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MAN-S001-UK
12 Characters, 4 Teams,
1
Unbelievable
Adventure!
™
Sonic Heroes gives you control of three
teammates simultaneously, and you must use
their unique abilities of speed, power, and flight to
conquer massive worlds. Take advantage of each
character’s powerful moves as Sonic and his
friends combine forces to battle the ultimate evil!
www.sega-europe.com
™
™
SEGA-PC001-UK
SEGA, the Sega logo, and Sonic Heroes are either registered trademarks or trademarks of Sega Corporation. © Sonicteam / SEGA, 2003. All Rights Reserved.
5060004762118
CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
OVERVIEW / QUICKSTART / CONTROLS . . . . . . . . . . . . . . . . . . . . . . 4-5
PLAYING WORMS 3D / CAMERA VIEWS . . . . . . . . . . . . . . . . . . . . . . 6-7
ON-SCREEN INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
TURN BASED PLAY / WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-13
CRATES / INSTANT UTILITIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
COLLECTIBLE UTILITIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
THE MENU SYSTEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
PLAYING A SINGLE PLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
CREATING A TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
PLAYING A MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20-22
USING WORMPOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
CHANGING GAME SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24-27
CHANGING WEAPON SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
EDITING THE LANDSCAPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
SOUND & VIDEO / CONTROL OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . 29
PLAYING OVER A NETWORK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30-33
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34-35
CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
SEGA-PC001-UK
Worms 3D © 2003 Team17 Software, Team17 Software and Worms 3D are trademarks or registered trademarks of Team17 Software Limited. Original Concept Andy Davidson. Published by
SEGA Europe Limited under licence. FOR HOME USE ONLY. Unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public
performance and internet, cable or any telecommunications transmission, access or use of this product or any trademark or copyright work that forms part of this product are prohibited. Published
by SEGA Europe Limited. Developed by Team17 Software. ‘Shake Your Coconuts’ performed by Junior Senior. Published by Crunchy Tunes/Universal Music Publishing Ltd. Courtesy Of Crunchy Frog/
Universal Music Denmark. Part of the Universal Music Group. This product contains software technology licensed from GameSpy Industries, Inc. ©1999-2002 GameSpy Industries, Inc. All rights reserved.
INTRODUCTION
GETTING STARTED
INSTALLING WORMS 3D
To install the game, simply insert the WORMS 3D CD into the CD-ROM
drive when your PC has finished loading Microsoft® Windows.
If Auto-run is not enabled and the game doesn’t request that you install it,
open up your CD-ROM icon and double-click on the “Setup.Now” icon.
During installation, follow the on-screen instructions, whilst there are
a number of options you may change during installation (install size,
program location etc.) pressing “Next” will select the default option
and continue with installation automatically.
If you’ve followed the default installation instructions, WORMS 3D will
have been successfully installed. A “Team17” program group will have been
added within your “Start Menu” and the WORMS 3D program group
will be placed in here, along with the latest documentation, web links
and uninstall icons.
WORMS 3D is the next generation of the massively successful
WORMS series. Representing a significant shift in terms of visual style
and technical improvement, the game-play that has won so many fans
and awards has been magically transformed into three dimensions!
UN-INSTALLING WORMS 3D
To un-install WORMS 3D from a default installation, open the “Start
Menu”, select the “Team17” group and “Uninstall WORMS 3D”. This will
remove the game from your system. Please note that any additional files
added or created after installation will not be removed and will have to
be removed manually.
A WORD OF CAUTION...
As a new player you may be overwhelmed by the addictive game-play,
multitude of weapons and incredible 3D landscapes in WORMS 3D.
Frankly we can’t blame you, but you may be missing out on many of
the game’s great features!
LATEST DOCUMENTATION
Software is continually improved throughout all stages of development
wherever possible to ensure the finest quality gaming experience. We
advise players to read the “ReadMe” document for any last minute
changes or additions that are not reflected in this manual. After a default
installation, this document is installed in the “Team17” program group.
STARTING WORMS 3D
• Ensure the game has been successfully installed.
• Ensure the WORMS 3D CD is in your CD-ROM drive.
• Click “Start” and select “Team17” from the Programs group.
• Click on WORMS 3D to launch the game.
2
WORMS 3D expands and stretches WORMS to new heights, offering
more features, weapons, options and hours of brilliantly crazy game-play
than ever before. WORMS 3D is both a single and multiplayer game
that blends no-holds-barred action, strategy and sheer outrageous fortune,
meaning you can play for 20 minutes or 20 hours!
And what’s more, with randomly-generated, fully-deformable 3D levels, no
game of WORMS 3D is ever the same, making it endlessly entertaining!
Up to four teams can battle it out on the same console, making WORMS
3D the ideal party game. It doesn’t matter how you play it, once you’re
hooked, you’ll always come back for more!
