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Touhou 6: Embodiment of Scarlet Devil

Touhou 6: Embodiment of Scarlet Devil Game Cover
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Touhou 6: Embodiment of Scarlet Devil is a 2002 action game developed and published by Team Shanghai Alice.

Other Titles

The Embodiment of Scarlet Devil東方紅魔郷Touhou 6Touhou KoumakyouEoSDTH06Touhou EoSDTouhou Koumakyou ~ The Embodiment of Scarlet DevilTouhou Koumakyou: The Embodiment of Scarlet DevilВоплощение Алого Дьявола東方紅魔郷 the Embodiment of Scarlet DevilEmbodiment of Scarlet DevilTang-hong Âng-mô͘-hiong東方紅魔郷 〜 the Embodiment of Scarlet Devil.東方紅魔鄉 ~ the Embodiment of Scarlet Devil.東方紅魔鄕동방홍마향 ~ the Embodiment of Scarlet Devil

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About Touhou 6: Embodiment of Scarlet Devil

Embodiment of Scarlet Devil is a vertically scrolling shooter. The game offers two playable characters to choose from, each having two distinct shot types with unique sub-weapons and bombs. Reimu A utilizes "Homing Amulets" that automatically track off-axis enemies alongside the "Fantasy Seal" (Musō Fūin) bomb, which excels at clearing basic enemies, while Reimu B pairs straight-firing "Persuasion Needles" with the "Evil-Sealing Circle" (Fūmarin) bomb, offering a highly balanced and defensive playstyle. On the other hand, Marisa A uses "Magic Missiles" and the "Stardust Reverie" bomb, providing concentrated power against bosses but limited screen coverage, while Marisa B features the penetrating "Illusion Laser" and the highly destructive "Master Spark" bomb. The player can enter "Focus Mode", which slows the player character to allow for more precision when dodging projectiles. Embodiment of Scarlet Devil is the last game in the series that does not show the player's hitbox while in Focus Mode—this is remedied in Perfect Cherry Blossom. The player has the option to use bombs, which will grant temporary invulnerability, clear the screen of enemy bullets and deal immense damage; however, bombs come in limited supply, meaning they must be used cautiously. Bombs act differently depending on the character and shot type chosen. If the player is hit by an enemy bullet and uses a bomb within a six frame window, they can avoid losing their current life. Unique to Embodiment of Scarlet Devil, the amount of time in which a player can perform this technique is decreased each time it is done successfully until the player loses a life.

Bosses and minibosses appear at the end and middle of stages, respectively. Embodiment of Scarlet Devil is the first entry in the series to utilize the "Spell Card" system. Each boss in the game possesses various attack phases denoted by a named spell card which change elements of the game: examples are changing projectile types and stopping the player's control temporarily. These represented by multiple lifebars in contrast to the previous games having just one lifebar for each boss's various phases. They are used in a specific order; depending on the chosen difficulty and chosen shot type, certain Spell Cards are swapped for completely different ones or skipped altogether. Each Spell Card has its own countdown timer: clearing it before time runs out will grant a point bonus, and a further bonus is given if they are completed without any lives lost or bombs used; timing out will cause the boss to switch to its next attack with no bonus given. There are 64 Spell Cards in total, and they can be viewed in the "Score" menu once the player has encountered them.

Points can be acquired in various ways. The "Graze" system grants the player 500 points for each bullet they narrowly avoid. Shooting enemies and collecting point and power items that they drop on defeat will also increase the number of points, with point items being worth more if collected higher. Power items increase the player's shot power, giving it a larger cone of fire and potential for dealing more damage to enemies at specific values, and when at the maximum power of 128, the player can move to the top of the screen to collect all on-screen items at once. Reaching specific score values will grant the player extra lives. When enemy bullets are erased, whether by boss pattern ending or the player bombing, they are turned into star items that grant further score. The amount of lives and bombs the player starts with can be chosen in the options menu – the default for each is three, and starting with more lives will apply a negative multiplier to the player's score. A "Play Rank" system also exists, which makes the game slightly easier if the player loses a life, and slightly harder if they score more points.

The Touhou Project is set in Gensokyo, a region sealed from the outside human world and primarily inhabited by anthropomorphic yōkai alongside a small number of humans. One of them is Reimu Hakurei, the miko of the Hakurei Shrine (which in Perfect Cherry Blossom would be revealed to be located on the border of the Great Hakurei Barrier separating the outside human world and Gensokyo). The main protagonist of the series, she is generally tasked with resolving supernatural "incidents" caused in and around Gensokyo. Marisa Kirisame, the other main playable character of the series, is a smug human who has become a magician through sheer hard work and prioritizes self-interest and her own kleptomania over the interests of others. The player chooses either to play as Reimu or Marisa, who each have separate scenarios.

In the summer of the game's events, the sky over Gensokyo becomes covered in a thick scarlet mist. This event, later revealed to be known as the Scarlet Mist Incident (紅霧異変), blocks out the sun, causing the temperature to drop and making the environment cold and dark. The mist is toxic to humans, forcing them to stay inside their homes for safety. Reimu becomes determined to find the cause of the mist to prevent it from spreading to the human world, while Marisa sets out hoping the person responsible possesses valuable items to collect.

The heroine traces the mist to its source at the Misty Lake (霧の湖). Here, she encounters Rumia (ルーミア), a yōkai with the ability to manipulate darkness, who they encounter by chance because of Rumia's habit of flying and wandering all day. She appears as a first boss due to her greatest weakness of blinding herself in her own darkness, and is additionally weakened by a red, ribbon-like amulet on her head that she is unable to remove herself Proceeding to the lake itself, the heroine faces the area's guardians, Daiyousei (大妖精, lit. "Great Fairy") and Cirno (チルノ), an ice fairy who freezes water and attacks with cold projectiles.

Screenshots

Windows

Touhou 6: Embodiment of Scarlet Devil — Windows screenshot 1Touhou 6: Embodiment of Scarlet Devil — Windows screenshot 2Touhou 6: Embodiment of Scarlet Devil — Windows screenshot 3

Download Touhou 6: Embodiment of Scarlet Devil

Touhou 6: Embodiment of Scarlet Devil is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:

Windows (2002)

Comments

80 thoughts on “Touhou 6: Embodiment of Scarlet Devil”

  1. 0
    How can i window the game? when i open it, it goes in ludicrous speed and i cant do nothing (the same problem with osaka simulator) but the menu goes so fast that the demo play starts before i can enter the settings
    Reply
  2. 0
    Whenever I try to open the game it crashes, the screen before the main menu appears is there but thats about it, what do I do?
    Reply
  3. 0
    Whenever I made the game windowed the game would make everything on the screen get zoomed in alot, game included, so if I wanted to do anything I had to close the game. (which kinda sucks cuz I want to stream it on discord for my friends to watch)
    Reply
  4. 0
    While playing there is the problem that when you move down to the right or up to the left while shooting, it simply does not do the action, but when shooting while moving up to the right or down to the left it does.
    Reply
  5. 0
    for those who wanted to play windowed and their game doesnt respond, you need to enable force 60 fps in custom_e
    Reply

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