAR

5-4

WWW.REDSTORM.COM

ACTION PHASE: INTERFACE

ACTION PHASE: INTERFACE

WEAPONS DISPLAY

ACTIVE TEAM DISPLAY

ALL TEAMS DISPLAY

Next to the map is the weapons
display. An illustration of the active
firearm or equipment appears at the
top. Below it is the name of the
weapon and the type of ammunition it
is using. On the left side of the
illustration is a graphic showing the
rate of fire selection for firearms.
This shows how many rounds will fire
when the fire button is pressed.
Depending on the firearm, you can
select single shot, three round burst,
full
automatic
or safety,
which
prevents the weapon from firing.

The next window over is the active
team display. This contains a large
portrait of the operative you are
controlling
as
well
as
smaller
portraits of the other operatives in
the team. Next to the portraits are
the names and specialty of each
operative as well as a heartbeat
enunciator. The latter shows the
health of the operative.

Located on the right end of the Action
Bar, this display lists all of the
teams in the mission. The text box
lists what the team is currently
doing or if they are waiting for a Go
Code. To the left of the text box are
little slots. Each represents one of
the operatives in the team and the
colour is their health using the same
code
listed
above.
Three
yellow
chevrons appear to the right of the
team you are currently in control of.

On the bottom left of the weapons
display are two number boxes. The top
box lists the number of rounds
remaining in the current magazine. The
bottom box lists the number of extra
magazines the operative is carrying.
Remember, this does not include the
magazine in the gun. It is always a
good idea to keep your loaded magazine
two-thirds full before heading into an
area
where
you
can
encounter
terrorists. You don’t want to run out
in the middle of a firefight. When you
replace a partially full magazine, you
do not lose it. Instead, when you run
out of full magazines, you can then
load the partially full magazines back
into your firearm.
The four silhouettes at the bottom of
the weapons display show what the
operative is carrying. From left to
right they represent the primary and
secondary weapons and slots one and
two.

ROGUE SPEAR

HEALTHY:
indicated by a green coloured slot
and a functioning heartbeat. The
heartbeat changes according to the
level of exertion of the operative.

WOUNDED:
indicated by a yellow
functioning heartbeat.

slot

and

a

indicated by an orange slot
barely functioning heartbeat.

and

a

INCAPACITATED:

DEAD:
indicated by a red slot and a flatlined heartbeat.

Below
the
teams
list
are
two
indicators which can light up. The
one with the hand lights up when the
All Hold command is given. This
orders all teams to halt what they are
doing and stay put. The other one,
with the targeting reticule, is the
Sniper
control.
When
it
is
illuminated,
all
snipers
are
activated and will fire at any
targets that come into their sights.
By default, this is set to off. This
allows you to get all of your other
teams
into
position
before
the
snipers start picking off terrorists.

ORDERS MODE
The Orders Mode allows you to
order
your
team
to
perform
special actions and use the mouse
to change Modes, Speed and issue
Go Codes.
By pressing the Orders Mode key, the
Action Bar changes and your control
over the current operative ceases
while you gain control over a cursor.
From the new menus which appear, you
can issue Go Codes or toggle All Hold
and Sniper activation functions. You
can also change the current team’s
Mode and Speed using the mouse rather
than the keys. What really makes this
nice is the ability to order special
actions during the mission.

At the bottom of the display are three
boxes which list the team’s current
mode, speed, and whether it is on
hold.

5-5

WWW.REDSTORM.COM

ROGUE SPEAR

5-6

WWW.REDSTORM.COM

ACTION PHASE: INTERFACE
ORDERS MODE
Since a mission does not always go as
planned, the Orders Mode allows you
give instructions to operatives who
are not team leaders during the
Action Phase. For example, if you
come across a room you want to
flashbang and you are not carrying
any, just position your operative
near the door and go to the Orders
Mode. There, click on the Flashbang
Room button and one of the operatives
in your team, carrying a flashbang,
will move forward and throw one in.
You can also order operatives on your
team to throw a frag grenade into a
room or breach a door.

ACTION PHASE: CONTROL

Other special actions can be chosen
depending on the mission. If one of
the objectives is to disarm a bomb,
when the team is near a bomb, you can
order a team to Disarm Bomb in the
Orders Mode.
What makes this feature so great is
that you do not have to rely on the
team leader to take care of all the
surprises
that
arise
during
a
mission.

In addition to these actions, teams
can be ordered to Snipe, Cover or
Defend.
However,
unlike
in
the
planning phase, this order does not
have to be given at a waypoint with
the Go Code. Instead, click on the
appropriate selection in the Orders
Mode and the team will hold and begin
positioning themselves for the order.
They will stay there until you click
on the Hold order to release them. Use
this when you have to take control of
another team. Use the team leader to
choose the direction the team will
face for the Cover order. For the
Snipe order, zoom the team leader’s
view into Sniper mode and then aim the
targeting reticule at the area you
want the team to snipe at. The Defend
order is non-directional. You do not
have to choose a facing.

ROGUE SPEAR

CONTROLLING YOUR OPERATIVE
While you must keep an eye on what the rest of your teams are doing during the
mission, your main responsibility is to personally lead your team to accomplish
its assigned role. In fact, if you have done a good job planning the mission,
the rest of the teams should be able to accomplish their roles with very little
help from you.

FIRE AND MOVEMENT
The success or failure of Close
Quarter Battle tactics relies on
properly executed fire and movement.
During
the
mission,
each
team
maneuvers
about
on
foot.
Your
operatives are also restricted to the
types of movement most commonly used
by SWAT and HRT teams. There is no
jumping or running at full speed
because
the
main
concern
for
operatives
at
all
times
is
maintaining
control
over
their
weapon.
There are two basic stances your
operatives
can
use:
crouched
or
upright. In the upright stance, your
operative
can
move
faster
and
maneuver easier. However, he or she
also presents a larger target for the
enemy to detect and then fire at. In
crouched stance, the operative is
harder to detect or shoot at because
of the lower profile. In several
missions there are objects which
provide cover to operatives crouched
behind them. While you can run while
crouched, you cannot fire while doing
so. To run, hold down the right mouse
button or other assigned key while
giving movement commands. You can
also move slowly by holding down the
shuffle key.

5-7

WWW.REDSTORM.COM

ROGUE SPEAR

Corners and doorways can be some of
the most dangerous places during a
mission. Therefore you should use
caution
when
passing
around
or
through them. To quickly see what is
around a corner, you can peek. This
limits your exposure to detection as
well as enemy fire. You must still be
careful when peeking.
Terrorists
will still see you if they are looking
in that direction. When moving around
a corner, face the wall and sidestep
out from behind it. As soon as any
terrorists come into view, you can
get the first shot because you are
already
facing
them
unless,
of
course, they are already facing you.

VERTICAL MOVEMENT
Operatives can climb up and down
stairs to change levels just by
walking onto them. However, to climb
ladders or other objects where hands
must be used, walk up to the object
and
press
the
“manipulate
environment” or action key. To let go
while climbing, press the key again.
You cannot use inventory objects or
manipulate other objects while in the
act of climbing.

