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MechCommander 2

MechCommander 2 Game Cover
4.5/5 - 28 votes

MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

Other Titles

Mech Commander 2机甲指挥官2MC2

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About MechCommander 2

The single-player game takes place on Carver V, a planet previously held by House Liao, but recently mostly captured by the Federated Commonwealth, who killed the local Liao ruler Mandarin Cho in combat. At the beginning of the story, the Federated Commonwealth, an alliance of House Steiner and House Davion, is breaking apart due to Archon Katrina Steiner's controversial seizure of power. All the Houses on Carver V are avoiding any military action that could endanger the peace, so when a suspiciously well-equipped bandit force threatens Steiner territory, House Steiner employs a mercenary team led by the player, who takes the role of their commander.

In Campaign 1, the player is under the command of Colonel David Renard of House Steiner, and starts with relatively simple missions to destroy minor bandit forces. However, a chase of a bandit convoy results in a firefight with Liao units. It is then revealed that the bandit leader is an ex-Liao officer. Renard authorizes full-scale attacks on Liao forces despite protests from Steiner Ambassador Yee. The campaign ends with the destruction of the bandit HQ and the death of their leader. Over the course of the campaign, Colonel Renard becomes increasingly unstable, ending with the words: "Do this and get out. I've got plans for Carver V and you don't want to be part of them".

In Campaign 2, the player's mercenary team enters into a new contract with House Liao. The player is under the command of Mandrissa Anita Cho (widow of Mandarin Cho), who wants the planet for her son, Captain Jason Cho. The player is tasked with various covert operations, including the destruction of the interstellar communications relay on Carver V's moon and strikes against House Davion and House Steiner designed to implicate each other. Between Mandrissa Cho's machinations, Renard's instability, and the lack of off-world communications, Steiner and Davion forces on Carver V go to war. House Liao then makes a grab for power, but due to Jason Cho's incompetence as a commander, Liao forces are badly beaten and are forced to negotiate a truce with House Steiner. Colonel Renard agrees to share Carver V with House Liao in return for their help eliminating the Davions and the player's mercenaries. The player is forced to flee before the advancing Steiner and Liao forces, and are saved by resistance forces led by Baxter, a local partisan leader who wants his planet to become independent.

Screenshots

Windows

MechCommander 2 — Windows screenshot 1MechCommander 2 — Windows screenshot 2MechCommander 2 — Windows screenshot 3MechCommander 2 — Windows screenshot 4MechCommander 2 — Windows screenshot 5MechCommander 2 — Windows screenshot 6MechCommander 2 — Windows screenshot 7MechCommander 2 — Windows screenshot 8

Download MechCommander 2

MechCommander 2 is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:

Windows (2001)

  • MechCommander_2.rarEN327.59 MB
  • Instructions MechCommander_2.rar

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “MechCommander 2” folder to your desktop. You will need a software such as WinRAR to do this.
    3. Open the folder called “Game Files” and in there, you want to open the folder called “vase”.
    4. Right click on the file called “Mc2Rel.EXE” and click on properties. Go to the “Compatibility” tab and check the box next to “Run this program in compatibility mode for” and then select “Windows XP (Service Pack 2)” in to drop down menu. Check the box next to “Run as an administrator” and then click on “Apply” and then click on “Okay”.
    5. To launch the game, just double click on the file called “Mc2Rel.exe” and the game should automatically launch!
    6. Enjoy the game!
    7. Is your mouse cursor missing? Go to the options menu and deselect mouse hardware update and then apply the changes.

Comments

10 thoughts on “MechCommander 2”

  1. 0
    1) I have a quick question here,
    I Got this game running on my Lenovo ThinkpadN22 Windows 10 System but the Resolution stops at 1024 x 768.
    Could someone help me (up) the resolution in this game,
    My Lenovo Goes up to 1366 x 768.

    2) Also could some help me on Maps.
    This game stopped on a page that said Maps, it was blank.
    Could someone help me get the Map Files ?

