Discworld is a 1995 adventure game developed by Perfect 10 Productions and published by Psygnosis.
Discworld is a third-person point-and-click graphic adventure game. In each location, the player can examine and interact with people and objects. The player can also pick up and use items to acquire other objects or solve puzzles to remove obstacles. Conversations focus on Rincewind using one of four topics with characters: Greet; Sarcastic or Joking; Question; and Vent Anger. Extra topics may sometimes appear related to a subject that Rincewind learns during the course of the game. The player can interact with a variety of people, including the Archchancellor, Dibbler, the Librarian, and Death.
Discovered items can be stored in one of two inventories: Rincewind's pockets, which can hold only four items at a time; or in the Luggage. In order to progress the story, which is divided into four acts, Rincewind must find the correct items to advance, which requires visiting a multitude of locations. Some of the locations are near Ankh-Morpork, while others are outside the city and around the Discworld. All of these places can be accessed via an overworld map for each region whenever the player leaves a location to visit another (some become accessible when the player learns about them).
The PlayStation version is compatible with the PlayStation Mouse, as well as the standard PlayStation controller. The Japanese Sega Saturn version is also compatible with the Shuttle Mouse.
A secret brotherhood summons a dragon from its native dimension to cause destruction and mayhem across the city of Ankh-Morpork. Rumours of the dragon's rampage across the city reaches Unseen University. Since the Archchancellor wishes the involvement of at least one wizard in the matter, Rincewind is summoned to handle the problem. After obtaining a book to learn what is needed to track the dragon to its lair, Rincewind searches the city for the required components to assemble a dragon detector and brings them back to the Archchancellor. After the Archchancellor mentions that the dragon's lair is stocked with gold, Rincewind snatches the dragon detector from him, searches the city, finds the lair, and takes all the gold. Just before he leaves, the dragon stops him and requests his aid in removing the brotherhood's hold upon her, claiming they are using her for evil and are planning to make her go on a major rampage.
To do this, Rincewind is told to find out who they are, and recover a golden item from each, since these items are what they use to control the dragon. Learning that a book about summoning dragons had been stolen from the library at Unseen University the night before, Rincewind gains access to L-Space, allowing him to journey into the past, witness the theft, and follow the thief back to the brotherhood's hideout. After gaining entry in disguise, Rincewind learns that each member holds a role in the city – Chucky the Fool, the Thief, the Mason, the Chimney Sweep, the Fishmonger, and the Dunny King – and seeks to change the city so they can have a better future for themselves. Acquiring their golden items, Rincewind brings them to the dragon, only to learn it will not return to its dimension but seek revenge on the brotherhood before coming after him. Wishing to stop this, Rincewind decides to prevent the summoning book from being stolen, by switching it for one that makes love custard. In his efforts to be recognised for stopping the dragon, Rincewind gets into an argument with the Patrician over the existence of dragons, summoning the same one back to Discworld. An annoyed Patrician tasks Rincewind to deal with it.
Learning that a hero with a million-to-one chance can stop it, Rincewind searches for the right components to be the hero, journeying across the city, the Disc, and over the edge, to find the necessary items, including a sword which goes "ting", a birthmark, and a magic spell. With the components acquired, he returns to the city's square, where Lady Ramkin, the owner of a local dragon sanctuary, is tied to a rock to be sacrificed to the dragon. Despite having what is needed to combat the dragon, Rincewind fails to stop it, and so seeks out an alternative method. Taking a swamp dragon called Mambo the 16th, and feeding him hot coals and a lit firecracker, Rincewind tries again, but Mambo stops working when he becomes infatuated with the dragon. Rincewind then throws a love custard tart at the dragon. The dragon falls in love with Mambo, and the two fly off to perform mating dances. Rincewind heads to the pub for a pint to celebrate the end of his adventure.
Discworld is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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