5-8

WWW.REDSTORM.COM

ACTION PHASE: CONTROL
USING WEAPONS AND EQUIPMENT
The main item you will use during
missions is your primary weapon. It
is very simple to use. Just aim the
targeting reticule at the enemy and
press the fire button or key. How the
reticule works was discussed earlier
in this section. To change to a
different inventory item, press the
corresponding
key.
When
using
grenades, the longer you hold down
the fire button, the farther you will
throw it. Since you usually do not
want to have a line of sight to a
detonating
grenade,
flashbang
or
frag, throw a grenade while peeking
around a corner or try to bounce the
grenade off of a wall so it lands
around the corner. There are also
several other items you can use
during the Action Phase.
Heartbeat
Sensor:
The
heartbeat
sensor is a great little device for
detecting terrorists and hostages
without having to put your operatives
into
danger.
In
some
missions
(usually
when
terrorists
are
barricaded
somewhere
holding
hostages), heartbeats sensors will
have been placed around the building
to provide you with this information
automatically. However, in the rest,
you must carry the heartbeat sensors
in yourself. It is often a good idea
to have one operative in each team
carry a sensor unless they will not
need it such as sniper teams. Teams in
recon mode will use the heartbeat
sensors as they advance from waypoint
to waypoint. If your operative is
carrying one, you must select it as
the current item in order to use it.
The sensor detects persons in all
directions for a short distance.
However, its range is increased along
a narrow beam in the direction you are
facing. To get the most out of the
sensor, enlarge the Mini-Map to full

ROGUE SPEAR

ACTION PHASE: CONTROL

screen and rotate your operative in
place to scan at long range in all
directions. If you can locate a
terrorist first, you can get the drop
on him and hit him before he knows you
are even around.
Demolitions Kit: This kit can be used
by operatives to decrease the amount
of time required to complete tasks
such as disarming a bomb. To use,
press the “manipulate environment”
key or button while next to and facing
the object.
Electronics Kit: This kit can be used
by operatives to decrease the amount
of time required to complete tasks
such as deactivating security systems
and planting surveillance devices. To
use,
press
the
“manipulate
environment” key or button while next
to and facing the object.
Lockpick Kit: This kit can be used by
operatives to decrease the amount of
time required to pick a lock on a
door. To use, press the ìmanipulate
environment key or button while next
to and facing the door.
Binoculars: These can be used to get
a closer look at distant objects and
terrorists.
To
use,
make
the
binoculars the current item. The
“sniper view” key or button zooms the
view in to 4x and 8x. In addition, the
binoculars contain a built-in range
finder, which gives you the distance
to the object centred in the view.
These are good to assign to team
leaders for scouting out areas before
heading in to assault.

5-9

WWW.REDSTORM.COM

DOORS AND OTHER OBJECTS
During missions, you will have to go
through doors and activate switches
or levers. To open or operate these
objects, walk up next to them and
press the “manipulate environment”
key or button. In the case of a locked
door, your operative must first pick
the
lock
by
holding
down
the
“manipulate environment” key, then
press it again to open it. On the
other hand, you can also breach the
door using breaching charges or a
shotgun.
These
are
discussed
in
greater
detail
in
the
Training
Missions section.
In some missions, you must perform
special actions such as planting
surveillance equipment or explosives
or disarming a bomb. While you can
give special action orders to a team
during the Planning Phase or with the
Orders Mode, you can also perform
these actions yourself. Just walk up
to the objective and press the
“manipulate
environment”
key
or
button.

DYNAMIC TEAM CONTROL
During a mission, things can go wrong
and
your
plan
may
fall
apart.
Therefore you may have to do more than
just control your operative. This can
involve
switching
between
teams,
giving Go Codes, changing modes, etc.

key again. If they are within visual
range of you, they will join up.
Otherwise, you will have to move back
towards them until they can see you.
The Hold command can also be used to
keep your team from advancing while
you switch to another team. There is
a different command called All Hold.
This orders all teams to hold. Use
this when things start to go wrong to
essentially halt the advance until
you can see what action must be taken.
During the mission, you can use Go
Codes to coordinate the actions of
all your teams. Go Codes must be
ordered during the Planning Phase.
However, you issue the codes during
the mission. The All Teams Display in
the Action Bar will let you know if a
team is waiting for a Go Code. Wait
until all the teams are ready before
giving the Go Code by pressing the
corresponding key.
Some missions may require you to
switch
between
teams
to
perform
difficult or tricky actions. Or you
may want to take control of another
team while yours is just waiting or
providing cover. Switch between teams
using the Next Team and Previous Team
keys. Before leaving a team, make
sure they are either holding or have
orders what to do while you are
controlling other teams.
You may
find it useful to return to the Orders
Mode in section five of the Action
Phase Interface.

As the team leader, wherever your
operative goes, the rest of the fire
team
follows
behind.
In
some
circumstances, you may want to leave
them behind and do a quick solo recon.
Press the Hold key and the rest of the
team will stay where they are and
assume
a
defensive
posture.
To
release them from the Hold, press the

ROGUE SPEAR

5-10

WWW.REDSTORM.COM

ACTION PHASE: WATCH MODE
WATCH MODE
At any time, you can switch to Watch
Mode by pressing the “Watch” toggle
key. While in Watch Mode, you can
still switch between teams and change
the camera between first and third
person views. However, you cannot
give any commands or orders except Go
Codes. This is a good way to see how
good your plan was.

ENDING THE MISSION

The Results Screen is where you
can review the statistics for the
mission after it comes to an end.
If you wish to abort the mission at
any time, hit the ESC key. This will
bring up a menu window where you can
quit or perform several other actions
such as go to the Main Menu or the
Options Menu. The Options Menu lets
you remap the keys without having to
exit the Action Phase.

NOTES

was killed or you lost too many
operatives,
do
not
accept
the
mission. Instead, click on the left
arrow and choose to replay it.
The mission will also end if all of
your operatives are killed or it is
impossible
to
achieve
your
objectives. This could be because a
hostage
is
killed
or
a
bomb
detonated. When this happens, you
must replay the mission. If you
choose Retry Action, you will begin
the Action Phase again. Retry Plan
takes you back to the Planning Phase
so you can make adjustments and
modifications to your plan.
At the bottom right of the Results
screen are two buttons that allow you
to save the Replay or to delete it.
When you choose to save, a text box
will appear and request you enter a
name for the Replay file. From the
Main Menu, you can go to the Replay
screen and view your mission at your
leisure. In the real world, Hostage
Rescue Teams spend a lot of time going
over previous missions step by step.
Since no mission is ever perfect,
there is always something to learn
from your mistakes. You can also find
out what worked well and use it for
future missions.

When
the
objectives
have
been
accomplished, the mission will end as
a success. You will be taken to a
results screen showing statistics for
the mission. If you want to go on to
the next mission in the campaign,
click on the right arrow at the
bottom. However, if you are not
satisfied because a vital operative

ROGUE SPEAR

5-11

WWW.REDSTORM.COM

ROGUE SPEAR

5-12

WWW.REDSTORM.COM

MULTIPLAYER
MODE

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

6-0

WWW.REDSTORM.COM

MULTIPLAYER MODE

MULTIPLAYER MODE
Manual Join: This method of joining a
game is necessary if you wish to
connect to a specific IP address on
the Internet or on a LAN. This is also
how you connect two or more computers
over
the
Internet
without
first
connecting to MSN Gaming Zone or
Mplayer.
The following process is necessary to
set up a game using the Manual Join
feature:

The Multiplayer Menu screen is
where you get connected and begin
a game.

