Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering of Developers for Microsoft Windows. It is set during the Vietnam War in 1967.
The player takes on the role of Sergeant First Class Steve R. Hawkins, assigned to the United States Special Forces ("Green Berets") camp at a strategic location of Nui Pek in South Vietnam near the Cambodian border. Hawkins and his A-Team carry out a series of various missions against the Viet Cong and North Vietnamese forces. The game ends in a massive North Vietnamese attack on the team's base camp which is ultimately abandoned by all American forces.
The ground assault on Nui Pek is a recreation of the ground assault that happened at Special Forces Camp Lang Vei.
Fist Alpha is a prequel to Vietcong, occurring three months before the events of that game. The main character is Sergeant First Class Douglas Warren. All the members of the team from the original Vietcong are present initially except for Le Duy Nhut. The team's pointman and translator is Vietnamese Sergeant Nham Nguyen. He is killed in action during the attack on the Nui Pek base camp on 15 May 1967 and he is replaced by Nhut.
Vietcong has the player take part in military operations against the Viet Cong and later also the North Vietnamese Army. Some levels are highly linear, while others take place in more open outdoor environments, allowing for more tactical freedom. Missions typically require the player to sabotage weapons caches or simply clear areas of enemies - usually not all objectives need to be achieved in order to complete a mission. Gameplay mostly revolves around open combat in the jungle, tunnels and other locations typical for the setting but the player occasionally also has to traverse longer passages without encountering enemies during which punji pits and other traps pose the main threat.
Vietcong aims for a high level of authenticity and realism. AI characters make frequent use of cover but change the latter often, making it difficult for the player to anticipate enemies' specific locations and encouraging a tactical approach. All weapons' aim sights can be used to increase aim but a sway is present which simulates a shooter's shaking hands. The latter can be reduced by entering a crouching or prone stance. While aiming the gun is raised, which allows the player to shoot over cover without fully exposing himself. The game avoids the use of health packs and rather has the player use bandages, which briefly exposes him, or have a medic treat his wounds. The game features a variety of authentic weapons from the era such as the M-16 and AK-47 assault rifles. The player is able to choose the weapons he wants to go on a mission with in advance but can also replace them with weapons found on missions, giving him access to weapons used by the enemies. In some missions airstrikes can be ordered to bombard specific areas of the map.
Typically for tactical shooters the player is usually accompanied by AI controlled comrades. Each of the fellow soldiers is a unique character who is not allowed to die and serves a specific role in the team. For instance the point man can safely lead the team towards the objective, avoiding any traps and warning the player of enemies in advance, while a combat engineer carries an infinite supply of ammo for the player. By default the team simply follows the player character and engages at will but general orders such as to attack the enemy or retreat can be given. The fellow soldiers can also be called individually to the player character's location.
Vietcong is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
After few seconds of black screen game crash and thats all..
for those of u that asks for cd2 do dis
mount cd2 eject cd1 try if it doesnt work repeat until it works.
for anyone that has problem with CD2 i just copied CD2 in to CD1 and then started the installation and it worked and fully installed it.