    Reply
  2. 0
    One thing that may be an issue is, Windows 11 may make it more difficult to run. A lot of these games seem to run and just fine on Windows 7 and 10 with the instructions provided. So if you currently have windows 11 and are struggling too much of getting it to run, the only alternative solution I suggest at this time is install Virtualbox and run a windows 10 Virtual machine to run it that way. Just make sure you at least have 16 GB of RAM so you can delegate 8 GB of RAM to the virtual machine.
    (If you don’t know how to do this, google search, but you will need a windows 10 ISO file).
    Reply
  3. 0
    I personally did not have the NO CD issue, and I am not sure what’s causing that problem because I never had that.
    I can only assume You may want to try and use 3rd party software to Create an ISO file with all the files in it, (uninstall the 3rd party software afterwards) and then mount it through Windows 10 which comes with the Mounting ISO function in it.
    That big error list I’m seeing below in the comments is because Said individual “did not run the game as Administrator” which makes the game fail to load upon running it. (That’s a Major step guys….)
    Another thing that is a must for old games to work is, make sure you install Legacy Components, It’s done through the Control Panel / Programs & Features.
    (Google search how to do this, I’m not that explaining it all here)

    This game wasn’t hard to get running at all. You guys may also want to check the health of your system by scanning for viruses and the integrity of your system files. Malware in general, can cause alot of things to not run properly in your computer. I got it to run with no issues on my Laptop AND my desktop.

    Reply
    • 0
      Same here. The game starts fine but as soon as I want to load into a mission it asks for a cd and doesn’t let me continue. Any ideas?
      Reply
  4. 0
    got two versions of that do not have “briefing” videos, another that doesn’t load at all, like the pc just doesn’t want to play the game (may try on backup machine)
    Reply
  5. 0
    Game was running just fine, then suddenly closed. This was the error message:

    STOP : FAILED (0x80004001 – WINERR_Not implemented ) – Blt(Dest=0xf2e0918 at complete, Src=0xf2e0458 at complete Flags:WAIT )
    Address : 0x005CD840
    Location : MC2REL! (+0x1CC840)

    Call Stack
    ==========
    0x00592EBF MC2REL! (+0x191EBF)
    0x00590EEF MC2REL! (+0x18FEEF)
    0x0048D3E8 MC2REL! (+0x8C3E8)

    Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
    =================== ESI=0x00000000 EDI=0x00000000 EBP=0x0019FA3C ESP=0x0019F4D4 EIP=0x005CD840
    EIP (0x005CD840) 8B 54 24 0C 6A 00 68 00 00 00 01 6A 00 52 6A 00 56 E8 6A C9 FF FF 8B 44 24 0C 50 E8 40 F1 FF FF
    ESP (0x0019F4D4) 0019FA30 0F2E0918 80004001 00000000 00000000 00000000 00000000 00000000
    008C0000 00020010 000013FB 00000000 00000000 18DD00C0 E80013FB 00000000
    00000001 66C321D7 0019F820 06C5F710 00000000 00004002 00000000 18DF9FE0