CREATING A GAME
Rogue Spear offers a comprehensive
and
challenging
Multiplayer
Mode
where players can compete against one
another
and/or
work
together.
Multiplayer
requires
a
properly
configured TCP/IP connection.
For
help getting started, see the Read Me
file.
To begin a multiplayer game,
click on Multiplayer in the Main Menu.
This will take you to the Multiplayer
menu
screen.
Here
you
can
get
connected to a game or start one
yourself.
Join Game: If you are connected to a
Local Area Network (LAN) through a
TCP/IP connection, created games on
the network will appear in the Servers
list. Click on one of the servers,
then on Join to connect to that
server. This will only locate servers
on your LAN, not those existing on the
internet.

1) The computer that serves the game,
or Host, connects to a TCP/IP network,
either via LAN or Internet.
2) The Host then follows the direction
listed below to determine the Host IP
number.
3) After receiving
number, the client
Manual Join button.

the Host’s IP
clicks on the

4) From the Manual Join screen, the
client must click inside the Host text
box to enter the IP number of the Host
computer.
5) Click inside the Port text box to
enter the port number, which is 2346
by default.
6) Click on the Join button and the
client should connect to the host. The
Host screen will see the client join
the game from the Server setup screen

HOW TO OBTAIN HOST IP NUMBER:
1) Connect to your ISP.
2) Click on your start button
3) Click on run
4) Type in - WINIPCFG
5) Click the arrow to the right of the
drop-down box and select PPP adapter
from the list (if necessary). Make
note of the number in the IP address
window. This is your current Internet
IP Address.
You will need to give
this number to others who wish to join
your Internet game. This address will
usually
change
every
time
you
disconnect and reconnect to your ISP.
Server Info: When you highlight a LAN
server in the Server List, you can get
more information about it by clicking
on this button.
MPlayer: Clicking on this button will
exit Rogue Spear, bring up your
default Internet Browser and take you
to MPlayers website. More information
on MPlayer is included later in this
section.
MSN Gaming: Clicking on this button
will exit Rogue Spear, bring up your
default Internet Browser and take you
to
MSN
Gaming
website.
More
information
about
MSN
Gaming
is
included later in this section.

Create Game: Click on this button to
create a new game and designate your
computer as a server. You will be
taken to the Multiplayer Session
screen to set up the new game.
See
“Setting Up a Game” section.

ROGUE SPEAR

6-1

WWW.REDSTORM.COM

ROGUE SPEAR

6-2

WWW.REDSTORM.COM

MULTIPLAYER MODE
SETTING UP A GAME

MULTIPLAYER MODE
Eject Player: The server can eject an
individual player by highlighting
their name then clicking on this
button.
Use Password: The server can toggle on
and off password protection with this
button, and can change the password in
the password box.
Lock Server: By clicking on this
button, the server can prevent anyone
else from joining in the game.

The Multiplayer Session screen is
where you set up a game.

Main Menu: This button exits the
multiplayer game and takes you back to
the Main menu.

Whether you create a game or join one,
you will go to the Multiplayer Session
screen. On the left side of the screen
are all of the players who have joined
the game. To the right are the Player
Options and Session Options menus.
Below them is the Message of the Day
from the server. Each player can
adjust the Player Options. However
only the server can change the Session
Options.

Each player can access this menu. It
allows them to choose a specialty for
their operative and select weapons
and equipment for the mission. Some
items may not be available due to kit
restrictions enabled by the server.
In multiplayer games, you have access
to some items not available in the
single player missions.
HB (Heart Beat) Jammer: This is a
handheld device that prevents other
players from picking up HB sensor
information in a radius from the
player holding it. To activate it,
make it the current item.

SA HB Sensor: This is similar to the
handheld device except it is placed at
a point on the ground, and detects
within a radius of itself. This item
can be destroyed. To use this item,
make it the current item, then press
the fire button or key to place it on
the ground.
False HB Puck: This is an item that
can be dropped on the ground. It will
produce a HB signature that will mimic
that of the person that dropped it.
This item can be destroyed. To use
this item, make it the current item,
then press the fire button or key to
place it on the ground.

SA (Stand Alone) HB Jammer: This is
the same as a HB Jammer, with the
exception that it can be placed on the
ground, and does not need to be
carried. This item can be destroyed.
To use this, make it the current item
and then press the fire button or key
to place it on the ground.
C-4: This is a small (less than 1kg)
block of C-4 plastic explosive with a
radio detonator in it. The player can
place this anywhere on the ground, and
detonate it from anywhere in a level.
It functions similar to a frag
grenade, but with a smaller radius. To
plant the C-4, make it the current
item and then press the fire button or
key. You can then change to another
item if you wish. To detonate the
planted explosive, make the C-4 your
current item again and press the fire
button or key.

Along the bottom of the screen are six
buttons which can only be accessed by
the server.
Lock Teams: The server can lock the
teams so players cannot switch back
and forth. Once teams are locked, the
server can select an individual, and
then click on a team button, and that
individual is moved to the selected
team.
Kit Restrictions: The server has the
ability to allow or disallow any
particular kit item through this
option. Clicking on this button opens
the Kit Restrictions screen. Next to
each item is a check box to turn them
on or off.

ROGUE SPEAR

PLAYER OPTIONS

6-3

WWW.REDSTORM.COM

ROGUE SPEAR

6-4

WWW.REDSTORM.COM

MULTIPLAYER MODE

MULTIPLAYER MODE
SCATTERED TEAMS

SAVE YOUR BASE

Adversarial games are ones in which
the
players
are
attempting
to
complete a goal in opposition to
another player or group of players.
These games may be a free-for-all, or
a team vs. team action. In all
adversarial games, there is a default
victory condition of killing everyone
not on your team. Some games have
alternative victory conditions as
well. In games where terrorists are
involved,
you
can
win
by
the
terrorists killing off all opposing
team members. Up to 16 players can
play by themselves or on 2 teams. In
team play, you can identify members of
your team by a swatch of the uniform
pattern on the lower right hand corner
of the screen. All members of your
team will be wearing a uniform of that
same pattern. In individual play,
this swatch will be black, and
everyone will be in the same uniform.

Scattered teams is team survival
where the teams start out scattered
all over the map instead of starting
out together in team bases. Bases are
visible as in standard team survival.
As in normal team survival, the game
will end when only one team has
members still active, or if both teams
have no one still active.

Save Your Base is another team
survival variant. In this version,
each team has a base that they start
separate from. They must race to this
base, and disarm the bomb that is
there before the other team finds
their base and disarms that bomb.