We recommend that you read as much of the manual as possible to
get the most from the game; at the very least you should check out
the following sections of the manual:
QUICK START
PLAYING WORMS 3D
WEAPONS
If you’re a WORMS veteran, then we are delighted to welcome you
back! We hope you enjoy the opportunities that the extra dimension
creates, and think you’ll agree that this edition really is by far the
best we’ve ever made!
3
CONTROLS
OVERVIEW AND QUICK START
WORMS 3D is a turn-based strategy game, where 2-4 teams battle it
out across bizarre, randomly-generated landscapes or finely crafted custom
designed levels.
Each team takes it in turn to pick off the opposing teams, using crazy
weapons, tools, other utilities they may have discovered and whatever
dastardly strategies they can imagine. Worms die when they lose all of
their energy or drown in the icy depths: the winning team is the one that
manages to survive the mayhem and have worms left standing!
QUICK START
WORMS 3D is turn-based. This means you have a few seconds to take
your turn before play passes to the next player. Keep an eye on your turn
time in the bottom left hand corner of the screen.
Move your worm around using the movement keys. If you come across
an obstacle blocking your path, try using the jump key to jump it, or
tapping the jump key twice to perform a back-flip over it.
To setup a shot, use the rotational keys to rotate your worm until it’s
pointing in the desired direction, and choose a trajectory using the
trajectory keys. Fire by pressing the fire key… the longer you press the
fire key, the stronger the shot will be. Take into account the strength
and direction of the wind when you aim your shot.
When worms lose all their energy or fall in the water, they die… if you have
no worms left, you have been defeated!
Try using different camera angles to look around the landscape… in addition
to the default 3rd person view, you have a choice of 1st person view, or
blimp view… good for getting a strategic overview of the situation.
4
DEFAULT MODE
W,A,S,D
move mouse
space bar or left mouse button
cursor keys
return
right mouse button
keys 1-5
function keys
tab
Q (hold)
E (hold)
esc
move worm
move camera around worm
power/fire
adjust trajectory and fine rotate
jump (held)/up jump (twice) back flip
open/close weapon panel
grenade bounce settings
weapon select shortcuts (if planned)
worm select (when planned)
1st person view
blimp view
pause menu
1ST PERSON MODE
move mouse
space bar or left mouse button
cursor keys
return
right mouse button
keys 1-5
function keys
tab
Q (held)
Q (release)
esc
look around
(held) power/fire
adjust trajectory and fine rotate
jump (held)/up jump (twice) back flip
open/close weapon panel
grenade bounce settings
weapon select shortcuts (if planned)
worm select (when planned)
maintain 1st person view
return to default view
pause menu
BLIMP MODE
move mouse
space bar (held)
left mouse button (held)
centre mouse button (held)
cursor keys
return
right mouse button
keys 1-5
function keys
tab
R (held)
R (release)
esc
move camera around worm
power/fire
power/fire/choose location for strike
move camera
adjust trajectory and fine rotate
jump (held)/up jump (twice) back flip
open/close weapon panel
grenade bounce settings
weapon select shortcuts (if planned)
worm select (when available)
maintain blimp view
return to default view
pause menu
5
PLAYING WORMS 3D
MOVING WORMS
Move your worm around using the movement keys: your worm can
be moved in all directions, while the rotational keys rotate your worm
on the spot and adjusts your weapon’s trajectory. If your selected
worm encounters a small obstacle on the landscape, it will “auto-hop”
to clear the obstruction, but if blocked by a larger obstacle, it will stop.
JUMPING
Make your worm perform a forward jump by pressing the jump key.
You can also make your worm jump straight up in the air by pressing
and holding the jump key, while pressing the jump key twice in rapid
succession makes your selected worm perform a back-flip: useful for
clearing large obstacles. Press the jump key twice whilst pressing the
forward key to perform a forward flip.
All jumps can be steered while your worm is in the air by using the
movement keys. Use the shadow under your selected worm to judge
your landing position.
OTHER MOVES
Some of the weapons and utilities have nifty little tricks that can aid your
worm in its progress. Check out the Wormapedia section in the game for
more details and tips.
CHANGING WHICH WORM YOU CONTROL
If Worm Select is enabled in the options, press the select key to select
a different member of your team. Repeatedly pressing the select key cycles
through all the worms in your team. You can only change worms if you
haven’t already moved one, or selected a weapon. Worm Select can also
be used as a utility if available.
QUITTING THE GAME
Press the pause key to open the Pause Menu. In single-player games,
you can choose to “Quit Game” or “Continue”, while in multiplayer games,
you can select “Continue”, “Draw Game” and “Quit Game” by selecting the
option you require.
CAMERA VIEWS
DEFAULT CAMERA VIEW
(3RD PERSON)
This camera view sits behind
your selected worm to give you a
view of the action. It automatically
follows your worm and game events
such as weapon projectiles and
explosions. The default camera
view can be moved using the
camera controls.
1ST PERSON VIEW
Pressing and holding the 1st person
key takes the view into 1st person
mode. You will now have a view of
the action through the eyes of your
selected worm. You can look around
and aim using the camera control
keys. Release the 1st person key to
return to the default 3rd person
camera view.