    Machine details
    ===============
    Executable name : C:UserskneonDesktopMechCommander 2Game FilesMc2Rel.exe
    Executable time, date : 20:02:04 Monday 6/25/2001
    Command line :
    Current directory : C:UserskneonDesktopMechCommander 2Game Files
    Current time, date : 03:29:58 Sunday 2/23/2020
    GameOS build version : Version 1.1 11/2/2000
    Software rasterizer : c:userskneondesktopmechcommander 2game filesassetsbinariesblade.dll (Size 286,786 bytes)
    User name : kneon
    Machine name : DESKTOP-RLJ8C5O
    Processor : 1995MHz AMD Unknown MMX SSE Model=0, Type=15, Stepping=1 (Four Processors)
    Cache Information : Unknown
    L2 r/w/rw speed : 3 cycles 21280MB/s, 4 cycles 15960MB/s, 4 cycles 15960MB/s
    Main memory r/w/rw speed : 15 cycles 4256MB/s, 17 cycles 3755MB/s, 8 cycles 7980MB/s
    Video memory r/w/rw speed : 636 cycles 100MB/s, 68 cycles 938MB/s, 581 cycles 109MB/s
    AGP memory r/w/rw speed : 309 cycles 206MB/s, 67 cycles 952MB/s, 501 cycles 127MB/s
    Operating system : Windows 2000 (5.1.2600) Service Pack 2
    DirectX version : 9.04.00.0904
    Time since booted : 214h 46m 37s
    Time in game logic : 0h 0m 6.07s (on frame 1)
    Time app running : 0h 0m 6.07s
    Physical memory : 1,073,741,823 bytes (1024 Meg)
    Available physical memory : 1,073,741,823 bytes (1024 Meg)
    Swapfile size : 2,147,483,647 bytes (2048 Meg)
    Swapfile available : 1,073,741,823 bytes (1024 Meg)
    Virtual memory : 2,147,352,576 bytes (2048 Meg)
    Available virtual memory : 1,627,803,648 bytes (1552 Meg)
    Amount of stack used : 3060 bytes
    Memory load : 48%
    Desktop video mode : 1920,1080 32bpp
    Mode when crash occured : Full Screen 800x600x32 Refresh=60Hz (AMD Radeon(TM) R4 Graphics)
    Networked Machine : No
    Executable version : 00.01.06.2522
    PCI Chipset : Unknown

    Processes Pri Threads Path
    ==========================================
    Origin.exe : 8 : 76 : C:Program Files (x86)OriginOrigin.exe
    QtWebEngineProcess.exe : 8 : 10 : C:Program Files (x86)OriginQtWebEngineProcess.exe
    OriginClientService.exe : 8 : 5 : C:Program Files (x86)OriginOriginClientService.exe
    QtWebEngineProcess.exe : 4 : 11 : C:Program Files (x86)OriginQtWebEngineProcess.exe
    Mc2Rel.exe : 8 : 24 : C:UserskneonDesktopMechCommander 2Game FilesMc2Rel.exe

    DLL Version numbers
    ===================
    msvcrt.dll – Version 6.00.8337.0 – Found in C:UserskneonDesktopMechCommander 2Game Files
    msvcrtd.dll – Version 6.00.8337.0 – Found in C:UserskneonDesktopMechCommander 2Game Files
    msvcirt.dll – Version 6.00.8168.0 – Found in C:UserskneonDesktopMechCommander 2Game Files
    msvcirtd.dll – Version 6.00.8168.0 – Found in C:UserskneonDesktopMechCommander 2Game Files
    amstream.dll – Version 10.0.18362.1
    quartz.dll – Version 10.0.18362.1
    Ir50_32.dll – Version 10.0.18362.1
    dsound.dll – Version 10.0.18362.1
    dinput.dll – Version 10.0.18362.1
    d3dim.dll – Version 10.0.18362.1
    ddraw.dll – Version 10.0.18362.1
    dplayx.dll – Version 10.0.18362.1

    Sound device 0 (Current) – (HW Mixing Disabled)
    ==============
    Description : Speakers (Realtek High Definition Audio)
    Driver file : {0.0.0.00000000}.{286d4817-fead-4291-b47f-a7cf11cf3e30}
    Driver file data : Cannot find driver file
    CERTIFIED : No
    EMULDRIVER : No
    CONTINUOUSRATE : Yes
    PRIMARYMONO : Yes
    PRIMARYSTEREO : Yes
    PRIMARY8BIT : Yes
    PRIMARY16BIT : Yes
    SECONDARYMONO : Yes
    SECONDARYSTEREO : Yes
    SECONDARY8BIT : Yes
    SECONDARY16BIT : Yes
    MinSecondarySampleRate : 100
    MaxSecondarySampleRate : 200000
    PrimaryBuffers : 1
    MaxHwMixingAllBuffers : 1
    MaxHwMixingStaticBuffers : 1
    MaxHwMixingStreamingBuffers : 1
    FreeHwMixingAllBuffers : 0
    FreeHwMixingStaticBuffers : 0
    FreeHwMixingStreamingBuffers: 0
    MaxHw3DAllBuffers : 0
    MaxHw3DStaticBuffers : 0
    MaxHw3DStreamingBuffers : 0
    FreeHw3DAllBuffers : 0
    FreeHw3DStaticBuffers : 0
    FreeHw3DStreamingBuffers : 0
    TotalHwMemBytes : 0
    FreeHwMemBytes : 0
    MaxContigFreeHwMemBytes : 0
    UnlockTransferRateHwBuffers : 0
    PlayCpuOverheadSwBuffers : 0

