Myth III: The Wolf Age is a 2001 strategy game developed by MumboJumbo and published by Gathering of Developers.
The Wolf Age is a prequel to the two previous games, and is set one-thousand years prior to the events depicted in The Fallen Lords. It tells the story of Connacht's attempts to rid the land of the flesh eating monsters known as the Myrkridia, and defeat the immortal evil spirit "The Leveler", who has inhabited the body of the hero who defeated him in a previous age, Tireces. Now known as Moagim, The Leveler is determined to wipe out humanity. The plot of the game serves as an origin story for many of the main antagonists from The Fallen Lords and Soulblighter, and depicts the original forms and relationships of characters such as Balor, Soulblighter, Shiver, The Deceiver, The Watcher, and "The Head".
The game begins one-thousand years prior to The Fallen Lords. Only two human strongholds remain; Gower and Llancarfan. Unable to penetrate Llancarfan, the Myrkridia have instead focused on Gower, reaching the largest township, Yürsgrad. The town is successfully defended by a group under the command of Connacht, a man raised in the wild after the Myrkrida destroyed his village and killed his family, and who has spent his life studying them and learning their weaknesses. Over the next four years, the various clans unite behind Connacht, who goes on the offensive, pushing the Myrkridia back into the Dire Marsh.
Word of Connacht's deeds reach Llancarfan, and he is summoned to meet Emperor Leitrim, who wishes him to join the fight against Moagim Reborn. On the way, he saves the life of Damas, captain of the Emperor's Royal Guard, and the two become friends. In Llancarfan, Leitrim asks Connacht to teach the men how to defeat the Myrkridia, and Connacht agrees, much to the consternation of Leitrim's advisor, the archmage Mjarin, who takes an instant dislike to him. The training is conducted under the watch of Myrdred, a young Avatara. After several months, the soldiers are tasked with finding and killing a Myrkridian Pack-Mage. They do so, finding a book in the Pack-Mage's den revealing Moagim is planning to launch an attack on Llancarfan. However, the book also notes the location of his camp, and Connacht launches a preemptive strike. The army walk into a trap; Moagim has enlisted the aid of Bahl'al, who unleashes an army of undead, and the Trow, ancient giants nearly unstoppable in combat, who also bring with them their Oghre slaves.
The army is decimated, leaving a demoralized Connacht planning to return to Gower, but is prevented by Damas and Myrdred, who suggests they find Mazzarin. Legend claims Bahl'al killed Mazzarin centuries ago, but Myrdred believes him to be still living. The trio set out to find him, accompanied by Ravanna, a Myrmidon warrior. Entering his crypt, Mazzarin is initially uninterested in helping them. Impressed by Connacht, he transfers his knowledge of the Total Codex, a book that tells of future events, into Connacht's mind. In Llancarfan, Connacht speaks to the dwarven Smiths of Muirthemne about creating a magical device that could imprison infinite enemies. Forgemaster Traval says they can make it, but they need their tome of building from Myrgard, which is currently under siege by Ghôls. Connacht leads an army to lift the siege, annihilating the Ghôls. The Dwarves form an alliance with humanity, and give Connacht the tome. In Llancarfan, the Smiths build Connacht a Tain; a small magical device containing a pocket universe of limitless capacity, capable of sweeping an infinite number of enemies inside it. With the Tain in hand, Connacht and a small contingent of men head to the Dire Marsh, and wipe out the Myrkirida.
Myth III: The Wolf Age is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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