Dark Seed is a 1992 adventure game developed and published by Cyberdreams.
Mike Dawson is a successful advertising executive and writer who has recently bought an old mansion on Ventura Drive (named after Ventura Boulevard) in the small town of Woodland Hills. On his first night at the house, Mike has a nightmare about being imprisoned by a machine that shoots an alien embryo into his brain. He wakes up with a large headache and, after taking a painkiller and a shower, explores the mansion. He finds clues about the previous owner's death, which reveal the existence of a parallel universe called the Dark World ruled by sinister aliens called the Ancients.
On the second day, he travels to that universe through the living room mirror and meets the Keeper of the Scrolls, a friendly darkworlder. She tells him that the nightmare he had on his first night was real and warns him that if the embryo—the eponymous Dark Seed—is born, it will kill him and all of humanity. The only way to stop this, she says, is to destroy the Ancients' Power Source.
On the third and final day, Mike executes an elaborate plan that culminates with the Ancient ship's departure on the Dark World, depriving them of their power source, and the destruction of the living room mirror, sealing the Ancients out of the Normal World. The game ends with the town librarian visiting Mike and telling him she found some pills in her purse prescribed to Mike, although she does not understand how they got there. The medication will presumably kill the embryo inside his head. A morphing animation reveals that, unbeknownst to the librarian, she is the Keeper of the Scrolls' counterpart. Mike then states that he is just beginning to understand. The ending then shows that the old mansion has been put up for sale.
Unlike most point-and-click adventure games, which give the player time to explore, many actions in Dark Seed must occur within precise time limits, or the game will end up in an unwinnable state. As a result of this, one must start over repeatedly to win without resorting to a walkthrough. Amiga Format, in its review, stated with regards to Dark Seed's gameplay: "Too many things in the game need to be done within a specific time, or in a certain order, and you don't necessarily know when you've passed that 'critical point' after which you're fighting a lost cause. As a result, you often have to play the game several times over, going through scenes you've seen countless times before".
The player has three real time hours within which they must complete the game, which is the equivalent of three in-game days. Time can also be passed by using the in-game wait function, and the time can be checked by looking at Dawson's watch, or by inspecting the grandfather clock in the house. At the end of each day, Dawson goes to sleep and upon going to bed, each night he has a nightmare of the Dark World. Dawson automatically goes to sleep at ten P.M. each night, regardless of where the player is. If it becomes night while Dawson is in the Dark World, he will fall asleep and die, resulting in a game over. Dawson is able to access the Dark World on day two upon receiving a piece of a mirror in the mail and re-assembling it with the rest of the mirror, creating a portal to the Dark World. Every room, person and object in the normal world has a Dark World equivalent and this is often necessary for puzzle solving.
When interacting with objects, the options available to the player include look/inquire, touch/manipulate, and move, denoted by a "?", a hand, and four arrows pointing inwards respectively. Looking at an object and manipulating an object are context-sensitive: the "?" becomes a "!" when the cursor is over items or areas of interest and the hand icon points upwards when the cursor is over items that can be picked up or manipulated.
Dark Seed is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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