    Video device 0
    ==============
    Description : AMD Radeon(TM) R4 Graphics
    Driver file : aticfx32.dll
    Driver size : 157,656 bytes
    Driver date : 13:05:04 Monday 3/12/2018
    Attributes :
    Driver version : 8.17.10.1573
    Version : 8.17.10.1573
    Hardware ID : 1002.9851 (Rev 64, Subsys 0x81b3103c)
    Video memory : 3,707,138,048 bytes (3535 Meg)
    Card texture mem : 1,060,163,584 bytes (1011 Meg)
    AGP texture memory : 2,646,974,464 bytes (2524 Meg)
    FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ NULL UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST
    Texture formats : 555 1555 4444 565 0888 8888 FourCC (8 bit Luminance Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
    Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
    16 bit modes : 640×480 800×600 1024×768 1152×864 1280×720 1280×768 1280×800 1280×960 1280×1024 1360×768 1366×768 1400×1050 1440×900 1600×900 1680×1050 1920×1080
    32 bit modes : 640×480 800×600 1024×768 1152×864 1280×720 1280×768 1280×800 1280×960 1280×1024 1360×768 1366×768 1400×1050 1440×900 1600×900 1680×1050 1920×1080
    CERTIFIED : No
    DRAWPRIMITIVES2 : Yes
    DRAWPRIMITIVES2EX : Yes
    DRAWPRIMTLVERTEX : Yes
    FLIPINTERVAL : Yes
    FLIPNOVSYNC : Yes
    NO2DDURING3DSCENE : No
    NONLOCALVIDMEM : Yes
    NOPAGELOCKREQUIRED : No
    CALIBRATE GAMMA : No
    PRIMARYGAMMA : Yes
    ZBuffer : 16 32
    Render Depth : 16 32
    Texture Size : 1×1 to 16384×16384
    Maximum u,v coords : 8192.0
    Guard Band Clipping: -32768,-32768 to 32768,32768
    AlphaTest NotEqual : Yes
    Missing Src blend :
    Missing Dest blend :
    AGP Texture : Yes
    Texture Coords : 8
    Blend Stages : 8
    Max Textures : 8
    Hardware T&L : Yes
    Vertex Blending : 4
    Maximum Lights : 8
    Clip Planes : 6
    Blend Lightmap : Ok
    Blend Specularmap : Ok
    Blend Detail : Ok
    Linear vid memory : Yes
    SELECTARG1 : Yes
    SELECTARG2 : Yes
    ADD : Yes
    ADDSIGNED : Yes
    SUBTRACT : Yes
    MODULATE : Yes
    MODULATE2X : Yes
    MODULATE4X : Yes
    BLENDCURRENTALPHA : Yes
    BLENDDIFFUSEALPHA : Yes
    BLENDTEXTUREALPHA : Yes
    BUMPENVMAP : Yes
    BUMPENVMAPLUMINANCE: Yes
    DOTPRODUCT3 : Yes
    ANISOTROPY : Yes
    ANTIALIASSORTINDEP : No
    FOGTABLE : Yes
    FOGVERTEX : Yes
    FOGRANGE : Yes
    WFOG : Yes
    WBUFFER : No
    MIPMAPLODBIAS : Yes
    WBUFFER : No
    ZBUFFERLESSHSR : No
    MIPNEAREST : Yes
    LINEARMIPLINEAR : Yes
    DONOTSTRIPELEMENTS : No
    TEXTURE CLAMP : Yes
    TEXTURE BORDER : Yes
    TEXTURE MIRROR : Yes
    ALPHAGOURAUDBLEND : Yes
    SQUAREONLY : No
    COLORFLATMONO : No
    COLORGOURAUDMONO : Yes
    COLORFLATRGB : Yes
    COLORGOURAUDRGB : Yes
    SPECULARFLATRGB : Yes
    SPECULARGOURAUDRGB : No

