Take control of outlaw computer hacker Zak as you infiltrate a secret terrorist base to steal the ultimate doomsday device with 11 incredible action sequences featuring realistic character interaction and challenging puzzle solving.
Cyberia uses prerendered visuals during gameplay, and boasted impressive graphics for its time. While mostly linear, there are two points in the game where the player makes a decision that can change important outcomes. There are four basic methods of gameplay which Cyberia employs: exploring the environment through walking (from node to node), attempting to complete puzzles in a full screen view, using a gun turret to shoot down planes, and flying in various vehicles. Direction and speed during flight are computer controlled while the player controls the weaponry. Vehicles include the TF-22 Transfighter stealth jet, a nanotech virus cleaner, "Charlie" the remotely operated decontamination robot, and the Cyberia weapon itself.
Weapons and methods of attack are few in the exploring sections of gameplay. Attached to Zak's suit is a heat pulse weapon that can be fired from his arm. The only other modes of attack during the walking portions of the game consist of traps that must be set to outsmart an enemy, which goes hand-in-hand with the occasional demand for stealth. For the gun turret portion, two heat-charged energy blasts are released from each side of the turret when Zak fires it. When flying the stealth aircraft, Zak is able to dispense continuous bolts of blue energy at the cost of the aircraft's power supply; controlling the virus cleaner is the same concept. The "Charlie" robot adds a new form of attack: a weapon which kills all enemies on the screen at the cost of a moderate amount of the machine's energy. A similar electrical energy weapon seen on the virus cleaner is also used when Zak is joined with the Cyberia weapon.
The various puzzles in the game can range from requiring the player to figure out the password on a computer to disarming a bomb on a stealth aircraft. Zak can use his suit's BLADES (Bi-optic Low Amplitude Displayed Energy System) to scan the current puzzle in several ways for help in completing it. The three modes of Zak's BLADES are as follows:
Cyberia is set in the near future of the year 2027, five years after a global economic collapse. The world is under the dominion of two opposing superpowers, the First World Alliance in the west and the Cartel in the east. William Devlin, the leader of the FWA, receives word that a devastating weapon is being produced in a secret base in Siberia, referred to as the Cyberia Complex. Curious to unravel the mysteries of this weapon, Devlin pardons a cyber-hacker named Zebulon Pike "Zak" Kingston and charges him with the task of infiltrating the Complex and retrieving intel on the weapon being produced there.
Already becoming aware of Cyberia's secret operations, the Cartel seizes control of the Complex with the same goal as the FWA which is to discover the nature of the super weapon being produced by a third party. Zak is scheduled to rendezvous with an oil rig run by an FWA-contracted mercenary group managed by Luis Arturo Santos and his assistant Gia Scarlatti to pick up a TF-22 TransFighter, a sophisticated aircraft that will ensure Zak's arrival at the Cyberia Complex. Shortly after arriving, the oil rig is attacked by the Cartel. After Zak and Gia defend the rig using gun turrets, the mercenaries, sensing betrayal, move to kill Zak by hunting him down and sabotaging the TF-22. Zak eventually steals the TF-22 and travels through several hostile locales en route to the Cyberia Complex; a mountain range infested with Cartel hoverfighters, a Cartel-run oceanlab, and a commuter tunnel are among the places visited by Zak. Eventually, the TF-22 reaches the Cyberia Complex and Zak proceeds to wreak havoc on the Cartel's analysis efforts.
While exploring the Complex, Zak encounters more than Cartel soldiers, as he is forced to eradicate the Complex scientists experimental virus which killed some of the soldiers. After purging the virus from the Complex, Zak uncovers the Cyberion, an amorphous collection of miniature robots, or nanites, that has achieved sentience. Devlin then contacts Zak and informs him the cyber-hacker himself is a weapon, which Cyberion explains to mean that a high-yield explosive device has been implanted into Zak's brain. Upon reaching the Cyberion, Devlin had intended to detonate the device from orbit, eliminating the weapon and killing Zak simultaneously. Zak, frustrated over Devlin's betrayal and upon Cyberion's suggestion, merges with the Cyberion which defuses the explosive device in Zak's head. Together, Zak and the Cyberion launch into space to confront Devlin in the FWA space station. The station's defenses are slowly crippled until the Cyberion and Zak make the final move and kill the treacherous Devlin by destroying the station. The resulting shockwave causes the Cyberion/Zak amalgamation to lose consciousness while it plummets to Earth. Upon crashing, an FWA retrieval team led by a Doctor John Corbin is heard hoisting up the remains of Cyberion/Zak into a helicopter.
Cyberia was re-released and is no longer abandonware. You can purchase the game from:
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