BLIMP CAMERA VIEW
Pressing and holding the blimp
camera key takes the camera view
to blimp mode. You will now have a
strategic overview of the landscape.
The blimp camera view can be
moved with the camera control
keys, rotated and moved in and out.
When the Pause Menu is accessed, the game enters pause mode. Press
the pause key again to resume play. In a network game, accessing the
Pause Menu does not pause the game. If the host quits a network match,
the game is over.
6
7
ON-SCREEN INFORMATION
WORM STATUS
Worm names and energy values appear above each worm. Sometimes the
visibility of worm names can hinder you… in these cases, pressing the toggle
display key cycles the worm name visibility from full, to partial or none.
SCANNER
The scanner indicates the position of all worms in relation to your selected
worm. The team to which worms belong is indicated by the colour of the
dots. It is also possible to view crate positions through the scanner.
COMMENTARY PANEL
The commentary panel pops in and out with relevant information as the
game proceeds. Sometimes this will concern an event in a game, while
other times it can give hints and tips about completing a mission.
TURN / ROUND TIME INDICATOR
Your turn time counts down at the bottom left of the screen. When
it reaches zero, play passes to the next team. Under the turn time, the
round time indicates how much time remains before the round ends…
in multiplayer games this means the onset of Sudden Death, while in
a single player mission, it indicates how much time you have in which
to complete the mission.
WIND INDICATOR
Some weapons such as the Bazooka can be blown off course by the
wind. The wind indicator at the bottom right of the screen points in
the direction in which the wind is blowing, while the number indicates
how strong the wind is.
POWER BAR / TRAJECTORY ARROW
The trajectory arrow shows the elevation at which your selected weapon
will be shot. The trajectory of the shot can be changed by using the worm
rotation and trajectory keys. Some weapons (such as the Bazooka and
Grenade) require you to choose how far they will go: with these weapons,
the longer you press the fire key for, the further they go. The power bar
indicates just how much power you are giving the shot.
WEAPON / HEALTH INDICATOR
The weapon currently selected is indicated in the top right corner of the
screen. Some weapons are best aimed from particular camera angles: for
this reason, the suggested aiming button is pictured next to the selected
weapon. Using the recommended button will select the most useful
camera angle for the weapon currently selected.
Underneath the weapon icon is a health indicator. This indicates how
much health the current worm has, the colour of the health indicating
to which team the worm belongs.
TEAM STATUS
Each team has an overall energy shown at the bottom of the screen.
This is the total of all the energy of each of the worms in a team.
When this is fully depleted, the team is removed from the game.
8
9
TURN-BASED PLAY
The game is turn-based, meaning that you have a set time in which to
make a move before the game automatically switches to the next team.
During this period, you can select which worm to use (unless you only
have one or are playing without Worm Select) and either let its arsenal
loose on the enemy or move the worm to a safer location.
HOT SEAT TIME
When hot seat time is enabled in multiplayer games, a small amount
of time in between players’ turns allows control to be passed to
another player, or players to otherwise get ready for their turn. This is
called hot seat time, and may be ended at any time by pressing any key.
SUDDEN DEATH
In addition to the time limit for each turn (an option that you can
change), each battle has an overall time limit before Sudden Death extra
time is called. In Sudden Death, by default, all worms have their energy
reduced to one, meaning even the slightest hit will make that vital kill
and edge your team towards victory! However, there are a number of
options you can change for Sudden Death, including having the water
level gradually rise, making high territory even more strategic!
WEAPONS
WEAPON SELECT PANEL
The weapon select panel is accessed by pressing the
weapon key. To select a weapon, move the pointer (if
using a mouse) or the highlight (if using a game pad)
over the desired weapon and press the fire key to select
it. The name of the selected weapon appears at the
bottom of the weapon select panel along with how many
units of that weapon you have. To remove the weapon
select panel from the screen, either select a weapon or
press the weapon key again.
WEAPON USAGE
WORMS 3D includes more weapons than you can shake a stick at…
plenty of old favourites, and a couple of new ones for you to experiment
with. The following section gives an indication of how to use the weapons,
however, the best way to learn is to complete the tutorials, examine the
Wormapedia, and try different weapons against your friends. Honing your
weapon skills, and using the right weapon for the job are what separate
a WORMS master from a novice!
AIR STRIKE
After selecting the blimp camera move the target
crosshair using camera control keys and press the
fire key to mark the spot where the strike is desired.
If you wish to abandon the strike without launching
it, simply select another weapon. You can also select
the direction of the strike by rotating the blimp
camera using the camera control keys.
BASEBALL BAT
Stand next to your target, select a trajectory and
press the fire key to send them flying into the air.
BAZOOKA
Choose a trajectory for the shot, and rotate your
worm to the desired direction… Then it’s simply a
case of pressing and holding the fire key to shoot:
the longer you hold, the stronger the shot will be.
Remember that the Bazooka is affected by the wind.