    Video device 1
    ==============
    Description : AMD Radeon(TM) R4 Graphics
    Driver file : aticfx32.dll
    Driver size : 157,656 bytes
    Driver date : 13:05:04 Monday 3/12/2018
    Attributes :
    Driver version : 8.17.10.1573
    Version : 8.17.10.1573
    Hardware ID : 1002.9851 (Rev 64, Subsys 0x81b3103c)
    Video memory : 3,707,138,048 bytes (3535 Meg)
    Card texture mem : 1,060,163,584 bytes (1011 Meg)
    AGP texture memory : 2,646,974,464 bytes (2524 Meg)
    FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ NULL UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST
    Texture formats : 555 1555 4444 565 0888 8888 FourCC (8 bit Luminance Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
    Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
    16 bit modes : 640×480 800×600 1024×768 1152×864 1280×720 1280×768 1280×800 1280×960 1280×1024 1360×768 1366×768 1400×1050 1440×900 1600×900 1680×1050 1920×1080
    32 bit modes : 640×480 800×600 1024×768 1152×864 1280×720 1280×768 1280×800 1280×960 1280×1024 1360×768 1366×768 1400×1050 1440×900 1600×900 1680×1050 1920×1080
    CERTIFIED : No
    DRAWPRIMITIVES2 : Yes
    DRAWPRIMITIVES2EX : Yes
    DRAWPRIMTLVERTEX : Yes
    FLIPINTERVAL : Yes
    FLIPNOVSYNC : Yes
    NO2DDURING3DSCENE : No
    NONLOCALVIDMEM : Yes
    NOPAGELOCKREQUIRED : No
    CALIBRATE GAMMA : No
    PRIMARYGAMMA : Yes
    ZBuffer : 16 32
    Render Depth : 16 32
    Texture Size : 1×1 to 16384×16384
    Maximum u,v coords : 8192.0
    Guard Band Clipping: -32768,-32768 to 32768,32768
    AlphaTest NotEqual : Yes
    Missing Src blend :
    Missing Dest blend :
    AGP Texture : Yes
    Texture Coords : 8
    Blend Stages : 8
    Max Textures : 8
    Hardware T&L : Yes
    Vertex Blending : 4
    Maximum Lights : 8
    Clip Planes : 6
    Blend Lightmap : Ok
    Blend Specularmap : Ok
    Blend Detail : Ok
    Linear vid memory : Yes
    SELECTARG1 : Yes
    SELECTARG2 : Yes
    ADD : Yes
    ADDSIGNED : Yes
    SUBTRACT : Yes
    MODULATE : Yes
    MODULATE2X : Yes
    MODULATE4X : Yes
    BLENDCURRENTALPHA : Yes
    BLENDDIFFUSEALPHA : Yes
    BLENDTEXTUREALPHA : Yes
    BUMPENVMAP : Yes
    BUMPENVMAPLUMINANCE: Yes
    DOTPRODUCT3 : Yes
    ANISOTROPY : Yes
    ANTIALIASSORTINDEP : No
    FOGTABLE : Yes
    FOGVERTEX : Yes
    FOGRANGE : Yes
    WFOG : Yes
    WBUFFER : No
    MIPMAPLODBIAS : Yes
    WBUFFER : No
    ZBUFFERLESSHSR : No
    MIPNEAREST : Yes
    LINEARMIPLINEAR : Yes
    DONOTSTRIPELEMENTS : No
    TEXTURE CLAMP : Yes
    TEXTURE BORDER : Yes
    TEXTURE MIRROR : Yes
    ALPHAGOURAUDBLEND : Yes
    SQUAREONLY : No
    COLORFLATMONO : No
    COLORGOURAUDMONO : Yes
    COLORFLATRGB : Yes
    COLORGOURAUDRGB : Yes
    SPECULARFLATRGB : Yes
    SPECULARGOURAUDRGB : No

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