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Wizardry II: The Knight of Diamonds

Wizardry II: The Knight of Diamonds Game Cover
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Wizardry II: The Knight of Diamonds (originally known as Wizardry: Knight of Diamonds - The Second Scenario) is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.

Other Titles

Wizardry: Knight of Diamonds - The Second Scenario"ウィザードリィIII・ダイヤモンドの騎士Sorcellerie: Le Chevalier de DiamantWizardry: Scenario #2 - The Knight of Diamondsウィザードリィ シナリオ #2 ダイヤモンドの騎士Wizardry IIウィザードリィ II ダイヤモンドの騎士Wizardry 2: The Knight of DiamondsウィザードリィII ダイヤモンドの騎士巫术II:钻石骑士위저드리 II: 다이아몬드의 기사

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About Wizardry II: The Knight of Diamonds

The game begins with the city of Llylgamyn under siege. Llylgamyn's rulers have been killed, and the city's only hope is for the recovery of the staff of Gnilda, only obtainable from trading the mystic "Knight of Diamonds" armor from the legendary Knight of Diamonds to fend off the invaders.

The game functions virtually identically to the first scenario, Wizardry: Proving Grounds of the Mad Overlord, with the player guiding a party of up to six adventurers into a six-level dungeon. The original version required players to import characters from the first game, whilst later versions include a pre-generated party and the ability to create new characters. As the game is intended to be played by those who have successfully completed the first game, the difficulty level is intended for characters of at least level 13, and no training area means that lower level characters will go through a "baptism by fire". Mechanical differences include the ability to save the game in the dungeon rather than forcing the characters to exit the dungeon and return to the training grounds, and some of the spells increasing in power (as noted by a message in the dungeon).

Unlike the first scenario, where half of the levels had no purpose plot-wise and could be skipped if the player wished, exploring every level in Knight of Diamonds is necessary to complete the game. Each of the six levels has a piece of the Knight's armor somewhere in the level, and all of the pieces must be collected in order to finish the game. Furthermore, unlike in the first scenario, there are no elevators that can be used to skip levels.

Screenshots

DOS

Wizardry II: The Knight of Diamonds — DOS screenshot 1Wizardry II: The Knight of Diamonds — DOS screenshot 2Wizardry II: The Knight of Diamonds — DOS screenshot 3Wizardry II: The Knight of Diamonds — DOS screenshot 4Wizardry II: The Knight of Diamonds — DOS screenshot 5

Download Wizardry II: The Knight of Diamonds

Wizardry II: The Knight of Diamonds is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:

Apple II (1982)

DOS (1987)

  • Wizardry_II_The_Knight_of_Diamonds_DOS_Files_EN.zipEN154.93 KB
  • Instructions Wizardry_II_The_Knight_of_Diamonds_DOS_Files_EN.zip

    How to play on Windows

    1. Download and Extract Wizardry_II_The_Knight_of_Diamonds_DOS_Files_EN.zip
    2. Download and Install the DOS emulator DOSBox
    3. Drag WIZ2.bat on top of the DOSBox icon
    4. Play the game
Tutorial: How to play DOS games on Windows

PC-8800 (1987)

Commodore 64 (1988)

Other resources

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