10
11
WEAPONS
HOMING MISSILE / HOMING PIGEON
Steer the blimp camera until your desired target is
visible. Select the exact location of the strike by
pressing the fire key. Then, select a trajectory for the
shot and rotate your worm to the desired direction.
The missile is fired using the fire key, the longer it’s
pressed, the stronger the shot will be, and the further
the missile will travel before it starts homing in. Note:
the strength with which the Homing Pigeon can be
shot may not be adjusted.
DYNAMITE / LAND MINE
Press the fire key to drop.
EARTHQUAKE / NUCLEAR TEST/
SCALES OF JUSTICE
Press the fire key to start. No aiming is required.
MAD COWS / OLD WOMAN / SHEEP
Press the fire key to release the Mad Cows, Old Woman
or Sheep (facing your worm in the direction you want),
and after a while, watch them explode. Sheep can be
detonated manually by pressing the fire key a second
time. Mad Cows can be deployed in alternate directions
by using the movement keys during release.
FIRE PUNCH /
VIKING AXE / PROD
Stand next to your target, face them, and press the
fire key.
SHOTGUN / UZI
Select a trajectory and direction for a shot using
the rotational keys. Press the fire key to shoot.
The Shotgun has two shots, the Uzi can be strafed
while shooting, allowing multiple, closely-spaced
targets to be hit.
GAS CANISTER
Choose a trajectory and direction for the Gas Canister
using the rotational keys. Press the fire key to throw it:
the longer you hold it, the stronger the shot will be.
When the Gas Canister goes off, a thick cloud of green
gas will be released… any worms unfortunate enough to
come into contact with this noxious cloud will become
poisoned, and lose a small amount of health at the
start of every turn.
GRENADE / CLUSTER BOMB / BANANA
BOMB / HOLY HAND GRENADE
Set the fuse setting in seconds using the fuse key.
Then, choose a trajectory and rotate your worm to the
desired direction for the shot. Press the fire key to
shoot: the longer you hold it, the stronger the shot will
be. Note: the Holy Hand Grenade has no fuse settings.
12
SUPER SHEEP
Press the fire key to release the Super Sheep, and
then a second time to launch him into the air.
Control the flight path of the Super Sheep using
the movement keys.
?
OTHER, HIDDEN WEAPONS
There are plenty of other weapons hidden away in
WORMS 3D… some old favourites, and a selection of
new additions. Completing missions and challenges will
unlock these weapons for multiplayer matches. To learn
how these weapons work, check the Wormapedia
for details.
13
CRATES
Throughout the game, different
crates will drop from the sky, or
teleport into the playfield. There
are three distinct types of crates:
Weapon Crates, Health Crates,
and Utility Crates.
WEAPON CRATES
The contents of Weapons Crates
are usually a little more powerful
than the weapons handed out in
the initial supply, so they’re
normally worth going for.
HEALTH CRATES
Health Crates offer a way of topping up your energy levels throughout a
match. Collect a crate, and the worm doing the collecting receives an energy
boost. Health Crates also offer an antidote to any infection a worm may
have received.
UTILITY CRATES
These crates contain items that help you and your worms in indirect ways.
There are two types of utilities: instant and collectible. Instant utilities come
into effect as soon as you collect them, while collectible utilities can be
stored and selected from the weapon select panel when the time is right.
INSTANT UTILITIES
CRATE SPY
This effect, which lasts until the end of the round, instantly reveals
the contents of any crates on the landscape.
DOUBLE TIME
Instantly double the amount of time remaining in your turn.
DOUBLE DAMAGE
Lasts for a single turn, and means that any explosion inflicts double
the damage it would have done normally.
14
COLLECTIBLE UTILITIES
FREEZE
Press fire key to freeze your team and protect it from damage until
your next turn.
GIRDER
Use the movement keys to move the Girder around, adjust rotation
and incline with the rotational keys, and use the girder size key.
The Q and E keys adjust height of
the Girder. When you’re happy with
the placement, the fire key places it.
JET PACK
Use the rotational keys to control
the direction of the Jet Pack travel,
and the fire key to fire the Jet Pack
thrusters. Particularly useful for
reaching distant locations and
exceedingly useful if you want to
drop a weapon using the backspace
key onto enemy worms. Join the Space Age… Get the Jet Pack!
LOW GRAVITY
This incredible utility makes all your shots and movements susceptible
to low gravity… meaning super long jumps and more besides! To activate
press the fire key.
NINJA ROPE
Press the fire key to shoot the Ninja Rope. Once attached the movement
keys swing the rope and the movement keys shorten and lengthen it…
handy for getting to those hard to reach places. Press the fire key to detach
from the rope.
PARACHUTE
Press fire key to open the rotational
keys, and use the rotational keys to
steer it as you descend.
TELEPORT
Move the blimp camera using the
camera control keys to select the
destination you wish to teleport to.
Once you’re satisfied you’ve found
the ideal location, press the fire key.
BINOCULARS
Seek out your enemies with this useful utility, press the fire key to
zoom in and the jump key to zoom out.
