Guitar Hero World Tour is a 2008 rhythm game developed by Neversoft and published by Activision. It is the fourth main installment and the sixth overall installment in the Guitar Hero series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft Windows and Mac OS X was published by Aspyr in July 2009. A mobile version developed by Hands-On Mobile was released for BlackBerry, Android, Java, and the N-Gage platform.
While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts. This is in many ways similar to the competing Rock Band series of games. The game allows users to create new songs through the "Music Studio" mode, which can then be uploaded and shared through a service known as "GHTunes". Due to hardware limitations, the PlayStation 2 version uses pre-rendered venues combined with real-time character models.
The primary single-player game mode is Career mode, which can be played on the lead guitar, bass guitar, drums, or vocals. Career mode has been slightly altered from previous Guitar Hero games. After creating a band, selecting or creating an avatar, and then selecting an instrument, the player is then presented with one of several gigs containing two to five songs each. Most gigs end with an encore song that is not revealed until the other songs are completed. Two of the lead guitar gigs feature "boss challenges" with Zakk Wylde and Ted Nugent; these boss challenges, featuring original songs by Wylde and Nugent, are different from Guitar Hero III: Legends of Rock's boss battle, removing the focus on attack power-ups and instead featuring a call-and-response mechanic similar to the existing Face-Off mode. The gigs are arranged by difficulty based on the selected instrument. The player is awarded in-game money for each song completed, and completing each gig can also award additional money for meeting certain criteria, such as never letting the Rock Meter drop below a certain level or playing the first several notes of a song perfectly. Completing a gig can also unlock one or more gigs with more difficult songs to complete. Additional awards, such as customization items, are also awarded for completing gigs. The player's accumulated earnings across any of the single player Career Modes are tracked and used to rank the player's overall performance level.
Band Career mode is similar to the solo Career mode, with the game songs presented as several gigs to be completed. A band must have at least two players to proceed. The second player may be either a local player or one over the network. Players may be at different levels of progression in the game, but still gain benefits for successfully completing songs when playing together. The in-game interface features vocals along the top of the screen, and three tracks underneath, for bass, drums, and guitar; only tracks for active players are shown. Full four-player bands can compete with other bands online in a Battle of the Bands mode.
Both single players and bands can play a setlist of up to six songs in Quickplay mode, still earning in-game money rewards for their performances. Existing competitive modes from the series, including the Battle Mode from Guitar Hero III, are also present in the game.
Guitar Hero World Tour is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
Just wanted to play GH since I’ve never tried it before, it’s a cool game!