Take on multiple exciting subquests: fly on a Hippogriff, reveal the secrets of the Marauder's Map, and face wild, magical two-player challenges.
From the opening scene on the Hogwarts Express to the climactic finale on the shore of the great lake at Hogwarts, the Harry Potter and the Prisoner of Azkaban videogame immerses the player in the world of Harry Potter with captivating gameplay, stunning environments, and graphics that bring to life the magical world familiar to anyone who has seen the films. Players encounter new characters and creatures, engage in a variety of sub-quests, fly on a Hippogriff, explore previously unseen areas of Hogwarts and take on their friends in multiple two-player challenges, as they take part in the most exciting and challenging Harry Potter videogame adventure yet. Companion Play -- Play as Harry, Ron and Hermione to unlock the secrets of Hogwarts. Face the Dementors -- Can you overcome the dreaded Azkaban guards? Fly Buckbeak -- Fly the Hippogriff around the towers of Hogwarts. All-New Spells -- Freeze creatures, control flame-breathing dragons and conjure a Patronus. Stunning Graphics -- Best-ever graphics bring to life the world of Harry Potter in a way never seen before. New Wizard Cards -- Enjoy a new set of Wizard Cards, including the Beings and Beasts cards.
Harry Potter and the Prisoner of Azkaban is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
No Label
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2502 MHz with 2047MB RAM
Video: NVIDIA GeForce RTX 3070/PCIe/SSE2
General protection fault!
History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
it doesn’t work with adding and removing the semicolon
In this file, make the following changes:
Add a semicolon (;) in front of “RenderDevice=D3DDrv.D3DRenderDevice”
Remove the semicolon in front of “RenderDevice=OpenGLDrv.OpenGLRenderDevice”
For some reason, this fixes the AI
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1804 MHz with 2047MB RAM
Video: Intel(R) UHD Graphics 620 (4973)
Can’t find file for package ‘HP3_InteriorAccents’
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine
pls help
(I’ve tried to upload a screenshot but this website won’t upload it, even though its a jpeg at 1.6mb)
https://www.youtube.com/watch?v=k4MiX1ZOc58&t=676s&ab_channel=JokerAlex21