15
THE MENU SYSTEM
From here, you can:
Select to play a single player game.
Create multiplayer games.
Battle on your LAN or connect to Wormnet.
Go to the options menu.
WORMS 3D uses a help system to aid you in navigating the menus:
simply move the pointer or highlight over any icon, list or window and
instant help will appear at the bottom of the screen. The left mouse
button and space bar are used to select items.
PLAYING A SINGLE PLAYER GAME
The single player menu allows you to get into all of the single player fun
we have for you:
QUICKSTART
Quickstart. Select this, and you’ll be playing with a pre-defined team and
weapon selection against a team of Computer-controlled worms. Quick
start games are played on randomly-generated landscapes with the default
game options set.
TUTORIALS
The tutorials offer the new player a basic guide to WORMS 3D, from
moving and jumping, to the various weapons you may be required to use
in the campaign missions.
CAMPAIGN MISSIONS
Missions range in difficulty from easy to hard, and must be completed
in order… the completion of one mission unlocking the next one. On
completion you will be awarded a medal for your efforts dependent on
overall time to complete. Once you’ve completed a mission though, there’s
nothing to stop you going back to it and trying to get a better medal…
16
CHALLENGES
Challenges are unlocked through completion of campaign missions.
There are lots to try, from target shooting to piloting parachutes…
you’ll only get to see all those hidden in the game by completing all
the tutorials and campaign missions, so get playing!
17
CREATING A TEAM
PLAY SPEECH
Select this to hear a sample from your chosen sound set.
SELECT TEAM SPECIAL WEAPON
You are able to select a special weapon from the list to take into battle
with you. Check out the Wormapedia, try them out, and pick the one that
best suits your strategy.
SELECT GRAVESTONE
Select the type of Gravestone you would like your squad to leave behind
as a mark of respect.
SELECT CPU OR HUMAN
The team you’re creating can be either a Human-controlled or Computercontrolled team. For a Computer-controlled team, you can also select a skill
level from easy through to difficult.
You want to create a team? Perhaps you want to change one you’ve
already created? Or perhaps you just want to destroy one that you
don’t like anymore? Well, the Team Setup menu is the place to do it!
ALL DONE?
When you’ve selected the items you require, select “Accept” to add your
team to the team roster. Once added, you can use it in Tutorials, Campaign
Missions, Challenges, and multiplayer games.
NAME YOUR WORMS
You need a nickname for your team and troops. If you’re short of ideas,
simply select the icon next to the name to generate a random name.
SELECT SPEECH BANK
A default speech bank will be selected for your team, but this can easily be
changed. We have created a massive choice of odd, strange, and downright
bizarre speech banks for you to choose from. Simply choose the one you
like best!
SELECT FLAG
A default flag will be chosen for you, but again, you may choose from one
of a truly comprehensive selection of flags.
18
19
PLAYING A MULTIPLAYER GAME
The multiplayer menu is the place for creating multiplayer WORMS 3D
games. Here you can set up games for between 2-4 teams, any of which
may be Computer-controlled at a variety of skill levels. In addition, the
multiplayer menu allows you to easily tweak some of the game options,
to tailor the game to your own tastes:
BARRACKS
The Barracks contains a list of teams. From here, they can be entered
into the game, at which point they appear in the Team Roster.
STARTING ENERGY
This is the starting energy of all worms in the game. The default starting
energy is 100, and this is what we recommend.
CREATE NEW TEAM
Selecting the create new team icon takes you to a menu where you can
create new teams, edit existing teams, or delete a team.
ROUND TIME
This is the amount of time in minutes the game will run before moving
into Sudden Death.
TURN TIME
This is the period (in seconds) you have to make your move. The lower
the turn time is, the more difficult it becomes to make your move.
TELEPORT IN
Choose if you want worms to be randomly placed on the landscape,
or whether you’d rather choose where you want them to go.
GAME SCHEMES
A scheme is a set of weapons and game options. Choose from a selection
of pre-set game schemes.
LANDSCAPE PREVIEW
The landscape preview shows a small image of the currently selected
landscape.
TEAM ROSTER
The team roster displays the teams that will be playing in the multiplayer
game. Select a team from the drop down list to add it to the current game.
Selecting a team in the Team Roster window allows editing of team size,
alliance or complete removal.
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WORM SELECT MODE
During play, it’s possible to play and select which worm you would like
to move next. However, we feel that WORMS 3D is a more skilful game
when the worms in a team take turns to cycle round to their turn.
Select between No Worm Select (you cannot choose which worm to
move) and Worm Select (you can use the Worm Select icon to choose
which worm to move).
VICTORIES REQUIRED
Select the number of rounds a player (or team) has to win in order to
win the whole match. The default setting is 2 rounds.
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WORMPOT
MULTIPLAYER MENU: TEAM ROSTER
WORMPOT is a fast and easy way of experiencing some of the many
different ways of playing WORMS 3D. This is possible because many
of the game options and play modes appear on three reels… by adding
the combinations of the play modes on these three reels, it’s possible to
create well over 10,000 (yes, 10,000!) different game mode combinations!
