As a turn-based strategy game, Civilization II models the historical development of human civilization. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. The computer will intelligently control multiple rival civilizations. Only a single-player mode was available until the release of the Multiplayer Addon.
The following civilizations appear in the game: Americans, Aztecs, Babylonians, Carthaginians, Celts, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Japanese, Mongols, Persians, Romans, Russians, Sioux, Spaniards, Vikings and Zulus. Barbarians are available as NPCs.
The game takes place on a map made of tiles. A human player may generate a random map based on their specifications, or opt for a pre-made map. Different terrain types, special resources and improvements such as irrigation are present on different tiles. Players begin with one or a few units, including settlers to found their first cities, in 4000 BC. All of the map is unexplored except the starting units' immediate vicinity, and exploration is a top early-game priority.
Sid Meier’s Civilization II is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
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