Operation: Inner Space is a 1994 shooter game developed and published by Software Dynamics.
The Inner Demon and its viruses have invaded the player's computer and infected its icons. Then the Inner Demon set up a lair in a black hole which changes position. Guarding this lair are four dragons each holding one of the Inner Demon's powers. Using a spaceship, the player goes into the computer's "Inner Space" to collect the uninfected icons and stop the Inner Demon. Along the way, the player will improve their ship and maintain relationships with the population of Inner Space.
Each ship belongs to one of eight teams: the Avengers, Pirates, Predators, Enforcers, Renegades, Fuzzy Ones, Knights, and the Speed Demons. Each team has personality and behaviours; for example, the Knights tend to be helpful to their allies, whereas the Pirates enjoy looting other ships. The player can play as any ship from any team, except the Enforcers, who only police the levels as bots. Each team has pre-set relations with the other teams, which are not fixed and can easily change. Certain ships have special attributes, such as a cloak or shield.
Once the player has chosen a disk drive to "disinfect" and a ship (and therefore a team) to pilot, a directory to enter must be chosen. Once a directory has been chosen, the player is debriefed on the "wave", which includes which icons are present, which other ships are entering, and what hazards are present. Hazards include viruses, which infect icons, and turrets, which fire lasers or a specific type of weapon when a ship comes into close proximity. Upon entering a wave, the player's primary task is to collect each icon present. Icons are the game's currency used to purchase weapons and upgrades. Icons can be damaged (reducing their value), infected (which eliminates their value and causes the player's ship to temporarily lose control), or destroyed completely. Icons can spawn small ships called defenders to protect themselves. These ships circle around the icon and attack anything which threatens it. When an icon is captured, its defenders switch allegiance to the ship which captured it. Fuel tanks are present throughout, which the player must collect regularly to avoid running out of fuel. The player will encounter other ships and interact with them, which can include giving commands. Other ships may not be friendly and the player may enter combat. When a ship is destroyed, a resource pack is released containing its icons and a weapon. If the player's ship is destroyed, the game ends. Helping other ships may strengthen relations between its team and the player's team, and attacking will worsen relations. Friendly ships may come to assist if trouble is encountered. During a wave, any ship can call the "ambulance" which offers repair and refuelling services, weapons and upgrades. Weapons available range from missiles utilizing various targeting mechanisms, to fireballs. Upgrades include more powerful lasers and stronger armour. The player can purchase a new ship, although their identity and team does not change. The player leaves a wave by flying through an exit gate.
Occasionally, a black hole will appear and suck the player into the Inner Demon's realm. Here, the player must attempt to rob the Inner Demon of its powers. If the player manages this, a special weapon (called a "noble weapon") is released. Damage inflicted on the player here is not permanent. The player returns to normal upon exiting when a noble weapon is collected, or is destroyed. Whilst the game claims that all four noble weapons are required, it is actually possible to challenge the Inner Demon with just 'Uncertainty' and 'Enlightenment'. If the player is victorious, the game is won.
Operation: Inner Space is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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