Chocolatier is a 2007 action game developed by Big Splash Games and published by PlayFirst.
The player assumes the role of a young chocolatier in 1880, during the Victorian era. The game has two modes of play: story and free play. Story mode involves a number of quests, including delivering specific chocolates and restoring the fictional Baumeister chocolate empire to its former glory. The player is enlisted by Evangeline Baumeister to rebuild the Baumeister chocolate empire, which has been ruined by Evangeline's younger sister, who scattered chocolate recipes around the world. The player must locate the 64 lost recipes, visit 14 different cities around the globe, purchase six closed Baumeister factories, establish business relationships with outlets and suppliers, and manufacture chocolates to stay in business. Free play mode allows the player to travel, manufacture, and trade without undertaking quests. This mode starts the player with a small amount of cash and all chocolate recipes unlocked for use. In story mode, the player begins with a single factory and a recipe for simple chocolate bars. The player must visit the market to purchase ingredients and begin the manufacturing process.
Each city has a chocolate shop where the player may sell chocolate and a market where ingredients can be purchased. Factories manufacturing chocolates produce a set amount of product every turn, as long as the required ingredients are in stock. During story mode, quests are given by non-player characters; these typically involve producing a particular volume and type of chocolate and delivering it to another non-player character, who is either traveling or can be found at a set location. Quest rewards take the form of a high price for the chocolates or a new recipe. Some encounters with characters give the player an opportunity to gamble a large amount of money on a dice roll. Market owners can be bargained with, though this carries the risk of them becoming irritated and raising prices rather than lowering them.
When producing a particular chocolate for the first time, a minigame is played where ingredients are fired from a cannon to fill circular trays which revolve around the cannon. The ingredients and quantities needed vary, depending on the recipe. Each time a circle is filled with the correct ingredients, it is removed and an empty circle put in its place. The trays spin faster as more circles are filled. If too many ingredients are wasted by misfiring the cannon, production is brought to a halt and the minigame must be attempted again. The minigame ends when the timer runs out; the number of completed circles is equal to the number of chocolates produced by that factory every week. The minigame cannot be played unless the player owns the correct ingredients. It can be replayed if the player wishes to try to improve the efficiency of the factory.
Chocolatier is abandonware and no longer sold or supported by its publishers. This game was preserved thanks to a community donation - see our missing games page for credits and titles we're still looking for.
I also had issues with this crashing. Echoing previous comments, I could only get this to work in windowed mode – never in full screen. And it worked best in compatibility mode for Vista (see previous comment for how to access this setting).
And just in case anyone else was wondering…this is apparently a bug in the game itself, once you complete the story in story mode, truffle powder isn’t available as an ingredient anymore.
The language of the game it´s just english or portuguese it´s disponible?
Great project and initiative from you. Thank you so much for everything s2s2
right click on Chocolatier
Click on Properties
Go to Compatibility tab
Enable/Check-mark “run this program in compatibility mode for:”
Click on the menu and click Windows 95
Click Apply and Ok
Run Game
Enjoy!
crashing!