SURVIVAL

SCATTER HUNT

ADVERSARIAL GAMES

SESSION OPTIONS
This menu is where the server sets up
the game. First, select a Game Type—
Adversarial
or
Cooperative.
In
Adversarial, the players will compete
against each other. In Cooperative,
you’ll play together against the
computer. The Game Rules dictate the
objectives of the game. Each is
discussed later in this section. For
adversarial games, you can choose the
map you wish to play on. Each map has
two options: with or without computer
controlled terrorists. The terrorists
just add more danger as an additional
hostile team. The next step is to
choose insertion points. Game length
can be set as unlimited - (—:—) or
from one minute to an hour. Finally,
the type of Uniform worn by the
players is chosen.
Other options include whether enemies
can be seen on the map without using
heartbeat
sensors,
auto-targeting,
random maps, random teams, random
insertions
and
use
of
kit
restrictions. When all is ready, the
server clicks on the right arrow to
begin the game. This will start a
countdown informing the other players
to make any last minute changes if
necessary. Only the server can stop
the countdown.
The joining players
can click the Ready Button prior to
the server to indicate they are ready
to begin.

ROGUE SPEAR

Survival is a free-for-all game in
which the objective is to be the last
person left alive in a level. No one
should be on anyone else’s team.

DOUBLE BLUFF
TERRORIST HUNT
Terrorist Hunt is a team survival game
in which terrorists are scattered
throughout the level. In addition to
the Team Survival victory condition
of being the last team with a member
standing, your team can win if it
kills more than half of the terrorists
on the level (kill 16 terrorists
because there are 30 on the level).
The terrorists are randomly placed on
the level.

Scatter Hunt is the Terrorist Hunt
game where members of a team start out
scattered over the map

Team survival is similar to survival.
Each person must select one of two
teams (Blue or Gold) to join. The
winning team is the last one with at
least one team member left alive.

STRONGHOLD
Stronghold is a team survival game in
which the Gold Team must stop the Blue
Team from entering their base. If the
Blue Team gets a team member into the
Gold Base for at least 3 seconds, then
the Blue Team wins. If either team can
successfully
eliminate
all
the
members of the other team, then they
win.

DOUBLE STRONGHOLD
ASSASSINATION

TEAM SURVIVAL

Double Bluff is a team survival game
with the added objective of trying to
get both hostages back to your base.
Each team starts in their base with a
hostage. If either team kills a
hostage, that team loses.

Assassination is a Team Survival
Variant where each team has a general
that they must defend from the other
team. In addition to winning by
killing the entire other team, a team
can achieve victory by killing the
other team’s general.

Double Stronghold games are the same
as
Stronghold
games
with
the
exception of both sides defending
their base. So, in addition to the
above victory conditions, if the Gold
Team can get a person into the Blue
Team’s base for at least 3 seconds,
then they will win.

SCATTER ASSASSINATION
Scatter
Assassination
is
the
Assassination game where teams are
spread out over the map, and must find
and then defend their general.

6-5

WWW.REDSTORM.COM

ROGUE SPEAR

6-6

WWW.REDSTORM.COM

MULTIPLAYER MODE

MULTIPLAYER MODE

COOPERATIVE GAMES

COMMUNICATING

MSN GAMING ZONE

In cooperative mode, teams of up to
eight people can work together in a
multiplayer game to complete each of
the single player missions at varying
degrees of difficulty. The server can
select
which
mission,
and
what
difficulty level everyone will play.
In addition, the server can choose to
add AI buddies to a mission. There are
two choices to doing this. One choice
is to add a partner. If this is
selected, each person will receive a
partner until there are either 8 team
members, or each person has one AI
buddy on his team. The other selection
is to fill out teams. If this is
selected,
the
game
will
add
additional AI buddies to bring the
total number of players to 8. The game
will spread these buddies evenly
among the players until running out.
As an example, 3 people decide to play
a level cooperatively. The server
sets fill out teams. As a result, two
people will get two AI buddies, and
one person will only get one. Note:
special
restrictions
placed
on
equipment
and
personnel
are
not
operational
in
multiplayer
cooperative
levels.
In
addition,
there is no multiplayer cooperative
campaign mode, so the effects of one
mission do not carry over into the
other.

During a multiplayer game, you can
communicate with other players in a
few different ways. By pressing the
Global Chat key, you open a text box
at the bottom of the screen. When you
press ENTER, it sends the message to
all other players. To send messages to
your team only, press the Team Chat
key to bring up the text box and then
send it in the same manner. You can
only communicate with other dead
people after your operative dies.

Ever wish you could play Rogue Spear
with friends or family who live far
away? Well, NOW you CAN! Grab your CD,
sit yourself down in front of your
computer, and flex those triggerhappy fingers on the MSN Gaming Zone!

During a fast paced game, it is not
always practical to take the time to
type out a message. Therefore, Bound
keys have been included. They can be
customised in the Options menu. When
you send a Bound message by pressing
the set keys during a game, your team
receives the message verbally. Within
the Remap Keys section of the Options
menu, you can customise 10 different
messages for each bound key, you can
choose a message in either a male or
female voice and assign an action to
it as well. When you press the
corresponding bound key during a
multiplayer game, the message will be
broadcast to your team and your
operative will perform the chosen
action to provide a visual emphasis.

The Zone is a FREE gaming service that
allows you to play fun, exciting,
challenging games on the Internet. At
the Zone, you can compete against some
of the world’s best players or just
meet new people over a casual game.
The Zone is the place to go to get the
latest game tips and news about Rogue
Spear.
And after you’ve trounced,
blasted, and zapped your way through
Rogue Spear wander around the many
other Zone game rooms. Try out some of
the free card and board favourites,
such
as
Hearts,
Spades,
and
Backgammon. They’re easy to play and
have ranking systems to chart your
rise toward stardom.

To play on the Zone, you will
need either Internet Explorer
(version
3.02
or
later)
or
Netscape Navigator (version 4.0
or later).

PLAY AFTER DEATH

6-7

WWW.REDSTORM.COM

Note: If you already have a Zone
Name, a password, and the Zone
software installed, you can skip
the
following
steps
and
go
directly to the next section,
“Playing Rogue Spear on the
Zone.”
Connect to your Internet service
provider,
and
then
start
either
Internet
Explorer
or
Netscape
Navigator.
To go to the Zone Web site, type
http://www.zone.com/, and then press
ENTER.
At the Zone Web site, click Sign up
free to play games if you do not have
a Zone Name and password. Create a new
Zone Name and password for yourself
and click Continue. Enter your e-mail
address if you are 18 or older and
click Continue.
In the “Download Core Zone Files”
window,
click
Start
Download
to
install
the
software
on
your
computer.
When installation is complete and you
have signed in, you will see a Spade
symbol in the box to the right.
Clicking “I see the Spade” will take
you to a Congratulations page with
links to the New User Tutorial and the
games list.

When a player in a multiplayer game
dies, he can observe through the eyes
of any other member of his team by
using Next Team and Previous Team
buttons to cycle through each of his
team members. In addition, the player
retains
full
control
of
his
viewpoint.

ROGUE SPEAR

GETTING A FREE
MEMBERSHIP ON THE
ZONE

ROGUE SPEAR

6-8

WWW.REDSTORM.COM

MULTIPLAYER MODE
PLAYING ROGUE SPEAR
ON THE ZONE
Make sure both the Rogue Spear and
Zone software are installed on your
computer.
Place your Rogue Spear disc in the CDROM drive. If Autoplay begins, click
<Exit>.
Connect to your Internet service
provider,
and
then
start
either
Internet
Explorer
or
Netscape
Navigator.

