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The Sims: Makin’ Magic

The Sims: Makin' Magic Game Cover
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The Sims: Makin' Magic is the seventh and final expansion for The Sims, released in October 2003 before The Sims 2.

Other Titles

Los Sims: magia potagiaThe Sims: AbracadabraThe Sims: AbrakadabraThe Sims: Magie e incantesimiThe Sims: Makin'MagicThe Sims: Taikaaเดอะซิมส์ คาถามหาสนุก

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About The Sims: Makin’ Magic

The Sims: Makin' Magic is the seventh and final expansion pack for The Sims, and was released on October 28, 2003. It was the last expansion pack to be made for The Sims, as The Sims 2 was to be released in the following year.

In The Sims: Makin' Magic, Sims can now harness the supernatural, casting spells with playful or mischievous intentions. With a new magical, carnival-themed location, over 175 new items, and a host of quirky new characters, New gameplay includes making, gathering, and questing for ingredients to brew magic spell recipes. Get help around the house from magical minions, turn pesky neighbors into toads, or make that hard-to-get Sim fall in love with you. But watch out, spells can backfire if you’re not careful. Either way, the neighborhood will never be the same.

The main feature of the expansion pack is the ability for Sims to create magic charms and cast spells, which work much like cooking meals from a recipe book. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm. These ingredients, which are many and varied, can be purchased in Magic Town or made at home with various machines and items that can be purchased. The ability to have a dragon as a pet was also introduced.

Upon moving in a new family, the Mystery Man appears with a box which includes a wand, a spell book, the magic ingredients needed for the Toadification spell, a wand charger (which also dispenses wands), 35 MagiCoins, and a Hole In The Ground which provides easy access to Magic Town.

Being caught casting spells outside of Magic Town by non-magical Sims is met with a fine by the Mystery Man. However this is not the case in Magic Town, although the spells may backfire as the vast majority of Magic Town residents are equipped with their own wands.

Screenshots

Windows

The Sims: Makin’ Magic — Windows screenshot 1The Sims: Makin’ Magic — Windows screenshot 2The Sims: Makin’ Magic — Windows screenshot 3

Download The Sims: Makin’ Magic

The Sims: Makin’ Magic was re-released and is no longer abandonware. You can purchase the game from:

Windows

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Comments

25 thoughts on “The Sims: Makin’ Magic”

  1. 0
    If I have downloaded the original Sims on my computer & I download this expansion pack , will it automatically be added to my gameplay or will it be a completely new game ? Will I have different families in the original compared to the expansion.
    Reply
  2. 0
    I don’t see the base game on this site, for Mac, so not sure this will work :/
    I wish I had all my old stuff. Thanks for putting this site together though!
    Reply
  3. 0
    Hi! I tried to install the game with winCDEmu but it only installs an “application” with some Sims 2 content, not even the game
    Reply
  4. 0
    I downloaded this and uploaded the file on Mega then downloaded that file on my laptop to which I got a zipped file , i “unzipped” it and got 3 “CD” files, each of which had what I assume to be part of a Sims CD. Anyways, I’m unable to run any of the files in these 3 files. Any idea as to what I could do? I tried using Daemon Lite to run it but nothing worked.
    Reply

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