Wetrix is a 1998 puzzle game developed by Zed Two Game Design Studio and published by Imagineer.
Wetrix is an isometric puzzle video game where the player, on a square landscape, produces mounds to hold water bubbles falling from the sky. Uppers, pieces that raise a part of the landscape that come in the shapes of rectangles, squares, and T-shapes, create walls for the lakes, while Downers do the opposite. If there is no wall in its way, water will seep off the edges and into a drain represented by a water meter; the game ends once it is full. Fireballs pop up which can evaporate water, which gives the player an amount of points depending on how much water was vaporized. By evaporating water with fireballs, the player is also able to reduce the level of the drain in order to avoid losing. There are also hazards that ruin the player's structure, such as Mines which blast holes into the ground, Ice Cubes that freeze the water, and earthquakes that quickly turn the landscape flat once it is too high.
In addition to the regular Classic mode, Wetrix has Pro, which quickens the speed of the game, and Practice, which teaches basic rules. Challenge modes include those that end after a certain amount of time, such as one minute and five minutes, and others that must be survived within a number of pieces, including 100 and 500. There are also Handicap modes that start a game with a half-full water drain, an ice layer, Raised Land, Random Land, and Random Holes. The only multi-player feature is a two-player split screen battle mode, with the same goal as Classic but a different water meter with four colored spaces. One player can launch an attack at the other depending on which color space the water level is at; the meter also can not be lowered by evaporating a lake with a fireball.
Wetrix is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
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