MULTIPLAYER MODE
-or-To join a game hosted by another
player, click the Join button. (You
can also click Quick Join on the game
room toolbar, and the Zone will find
the first free table and enter you as
a player). Next to each player’s name
is a latency indicator, which shows
how fast your current connection is to
that player. If you are joining a
game, it is recommended that you
connect to a host with a green latency
indicator.
If you have any problems, see the Zone
Help page for more details.

To go to the Zone Web site, type
http://www.zone.com/, and then press
ENTER.
In the navigation bar, click Home and
select Game Index, from the table of
contents located on the left side of
the page. A Game Index page will
appear, showing you all the games you
can
play
on
the
Zone,
sorted
alphabetically.

WHAT IS MPLAYER.COM?
Mplayer.com is the #1 multiplayer
game service on the Internet. Playing
Rogue Spear on Mplayer.com means that
a player in a remote location can
challenge other players in remote
locations, and they’ll play in real
time—like they’re all sitting in the
same
room.
Mplayer.com
offers
hundreds
of
innovative
features,
including real-time voice chat that
lets
you
verbally
taunt
your
opponents and praise your teammates.
When you sign up for Mplayer.com
you’re joining a friendly online
community where you can participate
in regular tournaments, contests, and
special events.

PRICING
Mplayer.com is FREE —there are no
charges or monthly fees to play Rogue
Spear on Mplayer.com.

SO HOW DO I GET STARTED?

Find Rogue Spear in the Games Index
and click it.

Installing Mplayer.com is simple.
Just follow these easy steps and
you’re on your way to the excitement
of online multiplayer gaming!

In the Sign In window, type your Zone
Name and password, and then click OK.
The Zone Rogue Spear page will appear.

THERE ARE SEVERAL WAYS TO INSTALL
MPLAYER.COM FROM ROGUE SPEAR:

To begin playing, click one of the
Rogue Spear rooms listed on the game
room page.

From the game CD-ROM Autorun Menu:
- select the option:
Free Internet
Play on Mplayer.com
From the Windows 95 Start Menu
- select this game and the option:
Free Internet Play on Mplayer.com
From Inside the Game
from the multiplayer menu
- select the option: Free Internet
Play on Mplayer.com

To host a game, click the Host button,
and then wait for other players to
join. (You can also click Quick Host
on the game room toolbar, and the Zone
will find the first free table and
make you the host of a new game.) Use
the chat feature to recruit other
players. When all players are logged
on and ready to go, click Launch to
begin.

ROGUE SPEAR

MPLAYER

6-9

WWW.REDSTORM.COM

ROGUE SPEAR

This
will
start
the
installer which will:

Mplayer.com

Check for Mplayer.com — if you don’t
have it, we’ll install everything you
need!
Just follow the easy install
instructions at the prompts. During
the process, you’ll set up your FREE
Mplayer.com account and select your
Mplayer.com member name and password.
After installing Mplayer.com, your
Web browser will launch and connect
you to the Mplayer.com game page:
Make sure your game CD-ROM is in the
disk drive.
Click on “Play Now” to log onto
Mplayer.com and head to the Lobby of
your game.
Before entering the game’s Lobby,
we’ll
automatically
download
any
additional files you might need to
make
the
game
playable
on
Mplayer.com.
Now you are in your game’s Lobby on
Mplayer.com.
Chat with other players by typing your
message and pressing Enter.
To enter a Game Room, double-click on
the Room icon.
If you want to create a new Game Room,
click on the Create Room button.
Almost there!
If you enter an existing Game Room,
Click on the “Ready to Play?” button,
or,
If you create a Room, wait for
players, then click on the “Launch
Game” button.
Have fun playing on Mplayer.com!

6-10

WWW.REDSTORM.COM

MULTIPLAYER MODE
MPLAYER.COM
TECHNICAL SUPPORT
Mplayer.com has a staff of highly
trained
Technical
Support
representatives waiting to answer
your questions about the Mplayer.com
Service or solve any related Service
problems. If you’re having trouble
installing Mplayer.com, contact a
Technical Support representative by
emailing [email protected].
For
more information about Mplayer.com
visit
our
Web
site
at
www.Mplayer.com.

ROGUE SPEAR

NOTES
TECHNICAL INFO
You
need
the
following
PC
configuration to install our software
and play games on Mplayer.com:
System Requirements:
Windows 95
Pentium processor
16 MB RAM
18.8 KBPS or faster modem
Internet access*
IE 3.02
*AOL, CompuServe, and Prodigy do not
yet
support
adequate
TCP/IP
connections for FAST gameplay. Low
latency games, including turn-based
or role playing games, however, can be
played.

6-11

WWW.REDSTORM.COM

ROGUE SPEAR

6-12

WWW.REDSTORM.COM

WEAPONS &
EQUIPMENT

ROGUE SPEAR

WWW.REDSTORM.COM

ROGUE SPEAR

7-0

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT

RAINBOW has a broad assortment of weapons and equipment for use during missions.
It is important to choose the right selections for each operative’s kit so they
have the right tools to complete their assigned tasks during the mission.

PRIMARY WEAPONS

HK MP5A4

HK MP5K-PDW

HK MP5/10SD

HK UMP45

The
preferred
submachine
gun
of
counter-terrorist operatives around
the world, Heckler & Koch’s MP5 is
known
for
its
reliability
and
accuracy, even when firing on full
automatic. RAINBOW uses the 9mm MP5A4
fitted with single, triple, and fullauto trigger group.

Heckler & Koch’s 9mm MP5K-PDW is a
compact version of the classic MP5.
Its folding stock and light weight
make it an ideal choice when a full
rifle
or
submachine
gun
is
unmanageable and a handgun is a poor
compromise. It is equipped with the
single and full auto trigger group.

An HK MP5/10A2 equipped with a sound
suppressor gives a nice mix between
power
and
silence.
Because
the
suppression is not integral (like the
MP5SD), the suppression is not quite
as complete.

The HK UMP45 is the newest submachine
gun from veteran gun manufacturer HK.
The stopping power of its .45 caliber
round comes at the price of an
increased recoil and lower rate of
fire.

HK MP5SD5

HK MP5/10A2

HK UMP45SD

M4 CARBINE

Terrorists throughout the world fear
Heckler & Koch’s MP5SD. Its integral
silencer is so effective that the
report of the bullet is miniscule
compared to the click of the bolt
operating.
RAINBOW
uses
the
9mm
MP5SD5 whenever both accuracy and
stealth are essential.

The HK MP5/10A2 is a product-improved
variant of the venerable HK MP5
chambered for a 10mm round. The
increased
stopping
power
of
the
heavier round is offset by increased
recoil. It is equipped with a single
and full auto trigger group.

An HK UMP45 equipped with a sound
suppressor.
Of
course,
the
suppression is not as complete as the
integral suppressor of the MP5SD. A
good choice when a balance between
power and silence is required.

