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Spider-Man 2: Enter Electro

Spider-Man 2: Enter Electro Game Cover
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Spider-Man 2: Enter Electro is a 2001 action game developed by Vicarious Visions and published by Activision Publishing.

Other Titles

Spider-Man 2: Enter: ElectroSpider-Man 2 : La Revanche d'Electroسبايدرمان 2: إنتر إلكتروسپایدەرمان ٢: ئینتەر: ئێلێکترۆسپيدير مان 2: انتير اليكترومرد عنکبوتی ۲: ورود الکتروスパイダーマン2 エンターエレクトロ스파이더맨 2: 엔터 일렉트로

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About Spider-Man 2: Enter Electro

One major difference between the game and its predecessor is the ability to play on ground levels. In the first game's outdoor levels, if Spider-Man swung too low below designated rooftops, he would fall into yellow mist that dominated most of the game's levels and die. Enter: Electro, however, presented levels based in limited city streets. They were confined grids rather than a free-roam environment.

The enemies in Enter: Electro are more realistic than the ones in the previous game, with the lizardmen and alien symbiotes being replaced by criminals, drones, and robots. In this game, Spider-Man has the ability to shoot a Web Ball while in mid-air. Spider-Man can also attach electricity and ice to his webbing. The training mode takes the player to the X-Men's Danger Room, wherein Rogue and Professor X assist Spider-Man with everything that may be useful during the course of gameplay. The hand animation is also changed; every character's hands can react instead of waving fists. The basic punch and kick combo moves are also changed, doing away with the two-handed uppercut/mule kick for the third strike. Spider-Man only has one jump animation in this game, with him having two in the predecessor. The game primarily features only four credited voice actors:

Additionally, Kathryn Fiore (Rino Romano's then-girlfriend) cameos as the voice of a computer. Stan Lee provides the opening narration, as in the previous game.

Shortly after the events of Spider-Man, the Daily Bugle has given Captain America full credit for foiling "Doctor Octopus and Spider-Man's sinister plot" while stating that Spider-Man is "still at large". Spider-Man takes on some criminals while being watched by a visiting Beast.

A series of robberies led by Electro take place throughout New York City. While out on patrol, Spider-Man spots one of the robberies taking place at a building owned by BioTech. Planting a Spider-Tracer on the head thief's motorcycle, Spider-Man follows it to an abandoned warehouse where the thief is passing off a stolen briefcase to a contact. Spider-Man takes out the thugs and interrogates one of them, before being forced to fight the head thug: Shocker.

After defeating Shocker, Spider-Man follows the thug's tip and heads for an airfield, where the contact is going. Along the way, he is forced to disable a bomb, take out a machine-gun nest, and stop a runaway airplane from crashing. As the contact escapes via helicopter, Spider-Man plants another tracer on it and tracks it to a train yard owned by Hammerhead, where he must fight through his mob-employed night staff and Sandman to stop the contact from fleeing aboard a train. Spider-Man eventually confronts the contact, who is revealed as Beetle. Although Beetle manages to escape with the briefcase, he unknowingly leaves behind a clue for Spider-Man: an invitation to the Science and Industry Ball.

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Spider-Man 2: Enter Electro — PlayStation screenshot 1Spider-Man 2: Enter Electro — PlayStation screenshot 2Spider-Man 2: Enter Electro — PlayStation screenshot 3

Download Spider-Man 2: Enter Electro

Spider-Man 2: Enter Electro is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:

PlayStation (2001)

Tutorial: How to play PlayStation games on Windows

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10 thoughts on “Spider-Man 2: Enter Electro”

    • 0
      You have to save it using the emulator you use, not with the “Save Game” option the game has. For example, if you are using RetroArch (which I recommend) you have to press F2 when you want to save the game. Then, if you close the game and open it again, you’ll notice that it starts from the beginning. This is because you have to load your game first from the RetroArch menu.
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