Red Storm Rising is a 1988 strategy game developed and published by MicroProse.
As with USS Chicago in the book, the game concentrates on the Norwegian Sea theater, placing the player as captain of a single United States Navy nuclear-powered submarine tasked to disrupt Soviet forces in the area between the Kola Peninsula and the Greenland-Iceland-UK barrier. Missions may include interdiction of tanker fleets, stopping amphibious landing forces, eliminating Soviet wolf pack submarines and many others. The background story remains true to the book's plot but the final mission is always to prevent the Soviets from launching nuclear missiles by locating and eliminating their ballistic missile submarines.
The player may choose from four different timelines. Starting in the early 1980s limits the player to Permit, Sturgeon or early Los Angeles-class submarines, but the Soviets have weak sonar, whereas starting in the late 1980s allows the player to use the improved Los Angeles class and even the newer Seawolf subs. Weapons improve accordingly, with Tomahawk missiles and improved Mark 48 torpedoes included in later timelines but the Soviets begin deploying nuclear-powered aircraft carriers and much better anti-submarine warfare ships.
The goal of the game is always consistent: inflicting as much damage as possible on the Soviets in the Norwegian Sea, thus allowing safe passage to supply convoys coming from America and preventing amphibious forces from conquering Norway and Iceland. In order to make contact with enemy forces, the player must navigate the sub in a map of the North Sea, depending on his sub's sensors as well as allied aircraft, satellites and SOSUS arrays to detect the Soviet forces.
Success or failure of the missions impacts the progress of the war depicted by shifts in the front line on a simple map of Europe. If the player fails in a mission then Soviet forces capture more territory, but if the player succeeds then NATO is able to resist the Soviet attacks. In the course of the campaign the player can gain rank and possibly earn medals as well. In the end of the war, a final score is calculated and the player is awarded a post-war rank if NATO wins the war; this rank can vary from commander to admiral depending on how successful they have been in their missions. A poor performance in the game, particularly in the final mission, means that the Soviets win the war and the player ends up with the rank of Tovarishch (comrade), becoming a political prisoner in a communist-ruled America.
Red Storm Rising is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
Comments