A compact version of the M-16, the M4
Carbine is commonly used when the
firepower of an assault rifle is
needed, but the weight and size is
not. It is commonly used by US and
Israeli special forces. It comes
standard with a single and full auto
trigger group.

ROGUE SPEAR

7-1

WWW.REDSTORM.COM

ROGUE SPEAR

7-2

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT

HK G3A3

G36K

M16-A2

M-14

The G3A3 is Heckler & Koch’s standard
assault rifle. It fires the powerful
7.62mm NATO round. This is the most
accurate assault rifle in RAINBOW’s
arsenal.

The Heckler & Koch G36K is their
latest
assault
rifle
entry.
Its
compact design makes it useful in
close quarters, while its 5.56mm
round
will
penetrate
most
body
armour.

When extra range or firepower is
needed,
RAINBOW
turns
to
Colt’s
M16A2. Tried and true, it’s 5.56
caliber easily pierces Level II body
armour and has the longest range of
any of RAINBOW’s standard weapons. It
comes standard with a single and
three round trigger group.

The direct descendant of the classic
M1 Garand, the M14 fires a 7.62 round
with extreme accuracy. It has been is
use by the US Army since 1957.

ENFIELD L85A1

STEYER AUG

BARRETT MODEL 82A1

PSG-1

The Enfield L85A1 (also known as the
Enfield Individual Weapon or SA80) is
the standard infantry weapon of the
British Army. Its bullpup design
trades accuracy for maneuverability.

The standard weapon of the Austrian
Army, the Steyr AUG is a futuristic
looking assault rifle with a compact
bullpup design. It is well suited for
missions
requiring
the
maneuverability of a submachine gun
combined with the punch of an assault
rifle.

The Barrett ‘Light Fifty’ M82A1 was
the first .50 caliber sniper rifle to
achieve widespread use. Its massive
length (1.55m) and weight (13.4 kg)
make it the most accurate sniper
rifle in RAINBOW’s arsenal. Extreme
care should be used in employing this
weapon, as its high powered .50
Browning
round
can
tear
through
multiple targets just as easily as it
can through an engine block.

Arguably the most accurate off-theshelf
sniper
rifle
available.
A
favourite of police forces around the
world, the PSG-1 comes standard with
a 6x sight and fires the NATO 7.62
round.

ROGUE SPEAR

7-3

WWW.REDSTORM.COM

ROGUE SPEAR

7-4

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT

WALTHER WA2000

BENELLI M1

The shortest sniper rifle used by the
RAINBOW team, the Walther WA2000’s
bullpup design and light weight make
it a favourite of snipers with
needing
to
move
stealthily
into
difficult positions. Its powerful
.300 Winchester round has more punch
than the more common 7.62 NATO round.

Whether used for door breaching or
highly lethal close quarters combat,
a
good
tactical
shotgun
is
an
essential part of all anti-terrorist
teams. RAINBOW uses the Benelli M1
Tactical 12-Gauge, largely because
its superb recoil characteristics
enable a skilled operator to fire
five rounds accurately in less than
one second.

SPAS-12
The SPAS-12 is a fully automatic
combat shotgun capable of emptying
its clip in 2.25s. This makes it ideal
for quickly clearing a room of all
hostiles.

ROGUE SPEAR

7-5

WWW.REDSTORM.COM

ROGUE SPEAR

7-6

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT

SECONDARY WEAPONS

BERETTA 92FS 9MM

BERETTA 92FS 9MM-SD

HK .45 MARK 23

HK .45 MARK 23-SD

The Beretta Model 92FS is RAINBOW’s
9mm pistol of choice. Its primary
advantage is low recoil and a large
magazine compared to the bulkier .45.

The specially designed sound and
flash suppressor on this Beretta
Model
92FS
minimises
weight
and
length to maintain accuracy while
boasting an impressive 32dB of sound
reduction. It is the favourite pistol
of for RAINBOW’s recon specialists.

The extreme ruggedness, reliability,
and match-grade accuracy of Heckler &
Koch’s .45 Caliber Mark23 ACP has
made it the handgun of choice for all
U.S. Special Forces.

The specially designed sound and
flash suppressor on this HK MK23
virtually eliminates muzzle flash and
provides more than 35dB of sound
reduction. An essential part of any
RAINBOW
mission
requiring
both
firepower and discretion.

HK .40 USP

HK .40 USP-SD

.50 DESERT EAGLE

.357 DESERT EAGLE

Heckler & Koch’s .40 caliber USP is a
favourite among those desiring a
balance between size and firepower.

This Knight Armament Corp. silencer
provides excellent sound suppression
to the HK .40 USP.

The IMI .50 Desert Eagle is a very
powerful handgun. It is capable of
punching through body armour, but has
a limited seven round magazine.

The smaller cousin of the Desert
Eagle .50, this the IMI Desert
Eagle’s .357 Magnum round packs a
punch capable of punching through
body armour at close range. It
carries
a
limited
eight-round
magazine.

ROGUE SPEAR

7-7

WWW.REDSTORM.COM

ROGUE SPEAR

7-8

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT

EQUIPMENT

DEMOLITIONS KIT

ELECTRONICS KIT

This kit speeds both the placing and
disarming of explosives. It contains
basic electrical diagnostic equipment
along with the essential mechanical
tools needed to perform the job.
Extra primer, detcord, and a variety
of adhesives complete the kit.

This kit speeds up placing bugs,
rewiring
security
cameras,
and
related electrical tasks. It contains
a
high
precision
multimeter,
miniature
power
supplies,
a
breadboard, and digital analyser. A
full complement of jumpers, clips,
and miscellaneous electrical parts
rounds out the kit.

LOCKPICK KIT

FRAG GRENADE

This kit speeds the picking of locks.
Its primary component is a highly
sophisticated auto-pick capable of
opening most mechanical locks in a
few seconds. Electrical keycard or
swipe locks are handled using a
classified system containing presets
for all major keycard variations.

The M61 fragmentation grenade is the
standard issue offensive grenade used
by infantry throughout the world.
While its blast radius is small, an
overhand throw is still necessary to
safely clear the blast radius in the
open.

FLASHBANG

BREACHING CHARGE

Capable of stunning observers with a
combination bright flash and loud
report,
flashbangs
are
commonly
tossed into rooms to ‘prepare’ rooms
prior to entry. The valuable seconds
gained
while
potential
hostiles
recover from the stun effects can
mean the difference between life and
death to a tactical team. Also known
as
distraction
devices
or
stun
grenades.

Breaching
charges
are
used
to
explosively remove doors for rapid
entry. Flashbangs do not need to be
used in conjunction with a breaching
charge as they stun, wound, or even
kill anyone nearby.

HEARTBEAT SENSOR

BINOCULARS

The Heartbeat Sensor is capable of
tracking
a
human
heartbeat
even
through thick layers of concrete. It
works by detecting the characteristic
ultra-low-frequency
electric
field
given off by a beating heart.
When
in use, the heartbeat sensor scans in
a small circle around the user as well
as a larger cone straight ahead.

These compact, lightweight binoculars
are
specially
constructed
to
withstand
the
rigors
of
CT
operations. A built in range finder
and choice of 4x and 8x zoom factors
make these the item of choice for
RAINBOW recon missions.

