Tanktics is a 1999 strategy game developed by DMA Design and published by Interplay Entertainment.
There are four worlds in campaign mode: Stone Age, Medieval, Modern, and Futuristic, each containing six levels. The enemy is always one world in technology above the player's team, the final one being the "Evil Black Tanks" themselves. There is also a challenge and training mode. The challenge mode consists of tasks such as destroying certain tanks with boulders, crushing black sheep to defending the base, and reassembling tanks.
The Part-O-Matic is the only structure controlled by the player. It produces a set of parts, determined by the level. The speed is determined by the number of sheep on its wheel. Sheep are found randomly grazing and can be picked up by the player's crane and dropped on the Part-O-Matic's wheel. After an allotted amount of time, sheep will grow tired and need to be restored in the sheep dip found throughout the level. Once they have rested, they may be put back on the wheel. Black sheep spread their disease to other sheep, rendering them useless. Once a sheep has been infected, the player may put it in the green goo where it heals. However, once it turns completely black, there is no way to restore it to its previous state. The only way to stop the sheep from getting infected is to kill the black sheep with a boulder. Sheep are fragile, and can be killed by enemies or accidentally. Sacrificing parts to the Part-O-Matic, like enemy tank pieces, sheep, boulders, or crates, allows the Part-O-Matic to constantly reproduce from the pre-determined queue randomly set up in-game. Crates, as the main resource, are found everywhere and can be carried by tanks and returned to the Part-O-Matic. One tank can hold four crates and sometimes crates can be difficult to obtain, so the default template is an array of powerful weapons on a 4-exhaust engine placed on water-tracks.
There are four main parts to make tanks in the game. The track determines which areas of terrain the tank can cross. These include wheels, which can only cross basic terrain, such as stone; half-tracks, which can cross over desert; snow-mobiles, which can cross over snow; boats, which can cross over water; and hover-crafts, which can cross over all terrain types. Making tanks without tracks renders them immobile. The engine determines not only how fast the tank can go, but how many weapons an individual tank can possess. Weapons weigh down tanks and make them slower. A tank with a total of five engine power and three weapons travels the same speed as a tank with a total of two engine power and no weapons. The weapons automatically shoot at enemies within its range. The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit. The player can also order tanks to attack a specific tank or area of terrain. There are over 60 weapons throughout the game. Finally, the radar only comes in one variety, and is needed to make the tanks function.
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