Click on the lever
to spin the reels and see your game mode combination.
Once a team has been entered into the team roster, you can alter the
following:
NUMBER OF WORMS IN A TEAM
You can toggle the number of worms a team will start with.
ALLIED TEAMS
You can ally teams together, meaning that they will appear in the game on
the same side. Use the left mouse button to toggle the team colours until
the teams you wish to ally have an identical colour. Allied games play
exactly like normal games, but for a few notable exceptions. Allied players
are credited with a victory if their alliance wins, even if their individual
team is defeated. During the game, alliances take turns to have their move:
teams within that alliance will take turns to move within that alliance.
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For example:
Reel
Health bonanza (maximum health crate drops)
Reel
Low gravity (low gravity is constantly switched on)
Reel
Specialist worms (each worm can only use a selection of weapons)
This would mean that when it came to playing this game, you would have
health crate drops every turn, every worm would jump and be blown by
other weapons super-long distances, and each team would have 4 types
of specialist worms. Nudge up and down the reels by selecting
and
pressing the fire key.
The best way to learn about the play modes is to play them… so what are you
waiting for?
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CHANGING GAME SETTINGS (1)
Game settings allow you to tweak and configure your own game to
your own tastes. Why not try different combinations of game settings?
You might find some unexpected results.
WORM HEALTH
Toggle how much health each worm starts with. Choose between 100, 150,
and a massive 200.
ROUNDS REQUIRED TO WIN
Select the number of rounds required to win the match.
WORM PLACEMENT
Toggles between random and manual placement of worms on the landscape.
STOCKPILING & ANTI-STOCKPILING
With stockpiling set to on, you keep any collected weapons that are unused
and take them into the next round, with anti-stockpiling on, you only get
one round’s worth of weapons.
FALL DAMAGE
Select whether a worm will be subject to injuries when it falls too far.
WORM SELECT TOGGLE
Toggles whether worms take turns in a set order, or user selected order
MINE FUSE LENGTH
Toggles the mine explosion trigger between random fuse and instant.
OBJECTS
Selects how populated the game level is with items such as oil drums
and mines.
SUDDEN DEATH WATER SETTING
Sets how fast the water will rise in Sudden Death mode.
SUDDEN DEATH
This option allows you the choice of a Nuke (land sinks, worms become ill),
water rising only, loss of health only, or nothing at all when the game enters
Sudden Death.
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CHANGING GAME SETTINGS (2)
Game settings allow you to tweak and configure your own game to your
own tastes. Why not try different combinations of game settings?
You might find some unexpected results.
TIME OPTIONS
TURN TIME
Select to alter turn time.
ROUND TIME
Select to alter round time.
ROUND TIME DISPLAY
Simply selects whether you would like to see how much time remains
before Sudden Death or not.
RETREAT TIME
The amount of time a player has in which to retreat after using a weapon.
HOT SEAT TIME
The amount of time a player has to take control in hot seat games.
SCHEMES
Schemes are collections of game settings. Rather than having to adjust
the game settings every time you play, schemes allow you to create your
own set of options, and easily save them.
CRATE OPTIONS
WEAPON CRATE CHANCE
Select this to toggle the percentage chance of seeing a weapon inside
a crate. The higher the percentage, the more likely the chance.
UTILITY CRATE CHANCE
Select this to toggle the percentage chance of seeing a utility inside
a crate. The higher the percentage, the more likely the chance.
HEALTH CRATE CHANCE
Select this to toggle the percentage chance of seeing a health crate.
The higher the percentage, the more likely the chance.
CREATE NEW SCHEME
Once selecting a scheme to edit, you may choose to name your new
scheme anything you wish.
WEAPONS AND GAME SETTINGS
Select which options you want your scheme to feature, from round time,
to fall damage.
DELETE EXISTING SCHEME
Select the scheme you wish to delete and use the delete icon. Note: the
yellow permanent schemes may not be deleted.
HEALTH IN CRATES
This option allows you the choice of a Nuke (land sinks, worms become ill),
water rising only, loss of health only, or nothing at all when the game enters
Sudden Death.
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CHANGING THE WEAPON SETTINGS
The weapon settings allow you to configure the way in which weapons
are distributed, the strength of the weapon and suggest if and when the
weapon should arrive as a reinforcement. Please note that not all weapons
are available to edit, just the standard weapons. Other weapons only
become available in special crates dropped during games.
EDITING THE LANDSCAPE
The landscape editing menu allows you to adjust the landscape and choose
a variety of options for your playing environment.
LANDSCAPE PREVIEW
The landscape preview displays the landscape that you have currently
selected.
LANDSCAPE SELECTION
This window allows you to choose from a randomly-generated landscape,
or pick one that you’ve unlocked from the campaign.
LANDSCAPE THEME
The landscape theme allows you to choose which style of landscape you
want: Lunar, War, England, Horror, Pirate or Arctic.