PRIMARY MAGS

SECONDARY MAGS

Extra magazines
weapon.

ROGUE SPEAR

7-9

WWW.REDSTORM.COM

ROGUE SPEAR

for

your

primary

Extra magazines
weapon.

7-10

for

your

secondary

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

WEAPONS AND EQUIPMENT
RAINBOW uses seven different uniform patterns. Each is specially designed for
a specific environment or lighting condition.

UNIFORMS
Choosing the correct uniform is just as important as choosing your weapons.
Each mission takes place in different terrain and lighting conditions. In
addition, some operative will need more protection than others. For example,
recon operatives will favor a light uniform while those breaching will need a
heavy uniform. There are several uniforms from which to choose in Rainbow Six.
They come in several different styles and each style is available in three
classes.

ARCTIC 1
This all-white uniform is great for missions
in the snow.

ARCTIC 2
An alternative arctic uniform, this one has
dark splotches on white and is best used when
operating in snow and brush where an allwhite uniform would stand out.

LIGHT
This class is perfect for nighttime missions and recon
specialists. It consists of a lightweight Level IIa tactical
vest capable of stopping low-powered pistol rounds and is
rounded out with the standard soft-soled rubber boots, Nomex
balaclava, and Nomex/Kevlar gloves.

DESERT 1
This desert camo uniform is used for desert
operations
and
is
issued
to
RAINBOW
operatives for desert type operations.

MEDIUM
DESERT 2

This class consists of a Level II waist-length tactical vest
and a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava,
and Nomex/Kevlar gloves. The vest is capable of stopping most
pistol fire, and some submachine gun fire as well.

HEAVY

BLACK
This black uniform is perfect for nighttime
missions.

This class consists of Level III body armour extending to the
groin and is capable of stopping all but the most high-powered
of rifle rounds. This is the preferred uniform of demolitions
experts, as the faceplate on the Kevlar helmet offers
excellent protection from flying debris. The Desert, Camo and
Woods heavy uniforms do not include the helmet with faceplate
and the body armour extends only to the waist since these
uniforms are mainly used on outdoor missions.

ROGUE SPEAR

7-11

WWW.REDSTORM.COM

BLUE
This blue uniform is good for
missions as an option to black.

ROGUE SPEAR

7-12

nighttime

WWW.REDSTORM.COM

WEAPONS AND EQUIPMENT

DEFAULT KEYBOARD COMMANDS
Here is the default layout
keyboard commands in the game:

for

ACTIONS

CAMO
This uniform is used for jungle operations.
Usually used in Central and South America and
Africa.

EURO
An excellent uniform choice for those
operating in mixed forest environments, it
uses a European woods camouflage pattern.

Left Mouse
1
2
3
4
N
Z
B
Space

Fire (Use Item)
Switch to Primary
Weapon
Switch to Secondary
Weapon
Switch to Kit Slot 1
Switch to Kit Slot 2
Select Next Weapon
Change Magazine
Change Rate of Fire
Manipulate Environment

MOVEMENT

GREEN
This uniform provides a good blend of
protection and ease of movement. It is used
primarily in general outdoor environments.

GRAY
This gray uniform is the standard used for
urban operations.

W
S
A
D
Q
E
C
Tab
Right Mouse

Move Forward
Move Backward
Sidestep Left
Sidestep Right
Peek Left
Peek Right
Crouch
Shuffle
Run

COMM
‘
Enter
Right-Alt

Global Chat
Team Chat
Send Bound Message

VIEW
Left Shift
5
T
F1
=
[
]
\
Keypad 5

Toggle Sniper Mode
Toggle Night Vision
Toggle Full-Screen
Map Mode
Toggle Camera View
Increase Cinema Size
Decrease Cinema Size
Zoom Map Out
Zoom Map in
Watch Next Team Member
in Action Phase Map
Centre View

OPTIONS
F4
F3
6
Print Screen
F12

Toggle Auto-Aim
Toggle Reticule
Show Status Display
Grab Screen Shot
Activate Server Control

TEAM/AI
STREET
This street
alternative
operations.

camo uniform is RAINBOW’s
choice
for
urban
assault

WOOD
This uniform is used for operations in
forests and rural areas. Usually used in
European and North American operations. The
woodland uniforms are a personal favourite of
Santiago Arnavisca.

ROGUE SPEAR

7-13

WWW.REDSTORM.COM

PgUp
PgDn
7
R
H
Y
J
K
L
M
U
G
F
V
/

ROGUE SPEAR

Change to Previous Team
Change to Next team
Status Report
Toggle Team Hold in Place
Toggle All Teams Hold
Toggle Sniper Control
Go-Code Alpha
Go-Code Bravo
Go-Code Charlie
Go-Code Delta
Toggle Orders Mode
Toggle Map Mode
Change ROE Mode
Change ROE Speed
Toggle Watch Mode

8-1

WWW.REDSTORM.COM

TECHNICAL SUPPORT
Every effort has been made to make our
products as compatible with current
hardware as possible. However if you
are
experiencing
problems
with
running of one of our titles you may
contact our Technical Support staff
in one of several ways:
Before contacting Technical Support,
please be prepared. In order to
assist
you
as
efficiently
as
possible, we will need to know as much
information about your computer and
the problem as possible. If you can
not provide the information in the
check list below, then please contact
your computer manufacturers technical
support department before contacting
Take 2 Interactive, otherwise we will
be unable to solve your problem.

TECHNICAL SUPPORT
SYSTEM DETAILS

ON LINE SUPPORT

• PC Brand Name and model
• Processor speed and manufacturer
• CD-ROM Drive speed and manufacturer
• Total amount of system RAM
• The make and model of your Video
Card / 3D Accelerator together with
amount of Video RAM
• The make and model of your Sound
Card
• Mouse and driver information.

Ubi
Soft
offers
several
online
support options for their software
products.
One of these is our website at :
http://www.ubisoft.co.uk
If you have a specific problem that
is not addressed on our site, you
can send your question to us via email at : [email protected]

OTHER SUPPORT OPTIONS
Please describe the circumstances,
including any error messages, of your
problem as clearly as possible.

The information that we will require
is as follows :

CONTACT DETAILS
•
•
•

You can also contact Ubi Soft Customer
Support by phone, fax and e-mail.
Phone: 020 8944 9000
Fax: 020 8944 9300
Hours: Monday through Friday
9.30am – 5.30pm (GMT)
Address:
Ubi Soft Entertainment Ltd
Vantage House
1 Weir Road
Wimbledon
London SW19 8UX

Your name
e-mail address, daytime telephone
number or postal address
If you are from outside the UK,
please specify which country you
are contacting us from and the
language version of the game you
are playing.

