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Realmz

Realmz Game Cover
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Realmz is a 1994 role-playing game developed and published by Fantasoft.

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About Realmz

Realmz is similar to the Exile series by Spiderweb Software which features similar gameplay and graphics, and both were originally published by Fantasoft.

Custom Realmz game scenarios can be created with a tool called Divinity - also produced by Fantasoft, LLC. A special version of Realmz - Divine Right - is useful in conjunction with Divinity. It is the debugger software for user-created scenarios.

While Realmz is primarily an engine for playing a number of scenarios (roughly corresponding to the campaigns in a tabletop RPG) using the same characters and set of rules, the different scenarios tend to take place in a broadly similar high fantasy setting known as "The Realmz". In fact, Fantasoft was once contacted by TSR about similarities to the Forgotten Realms D&D module, forcing the alteration of a number of elements in Realmz and its scenarios.

Screenshots

Windows

Realmz — Windows screenshot 1Realmz — Windows screenshot 2Realmz — Windows screenshot 3

Download Realmz

Realmz is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:

Windows (1999)

Manuals and readmes

Comments

1 thought on “Realmz”

  1. 1
    You need codes to access some scenarios (usually u get to play some or alot of the content to test before a code is required) em, these are available online at different places (or through internet archive). A remake project was started a while back but unsure how it’s going. This game has influenced alot of other games and even games such as Guild Wars (1) where the “elite” areas even follow the same colour scheme.
    You roll characters and there is guides on what suites what online aswell as a VERY rare character editor for PC version – that does exist (i do have it, found it when i had to change a character from vampire & evil to elf & evil for a scenario). Note that finishing scenarios doesn’t give u a cutscene or similar – often just a text that proclaims that you’ve acoomplished the mission you set out to accomplish – or not even that. Walkthroughs of the scenarios are also available online.
    This is quite a big game as it has several difficulty levels and also monster settings so you can advance your initial characters quite far.
    In banks (not location based) and stores (location based) you can often “store” items but be sure to take them out before you leave as transference does not work properly. There is also a scenario or two that has a special area to store items but that often bugs out.

    And one last note – if you really like city of bywater there is plenty of more content that you will like, but remember to carry with u the “useless” swords you aquire in a south western cave, you need em in the swords lands far far later.
    Have fun!

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