TIME OF DAY
Why not choose whether you want to play during the day, evening or night?
RANDOM LANDSCAPE OPTIONS
Various options provide you with the option of changing the size of your
landscape, how many objects, bridges, and how spaced apart any islands
are.
SOUND AND VIDEO
The sound and video options menu allows you to select various display
and sound settings.
AMMO
By default, you will see the Ammo Selection, which shows you how many
of each weapon you will be given at the start of a round. Left click the
icon or press the space bar to toggle between none, 1-7 or unlimited.
DELAY
This shows in which round the weapon will become available. Left click to
toggle between 1-7 or off.
WEAPON CRATE CHANCE
You can use this screen to bias how often these weapons will appear in
weapon crates. Select to cycle through off, and 1-4. This affects the
probability of the weapon appearing in the game.
SPECIAL WEAPONS
If selected, then players may use the special weapons chosen when creating
their team.
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CENTRE SCREEN
Adjust the position of your screen display.
MONO / STEREO
Select whether you would like the game sound effects and music to be
played in mono or stereo.
VOLUME
Select the volume level at which you would like the worm sound effects,
environment sound effects and game music to be played at.
CONTROL OPTIONS
INVERT Y AXIS
Select whether you wish to invert the y axis for aiming or not.
VIBRATION
Select whether you wish to turn the vibration function on or off.
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PLAYING OVER A NETWORK
This is where the real fun is at. Playing online means you can take on anyone
in the world, and all from the comfort of your own home! WORMS 3D can
be played on a Local Area Network (LAN) or via the Internet.
PRIVATE MESSAGES
Select the player you wish to send a message to and send as usual.
You will continue to receive public messages while chatting privately.
LOCAL AREA NETWORK PLAY
To join other players on a Local Area Network, click the network icon and
select Local Area Network (LAN). You will be taken to a screen showing
other players and available games for you to join. From here, you’ll also be
able to chat to other players.
ONLINE PLAY
WORMNET is now powered by GameSpy™, with two ways to host and
join games over the internet.
CONNECTING TO EXISTING GAMES
• From the main menu, click the LAN/Wormnet icon.
• Click the LAN icon to select a LAN game.
• Enter a nickname and select the “Yes” icon to proceed.
You will be taken to a room where you can see other players and any
games available to join. Once here, you can also chat to other players.
To join a game, click on the desired name in the games list. You will be
taken to a room where you can see other players in the game, chat and
see the game options.
You can add one or more teams as you would in a normal multi-player game.
When you are happy with the games options, you can light your Ready bulb
and wait for everyone else. When everyone is ready, the game will start.
HOSTING A GAME
To host a new game, click on the “Host Game” icon. You will be taken to
the same room as above (connecting to existing games), but you will be
able to setup the game.
You can modify the games options and choose a pre-built map or generate
a new one as in creating a normal multi-player game.
To expel badly-behaving players, click on their name in the players list.
When you are happy with the options, light your ready bulb. Wait until
all the other players are also ready, and the 'Go' icon will be made available
for you to begin the game for all players.
CHAT
You can chat to all players in the room by entering text in the 'outbox'
and pressing return.
The message will appear in the 'inbox' for all players.
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HOW TO PLAY USING WORMNET
Firstly, you should register an account. This will allow you to take part
in league games over the internet, and obtain a ranking based on the
games you have played online.
The following information will be required to get an account:
• A valid email address
• A nickname
• A password
You can have multiple accounts using the same email address, though
the password must match.
REGISTERING
You can register in-game (see below) or you can visit
http://www.gamespyid.com through your web browser.
LOGGING IN
• Click the LAN/Wormnet icon.
• Click the WORMNET icon.
• Enter an email address, nickname and password and select the “Next” icon.
If you have already registered these details, you will be admitted to the
leagues room. After entering an unregistered email address, you will be
asked if you would like to create a profile. Here, the game will register a
GameSpy account for you, which can be used for WORMS 3D and other
GameSpy activities (See http://www.gamespy.com for more details).
Any previously used (valid) profile will appear in the profiles list, for easier
access. You will still need to enter the password for the selected profile.
If you have forgotten your password for a profile, you can hit the
password retrieval icon to have it sent to your registered email address.
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PLAYING OVER A NETWORK
HOSTING AND JOINING GAMES
WORMNET works the same way as LAN gaming, with one exception:
games are divided into groups. A group has its own room, containing
players and games.
Before joining or hosting a game, you must join one of these group rooms,
by selecting it from the list.
You will then find yourself in a room similar to when playing on LAN,
where you can join and host games (sometimes based on your player
rank). See the relevant sections for LAN play.
MESSAGE OF THE DAY
Important messages from Team17 will appear below the list of groups and
leagues.
JOINING AND STARTING A GAME
Once you double-click on a server or start your own, you’ll be in a staging
room, in which you can trash talk with your fellow players and prepare for
combat. When you’re ready to play, click the “Ready” icon at the top of the
screen. When everyone in the room has signalled their readiness, the host
can then launch the game. Arcade will fire up WORMS 3D and the
carnage will begin!
