The Cluefinders Search and Solve Adventures: The Phantom Amusement Park is a 2000 educational game developed and published by The Learning Company.
The ClueFinders Search and Solve Adventures: The Phantom Amusement Park is a computer game released on August 24, 2000.
One night, as the ClueFinders observe a lunar eclipse from their clubhouse, they notice a flashing light coming from the abandoned amusement park on the other side of the town, which Santiago recognizes as Morse code. The ClueFinders set out to investigate the park and discover that the signal was coming from the local art museum curator, Jacques Ramon, who has been trapped on one of the park's rides. He explains that he remembers being kidnapped but has no knowledge of how or why he ended up at the park. Joni, Owen and LapTrap look for a way to turn the power back on to start the ride and rescue Jacques, while Santiago and Leslie look for clues about the kidnapping.
Joni, Owen, and LapTrap start collecting keys from the various robots around the park that unlock the rooms with the circuits that control the power. Meanwhile, while exploring the park, Santiago and Leslie discover strange footprints that don't seem human. They also overhear an unknown woman seemingly angry with someone else, revealing that they are not alone in the park. After Joni, Owen and LapTrap restore the power to the amusement park, they return to where they met Jacques. When he gets off the ride, he accidentally drops a piece of paper from his pocket, and, after giving the ClueFinders a quick glance, flees without a word. Joni, Owen and LapTrap find his behavior to be strange, when suddenly they get a call on the video phone from Santiago and Leslie, who say that they've been trapped in a haunted house by the woman they overheard earlier.
Joni, Owen, and LapTrap set out to rescue Santiago and Leslie. They also notice that the paper that Jacques dropped was actually a photograph of what appears to be Jacques as a young boy with a young girl, whom Joni speculates might be related to Jacques. Santiago and Leslie also discover that the woman holding them captive is named Mimi Ramon, providing further evidence that she is related to Jacques Ramon. Shortly after, Joni and Owen witness Mimi Ramon forcefully telling some of the park's robots that she won't give them any more batteries until they finish loading shipments for her. Joni, Owen, and LapTrap also discover that these shipments are for the Luna Art Supply Company.
After Joni, Owen, and LapTrap gather more keys from the park's robots, they enter the haunted house and follow a series of clues that lead them to Leslie and Santiago. When Mimi Ramon attempts to stop them, the ClueFinders trap her in the prison that Santiago and Leslie were kept in. Just then, Jacques appears from behind a hidden door, and asks what they've done to his sister. Mimi thinks that Jacques will free her, but he decides to keep her locked up for the time being. He reveals that he knew that Mimi was the one who trapped him on the ride surprising the ClueFinders, and he says that he'll keep the paintings that Mimi was hoping to sell. Then he activates a trap to lock the ClueFinders in the haunted house and makes his escape through the only exit. As the door to the exit begins to close, LapTrap attempts to follow Jacques, but ends up getting crushed in the closing door. This damages LapTrap, but prevents the door from shutting all of the way, providing the ClueFinders with a chance to escape.
The Cluefinders Search and Solve Adventures: The Phantom Amusement Park is abandonware and no longer sold or supported by its publishers. Files are archived here for these platforms:
How to play on Windows
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