The story is set from 3024 to 3028. It follows a mechwarrior by the name of Gideon Braver Vandenburg, the son of Duke Cameron Vandenburg. His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander's Moon, has been stolen. Without the chalice he is exiled. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost.
The story ends with the defeat of the Dark Wing Mercenaries.
Mechwarrior revolves around three basic elements of play. The player can travel around an accurate map of the Inner Sphere negotiating contracts with the five Great Houses. Depending on the player's actions, his mercenary unit will develop a reputation with each house which can bring about larger and more lucrative missions. A negative reputation can also be created if the player fights against a house in several missions. In this situation players will find that house is no longer willing to negotiate a contract.
The second element revolves around the battlemechs within the game. Battlemechs can be bought and sold or repaired from combat damage. In this way, the player can act as a merchant and acquire mechs on one planet and sell them on another planet to gain profit. Mechwarriors, too can be hired at the local bar with ranging levels of skill. As above, the unit's reputation will determine the quality of potential recruits.
Finally, there is the combat simulation. Depending on the contract for a mission, the player must meet certain criteria ranging from defense of a facility to outright destruction of the enemy. Combat is shown in first person from the cockpit of a battlemech. The game's engine uses simple vector based graphics for the actual combat.
MechWarrior is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
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