In the game, the player must construct both offensive and defensive structures to launch attacks on enemy territory while protecting their own. With the exception of the I.C.B.M. silo, every structure occupies a single square on the map. The following buildings are available to both factions:
The game is set in the year 2117, two years after a cataclysmic Antimatter War. The player leads a military force whose main unit is the Metal Marine: a 16-meter (50 ft) high, 93-plus ton mecha.
The PC and SNES versions of the game feature a number of minor gameplay differences, namely the plot. In the PC version the player controls a commander of the "United Earth Empire" ("Empire" in short) a futuristic version of United Nations. The adversarial Zorguef's force is a dictatorial government. After conquering all space colonies, Zorguef sets his eyes on Earth and the player must take up arms to protect the planet. In the SNES version the player controls a commander of the "Space Colonies Allied Forces" ("SCAF" in short), an alliance formed by the independent space colonies. The primary mission is to take the battle to the Earth, which is currently in the grip of Zorguef's empire. The goal is to save the humans living on Earth who are being oppressed by Zorguef while securing the future of Space Colonies.
A special "Master Edition" of the PC version was released by Mindscape in 1996. In the Master Edition the characters were given voices, the overall look of the GUI changed, and the game featured better sound and warning effects.
Metal Marines is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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