CellFactor: Revolution is a 2007 action game developed by Artificial Studios and published by AGEIA Technologies.
Designed to show the effects that can be supported with the AGEIA card, CellFactor: Revolution started out as a tech demo. After a positive response on E3 2008, the scope became closer to a full game. The game consists of three classes (Guardian, Black Ops and Bishop) and five maps to play on. Besides the main multiplayer mode, CellFactor: Revolution also has a campaign mode that serves as a tutorial where the players go through a series of challenges against bots.
As a part of its specific AGEIA physics design, CellFactor: Revolution lets the environment to act as a weapon with psi powers. Using those character's powers, any of the smaller items can be lifted and targeted towards the enemies. Each class has their own set of special skills, like the gravity bomb (Black Ops), super jump (Guardian) and ability to part large masses of objects at high speeds (Bishop). When enough power is built, the player can push through a pile of items and use that to take out opponents, simply called a "PhysX Kill".
There are four primary weapons included with their advantages and disadvantages: Lethe, a single shot pistol for the Black Ops class (with exclusive secondary weapons like mines and gravity grenades); Phlegethon, a powered sniper rifle; Acheron, a rocket launcher and Styx, an auto rifle that can be used as a grenade launcher.
CellFactor: Revolution is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
Comments