ANY PROBLEMS?
If you have problems using Arcade, whether installing the program, registering
it, or using it in conjunction with WORMS 3D, consult our help pages,
located at http://www.gamespyarcade.com/help/
HOW TO PLAY USING GAMESPY ARCADE
You can play WORMS 3D online through GameSpy Arcade, which comes
conveniently bundled with the game. If you haven’t done so already, insert
your WORMS 3D CD and install Arcade now. Then, to play WORMS
3D online, just follow these simple instructions:
LAUNCHING GAMESPY ARCADE
Click on the GameSpy Arcade link in your Start Menu. When the software
starts, you’ll see a list of games and more along the left-hand side. There’s
plenty to do, but there’s time for that later: Click on the WORMS 3D
icon on the left to enter the WORMS 3D room.
FINDING OR STARTING A WORMS 3D SERVER
Once you’re in the WORMS 3D room you can meet or greet other players,
find servers or create your own server. The top half of the application will
list all of the available servers, including the number of people playing and
your connection speed (measured by something called “ping.” The lower your
ping, the better.) Don’t like any servers? Click on the “Create Room” icon to
start your own server and wait for people to sign up. (A clever server name,
such as “Taste the end of my rusty hob-nailed boot!” usually attracts
people). Otherwise, double-click on a server of your choice to join in.
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33
CREDITS
TEAM17 SOFTWARE
ARTISTS
Lead Artist
Dave Smith
Concept and 3D Artist
Patrick Romano
Animation
Andy Morriss
3D Artist
Mike Green
Level Textures
Mar Hernandez
Level Textures
Enrique Corts Llopis
SEGA EUROPE LIMITED
CREATIVE DIRECTOR
Martyn Brown
GAME DESIGN
Kelvin Aston
Kevin Carthew
John Dennis
Mark Dimond
Porl Dunstan
John Eggett
Grant Towell
PROGRAMMERS
Lead Programmer
Charles Blessing
Support Artist
Rico Holmes
Landscape Technology
Andy Clitheroe
FMV
Tony Landais
Menu System
Colin Surridge
Concept Artist
Tom Gluckman
Weapons and
Camera System
Martin Swaine
3D Artist
Javier Leon
Art Manager
Neil South
AUDIO
Sound, Music and
Voice Co-ordination
Bjorn Lynne
Voice Talent
Chris Kent
Lani Minella
Glen Colechin
Bjorn Lynne
Paul Sharp
Paul Tapper
Porl Dunstan
James Cowlishaw
Stephane Cornicard
Stefan Grothgar
Andrea Piovan
Javier Fernandez Pena
Particles and
Weapons System
Steve Eckles
Lead Test
Brian Fitzpatrick
QA Tester
John Egginton
President /
Chief Operating Officer
Naoya Tsurumi
Executive Vice President –
Sales and Marketing
Mike Sherlock
QA Tester
Adrian Evans
Executive Vice President –
Development
Jin Shimazaki
QA Tester
Andy Aveyard
Senior Producer
Matt O’Driscoll
QA Tester
Jackson Li
Technical Producer
Elliott Martin
QA Tester
Lee Varley
European Marketing Director
Matt Woodley
LOCALISATION
Localisation Co-ordinator
Paul Sharp
Localisation
Babel Media
Game scripts powered by LUA
Copyright ©2003 Tecgraf, PUC-Rio
European Product Manager
Mat Quaeck
European Marketing Manager
Gary Knight
Head of PR, Europe
Asam Ahmad
PR Executive
Stefan McGarry
Programmer
Phil Carlisle
Graphic Design
Carl Hamblin
A.I. System
Paul Tapper
UK Sales Director
Alan Pritchard
Programmers
Damian Stones
Kev Lamont
Ian Lindsey
Export Product Manager
Ben Chalmers-Stevens
Audio and Animation
System
Paul Scargill
Technical Manager
Stefan Boberg
PRODUCTION
Producer
Paul Kilburn
Associate Producer
Mark Baldwin
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QUALITY ASSURANCE
QA Manager
Paul Field
Assistant Producer
Craig Jones
European Partnerships/
Trade Marketing Manager
Suzanne Egleton
Head of Export Sales
Alison Gould
SOE QA
Darius Sadeghian
David Smith
SPECIAL THANKS
Ed Bushell
Justyn McLean
Dwayne Buck
Glenn Wakeford
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CUSTOMER SUPPORT
CUSTOMER SUPPORT
Technical Support
Please contact Sold Out Software in the following ways:
Phone: +44 (0) 845 234 4250
Fax: +44 (0) 845 234 4243
Email: [email protected]
Website: www.sold-out.co.uk
Post:
Sold Out Customer Services
122 Southwark Street
London
SE1 0SW
Customer Service is available on Monday to Friday (except Public and
Bank holidays) from 10.00AM to 5.00PM.
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