ROGUE SPEAR

9-1

WWW.REDSTORM.COM

ROGUE SPEAR

9-2

WWW.REDSTORM.COM

ROGUE SPEAR CREDITS

ROGUE SPEAR CREDITS

TEAM CREDITS

EXTERNAL DEVELOPMENT CREDITS

PRODUCER & LEAD DESIGNER: Carl Schnurr
GAME DESIGN: The Team
LEAD ARTISTS: Steve Cotton & Jonathan Peedin
ARTISTS: Tim Alexander, Fabrizio Bianchi, Thomas DeVries, Travis Getz,

CONSULTANTS

John Sonedecker, Jeff Wand

SOUND DESIGN AND MUSIC BY SOUNDELUX SHOWORKS

LEAD ENGINEER: Todd Lewis
ENGINEERS: Rick Campbell, Erik Erikson, Clark Gibson, Philip Hebert, Peter

Jeff Eisner - Executive Producer
Becky Allen - Producer
Ron “Dutch” Hill - Supervising Sound Designer
Bill Brown - Composer and Music Producer
Carole Ruggier - Casting Director
Voice Talent:
Narrator - Carole Ruggier
John Clark - Douglas Rye
Susan Holt - Cynthia Martell
Lukyan - Lawrence Dobkin
Viktor - Alex Rodine
English & Russian Terrorist - Ilia Volok
Male Team Member - Mike Reagan
Female Team Member & Female Hostage - Johanna Parker
Male Hostage - Ron Louis

McMurry, Christopher L. Port, Greg “Gary’s Brother” Stelmack, Joe Sauder

WRITERS: Brian Upton & Kevin Perry
ADDITIONAL ARTISTS: Brian Reynolds
ADDITIONAL ENGINEERS: Garner Halloran, Curtis Smith
QUALITY ASSURANCE ANALYST: Gary Stelmack
LEAD TESTERS: Deke Waters, Robbie Edwards

RED STORM ENTERTAINMENT
CHAIRMAN: Tom Clancy
CEO & PRESIDENT: Doug Littlejohns
CHIEF FINANCIAL OFFICER: Caroline Campbell
EXECUTIVE VP SALES & MARKETING: Dick Wnuk
VP PRODUCT DEVELOPMENT: Mike Lomas
DIRECTOR, CREATIVE DESIGN: Steve Reid
DIRECTOR, DESIGN: Brian Upton
DIRECTOR, ENGINEERING: Jason Snyder
DIRECTOR, EUROPEAN SALES: Rob Gross
DIRECTOR, MARKETING: Carson Brice
SYSTEMS ADMINISTRATOR: Paul D’Agostino
MARKETING MANAGER: Wendy Beasley
PRODUCT MANAGER: Charles Holtzclaw
INTERNET MANAGER: Mur Lafferty
MARKETING AND PR ASSISTANT: April Jones
QUALITY CONTROL MANAGER: Stuart White
LAB COORDINATOR: Scott Reid
TECHNICAL SUPPORT REPRESENTATIVES:

MOTION CAPTURE PROVIDED BY HOUSE OF MOVES
Executive in Charge of Production, Motion Capture
Executive Producer, Motion Capture
Chief Technology Officer
Technical Director
Production Manager
Line Producers
Motion Capture Director
Motion Capture Artist
Motion Capture Technicians
Motion Capture Performer

Tom Tolles
Jarrod Phillips
Taylor Wilson
Brett Gassaway
Chris Bellaci
Rita Mines, Line Spencer
James Scanlon
Jay Juneau
Johnny Ravena
Mark Poitras

Michael Knight

MANUAL DESIGN

TESTERS: Chris Curry, Brandon Schulz, Ken Turner

10-1

(LOS ANGELES, CA)

MANUAL TEXT

Robbie Edwards, Deke Waters, TJ Stankus, Derek Earwood

ROGUE SPEAR

Mike Grasso and Randy Pugh of NineOneOne.net

Poe, Nevermore Studios

WWW.REDSTORM.COM

ROGUE SPEAR

10-2

WWW.REDSTORM.COM

ROGUE SPEAR CREDITS

ROGUE SPEAR CREDITS

SPECIAL THANKS

SPECIAL THANKS (CONTINUED)

To my family and friends for their support, and to Michelangelo’s Pizza for
providing the best anchovy pizza on those long working nights. [Fabrizio
Bianchi]

To my wife, Amber, for enduring the months apart, and the long hours following.
I couldn’t function on a daily basis without her. Also to Chris Sauder, who
introduced me to South Park, PC-Gamer, and movies about gladiators.
[Joe Sauder]

Pam and Teddy Campbell [Rick Campbell]
To my incredible wife, Heather. My mom & dad. My bro Jeff & his girlfriend
Stacy (mostly for keeping Heather company during the project - not a joke). Of
course my grandparents. The rest of the team for not quitting, oh, & doing all
my work for me.
The ones that call themselves the “Goodfellas”.
& Larry,
Ellen, Max, Lynn, Kathy, Tim, Ben, Erin, Elizabeth, Hazy, Scrappy, Buddy &
Dutchess. Thank you. [Steve Cotton]
To Alicia M. Potter, perhaps the finest dancer in the world, thanks for putting
up with my crazy job and the hours that come with it. I doubt that I would have
made it without you. This is for you. P.S. Sorry about “Sausage Day.” Also
thanks to all the members of YES, for continuing to make the music that gets
me through the long days. [Thomas DeVries]

To Carla, for continued support despite the crazy hours (no really, this is the
last push) and Aurora, for making me see the magic again. [Carl Schnurr]
My two favourite ladies, Laurie and Emily. And of course, my fine furry friend,
Lucas. [John Sonedecker]
Diana Stelmack, Lassie & Maxie, and all the squirrels [Greg Stelmack]
Special Thanks to Jeff Friedlander, Rob Hunt, Marcus Nordenstam, Jason Snyder,
Jim Van Verth, Dave Weinstein
Special thanks to the original Rainbow Six team.

Much thanks to Carl, Mom, Dad, Ralph & Dyana (the awesome in-laws), Tyler &
Ruby (the lovable irritants), the makers of Atomic Bomberman and the Coca-Cola
corporation. Most of all, thanks to Tawny for the patience and understanding.
[Erik Erikson]
To my wife, Christy. On a side note, thanks to the cats, Spanky and Jack for
not pestering me too much when I was working at home. [Travis Getz]
Grasshopper Highway, Robert D. Guy, Bill, Dorris, William, and Tee [Clark Gibson]
To my family, you know who you are [Philip Hebert]
To my loving wife Meridith for letting me follow my dream despite the long hours
and the late nights. Additional thanks to that gorilla throwing the barrels for
making me want to do this crazy stuff and the team for consistently spotting
me five wins in Atomic Bomberman. [Todd Lewis]
Michelle McMurry and Paul McMurry. [Peter McMurry]
To my wife Tracey, for putting up with all the long hours (again), and to the
team for pulling together when things got really tight. [Jonathan Peedin]
To Wendy’s International, for bringing fine dining within walking distance, the
Hillshire Farm Company for providing nourishing Polska Kielbasa, and the Miller
Brewing Company, for their delicious Genuine Draft. [Christopher L. Port]

ROGUE SPEAR

10-3

WWW.REDSTORM.COM

ROGUE SPEAR

10-4

WWW.REDSTORM.COM

ROGUE SPEAR

10-5

WWW.REDSTORM.COM

ROGUE SPEAR

10-6

WWW.REDSTORM.COM

www.redstorm.com

Download PDF